gds-quick-dev
Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or modify any code, component or feature.
- License 许可
- MIT
- 最近更新
- 2026-07-19
- Stars
- ★ 1
- Forks
- 0
01 前言 Front Matter
- name
- gds-quick-dev
- description
- Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or modify any code, component or feature.
02 资源文件 10
- 参考文档compile-epic-context.md2.9 KB
- 其他customize.toml1.6 KB
- 参考文档spec-template.md3.3 KB
- 参考文档step-01-clarify-and-route.md9.5 KB
- 参考文档step-02-plan.md2.9 KB
- 参考文档step-03-implement.md1.8 KB
- 参考文档step-04-review.md4.0 KB
- 参考文档step-05-present.md4.3 KB
- 参考文档step-oneshot.md3.7 KB
- 参考文档sync-sprint-status.md1.4 KB
03 SKILL.md 正文
Quick Dev New Preview Workflow
Goal: Turn user intent into a hardened, reviewable artifact.
CRITICAL: If a step says "read fully and follow step-XX", you read and follow step-XX. No exceptions.
Conventions
- Bare paths (e.g.
template.md) resolve from the skill root. {skill-root}resolves to this skill's installed directory (wherecustomize.tomllives).{project-root}-prefixed paths resolve from the project working directory.{skill-name}resolves to the skill directory's basename.
On Activation
Step 1: Resolve the Workflow Block
Run: python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml— defaults{project-root}/_bmad/custom/{skill-name}.toml— team overrides{project-root}/_bmad/custom/{skill-name}.user.toml— personal overrides
Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Step 2: Execute Prepend Steps
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Step 3: Load Persistent Facts
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Step 4: Load Config
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
user_namecommunication_languageimplementation_artifacts
Step 5: Greet the User
Greet {user_name}, speaking in {communication_language}.
Step 6: Execute Append Steps
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. Begin the workflow below.
READY FOR DEVELOPMENT STANDARD
A specification is "Ready for Development" when:
- Actionable: Every task has a file path and specific action.
- Logical: Tasks ordered by dependency.
- Testable: All ACs use Given/When/Then.
- Complete: No placeholders or TBDs.
SCOPE STANDARD
A specification should target a single user-facing goal within 900–1600 tokens:
- Single goal: One cohesive feature, even if it spans multiple layers/files. Multi-goal means >=2 top-level independent shippable deliverables — each could be reviewed, tested, and merged as a separate PR without breaking the others. Never count surface verbs, "and" conjunctions, or noun phrases. Never split cross-layer implementation details inside one user goal.
- Split: "add dark mode toggle AND refactor auth to JWT AND build admin dashboard"
- Don't split: "add validation and display errors" / "support drag-and-drop AND paste AND retry"
- 900–1600 tokens: Optimal range for LLM consumption. Below 900 risks ambiguity; above 1600 risks context-rot in implementation agents.
- Neither limit is a gate. Both are proposals with user override.
WORKFLOW ARCHITECTURE
This uses step-file architecture for disciplined execution:
- Micro-file Design: Each step is self-contained and followed exactly
- Just-In-Time Loading: Only load the current step file
- Sequential Enforcement: Complete steps in order, no skipping
- State Tracking: Persist progress via spec frontmatter and in-memory variables
- Append-Only Building: Build artifacts incrementally
Step Processing Rules
- READ COMPLETELY: Read the entire step file before acting
- FOLLOW SEQUENCE: Execute sections in order
- WAIT FOR INPUT: Halt at checkpoints and wait for human
- LOAD NEXT: When directed, read fully and follow the next step file
Critical Rules (NO EXCEPTIONS)
- NEVER load multiple step files simultaneously
- ALWAYS read entire step file before execution
- NEVER skip steps or optimize the sequence
- ALWAYS follow the exact instructions in the step file
- ALWAYS halt at checkpoints and wait for human input
INITIALIZATION SEQUENCE
1. Configuration Loading
Load and read full config from {main_config} and resolve:
project_name,planning_artifacts,implementation_artifacts,user_namecommunication_language,document_output_language,game_dev_experiencedateas system-generated current datetimesprint_status={implementation_artifacts}/sprint-status.yamlproject_context=**/project-context.md(load if exists)- CLAUDE.md / memory files (load if exist)
YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config {communication_language}.
2. First Step Execution
Read fully and follow: ./step-01-clarify-and-route.md to begin the workflow.
04 同仓库更多 Skills
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gds-code-review
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
gds-check-implementation-readiness
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
gds-brainstorm-game
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
gds-agent-tech-writer
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
gds-agent-game-solo-dev
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.