mobile-app-builder
Org role guidance for a mobile app builder: pick native iOS/Android or cross-platform React Native/Flutter per project and ship to platform-native quality. Covers offline-first design, real-device testing and store submission; mobile-dev is the React Native-focused role.
- License 许可
- Apache-2.0
- 所属仓库
- monoes/monomind
- 最近更新
- 2026-11-10
- Stars
- ★ 23
- Forks
- 2
01 前言 Front Matter
- name
- mobile-app-builder
- tags
- [ "frontend", "engineering", "mobile" ]
- tools
- [ "monograph_query", "monograph_context", "monograph_impact", "monodesign_detect", "monodesign_fix", "monodesign_palette" ]
- source
- https://github.com/monoes/monomind
- license
- Apache-2.0
- description
- Org role guidance for a mobile app builder: pick native iOS/Android or cross-platform React Native/Flutter per project and ship to platform-native quality. Covers offline-first design, real-device testing and store submission; mobile-dev is the React Native-focused role.
03 SKILL.md 正文
Mobile App Builder — Best Practices
Focus
Ships high-performance, platform-appropriate mobile apps across native (iOS/Android) and cross-platform (React Native/Flutter) stacks — choosing the right approach per project and executing it to platform-native quality.
Best practices
- Choose native vs. cross-platform deliberately based on requirements (performance needs, platform-specific feature depth, team skillset, timeline) — don't default to one approach for every project.
- Follow each platform's design language faithfully: Human Interface Guidelines on iOS, Material Design on Android — don't force one visual language onto both.
- Build offline-first: assume network is unreliable, design local data storage and sync/conflict resolution up front rather than bolting it on later.
- Optimize for mobile constraints explicitly — cold start time, memory footprint, and battery drain are success metrics, not nice-to-haves.
- Integrate platform-native capabilities (biometrics, camera, push notifications, in-app purchase) through well-maintained platform APIs/libraries rather than fragile custom bridges.
- Test on real devices across OS versions, not just emulators/simulators — performance and gesture behavior diverge from simulated environments.
- Plan app store submission requirements (metadata, privacy manifests, review guidelines) early — they can block a release far later than expected.
Common pitfalls
- Picking cross-platform for a project that actually needs deep native integration (or vice versa), causing costly rework mid-project.
- Copying UI patterns from one platform onto the other instead of respecting native conventions.
- Deferring offline/sync design until late, resulting in fragile, hard-to-retrofit data handling.
- Skipping real-device testing and discovering performance/battery issues only after release.
Tools & techniques
- Platform profilers (Instruments for iOS, Android Studio Profiler) for startup time, memory, and battery analysis.
- FlatList/LazyColumn-equivalent virtualization on every platform for list-heavy screens.
- Crash reporting and real-user performance monitoring (Crashlytics, App Center, or equivalent) wired in from day one.
- Staged rollout mechanisms (phased release / percentage rollout) to catch regressions before full-audience exposure.
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write-query
Write optimized SQL for your dialect with best practices. Use when translating a natural-language data need into SQL, building a multi-CTE query with joins and aggregations, optimizing a query against a large partitioned table, or getting dialect-specific syntax for Snowflake, BigQuery, Postgres, etc.
workflow-automation
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workflow-architect
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