[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M7BSGDYZHTVG652HJ3AFZK8K":3,"skill-same:01M7BSGDYZHTVG652HJ3AFZK8K":83},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":19,"linkOnly":20,"markdownContent":21,"markdownBody":22,"frontMatter":23,"refName":50,"commitSha":51,"skillDirectory":52,"forksCount":53,"repositoryHtmlUrl":54,"repositoryHomepageUrl":55,"ownerHtmlUrl":56,"ownerBlogUrl":6,"ownerDescription":57,"updatedAt":58,"install":59,"resources":72},"01M7BSGDYZHTVG652HJ3AFZK8K","webgl-neon-grid",null,"A real-time synthwave scene — a perspective floor grid scrolling toward a\nbanded retro sun under a neon starfield, all from one fragment shader. No\ntextures. Rendered as a single self-contained `index.html`. Use when the\nbrief asks for \"synthwave\", \"outrun\", \"retro 80s\", \"neon grid\", \"perspective\ngrid\", \"vaporwave\", or a retro-futuristic hero. Open Design serves this in\npowered-preview mode so the GPU stack actually runs.","YYC-Cube\u002FYYC3-Knowledge-Base","YYC-Cube","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F235006543?v=4","01M79J2PH4SWD2X0825X6PN748","yyc3","01M79J2PHVK3F6ZBYT8K2SCZCW",1,"MIT","https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-Design-设计资源\u002FYYC3-Design-设计资源-open-design\u002Fplugins\u002F_official\u002Fexamples\u002Fwebgl-neon-grid\u002FSKILL.md",[],[],"2026-11-15 14:19:17",false,"---\nname: webgl-neon-grid\ndescription: |\n  A real-time synthwave scene — a perspective floor grid scrolling toward a\n  banded retro sun under a neon starfield, all from one fragment shader. No\n  textures. Rendered as a single self-contained `index.html`. Use when the\n  brief asks for \"synthwave\", \"outrun\", \"retro 80s\", \"neon grid\", \"perspective\n  grid\", \"vaporwave\", or a retro-futuristic hero. Open Design serves this in\n  powered-preview mode so the GPU stack actually runs.\ntriggers:\n  - \"synthwave\"\n  - \"outrun\"\n  - \"retro 80s\"\n  - \"neon grid\"\n  - \"perspective grid\"\n  - \"vaporwave\"\n  - \"retrowave\"\n  - \"赛博\"\n  - \"蒸汽波\"\nod:\n  mode: prototype\n  platform: web\n  scenario: design\n  preview:\n    type: html\n    entry: index.html\n    reload: debounce-100\n  design_system:\n    requires: false\n    sections: [color, typography]\n  craft:\n    requires: [animation-discipline]\n---\n\n# Neon Grid Skill\n\nProduce a single self-contained `index.html` that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.\n\n## Why this is a powered artifact\n\nOpen Design detects `getContext('webgl2')` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. The full GPU pipeline is available; you do not need to work around the opaque sandbox.\n\n## Resource map\n\n```\nwebgl-neon-grid\u002F\n├── SKILL.md      ← you're reading this\n└── example.html  ← a working synthwave grid + sun shader (READ FIRST)\n```\n\n## Workflow\n\n### Step 0 — Read the reference\nRead `example.html` end to end. Note the shape: a horizon split; **above** the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; **below** the horizon a perspective floor grid (`z = k \u002F depth`, `x = uv.x * z`) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed.\n\n### Step 1 — Choose the palette\nSynthwave lives on its gradient:\n- **Outrun** (default): magenta→indigo sky, orange→pink banded sun, cyan\u002Fmagenta grid.\n- **Vaporwave**: pastel teal + pink, softer sun, wider grid spacing.\n- **Terminal**: near-monochrome green grid on black for a colder, hacker read.\n\n### Step 2 — Build `index.html`\n- One file, zero external requests. Fullscreen triangle + fragment shader.\n- Project the floor with a simple perspective divide; derive grid lines from `abs(fract(gv) - 0.5)` and a distance-scaled line width so far lines don't alias.\n- Fade the grid into a horizon haze and add a hot horizon band; band the sun with `sin(y * f)` cuts on its lower half.\n- Compile shaders with error logging so a typo fails loudly, not silently black.\n\n### Step 3 — Overlay + brand\n- Map the accent colors to the active DESIGN.md when one is present; otherwise the outrun palette above, with the kicker in lime `#63fe13`.\n- Headline ≤ 12ch plus one supporting line. Keep the horizon and sun as the hero.\n\n### Step 4 — Self-review (P0)\n- [ ] Renders continuously at ~60fps; the FPS badge updates.\n- [ ] Grid reads as receding perspective and scrolls smoothly toward the horizon.\n- [ ] Sun bands and horizon glow are visible; far grid lines fade without aliasing.\n- [ ] Resizes crisply on window resize (no stretching \u002F blur).\n- [ ] Degrades to a message (not a blank page) if `webgl2` is unavailable.\n","# Neon Grid Skill\n\nProduce a single self-contained `index.html` that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.\n\n## Why this is a powered artifact\n\nOpen Design detects `getContext('webgl2')` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. The full GPU pipeline is available; you do not need to work around the opaque sandbox.\n\n## Resource map\n\n```\nwebgl-neon-grid\u002F\n├── SKILL.md      ← you're reading this\n└── example.html  ← a working synthwave grid + sun shader (READ FIRST)\n```\n\n## Workflow\n\n### Step 0 — Read the reference\nRead `example.html` end to end. Note the shape: a horizon split; **above** the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; **below** the horizon a perspective floor grid (`z = k \u002F depth`, `x = uv.x * z`) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed.\n\n### Step 1 — Choose the palette\nSynthwave lives on its gradient:\n- **Outrun** (default): magenta→indigo sky, orange→pink banded sun, cyan\u002Fmagenta grid.\n- **Vaporwave**: pastel teal + pink, softer sun, wider grid spacing.\n- **Terminal**: near-monochrome green grid on black for a colder, hacker read.\n\n### Step 2 — Build `index.html`\n- One file, zero external requests. Fullscreen triangle + fragment shader.\n- Project the floor with a simple perspective divide; derive grid lines from `abs(fract(gv) - 0.5)` and a distance-scaled line width so far lines don't alias.\n- Fade the grid into a horizon haze and add a hot horizon band; band the sun with `sin(y * f)` cuts on its lower half.\n- Compile shaders with error logging so a typo fails loudly, not silently black.\n\n### Step 3 — Overlay + brand\n- Map the accent colors to the active DESIGN.md when one is present; otherwise the outrun palette above, with the kicker in lime `#63fe13`.\n- Headline ≤ 12ch plus one supporting line. Keep the horizon and sun as the hero.\n\n### Step 4 — Self-review (P0)\n- [ ] Renders continuously at ~60fps; the FPS badge updates.\n- [ ] Grid reads as receding perspective and scrolls smoothly toward the horizon.\n- [ ] Sun bands and horizon glow are visible; far grid lines fade without aliasing.\n- [ ] Resizes crisply on window resize (no stretching \u002F blur).\n- [ ] Degrades to a message (not a blank page) if `webgl2` is unavailable.\n",{"od":24,"name":5,"triggers":39,"description":49},{"mode":25,"craft":26,"preview":29,"platform":33,"scenario":34,"design_system":35},"prototype",{"requires":27},[28],"animation-discipline",{"type":30,"entry":31,"reload":32},"html","index.html","debounce-100","web","design",{"requires":20,"sections":36},[37,38],"color","typography",[40,41,42,43,44,45,46,47,48],"synthwave","outrun","retro 80s","neon grid","perspective grid","vaporwave","retrowave","赛博","蒸汽波","A real-time synthwave scene — a perspective floor grid scrolling toward a\nbanded retro sun under a neon starfield, all from one fragment shader. No\ntextures. Rendered as a single self-contained `index.html`. Use when the\nbrief asks for \"synthwave\", \"outrun\", \"retro 80s\", \"neon grid\", \"perspective\ngrid\", \"vaporwave\", or a retro-futuristic hero. Open Design serves this in\npowered-preview mode so the GPU stack actually runs.\n","main","87afe6ce96220accf50a345dea46784c8c9f210e","YYC3-Design-设计资源\u002FYYC3-Design-设计资源-open-design\u002Fplugins\u002F_official\u002Fexamples\u002Fwebgl-neon-grid",0,"https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base","https:\u002F\u002Fkb.yyc3.top\u002F","https:\u002F\u002Fgithub.com\u002FYYC-Cube","万象归元于云枢 | 深栈智启新纪元","2026-11-10 10:37:32",{"source":8,"skillName":5,"commands":60,"prompt":70,"zipAvailable":71},[61,64,67],{"tool":62,"command":63},"npx","npx skills add YYC-Cube\u002FYYC3-Knowledge-Base --skill webgl-neon-grid",{"tool":65,"command":66},"bunx","bunx skills add YYC-Cube\u002FYYC3-Knowledge-Base --skill webgl-neon-grid",{"tool":68,"command":69},"pnpm","pnpm dlx skills add YYC-Cube\u002FYYC3-Knowledge-Base --skill webgl-neon-grid","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-Design-设计资源\u002FYYC3-Design-设计资源-open-design\u002Fplugins\u002F_official\u002Fexamples\u002Fwebgl-neon-grid\u002FSKILL.md",true,[73,79],{"path":74,"resourceType":75,"resourceTypeDesc":76,"sizeBytes":77,"sourceHtmlUrl":78},"example.html","REFERENCE","参考文档",6810,"https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-Design-设计资源\u002FYYC3-Design-设计资源-open-design\u002Fplugins\u002F_official\u002Fexamples\u002Fwebgl-neon-grid\u002Fexample.html",{"path":80,"resourceType":75,"resourceTypeDesc":76,"sizeBytes":81,"sourceHtmlUrl":82},"open-design.json",7253,"https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-Design-设计资源\u002FYYC3-Design-设计资源-open-design\u002Fplugins\u002F_official\u002Fexamples\u002Fwebgl-neon-grid\u002Fopen-design.json",[84,91,98,105,112,119],{"skillNo":85,"name":86,"nameZh":6,"description":87,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":88,"categories":89,"keywords":90,"publishedAt":19},"01M7CTDWHERCXPQCP0K03A86AS","vercel-sandbox","Run agent-browser + Chrome inside Vercel Sandbox microVMs for browser automation from any Vercel-deployed app. Use when the user needs browser automation in a Vercel app (Next.js, SvelteKit, Nuxt, Remix, Astro, etc.), wants to run headless Chrome without binary size limits, needs persistent browser sessions across commands, or wants ephemeral isolated browser environments. Triggers include \"Vercel Sandbox browser\", \"microVM Chrome\", \"agent-browser in sandbox\", \"browser automation on Vercel\", or any task requiring Chrome in a Vercel Sandbox.","https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-WebSpec-Web标准\u002FYYC3-WebSpec-Web标准-standards\u002Fbrowser-agent\u002Fskills\u002Fvercel-sandbox\u002FSKILL.md",[],[],{"skillNo":92,"name":93,"nameZh":6,"description":94,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":95,"categories":96,"keywords":97,"publishedAt":19},"01M7CTD8D2BNJY54S65M47HEJA","slack","Interact with Slack workspaces using browser automation. Use when the user needs to check unread channels, navigate Slack, send messages, extract data, find information, search conversations, or automate any Slack task. Triggers include \"check my Slack\", \"what channels have unreads\", \"send a message to\", \"search Slack for\", \"extract from Slack\", \"find who said\", or any task requiring programmatic Slack interaction.","https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-WebSpec-Web标准\u002FYYC3-WebSpec-Web标准-standards\u002Fbrowser-agent\u002Fskills\u002Fslack\u002FSKILL.md",[],[],{"skillNo":99,"name":100,"nameZh":6,"description":101,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":102,"categories":103,"keywords":104,"publishedAt":19},"01M7CTCSSB8ZP3Q58C3YZDZK1W","electron","Automate Electron desktop apps (VS Code, Slack, Discord, Figma, Notion, Spotify, etc.) using agent-browser via Chrome DevTools Protocol. Use when the user needs to interact with an Electron app, automate a desktop app, connect to a running app, control a native app, or test an Electron application. Triggers include \"automate Slack app\", \"control VS Code\", \"interact with Discord app\", \"test this Electron app\", \"connect to desktop app\", or any task requiring automation of a native Electron application.","https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-WebSpec-Web标准\u002FYYC3-WebSpec-Web标准-standards\u002Fbrowser-agent\u002Fskills\u002Felectron\u002FSKILL.md",[],[],{"skillNo":106,"name":107,"nameZh":6,"description":108,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":109,"categories":110,"keywords":111,"publishedAt":19},"01M7CTCBJY76688V4DCZGWFHGQ","dogfood","Systematically explore and test a web application to find bugs, UX issues, and other problems. Use when asked to \"dogfood\", \"QA\", \"exploratory test\", \"find issues\", \"bug hunt\", \"test this app\u002Fsite\u002Fplatform\", or review the quality of a web application. Produces a structured report with full reproduction evidence -- step-by-step screenshots, repro videos, and detailed repro steps for every issue -- so findings can be handed directly to the responsible teams.","https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-WebSpec-Web标准\u002FYYC3-WebSpec-Web标准-standards\u002Fbrowser-agent\u002Fskills\u002Fdogfood\u002FSKILL.md",[],[],{"skillNo":113,"name":114,"nameZh":6,"description":115,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":116,"categories":117,"keywords":118,"publishedAt":19},"01M7CTC4H0FFGVEAQR9PA4GA1A","agent-browser","Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to \"open a website\", \"fill out a form\", \"click a button\", \"take a screenshot\", \"scrape data from a page\", \"test this web app\", \"login to a site\", \"automate browser actions\", or any task requiring programmatic web interaction.","https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-WebSpec-Web标准\u002FYYC3-WebSpec-Web标准-standards\u002Fbrowser-agent\u002Fskills\u002Fagent-browser\u002FSKILL.md",[],[],{"skillNo":120,"name":121,"nameZh":6,"description":122,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":123,"categories":124,"keywords":125,"publishedAt":19},"01M7CTBKVFYBG78FDSABSDJTTQ","shadcn","Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI, including chat interfaces. Provides project context, component docs, and usage examples. Applies when working with shadcn\u002Fui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for \"shadcn init\", \"create an app with --preset\", \"switch to --preset\", and for building a design system or applying a DESIGN.md or brand spec to shadcn\u002Fui.","https:\u002F\u002Fgithub.com\u002FYYC-Cube\u002FYYC3-Knowledge-Base\u002Fblob\u002Fmain\u002FYYC3-UI-界面组件\u002FYYC3-UI-界面组件-ui\u002Fskills\u002Fshadcn\u002FSKILL.md",[],[]]