AGENT SKILL

design-web-motion-library

Select, adapt and verify original website motion components and effect recipes, especially for Astro, Tailwind and Vue. Covers everyday interface patterns and optional experimental scroll, pointer, canvas and WebGL effects.

License 许可
MIT
最近更新
2026-11-10
Stars
★ 2
Forks
0

01 前言 Front Matter

name
design-web-motion-library
description
Select, adapt and verify original website motion components and effect recipes, especially for Astro, Tailwind and Vue. Covers everyday interface patterns and optional experimental scroll, pointer, canvas and WebGL effects.

02 资源文件 3

03 SKILL.md 正文

Website motion library

Version-Timestamp: 2026-10-14 11:13:07 AST

Use motion for movement purpose/choreography and web-frontend for semantic implementation. Reuse those accepted inputs. This entry owns technique selection, component adoption and runtime evidence; it does not authorize a new visual direction or production release.

Read lifecycle and accessibility, then the selected entries in the canonical technique catalog. The playground guide describes launch and reusable file dependencies. For stack choices read engine research. For visual reference discovery read creative sources. Read verification before completion.

The catalog has two tiers and an independent status. Everyday prioritizes feedback and orientation; experimental adds expressive effects only when justified. Implemented means original example code exists, not approved for all projects. Researched means a recipe/source exists, not a runnable component. Do not market a recipe as implemented or infer smoothness from a successful build.

Choose the smallest engine for the intended effect. Preserve the project's visual tokens, audience, reading order, normal pointer and native controls. Tailwind supplies style; Vue supplies island state; one animation controller owns each animated property; Astro owns route navigation. Do not add GSAP, Motion, Lenis and custom routing as one default stack.

Adopt only selected source and explicit helper/style dependencies into the project. Essential content starts visible, and controls requiring hydration start disabled. Show loading/error/static states for optional imports. Scope selectors, frames, timers, listeners and observers; tear them down on Vue unmount and Astro swap. System reduced motion wins over local preview and Play. Pause long-running optional effects; stop offscreen/hidden loops and clean graphics resources.

For typing, SVG morph, shader distortion, video scrubbing or heavy pinning, use the researched recipe as a bounded prototype contract first. Keep approved identity/data exact, source assets licensed and an equivalent static explanation. Test route/back/rapid repeat, keyboard/touch, preference changes, loading/error, resize and real target devices before adoption. Update evidence for the exact project version only.

Record effect IDs, engine/version, purpose, initial/end/interrupt states, static/reduced fallback, measured costs, checked browsers and known gaps in the existing motion specification/design-work record. A new motion package does not change active client pins or grant spending, publication or API access.

Agent-Attribution: computer=NMG-MBP-M5.local; tool=Codex; version=codex-cli 0.160.0; timestamp=2026-10-14 11:13:07 AST

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