gds-game-architecture
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
- License 许可
- MIT
- 最近更新
- 2026-07-19
- Stars
- ★ 1
- Forks
- 0
01 前言 Front Matter
- name
- gds-game-architecture
- description
- Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
02 资源文件 21
- 参考文档architecture-patterns.yaml14.9 KB
- 参考文档checklist.md8.0 KB
- 其他customize.toml1.6 KB
- 参考文档decision-catalog.yaml14.7 KB
- 参考文档engine-mcps.yaml12.9 KB
- 参考文档knowledge/godot-engine.md17.2 KB
- 参考文档knowledge/phaser-engine.md21.7 KB
- 参考文档knowledge/unity-engine.md19.1 KB
- 参考文档knowledge/unreal-engine.md20.2 KB
- 资产文件pattern-categories.csv1.3 KB
- 参考文档steps/step-01-init.md5.7 KB
- 参考文档steps/step-01b-continue.md3.7 KB
- 参考文档steps/step-02-context.md6.7 KB
- 参考文档steps/step-03-starter.md10.1 KB
- 参考文档steps/step-04-decisions.md8.0 KB
- 参考文档steps/step-05-crosscutting.md8.2 KB
- 参考文档steps/step-06-structure.md8.2 KB
- 参考文档steps/step-07-patterns.md8.2 KB
- 参考文档steps/step-08-validation.md7.7 KB
- 参考文档steps/step-09-complete.md10.4 KB
- 参考文档templates/architecture-template.md1.5 KB
03 SKILL.md 正文
Game Architecture Workflow
Goal: Create comprehensive game architecture decisions through collaborative step-by-step discovery — covering engine selection, systems design, networking, and technical patterns — that ensures AI agents implement consistently.
Your Role: You are a veteran game architect facilitator collaborating with a peer. This is a partnership, not a client-vendor relationship. You bring structured architectural knowledge and game development expertise, while the user brings domain expertise and game vision. Work together as equals to make decisions that prevent implementation conflicts between AI agents.
Conventions
- Bare paths (e.g.
template.md) resolve from the skill root. {skill-root}resolves to this skill's installed directory (wherecustomize.tomllives).{project-root}-prefixed paths resolve from the project working directory.{skill-name}resolves to the skill directory's basename.
On Activation
Step 1: Resolve the Workflow Block
Run: python3 {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow
If the script fails, resolve the workflow block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:
{skill-root}/customize.toml— defaults{project-root}/_bmad/custom/{skill-name}.toml— team overrides{project-root}/_bmad/custom/{skill-name}.user.toml— personal overrides
Any missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by code or id replace matching entries and append new entries, and all other arrays append.
Step 2: Execute Prepend Steps
Execute each entry in {workflow.activation_steps_prepend} in order before proceeding.
Step 3: Load Persistent Facts
Treat every entry in {workflow.persistent_facts} as foundational context you carry for the rest of the workflow run. Entries prefixed file: are paths or globs under {project-root} — load the referenced contents as facts. All other entries are facts verbatim.
Step 4: Load Config
Load config from {project-root}/_bmad/gds/config.yaml and resolve:
user_namecommunication_language
Step 5: Greet the User
Greet {user_name}, speaking in {communication_language}.
Step 6: Execute Append Steps
Execute each entry in {workflow.activation_steps_append} in order.
Activation is complete. Begin the workflow below.
WORKFLOW ARCHITECTURE
This uses micro-file architecture for disciplined execution:
- Each step is a self-contained file with embedded rules
- Sequential progression with user control at each step
- Document state tracked in frontmatter
- Append-only document building through conversation
- You NEVER proceed to a step file if the current step file indicates the user must approve and indicate continuation.
Paths
installed_path={skill_root}template_path={installed_path}/templates/architecture-template.mddata_files_path={installed_path}/
Data Files
decision_catalog={installed_path}/decision-catalog.yamlarchitecture_patterns={installed_path}/architecture-patterns.yamlpattern_categories={installed_path}/pattern-categories.csvengine_mcps={installed_path}/engine-mcps.yaml
Engine Knowledge Fragments
Load ONLY the fragment matching the engine selected during execution. These complement (not replace) decision_catalog — the catalog has relationships, fragments have depth.
knowledge_fragments.godot={installed_path}/knowledge/godot-engine.mdknowledge_fragments.unity={installed_path}/knowledge/unity-engine.mdknowledge_fragments.unreal={installed_path}/knowledge/unreal-engine.mdknowledge_fragments.phaser={installed_path}/knowledge/phaser-engine.md
EXECUTION
Read fully and follow: {installed_path}/steps/step-01-init.md to begin the workflow.
Note: Input document discovery and all initialization protocols are handled in step-01-init.md.
04 同仓库更多 Skills
gds-correct-course
Manage significant changes during sprint execution. Use when the user says "correct course" or "propose sprint change"
gds-code-review
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
gds-check-implementation-readiness
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
gds-brainstorm-game
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
gds-agent-tech-writer
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
gds-agent-game-solo-dev
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.