[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71PXDFDJ018HSN2BE3GPWYY":3,"skill-same:01M71PXDFDJ018HSN2BE3GPWYY":145},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":27,"publishedAt":47,"linkOnly":48,"markdownContent":49,"markdownBody":50,"frontMatter":51,"refName":52,"commitSha":53,"skillDirectory":54,"forksCount":55,"repositoryHtmlUrl":56,"repositoryHomepageUrl":6,"ownerHtmlUrl":57,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":58,"install":59,"resources":72},"01M71PXDFDJ018HSN2BE3GPWYY","gds-create-ux-design",null,"Plan UX patterns and design specifications for game UI\u002FHUD elements. Use when the user says \"lets create UX design\" or \"create UX specifications\" or \"help me plan the game UX\"","developAgent\u002Fbmad-start","developAgent","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F264530239?v=4","01M71J8X6CY24V5ZZHFGETRMSW","01M71J8X739FS28DGQAAY7V4QR",1,"MIT","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.pi\u002Fskills\u002Fgds-create-ux-design\u002FSKILL.md",[17,22],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000015","视觉设计","SCENARIO","使用场景",{"categoryNo":23,"categoryName":24,"taxonomyType":25,"taxonomyTypeDesc":26},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46],"design","create","ux","ux design","gds create ux design","user","ux patterns","patterns","hud","ui","specifications","help","me","plan","game","elements","when","use","for","2026-11-10 13:02:02",false,"---\nname: gds-create-ux-design\ndescription: 'Plan UX patterns and design specifications for game UI\u002FHUD elements. Use when the user says \"lets create UX design\" or \"create UX specifications\" or \"help me plan the game UX\"'\n---\n\n# Create UX Design Workflow\n\n**Goal:** Create comprehensive UX design specifications through collaborative visual exploration and informed decision-making where you act as a UX facilitator working with a game developer stakeholder.\n\n---\n\n## Conventions\n\n- Bare paths (e.g. `template.md`) resolve from the skill root.\n- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).\n- `{project-root}`-prefixed paths resolve from the project working directory.\n- `{skill-name}` resolves to the skill directory's basename.\n\n## On Activation\n\n### Step 1: Resolve the Workflow Block\n\nRun: `python3 {project-root}\u002F_bmad\u002Fscripts\u002Fresolve_customization.py --skill {skill-root} --key workflow`\n\n**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:\n\n1. `{skill-root}\u002Fcustomize.toml` — defaults\n2. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.toml` — team overrides\n3. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.user.toml` — personal overrides\n\nAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.\n\n### Step 2: Execute Prepend Steps\n\nExecute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.\n\n### Step 3: Load Persistent Facts\n\nTreat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.\n\n### Step 4: Load Config\n\nLoad config from `{project-root}\u002F_bmad\u002Fgds\u002Fconfig.yaml` and resolve:\n\n- `user_name`\n- `communication_language`\n- `planning_artifacts`\n\n### Step 5: Greet the User\n\nGreet `{user_name}`, speaking in `{communication_language}`.\n\n### Step 6: Execute Append Steps\n\nExecute each entry in `{workflow.activation_steps_append}` in order.\n\nActivation is complete. Begin the workflow below.\n\n## WORKFLOW ARCHITECTURE\n\nThis uses **micro-file architecture** for disciplined execution:\n\n- Each step is a self-contained file with embedded rules\n- Sequential progression with user control at each step\n- Document state tracked in frontmatter\n- Append-only document building through conversation\n\n\n### Paths\n\n- `installed_path` = `.`\n- `template_path` = `{installed_path}\u002Fux-design-template.md`\n- `default_output_file` = `{planning_artifacts}\u002Fux-design-specification.md`\n\n## EXECUTION\n\n- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}`\n- Read fully and follow: `.\u002Fsteps\u002Fstep-01-init.md` to begin the UX design workflow.\n","# Create UX Design Workflow\n\n**Goal:** Create comprehensive UX design specifications through collaborative visual exploration and informed decision-making where you act as a UX facilitator working with a game developer stakeholder.\n\n---\n\n## Conventions\n\n- Bare paths (e.g. `template.md`) resolve from the skill root.\n- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).\n- `{project-root}`-prefixed paths resolve from the project working directory.\n- `{skill-name}` resolves to the skill directory's basename.\n\n## On Activation\n\n### Step 1: Resolve the Workflow Block\n\nRun: `python3 {project-root}\u002F_bmad\u002Fscripts\u002Fresolve_customization.py --skill {skill-root} --key workflow`\n\n**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:\n\n1. `{skill-root}\u002Fcustomize.toml` — defaults\n2. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.toml` — team overrides\n3. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.user.toml` — personal overrides\n\nAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.\n\n### Step 2: Execute Prepend Steps\n\nExecute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.\n\n### Step 3: Load Persistent Facts\n\nTreat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.\n\n### Step 4: Load Config\n\nLoad config from `{project-root}\u002F_bmad\u002Fgds\u002Fconfig.yaml` and resolve:\n\n- `user_name`\n- `communication_language`\n- `planning_artifacts`\n\n### Step 5: Greet the User\n\nGreet `{user_name}`, speaking in `{communication_language}`.\n\n### Step 6: Execute Append Steps\n\nExecute each entry in `{workflow.activation_steps_append}` in order.\n\nActivation is complete. Begin the workflow below.\n\n## WORKFLOW ARCHITECTURE\n\nThis uses **micro-file architecture** for disciplined execution:\n\n- Each step is a self-contained file with embedded rules\n- Sequential progression with user control at each step\n- Document state tracked in frontmatter\n- Append-only document building through conversation\n\n\n### Paths\n\n- `installed_path` = `.`\n- `template_path` = `{installed_path}\u002Fux-design-template.md`\n- `default_output_file` = `{planning_artifacts}\u002Fux-design-specification.md`\n\n## EXECUTION\n\n- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config `{communication_language}`\n- Read fully and follow: `.\u002Fsteps\u002Fstep-01-init.md` to begin the UX design 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significant changes during sprint execution. Use when the user says \"correct course\" or \"propose sprint change\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-correct-course\u002FSKILL.md",[152],{"categoryNo":153,"categoryName":154,"taxonomyType":25,"taxonomyTypeDesc":26},"01JBSEEDCAT000000000000039","教师与教育",[156,157,158,33,159,160,44,45,161,162,163],"gds correct course","course","correct","changes","change","execution","manage","sprint",{"skillNo":165,"name":166,"nameZh":6,"description":167,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":168,"categories":169,"keywords":176,"publishedAt":47},"01M71R3GENSFD1A1XVZTTQG1KF","gds-code-review","Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says \"run code review\" or \"review this code\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-code-review\u002FSKILL.md",[170,173],{"categoryNo":171,"categoryName":172,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000007","代码审查",{"categoryNo":174,"categoryName":175,"taxonomyType":25,"taxonomyTypeDesc":26},"01JBSEEDCAT000000000000030","开发工程师",[177,178,179,180,181,159,182,183,184,185,186,187,188,44,189,45,190,191,192,193],"code review","code","review","gds code review","categories","triage","review code","run","parallel","case","with","run code","acceptance","edge","actionable","layers","hunter",{"skillNo":195,"name":196,"nameZh":6,"description":197,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":198,"categories":199,"keywords":200,"publishedAt":47},"01M71R3DD098MQRD6F8S4GG0AW","gds-check-implementation-readiness","Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says \"check readiness\" or \"implementation readiness\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-check-implementation-readiness\u002FSKILL.md",[],[201,202,203,204,205,206,33,207,30,208,209,44,45,210],"check","readiness","Implementation Readiness","gds check implementation readiness","implementation","check readiness","Production","verify","architecture","alignment",{"skillNo":212,"name":213,"nameZh":6,"description":214,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":215,"categories":216,"keywords":217,"publishedAt":47},"01M71R3ACAA1G0NVQ330JQNJPK","gds-brainstorm-game","Facilitate game brainstorming sessions with game-specific techniques. Use when the user says \"brainstorm game\" or \"game ideas\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-brainstorm-game\u002FSKILL.md",[],[218,42,219,33,220,187,44,45,221,222,223],"gds brainstorm game","brainstorm","brainstorming","techniques","sessions","ideas",{"skillNo":225,"name":226,"nameZh":6,"description":227,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":228,"categories":229,"keywords":233,"publishedAt":47},"01M71R377MJ6WJTTFARGKH3HX7","gds-agent-tech-writer","Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-agent-tech-writer\u002FSKILL.md",[230],{"categoryNo":231,"categoryName":232,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发",[234,235,236,237,45,238,239,46,240,44,33,241,242,243,244,245,246,247,42,248],"gds agent tech writer","tech","writer","technical writer","technical","knowledge","projects","technical documentation","talk","specialist","documentation specialist","knowledge curator","requests","documentation","curator",{"skillNo":250,"name":251,"nameZh":6,"description":252,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":253,"categories":254,"keywords":256,"publishedAt":47},"01M71R34RGT2ZX3TSFA2CRT0NC","gds-agent-game-solo-dev","Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-agent-game-solo-dev\u002FSKILL.md",[255],{"categoryNo":231,"categoryName":232,"taxonomyType":20,"taxonomyTypeDesc":21},[257,42,258,259,260,261,33,242,246,262,263,44,45,264,46,265,266],"solo","gds agent game solo dev","dev","flow","developer","RAPID","game developer","prototyping","development","quick"]