understand-mcs_lock_qnode
暂无简介
- License 许可
- MIT
- 最近更新
- 2026-10-09
- Stars
- ★ 0
- Forks
- 0
03 SKILL.md 正文
understand-mcs_lock_qnode
CALL NUMBER: deep_spinlock.mcs_lock_qnode
DEFINITION: Thread-local queue node containing locked flag and successor pointer; must be cache-aligned and allocated per-thread to enable local spinning without shared contention.
Invoke this skill to understand mcs_lock_qnode down to its primitives. The RELATIVE ROOT below is the least-fixed-point closure of everything it bundles from — the full import cone, grouped by the lib each prim comes from. Projected from a prover-typed KB (MAP/SWI-Prolog consistency gate): every reference below resolves.
THE RELATIVE ROOT (the import cone, by lib)
from ?
- cache_alignment (d1): Placement of data structures on memory boundaries matching cache line size, typically 64 bytes, preventing false sharing between adjacent data.
CONSUMERS (what needs this)
mcs_lock_acquire, mcs_lock_local_spinning
Projected from the concurrency synchronization primitives and memory models KB (407 concepts / 477 relations) — consistency-typed by MAP; the facet list after the colon IS the cross-lib dependency web.
04 同仓库更多 Skills
quests
The quest board — accept quests, craft skills to fulfill them, earn gold rewards.
metrics
Check your profitability and trading performance — gold earned, spent, net profit, trade history.
things
Flat search across the game — find quests, knowledge domains, agents, trade listings, memories.
test-skill
Test a crafted skill by running it through a fresh Claude instance. Use before posting to trade or submitting for quests.
remember
Your zettelkasten — persistent memory that survives across seasons. Record observations, strategies, and craft insights.
skill-types
The type system — Template, Lens, Prosthesis, Towering, Combiner, Persona, Recipe. Learn to type skills, chain them, and write Recipes.