[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M7DFC4D6VR2QCSSXHRYPRGSK":3,"skill-same:01M7DFC4D6VR2QCSSXHRYPRGSK":46},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":19,"linkOnly":20,"markdownContent":21,"markdownBody":22,"frontMatter":23,"refName":24,"commitSha":25,"skillDirectory":26,"forksCount":14,"repositoryHtmlUrl":27,"repositoryHomepageUrl":6,"ownerHtmlUrl":28,"ownerBlogUrl":29,"ownerDescription":30,"updatedAt":31,"install":32,"resources":45},"01M7DFC4D6VR2QCSSXHRYPRGSK","sound-maker",null,"Synthesizes sound effects, music and haptic vibration cues. Use when adding a sound, music or vibration. Not for boards (board-painter).","zakariaf\u002Fpocket-arcade","zakariaf","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F2259803?v=4","01M7DEF0YMPS6Y6RQ4WGA0JH9R","Zakaria Fatahi","01M7DEF0ZN5WYWJT595FWW1A0Y",0,"MIT","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Fskill-maintenance\u002Ftests\u002Ffixtures\u002Fcheck-routing\u002Fbad-miss\u002Fskills\u002Fsound-maker\u002FSKILL.md",[],[],"2026-11-15 14:19:17",false,"---\nname: sound-maker\ndescription: Synthesizes sound effects, music and haptic vibration cues. Use when adding a sound, music or vibration. Not for boards (board-painter).\n---\n\n# sound-maker\n","# sound-maker\n",{"name":5,"description":7},"main","5d711936a7299f9bb0c0132bfe99d3b43cfbfb48","skills\u002Fskill-maintenance\u002Ftests\u002Ffixtures\u002Fcheck-routing\u002Fbad-miss\u002Fskills\u002Fsound-maker","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade","https:\u002F\u002Fgithub.com\u002Fzakariaf","https:\u002F\u002Fzakaria.dev","Seniore Software Engineer","2026-11-05 04:56:14",{"source":8,"skillName":5,"commands":33,"prompt":43,"zipAvailable":44},[34,37,40],{"tool":35,"command":36},"npx","npx skills add zakariaf\u002Fpocket-arcade --skill sound-maker",{"tool":38,"command":39},"bunx","bunx skills add zakariaf\u002Fpocket-arcade --skill sound-maker",{"tool":41,"command":42},"pnpm","pnpm dlx skills add zakariaf\u002Fpocket-arcade --skill sound-maker","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Fskill-maintenance\u002Ftests\u002Ffixtures\u002Fcheck-routing\u002Fbad-miss\u002Fskills\u002Fsound-maker\u002FSKILL.md",true,[],[47,54,61,68,73,80],{"skillNo":48,"name":49,"nameZh":6,"description":50,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":51,"categories":52,"keywords":53,"publishedAt":19},"01M7DFK8QE5P9TME3GRJC5716K","unit-and-component-tests","Sets up Jest and writes Pocket Arcade test code - three projects, RNTL 14 async via renderWithShell, root SDK mocks, fakes, fast-check, coverage, Stryker. Use when a test needs the Shell wrapper, a mock or a fake, or Jest fails. Not for the red-green loop (tdd-workflow) or goldens (golden-tests).","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Funit-and-component-tests\u002FSKILL.md",[],[],{"skillNo":55,"name":56,"nameZh":6,"description":57,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":58,"categories":59,"keywords":60,"publishedAt":19},"01M7DFK0YRGRX0S7FB79KSKK7F","typescript-and-lint-rules","Enforces Pocket Arcade's strict TypeScript 6 tsconfigs, ESLint 9 flat config, Prettier and size limits. Use when writing or splitting .ts\u002F.tsx or fixing a tsc or lint error. Not for gate wiring (quality-gates), names (naming-conventions) or import zones (architecture-and-boundaries).","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Ftypescript-and-lint-rules\u002FSKILL.md",[],[],{"skillNo":62,"name":63,"nameZh":6,"description":64,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":65,"categories":66,"keywords":67,"publishedAt":19},"01M7DFJZB14VQ3F8A6A5G8D5BY","demo-skill","Builds a demo. Use when testing the pitfall checker.","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Ftroubleshooting-playbook\u002Ftests\u002Ffixtures\u002Fcheck-known-pitfalls\u002Fgood\u002Fskills\u002Fdemo-skill\u002FSKILL.md",[],[],{"skillNo":69,"name":63,"nameZh":6,"description":64,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":70,"categories":71,"keywords":72,"publishedAt":19},"01M7DFJXMSA9Y9K6DF4CJJ2XPZ","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Ftroubleshooting-playbook\u002Ftests\u002Ffixtures\u002Fcheck-known-pitfalls\u002Fbad-configs\u002Fskills\u002Fdemo-skill\u002FSKILL.md",[],[],{"skillNo":74,"name":75,"nameZh":6,"description":76,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":77,"categories":78,"keywords":79,"publishedAt":19},"01M7DFJKZXFJ7403V3YNE83MBS","troubleshooting-playbook","Diagnoses and fixes Pocket Arcade failures with a catalogue of 300+ known ones (symptom, cause, fix). Use when something errors, crashes, hangs or renders wrong, or an error or log needs explaining. Not for gate setup (quality-gates) or running builds (ios-simulator-build, ios-release-testflight).","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Ftroubleshooting-playbook\u002FSKILL.md",[],[],{"skillNo":81,"name":82,"nameZh":6,"description":83,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":84,"categories":85,"keywords":86,"publishedAt":19},"01M7DFJ7FGGWGMV63YW4VT4QPX","toybox-visual-parity","Proves a built Pocket Arcade screen matches its Toybox design screenshot (light\u002Fdark, en\u002Ffa) and drives the fixes: capture, element gates, sheets, sign-off. Use when any screen is built or changed, or for visual parity, design match, screenshot compare. Not for building screens (toybox-screens).","https:\u002F\u002Fgithub.com\u002Fzakariaf\u002Fpocket-arcade\u002Fblob\u002Fmain\u002Fskills\u002Ftoybox-visual-parity\u002FSKILL.md",[],[]]