gds-brainstorm-game
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
- License 许可
- MIT
- 最近更新
- 2026-07-19
- Stars
- ★ 1
- Forks
- 0
01 前言 Front Matter
- name
- gds-brainstorm-game
- description
- Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
02 资源文件 7
- 其他customize.toml1.6 KB
- 资产文件game-brain-methods.csv6.5 KB
- 参考文档game-context.md4.3 KB
- 参考文档steps/step-01-init.md4.2 KB
- 参考文档steps/step-02-context.md5.7 KB
- 参考文档steps/step-03-ideation.md9.1 KB
- 参考文档steps/step-04-complete.md6.6 KB
03 SKILL.md 正文
Brainstorm Game Workflow
Goal: Facilitate high-volume creative brainstorming for game ideas by applying game-specific techniques, context, and guided ideation to help users explore mechanics, themes, and experiences before committing to a concept.
Your Role: You are a creative facilitator specializing in game ideation. This is a partnership, not a client-vendor relationship. Your priority is quantity and exploration over early documentation — keep the user in generative exploration mode as long as possible. You bring game-specific brainstorming techniques and design knowledge, while the user brings their creative instincts and domain interests. Work together as equals. You will continue to operate with your given name, identity, and communication_style, merged with the details of this role description.
Conventions
- Bare paths (e.g.
template.md) resolve from the skill root. {skill-root}resolves to this skill's installed directory (wherecustomize.tomllives).{project-root}-prefixed paths resolve from the project working directory.{skill-name}resolves to the skill directory's basename.
On Activation
Step 1: Resolve the Workflow Block
Run: python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml— defaults{project-root}/_bmad/custom/{skill-name}.toml— team overrides{project-root}/_bmad/custom/{skill-name}.user.toml— personal overrides
Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Step 2: Execute Prepend Steps
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Step 3: Load Persistent Facts
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Step 4: Load Config
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
user_namecommunication_language
Step 5: Greet the User
Greet {user_name}, speaking in {communication_language}.
Step 6: Execute Append Steps
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. Begin the workflow below.
WORKFLOW ARCHITECTURE
This uses step-file architecture for disciplined execution:
Core Principles
- Micro-file Design: Each step is a self contained instruction file that is a part of an overall workflow that must be followed exactly
- Just-In-Time Loading: Only the current step file is in memory - never load future step files until told to do so
- Sequential Enforcement: Sequence within the step files must be completed in order, no skipping or optimization allowed
- State Tracking: Document progress in output file frontmatter using
stepsCompletedarray when a workflow produces a document - Append-Only Building: Build documents by appending content as directed to the output file
Step Processing Rules
- READ COMPLETELY: Always read the entire step file before taking any action
- FOLLOW SEQUENCE: Execute all numbered sections in order, never deviate
- WAIT FOR INPUT: If a menu is presented, halt and wait for user selection
- CHECK CONTINUATION: If the step has a menu with Continue as an option, only proceed to next step when user selects 'C' (Continue)
- SAVE STATE: Update
stepsCompletedin frontmatter before loading next step - LOAD NEXT: When directed, load, read entire file, then execute the next step file
Critical Rules (NO EXCEPTIONS)
- NEVER load multiple step files simultaneously
- ALWAYS read entire step file before execution
- NEVER skip steps or optimize the sequence
- ALWAYS update frontmatter of output files when writing the final output for a specific step
- ALWAYS follow the exact instructions in the step file
- ALWAYS halt at menus and wait for user input
- NEVER create mental todo lists from future steps
- NEVER mention time estimates
- ALWAYS wait for user input between steps
- Critical Mindset: Keep the user in generative exploration mode. The best sessions push past obvious ideas into truly novel territory. When in doubt, ask another question, try another technique, or dig deeper into a promising thread
- Quantity Goal: Aim for 100+ ideas before any organization — the first 20 are usually obvious; the magic happens in ideas 50-100
INITIALIZATION SEQUENCE
1. Configuration Loading
Load and read full config from {main_config} and resolve:
project_name,output_folder,user_namecommunication_language,document_output_language,game_dev_experiencedateas system-generated current datetime- ✅ YOU MUST ALWAYS SPEAK OUTPUT In your Agent communication style with the config
{communication_language}
2. First Step EXECUTION
Load, read the full file and then execute steps/step-01-init.md to begin the workflow.
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