gds-create-ux-design
Plan UX patterns and design specifications for game UI/HUD elements. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the game UX"
- License 许可
- MIT
- 最近更新
- 2026-07-19
- Stars
- ★ 1
- Forks
- 0
01 前言 Front Matter
- name
- gds-create-ux-design
- description
- Plan UX patterns and design specifications for game UI/HUD elements. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the game UX"
02 资源文件 17
- 其他customize.toml1.6 KB
- 参考文档steps/step-01-init.md5.6 KB
- 参考文档steps/step-01b-continue.md4.7 KB
- 参考文档steps/step-02-discovery.md6.6 KB
- 参考文档steps/step-03-core-experience.md8.0 KB
- 参考文档steps/step-04-emotional-response.md8.1 KB
- 参考文档steps/step-05-inspiration.md8.4 KB
- 参考文档steps/step-06-design-system.md8.5 KB
- 参考文档steps/step-07-defining-experience.md8.5 KB
- 参考文档steps/step-08-visual-foundation.md8.2 KB
- 参考文档steps/step-09-design-directions.md8.3 KB
- 参考文档steps/step-10-user-journeys.md8.2 KB
- 参考文档steps/step-11-component-strategy.md8.5 KB
- 参考文档steps/step-12-ux-patterns.md7.7 KB
- 参考文档steps/step-13-responsive-accessibility.md8.8 KB
- 参考文档steps/step-14-complete.md6.9 KB
- 参考文档ux-design-template.md236 B
03 SKILL.md 正文
Create UX Design Workflow
Goal: Create comprehensive UX design specifications through collaborative visual exploration and informed decision-making where you act as a UX facilitator working with a game developer stakeholder.
Conventions
- Bare paths (e.g.
template.md) resolve from the skill root. {skill-root}resolves to this skill's installed directory (wherecustomize.tomllives).{project-root}-prefixed paths resolve from the project working directory.{skill-name}resolves to the skill directory's basename.
On Activation
Step 1: Resolve the Workflow Block
Run: python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml— defaults{project-root}/_bmad/custom/{skill-name}.toml— team overrides{project-root}/_bmad/custom/{skill-name}.user.toml— personal overrides
Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Step 2: Execute Prepend Steps
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Step 3: Load Persistent Facts
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Step 4: Load Config
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
user_namecommunication_languageplanning_artifacts
Step 5: Greet the User
Greet {user_name}, speaking in {communication_language}.
Step 6: Execute Append Steps
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. Begin the workflow below.
WORKFLOW ARCHITECTURE
This uses micro-file architecture for disciplined execution:
- Each step is a self-contained file with embedded rules
- Sequential progression with user control at each step
- Document state tracked in frontmatter
- Append-only document building through conversation
Paths
installed_path=.template_path={installed_path}/ux-design-template.mddefault_output_file={planning_artifacts}/ux-design-specification.md
EXECUTION
- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config
{communication_language} - Read fully and follow:
./steps/step-01-init.mdto begin the UX design workflow.
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