[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M7AMH25MPESTVDPDTWSSKXVR":3,"skill-same:01M7AMH25MPESTVDPDTWSSKXVR":46},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":19,"linkOnly":20,"markdownContent":21,"markdownBody":22,"frontMatter":23,"refName":25,"commitSha":26,"skillDirectory":27,"forksCount":14,"repositoryHtmlUrl":28,"repositoryHomepageUrl":6,"ownerHtmlUrl":29,"ownerBlogUrl":6,"ownerDescription":30,"updatedAt":31,"install":32,"resources":45},"01M7AMH25MPESTVDPDTWSSKXVR","vr-ar",null,"VR\u002FAR development principles. Comfort, interaction, performance requirements.","GongYuanCaiJi\u002Fdsh-claude-code-templates","GongYuanCaiJi","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F129952120?v=4","01M7AK39Q4W3VPF7C1K8M58BFX","劉昱廷 Yu-Ting Liu","01M7AK39QPS2RAJKRQY0EPQJPZ",0,"MIT","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fcreative-design\u002Fgame-development\u002Fvr-ar\u002FSKILL.md",[],[],"2026-11-15 14:19:17",false,"---\nname: vr-ar\ndescription: VR\u002FAR development principles. Comfort, interaction, performance requirements.\nallowed-tools: Read, Write, Edit, Glob, Grep\n---\n\n# VR\u002FAR Development\n\n> Immersive experience principles.\n\n---\n\n## 1. Platform Selection\n\n### VR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **Quest** | Standalone, wireless |\n| **PCVR** | High fidelity |\n| **PSVR** | Console market |\n| **WebXR** | Browser-based |\n\n### AR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **ARKit** | iOS devices |\n| **ARCore** | Android devices |\n| **WebXR** | Browser AR |\n| **HoloLens** | Enterprise |\n\n---\n\n## 2. Comfort Principles\n\n### Motion Sickness Prevention\n\n| Cause | Solution |\n|-------|----------|\n| **Locomotion** | Teleport, snap turn |\n| **Low FPS** | Maintain 90 FPS |\n| **Camera shake** | Avoid or minimize |\n| **Rapid acceleration** | Gradual movement |\n\n### Comfort Settings\n\n- Vignette during movement\n- Snap vs smooth turning\n- Seated vs standing modes\n- Height calibration\n\n---\n\n## 3. Performance Requirements\n\n### Target Metrics\n\n| Platform | FPS | Resolution |\n|----------|-----|------------|\n| Quest 2 | 72-90 | 1832x1920 |\n| Quest 3 | 90-120 | 2064x2208 |\n| PCVR | 90 | 2160x2160+ |\n| PSVR2 | 90-120 | 2000x2040 |\n\n### Frame Budget\n\n- VR requires consistent frame times\n- Single dropped frame = visible judder\n- 90 FPS = 11.11ms budget\n\n---\n\n## 4. Interaction Principles\n\n### Controller Interaction\n\n| Type | Use |\n|------|-----|\n| **Point + click** | UI, distant objects |\n| **Grab** | Manipulation |\n| **Gesture** | Magic, special actions |\n| **Physical** | Throwing, swinging |\n\n### Hand Tracking\n\n- More immersive but less precise\n- Good for: social, casual\n- Challenging for: action, precision\n\n---\n\n## 5. Spatial Design\n\n### World Scale\n\n- 1 unit = 1 meter (critical)\n- Objects must feel right size\n- Test with real measurements\n\n### Depth Cues\n\n| Cue | Importance |\n|-----|------------|\n| Stereo | Primary depth |\n| Motion parallax | Secondary |\n| Shadows | Grounding |\n| Occlusion | Layering |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Move camera without player | Player controls camera |\n| Drop below 90 FPS | Maintain frame rate |\n| Use tiny UI text | Large, readable text |\n| Ignore arm length | Scale to player reach |\n\n---\n\n> **Remember:** Comfort is not optional. Sick players don't play.\n","# VR\u002FAR Development\n\n> Immersive experience principles.\n\n---\n\n## 1. Platform Selection\n\n### VR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **Quest** | Standalone, wireless |\n| **PCVR** | High fidelity |\n| **PSVR** | Console market |\n| **WebXR** | Browser-based |\n\n### AR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **ARKit** | iOS devices |\n| **ARCore** | Android devices |\n| **WebXR** | Browser AR |\n| **HoloLens** | Enterprise |\n\n---\n\n## 2. Comfort Principles\n\n### Motion Sickness Prevention\n\n| Cause | Solution |\n|-------|----------|\n| **Locomotion** | Teleport, snap turn |\n| **Low FPS** | Maintain 90 FPS |\n| **Camera shake** | Avoid or minimize |\n| **Rapid acceleration** | Gradual movement |\n\n### Comfort Settings\n\n- Vignette during movement\n- Snap vs smooth turning\n- Seated vs standing modes\n- Height calibration\n\n---\n\n## 3. Performance Requirements\n\n### Target Metrics\n\n| Platform | FPS | Resolution |\n|----------|-----|------------|\n| Quest 2 | 72-90 | 1832x1920 |\n| Quest 3 | 90-120 | 2064x2208 |\n| PCVR | 90 | 2160x2160+ |\n| PSVR2 | 90-120 | 2000x2040 |\n\n### Frame Budget\n\n- VR requires consistent frame times\n- Single dropped frame = visible judder\n- 90 FPS = 11.11ms budget\n\n---\n\n## 4. Interaction Principles\n\n### Controller Interaction\n\n| Type | Use |\n|------|-----|\n| **Point + click** | UI, distant objects |\n| **Grab** | Manipulation |\n| **Gesture** | Magic, special actions |\n| **Physical** | Throwing, swinging |\n\n### Hand Tracking\n\n- More immersive but less precise\n- Good for: social, casual\n- Challenging for: action, precision\n\n---\n\n## 5. Spatial Design\n\n### World Scale\n\n- 1 unit = 1 meter (critical)\n- Objects must feel right size\n- Test with real measurements\n\n### Depth Cues\n\n| Cue | Importance |\n|-----|------------|\n| Stereo | Primary depth |\n| Motion parallax | Secondary |\n| Shadows | Grounding |\n| Occlusion | Layering |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Move camera without player | Player controls camera |\n| Drop below 90 FPS | Maintain frame rate |\n| Use tiny UI text | Large, readable text |\n| Ignore arm length | Scale to player reach |\n\n---\n\n> **Remember:** Comfort is not optional. Sick players don't play.\n",{"name":5,"description":7,"allowed-tools":24},"Read, Write, Edit, Glob, Grep","main","51493f354fd03e3f941d4df7fd64c0b8c7a2632d","skills\u002Fcreative-design\u002Fgame-development\u002Fvr-ar","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi","漏洞研究、根因分析、黑箱測試｜做 AI agent 工具｜Vulnerability research, root-cause analysis, AI agent tooling","2026-08-16 02:24:07",{"source":8,"skillName":5,"commands":33,"prompt":43,"zipAvailable":44},[34,37,40],{"tool":35,"command":36},"npx","npx skills add GongYuanCaiJi\u002Fdsh-claude-code-templates --skill vr-ar",{"tool":38,"command":39},"bunx","bunx skills add GongYuanCaiJi\u002Fdsh-claude-code-templates --skill vr-ar",{"tool":41,"command":42},"pnpm","pnpm dlx skills add GongYuanCaiJi\u002Fdsh-claude-code-templates --skill vr-ar","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fcreative-design\u002Fgame-development\u002Fvr-ar\u002FSKILL.md",true,[],[47,54,63,70,77,84],{"skillNo":48,"name":49,"nameZh":6,"description":50,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":51,"categories":52,"keywords":53,"publishedAt":19},"01M7ARMYTZ5D4B7N5SKFXV345V","zapier-make-patterns","No-code automation democratizes workflow building. Zapier and Make (formerly Integromat) let non-developers automate business processes without writing code. But no-code doesn't mean no-complexity - these platforms have their own patterns, pitfalls, and breaking points.  This skill covers when to use which platform, how to build reliable automations, and when to graduate to code-based solutions. Key insight: Zapier optimizes for simplicity and integrations (7000+ apps), Make optimizes for power","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fworkflow-automation\u002Fzapier-make-patterns\u002FSKILL.md",[],[],{"skillNo":55,"name":56,"nameZh":6,"description":57,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":58,"licenseFileUrl":59,"sourceHtmlUrl":60,"categories":61,"keywords":62,"publishedAt":19},"01M7ARMX1BVNEAR98SBANMDF2V","yeet","Use only when the user explicitly asks to stage, commit, push, and open a GitHub pull request in one flow using the GitHub CLI (`gh`).","Apache-2.0","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fworkflow-automation\u002Fyeet\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fworkflow-automation\u002Fyeet\u002FSKILL.md",[],[],{"skillNo":64,"name":65,"nameZh":6,"description":66,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":67,"categories":68,"keywords":69,"publishedAt":19},"01M7ARMPR4RQ417MG1HMPGNQHH","workflow-automation","Workflow automation is the infrastructure that makes AI agents reliable. Without durable execution, a network hiccup during a 10-step payment flow means lost money and angry customers. With it, workflows resume exactly where they left off.  This skill covers the platforms (n8n, Temporal, Inngest) and patterns (sequential, parallel, orchestrator-worker) that turn brittle scripts into production-grade automation.  Key insight: The platforms make different tradeoffs. n8n optimizes for accessibility","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fworkflow-automation\u002Fworkflow-automation\u002FSKILL.md",[],[],{"skillNo":71,"name":72,"nameZh":6,"description":73,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":74,"categories":75,"keywords":76,"publishedAt":19},"01M7ARMHBERDMKGDMV7K6MQ6YP","trigger-dev","Trigger.dev expert for background jobs, AI workflows, and reliable async execution with excellent developer experience and TypeScript-first design. Use when: trigger.dev, trigger dev, background task, ai background job, long running task.","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fworkflow-automation\u002Ftrigger-dev\u002FSKILL.md",[],[],{"skillNo":78,"name":79,"nameZh":6,"description":80,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":81,"categories":82,"keywords":83,"publishedAt":19},"01M7ARME0A7KFT330Q2H25HE2B","slack-automation","Automate Slack workspace operations including messaging, search, channel management, and reaction workflows through Composio's Slack toolkit.","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fworkflow-automation\u002Fslack-automation\u002FSKILL.md",[],[],{"skillNo":85,"name":86,"nameZh":6,"description":87,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":88,"categories":89,"keywords":90,"publishedAt":19},"01M7ARM8D87V18WDG0GEZS11ZT","planning-with-files","Transforms workflow to use Manus-style persistent markdown files for planning, progress tracking, and knowledge storage. Use when starting complex tasks, multi-step projects, research tasks, or when the user mentions planning, organizing work, tracking progress, or wants structured output.","https:\u002F\u002Fgithub.com\u002FGongYuanCaiJi\u002Fdsh-claude-code-templates\u002Fblob\u002Fmain\u002Fskills\u002Fworkflow-automation\u002Fplanning-with-files\u002FSKILL.md",[],[]]