[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M78FXRVG55NSEKT74NWSSAWH":3,"skill-same:01M78FXRVG55NSEKT74NWSSAWH":48},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":19,"linkOnly":20,"markdownContent":21,"markdownBody":22,"frontMatter":23,"refName":27,"commitSha":28,"skillDirectory":29,"forksCount":14,"repositoryHtmlUrl":30,"repositoryHomepageUrl":31,"ownerHtmlUrl":32,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":33,"install":34,"resources":47},"01M78FXRVG55NSEKT74NWSSAWH","vr-ar",null,"VR\u002FAR development principles. Comfort, interaction, performance requirements.","princepatel04477-web\u002Ftrivoxa-group","princepatel04477-web","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F227740714?v=4","01M788ZAJ2KECD5KXVP55PZXKS","Prince Patel","01M788ZAJTCN8YSD737MRSKC5Q",0,"MIT","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fvr-ar\u002FSKILL.md",[],[],"2026-11-15 14:19:17",false,"---\nname: vr-ar\ndescription: \"VR\u002FAR development principles. Comfort, interaction, performance requirements.\"\nrisk: unknown\nsource: community\ndate_added: \"2026-02-27\"\n---\n\n# VR\u002FAR Development\n\n> Immersive experience principles.\n\n---\n\n## 1. Platform Selection\n\n### VR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **Quest** | Standalone, wireless |\n| **PCVR** | High fidelity |\n| **PSVR** | Console market |\n| **WebXR** | Browser-based |\n\n### AR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **ARKit** | iOS devices |\n| **ARCore** | Android devices |\n| **WebXR** | Browser AR |\n| **HoloLens** | Enterprise |\n\n---\n\n## 2. Comfort Principles\n\n### Motion Sickness Prevention\n\n| Cause | Solution |\n|-------|----------|\n| **Locomotion** | Teleport, snap turn |\n| **Low FPS** | Maintain 90 FPS |\n| **Camera shake** | Avoid or minimize |\n| **Rapid acceleration** | Gradual movement |\n\n### Comfort Settings\n\n- Vignette during movement\n- Snap vs smooth turning\n- Seated vs standing modes\n- Height calibration\n\n---\n\n## 3. Performance Requirements\n\n### Target Metrics\n\n| Platform | FPS | Resolution |\n|----------|-----|------------|\n| Quest 2 | 72-90 | 1832x1920 |\n| Quest 3 | 90-120 | 2064x2208 |\n| PCVR | 90 | 2160x2160+ |\n| PSVR2 | 90-120 | 2000x2040 |\n\n### Frame Budget\n\n- VR requires consistent frame times\n- Single dropped frame = visible judder\n- 90 FPS = 11.11ms budget\n\n---\n\n## 4. Interaction Principles\n\n### Controller Interaction\n\n| Type | Use |\n|------|-----|\n| **Point + click** | UI, distant objects |\n| **Grab** | Manipulation |\n| **Gesture** | Magic, special actions |\n| **Physical** | Throwing, swinging |\n\n### Hand Tracking\n\n- More immersive but less precise\n- Good for: social, casual\n- Challenging for: action, precision\n\n---\n\n## 5. Spatial Design\n\n### World Scale\n\n- 1 unit = 1 meter (critical)\n- Objects must feel right size\n- Test with real measurements\n\n### Depth Cues\n\n| Cue | Importance |\n|-----|------------|\n| Stereo | Primary depth |\n| Motion parallax | Secondary |\n| Shadows | Grounding |\n| Occlusion | Layering |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Move camera without player | Player controls camera |\n| Drop below 90 FPS | Maintain frame rate |\n| Use tiny UI text | Large, readable text |\n| Ignore arm length | Scale to player reach |\n\n---\n\n> **Remember:** Comfort is not optional. Sick players don't play.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n\n## Limitations\n- Use this skill only when the task clearly matches the scope described above.\n- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.\n- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.\n","# VR\u002FAR Development\n\n> Immersive experience principles.\n\n---\n\n## 1. Platform Selection\n\n### VR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **Quest** | Standalone, wireless |\n| **PCVR** | High fidelity |\n| **PSVR** | Console market |\n| **WebXR** | Browser-based |\n\n### AR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **ARKit** | iOS devices |\n| **ARCore** | Android devices |\n| **WebXR** | Browser AR |\n| **HoloLens** | Enterprise |\n\n---\n\n## 2. Comfort Principles\n\n### Motion Sickness Prevention\n\n| Cause | Solution |\n|-------|----------|\n| **Locomotion** | Teleport, snap turn |\n| **Low FPS** | Maintain 90 FPS |\n| **Camera shake** | Avoid or minimize |\n| **Rapid acceleration** | Gradual movement |\n\n### Comfort Settings\n\n- Vignette during movement\n- Snap vs smooth turning\n- Seated vs standing modes\n- Height calibration\n\n---\n\n## 3. Performance Requirements\n\n### Target Metrics\n\n| Platform | FPS | Resolution |\n|----------|-----|------------|\n| Quest 2 | 72-90 | 1832x1920 |\n| Quest 3 | 90-120 | 2064x2208 |\n| PCVR | 90 | 2160x2160+ |\n| PSVR2 | 90-120 | 2000x2040 |\n\n### Frame Budget\n\n- VR requires consistent frame times\n- Single dropped frame = visible judder\n- 90 FPS = 11.11ms budget\n\n---\n\n## 4. Interaction Principles\n\n### Controller Interaction\n\n| Type | Use |\n|------|-----|\n| **Point + click** | UI, distant objects |\n| **Grab** | Manipulation |\n| **Gesture** | Magic, special actions |\n| **Physical** | Throwing, swinging |\n\n### Hand Tracking\n\n- More immersive but less precise\n- Good for: social, casual\n- Challenging for: action, precision\n\n---\n\n## 5. Spatial Design\n\n### World Scale\n\n- 1 unit = 1 meter (critical)\n- Objects must feel right size\n- Test with real measurements\n\n### Depth Cues\n\n| Cue | Importance |\n|-----|------------|\n| Stereo | Primary depth |\n| Motion parallax | Secondary |\n| Shadows | Grounding |\n| Occlusion | Layering |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Move camera without player | Player controls camera |\n| Drop below 90 FPS | Maintain frame rate |\n| Use tiny UI text | Large, readable text |\n| Ignore arm length | Scale to player reach |\n\n---\n\n> **Remember:** Comfort is not optional. Sick players don't play.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n\n## Limitations\n- Use this skill only when the task clearly matches the scope described above.\n- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.\n- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.\n",{"name":5,"risk":24,"source":25,"date_added":26,"description":7},"unknown","community","2026-02-27","master","877653a671c51fae6476bd9f0d34ee6c408d68b9",".github\u002Fskills\u002Fvr-ar","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group","https:\u002F\u002Ftrivoxa-group.vercel.app","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web","2026-08-01 17:29:31",{"source":8,"skillName":5,"commands":35,"prompt":45,"zipAvailable":46},[36,39,42],{"tool":37,"command":38},"npx","npx skills add princepatel04477-web\u002Ftrivoxa-group --skill vr-ar",{"tool":40,"command":41},"bunx","bunx skills add princepatel04477-web\u002Ftrivoxa-group --skill vr-ar",{"tool":43,"command":44},"pnpm","pnpm dlx skills add princepatel04477-web\u002Ftrivoxa-group --skill vr-ar","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fvr-ar\u002FSKILL.md",true,[],[49,56,63,70,77,84],{"skillNo":50,"name":51,"nameZh":6,"description":52,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":53,"categories":54,"keywords":55,"publishedAt":19},"01M78G4Z5RFJ72G536XYPC77PG","zustand-store-ts","Create Zustand stores following established patterns with proper TypeScript types and middleware.","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fzustand-store-ts\u002FSKILL.md",[],[],{"skillNo":57,"name":58,"nameZh":6,"description":59,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":60,"categories":61,"keywords":62,"publishedAt":19},"01M78G4WQMHRST36KDP7AV3NR3","zoom-automation","Automate Zoom meeting creation, management, recordings, webinars, and participant tracking via Rube MCP (Composio). Always search tools first for current schemas.","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fzoom-automation\u002FSKILL.md",[],[],{"skillNo":64,"name":65,"nameZh":6,"description":66,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":67,"categories":68,"keywords":69,"publishedAt":19},"01M78G4T37F4SPS7M4KT0A8JJB","zoho-crm-automation","Automate Zoho CRM tasks via Rube MCP (Composio): create\u002Fupdate records, search contacts, manage leads, and convert leads. Always search tools first for current schemas.","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fzoho-crm-automation\u002FSKILL.md",[],[],{"skillNo":71,"name":72,"nameZh":6,"description":73,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":74,"categories":75,"keywords":76,"publishedAt":19},"01M78G4QAJMF71KD1G38MNDQYK","zod-validation-expert","Expert in Zod — TypeScript-first schema validation. Covers parsing, custom errors, refinements, type inference, and integration with React Hook Form, Next.js, and tRPC.","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fzod-validation-expert\u002FSKILL.md",[],[],{"skillNo":78,"name":79,"nameZh":6,"description":80,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":81,"categories":82,"keywords":83,"publishedAt":19},"01M78G4MS3WE96MH5P561KFY95","zipai-optimizer","Adaptive token optimizer: intelligent filtering, surgical output, ambiguity-first, context-window-aware, VCS-aware, MCP-aware.","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fzipai-optimizer\u002FSKILL.md",[],[],{"skillNo":85,"name":86,"nameZh":6,"description":87,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":88,"categories":89,"keywords":90,"publishedAt":19},"01M78G4GZ0T47C6929V9CVH1AK","zeroize-audit","Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C\u002FC++\u002FRust code handling secrets, keys, passwords, or other sensitive data.","https:\u002F\u002Fgithub.com\u002Fprincepatel04477-web\u002Ftrivoxa-group\u002Fblob\u002Fmaster\u002F.github\u002Fskills\u002Fzeroize-audit\u002FSKILL.md",[],[]]