beta-two
Checks the beta part: a quoted description with a colon. Use when a fixture needs a second skill. Not for the alpha part (alpha-one).
- License 许可
- MIT
- 最近更新
- 2026-11-05
- Stars
- ★ 0
- Forks
- 0
01 前言 Front Matter
- name
- beta-two
- description
- Checks the beta part: a quoted description with a colon. Use when a fixture needs a second skill. Not for the alpha part (alpha-one).
03 SKILL.md 正文
Beta two
A fixture skill.
04 同仓库更多 Skills
unit-and-component-tests
Sets up Jest and writes Pocket Arcade test code - three projects, RNTL 14 async via renderWithShell, root SDK mocks, fakes, fast-check, coverage, Stryker. Use when a test needs the Shell wrapper, a mock or a fake, or Jest fails. Not for the red-green loop (tdd-workflow) or goldens (golden-tests).
typescript-and-lint-rules
Enforces Pocket Arcade's strict TypeScript 6 tsconfigs, ESLint 9 flat config, Prettier and size limits. Use when writing or splitting .ts/.tsx or fixing a tsc or lint error. Not for gate wiring (quality-gates), names (naming-conventions) or import zones (architecture-and-boundaries).
demo-skill
Builds a demo. Use when testing the pitfall checker.
demo-skill
Builds a demo. Use when testing the pitfall checker.
troubleshooting-playbook
Diagnoses and fixes Pocket Arcade failures with a catalogue of 300+ known ones (symptom, cause, fix). Use when something errors, crashes, hangs or renders wrong, or an error or log needs explaining. Not for gate setup (quality-gates) or running builds (ios-simulator-build, ios-release-testflight).
toybox-visual-parity
Proves a built Pocket Arcade screen matches its Toybox design screenshot (light/dark, en/fa) and drives the fixes: capture, element gates, sheets, sign-off. Use when any screen is built or changed, or for visual parity, design match, screenshot compare. Not for building screens (toybox-screens).