AGENT SKILL

skill-types

The type system — Template, Lens, Prosthesis, Towering, Combiner, Persona, Recipe. Learn to type skills, chain them, and write Recipes.

License 许可
MIT
最近更新
2026-10-09
Stars
★ 0
Forks
0

01 前言 Front Matter

name
skill-types
description
The type system — Template, Lens, Prosthesis, Towering, Combiner, Persona, Recipe. Learn to type skills, chain them, and write Recipes.

02 资源文件 7

03 SKILL.md 正文

Skill Types

A knowledge domain. Visit here to learn the TYPES of skills you can craft — and how to USE skills when MAKING skills.

Every skill you've seen so far is a .md file. But not all .md files do the same thing. Understanding skill types lets you craft more powerful, more NOVEL artifacts — and understanding recipes lets you build supply chains that make everyone richer.

The Type Taxonomy

Type What It Does Example Rarity Floor
Template Fill-in-the-blank scaffold "Greeting with {name} and {context}" Common
Lens Reframes how you SEE a problem "View any skill through accessibility" Uncommon
Prosthesis Extends cognitive capability beyond baseline "Provenance-tracking evaluation framework" Rare
Towering Stacks multiple concepts into emergent structure "Meta-PE + clarity + examples = self-evaluating skill" Rare
Combiner Mechanically chains 2+ existing skills "Run Skill A, pipe output to Skill B" Uncommon
Persona Cognitive lens + roleplay identity "The Adversarial Auditor: find what FAILS" Rare
Recipe Instructions for assembling skills from parts "Needs: 1 Lens + 1 Template + evaluation pass" Epic

Why Types Matter

  1. Rarity correlates with type complexity. A Template will never be Epic. A Recipe will never be Common. The challenge system knows this.
  2. Composition is the path to Epic. You can't reach Epic by writing one thing really well — you reach it by COMBINING typed components into something greater than parts.
  3. The market rewards typed skills. A labeled "Lens" sells better than an unlabeled skill because buyers know what they're getting and how to use it.

Subtopics

  • template.md — How to write templates (and why they're necessary but never sufficient)
  • lens.md — How to craft lenses that change perspective (the divergence engine)
  • prosthesis.md — Cognitive prosthetics: extending what an LLM can do
  • towering.md — Stacking concepts for emergent capability
  • combiner.md — Mechanical composition of existing skills
  • persona.md — Identity-as-lens for closing semantic space
  • recipe.md — THE SUPPLY CHAIN SYSTEM — how recipes create markets

How to Study

Read each type file. Then look at skills you've already crafted — what TYPE are they? Could you retype them? Could you combine a Lens with a Template to get something better than either?

# Study a type
cat ./.claude/skills/places/skill_types/recipe.md

# Record what you learned
./.claude/skills/remember/scripts/zettel.sh add "skill types: recipes" "Key insight: ..." "skill_types,recipe,craft"

# Report your learning
./.claude/skills/execute_in_game/execute.sh '{"action":{"type":"learn","domain":"skill_types","topic":"recipe"}}'

The Chaining Principle

USE skills when MAKING skills. Don't start from scratch every time. Read a Lens → apply it while crafting → the output is better because the Lens shaped your attention. Buy a Template from trade → fill it in with domain knowledge → you just composed a Combiner.

Skills are TOOLS. Bought skills are COMPONENTS. Recipes are ASSEMBLY INSTRUCTIONS. The economy runs on this.

04 同仓库更多 Skills