[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71MP4P00VMHPVE1QHJKZ2CV":3,"skill-same:01M71MP4P00VMHPVE1QHJKZ2CV":110},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":27,"publishedAt":48,"linkOnly":49,"markdownContent":50,"markdownBody":51,"frontMatter":52,"refName":53,"commitSha":54,"skillDirectory":55,"forksCount":56,"repositoryHtmlUrl":57,"repositoryHomepageUrl":6,"ownerHtmlUrl":58,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":59,"install":60,"resources":73},"01M71MP4P00VMHPVE1QHJKZ2CV","gds-code-review",null,"Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says \"run code review\" or \"review this code\"","developAgent\u002Fbmad-start","developAgent","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F264530239?v=4","01M71J8X6CY24V5ZZHFGETRMSW","01M71J8X739FS28DGQAAY7V4QR",1,"MIT","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002FSKILL.md",[17,22],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000007","代码审查","SCENARIO","使用场景",{"categoryNo":23,"categoryName":24,"taxonomyType":25,"taxonomyTypeDesc":26},"01JBSEEDCAT000000000000030","开发工程师","PROFESSION","适用职业",[28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47],"review","gds code review","code","code review","hunter","when","run code","changes","layers","categories","with","actionable","case","run","use","parallel","review code","edge","acceptance","triage","2026-11-10 10:56:23",false,"---\nname: gds-code-review\ndescription: 'Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says \"run code review\" or \"review this code\"'\n---\n\n# Code Review Workflow\n\n**Goal:** Review code changes adversarially using parallel review layers and structured triage.\n\n**Your Role:** You are an elite code reviewer. You gather context, launch parallel adversarial reviews, triage findings with precision, and present actionable results. No noise, no filler.\n\n## Conventions\n\n- Bare paths (e.g. `template.md`) resolve from the skill root.\n- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).\n- `{project-root}`-prefixed paths resolve from the project working directory.\n- `{skill-name}` resolves to the skill directory's basename.\n\n## On Activation\n\n### Step 1: Resolve the Workflow Block\n\nRun: `python3 {project-root}\u002F_bmad\u002Fscripts\u002Fresolve_customization.py --skill {skill-root} --key workflow`\n\n**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:\n\n1. `{skill-root}\u002Fcustomize.toml` — defaults\n2. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.toml` — team overrides\n3. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.user.toml` — personal overrides\n\nAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.\n\n### Step 2: Execute Prepend Steps\n\nExecute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.\n\n### Step 3: Load Persistent Facts\n\nTreat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.\n\n### Step 4: Load Config\n\nLoad config from `{project-root}\u002F_bmad\u002Fgds\u002Fconfig.yaml` and resolve:\n\n- `user_name`\n- `communication_language`\n- `game_dev_experience`\n- `implementation_artifacts`\n\n### Step 5: Greet the User\n\nGreet `{user_name}`, speaking in `{communication_language}`.\n\n### Step 6: Execute Append Steps\n\nExecute each entry in `{workflow.activation_steps_append}` in order.\n\nActivation is complete. Begin the workflow below.\n\n## WORKFLOW ARCHITECTURE\n\nThis uses **step-file architecture** for disciplined execution:\n\n- **Micro-file Design**: Each step is self-contained and followed exactly\n- **Just-In-Time Loading**: Only load the current step file\n- **Sequential Enforcement**: Complete steps in order, no skipping\n- **State Tracking**: Persist progress via in-memory variables\n- **Append-Only Building**: Build artifacts incrementally\n\n### Step Processing Rules\n\n1. **READ COMPLETELY**: Read the entire step file before acting\n2. **FOLLOW SEQUENCE**: Execute sections in order\n3. **WAIT FOR INPUT**: Halt at checkpoints and wait for human\n4. **LOAD NEXT**: When directed, read fully and follow the next step file\n\n### Critical Rules (NO EXCEPTIONS)\n\n- **NEVER** load multiple step files simultaneously\n- **ALWAYS** read entire step file before execution\n- **NEVER** skip steps or optimize the sequence\n- **ALWAYS** follow the exact instructions in the step file\n- **ALWAYS** halt at checkpoints and wait for human input\n\n\n## INITIALIZATION SEQUENCE\n\n### 1. Configuration Loading\n\nLoad and read full config from `{main_config}` and resolve:\n\n- `project_name`, `planning_artifacts`, `implementation_artifacts`, `user_name`\n- `communication_language`, `document_output_language`, `game_dev_experience`\n- `date` as system-generated current datetime\n- `sprint_status` = `{implementation_artifacts}\u002Fsprint-status.yaml`\n- `project_context` = `**\u002Fproject-context.md` (load if exists)\n- CLAUDE.md \u002F memory files (load if exist)\n\nYOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}`, tailored to `{game_dev_experience}`.\n\n### 2. First Step Execution\n\nRead fully and follow: `.\u002Fsteps\u002Fstep-01-gather-context.md` to begin the workflow.\n","# Code Review Workflow\n\n**Goal:** Review code changes adversarially using parallel review layers and structured triage.\n\n**Your Role:** You are an elite code reviewer. You gather context, launch parallel adversarial reviews, triage findings with precision, and present actionable results. No noise, no filler.\n\n## Conventions\n\n- Bare paths (e.g. `template.md`) resolve from the skill root.\n- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).\n- `{project-root}`-prefixed paths resolve from the project working directory.\n- `{skill-name}` resolves to the skill directory's basename.\n\n## On Activation\n\n### Step 1: Resolve the Workflow Block\n\nRun: `python3 {project-root}\u002F_bmad\u002Fscripts\u002Fresolve_customization.py --skill {skill-root} --key workflow`\n\n**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:\n\n1. `{skill-root}\u002Fcustomize.toml` — defaults\n2. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.toml` — team overrides\n3. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.user.toml` — personal overrides\n\nAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.\n\n### Step 2: Execute Prepend Steps\n\nExecute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.\n\n### Step 3: Load Persistent Facts\n\nTreat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.\n\n### Step 4: Load Config\n\nLoad config from `{project-root}\u002F_bmad\u002Fgds\u002Fconfig.yaml` and resolve:\n\n- `user_name`\n- `communication_language`\n- `game_dev_experience`\n- `implementation_artifacts`\n\n### Step 5: Greet the User\n\nGreet `{user_name}`, speaking in `{communication_language}`.\n\n### Step 6: Execute Append Steps\n\nExecute each entry in `{workflow.activation_steps_append}` in order.\n\nActivation is complete. Begin the workflow below.\n\n## WORKFLOW ARCHITECTURE\n\nThis uses **step-file architecture** for disciplined execution:\n\n- **Micro-file Design**: Each step is self-contained and followed exactly\n- **Just-In-Time Loading**: Only load the current step file\n- **Sequential Enforcement**: Complete steps in order, no skipping\n- **State Tracking**: Persist progress via in-memory variables\n- **Append-Only Building**: Build artifacts incrementally\n\n### Step Processing Rules\n\n1. **READ COMPLETELY**: Read the entire step file before acting\n2. **FOLLOW SEQUENCE**: Execute sections in order\n3. **WAIT FOR INPUT**: Halt at checkpoints and wait for human\n4. **LOAD NEXT**: When directed, read fully and follow the next step file\n\n### Critical Rules (NO EXCEPTIONS)\n\n- **NEVER** load multiple step files simultaneously\n- **ALWAYS** read entire step file before execution\n- **NEVER** skip steps or optimize the sequence\n- **ALWAYS** follow the exact instructions in the step file\n- **ALWAYS** halt at checkpoints and wait for human input\n\n\n## INITIALIZATION SEQUENCE\n\n### 1. Configuration Loading\n\nLoad and read full config from `{main_config}` and resolve:\n\n- `project_name`, `planning_artifacts`, `implementation_artifacts`, `user_name`\n- `communication_language`, `document_output_language`, `game_dev_experience`\n- `date` as system-generated current datetime\n- `sprint_status` = `{implementation_artifacts}\u002Fsprint-status.yaml`\n- `project_context` = `**\u002Fproject-context.md` (load if exists)\n- CLAUDE.md \u002F memory files (load if exist)\n\nYOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}`, tailored to `{game_dev_experience}`.\n\n### 2. First Step Execution\n\nRead fully and follow: `.\u002Fsteps\u002Fstep-01-gather-context.md` to begin the workflow.\n",{"name":5,"description":7},"main","1907bbe850fb749efa8b499b8da7ebb78a663519",".cursor\u002Fskills\u002Fgds-code-review",0,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start","https:\u002F\u002Fgithub.com\u002FdevelopAgent","2026-07-19 05:19:22",{"source":8,"skillName":5,"commands":61,"prompt":71,"zipAvailable":72},[62,65,68],{"tool":63,"command":64},"npx","npx skills add developAgent\u002Fbmad-start --skill gds-code-review",{"tool":66,"command":67},"bunx","bunx skills add developAgent\u002Fbmad-start --skill gds-code-review",{"tool":69,"command":70},"pnpm","pnpm dlx skills add developAgent\u002Fbmad-start --skill gds-code-review","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002FSKILL.md",true,[74,80,84,90,94,98,102,106],{"path":75,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":78,"sourceHtmlUrl":79},"backlog-template.md","REFERENCE","参考文档",564,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fbacklog-template.md",{"path":81,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":82,"sourceHtmlUrl":83},"checklist.md",1116,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fchecklist.md",{"path":85,"resourceType":86,"resourceTypeDesc":87,"sizeBytes":88,"sourceHtmlUrl":89},"customize.toml","OTHER","其他",1617,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fcustomize.toml",{"path":91,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":92,"sourceHtmlUrl":93},"discover-inputs.md",3911,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fdiscover-inputs.md",{"path":95,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":96,"sourceHtmlUrl":97},"steps\u002Fstep-01-gather-context.md",6518,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fsteps\u002Fstep-01-gather-context.md",{"path":99,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":100,"sourceHtmlUrl":101},"steps\u002Fstep-02-review.md",2264,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fsteps\u002Fstep-02-review.md",{"path":103,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":104,"sourceHtmlUrl":105},"steps\u002Fstep-03-triage.md",2729,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fsteps\u002Fstep-03-triage.md",{"path":107,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":108,"sourceHtmlUrl":109},"steps\u002Fstep-04-present.md",6359,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.cursor\u002Fskills\u002Fgds-code-review\u002Fsteps\u002Fstep-04-present.md",[111,130,137,155,169,195],{"skillNo":112,"name":113,"nameZh":6,"description":114,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":115,"categories":116,"keywords":120,"publishedAt":129},"01M71R3M9DJTTY0ARFQ6K04NMP","gds-correct-course","Manage significant changes during sprint execution. Use when the user says \"correct course\" or \"propose sprint change\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-correct-course\u002FSKILL.md",[117],{"categoryNo":118,"categoryName":119,"taxonomyType":25,"taxonomyTypeDesc":26},"01JBSEEDCAT000000000000039","教师与教育",[121,122,123,124,35,125,33,42,126,127,128],"gds correct course","course","correct","user","change","execution","manage","sprint","2026-11-10 13:02:02",{"skillNo":131,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":136,"publishedAt":129},"01M71R3GENSFD1A1XVZTTQG1KF","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-code-review\u002FSKILL.md",[134,135],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":23,"categoryName":24,"taxonomyType":25,"taxonomyTypeDesc":26},[31,30,28,29,37,35,47,44,41,43,40,38,34,33,46,42,45,39,36,32],{"skillNo":138,"name":139,"nameZh":6,"description":140,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":141,"categories":142,"keywords":143,"publishedAt":129},"01M71R3DD098MQRD6F8S4GG0AW","gds-check-implementation-readiness","Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says \"check readiness\" or \"implementation readiness\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-check-implementation-readiness\u002FSKILL.md",[],[144,145,146,147,148,149,124,150,151,152,153,33,42,154],"check","readiness","Implementation Readiness","gds check implementation readiness","implementation","check readiness","Production","ux","verify","architecture","alignment",{"skillNo":156,"name":157,"nameZh":6,"description":158,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":159,"categories":160,"keywords":161,"publishedAt":129},"01M71R3ACAA1G0NVQ330JQNJPK","gds-brainstorm-game","Facilitate game brainstorming sessions with game-specific techniques. Use when the user says \"brainstorm game\" or \"game ideas\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-brainstorm-game\u002FSKILL.md",[],[162,163,164,124,165,38,33,42,166,167,168],"gds brainstorm game","game","brainstorm","brainstorming","techniques","sessions","ideas",{"skillNo":170,"name":171,"nameZh":6,"description":172,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":173,"categories":174,"keywords":178,"publishedAt":129},"01M71R377MJ6WJTTFARGKH3HX7","gds-agent-tech-writer","Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-agent-tech-writer\u002FSKILL.md",[175],{"categoryNo":176,"categoryName":177,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发",[179,180,181,182,42,183,184,185,186,33,124,187,188,189,190,191,192,193,163,194],"gds agent tech writer","tech","writer","technical writer","technical","knowledge","for","projects","technical documentation","talk","specialist","documentation specialist","knowledge curator","requests","documentation","curator",{"skillNo":196,"name":197,"nameZh":6,"description":198,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":199,"categories":200,"keywords":202,"publishedAt":129},"01M71R34RGT2ZX3TSFA2CRT0NC","gds-agent-game-solo-dev","Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-agent-game-solo-dev\u002FSKILL.md",[201],{"categoryNo":176,"categoryName":177,"taxonomyType":20,"taxonomyTypeDesc":21},[203,163,204,205,206,207,124,188,192,208,209,33,42,210,185,211,212],"solo","gds agent game solo dev","dev","flow","developer","RAPID","game developer","prototyping","development","quick"]