[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71KHDH5FEEAG20V09MZPWCJ":3,"skill-same:01M71KHDH5FEEAG20V09MZPWCJ":53},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":17,"publishedAt":27,"linkOnly":28,"markdownContent":29,"markdownBody":30,"frontMatter":31,"refName":32,"commitSha":33,"skillDirectory":34,"forksCount":35,"repositoryHtmlUrl":36,"repositoryHomepageUrl":6,"ownerHtmlUrl":37,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":38,"install":39,"resources":52},"01M71KHDH5FEEAG20V09MZPWCJ","minimalist-ui",null,"Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.","developAgent\u002Fbmad-start","developAgent","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F264530239?v=4","01M71J8X6CY24V5ZZHFGETRMSW","01M71J8X739FS28DGQAAY7V4QR",1,"MIT","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fminimalist-skill\u002FSKILL.md",[],[18,19,20,21,22,23,24,25,26],"minimalist ui","minimalist","ui","editorial","clean","palette","gradients","style","contrast","2026-11-10 10:12:30",false,"---\nname: minimalist-ui\ndescription: Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.\n---\n\n# Protocol: Premium Utilitarian Minimalism UI Architect\n\n## 1. Protocol Overview\nName: Premium Utilitarian Minimalism & Editorial UI\nDescription: An advanced frontend engineering directive for generating highly refined, ultra-minimalist, \"document-style\" web interfaces analogous to top-tier workspace platforms. This protocol strictly enforces a high-contrast warm monochrome palette, bespoke typographic hierarchies, meticulous structural macro-whitespace, bento-grid layouts, and an ultra-flat component architecture with deliberate muted pastel accents. It actively rejects standard generic SaaS design trends.\n\n## 2. Absolute Negative Constraints (Banned Elements)\nThe AI must strictly avoid the following generic web development defaults:\n- DO NOT use the \"Inter\", \"Roboto\", or \"Open Sans\" typefaces.\n- DO NOT use generic, thin-line icon libraries like \"Lucide\", \"Feather\", or standard \"Heroicons\".\n- DO NOT use Tailwind's default heavy drop shadows (e.g., `shadow-md`, `shadow-lg`, `shadow-xl`). Shadows must be practically non-existent or heavily customized to be ultra-diffuse and low opacity (\u003C 0.05).\n- DO NOT use primary colored backgrounds for large elements or sections (e.g., no bright blue, green, or red hero sections).\n- DO NOT use gradients, neon colors, or 3D glassmorphism (beyond subtle navbar blurs).\n- DO NOT use `rounded-full` (pill shapes) for large containers, cards, or primary buttons.\n- DO NOT use emojis anywhere in code, markup, text content, headings, or alt text. Replace with proper icons or clean SVG primitives.\n- DO NOT use generic placeholder names like \"John Doe\", \"Acme Corp\", or \"Lorem Ipsum\". Use realistic, contextual content.\n- DO NOT use AI copywriting clichés: \"Elevate\", \"Seamless\", \"Unleash\", \"Next-Gen\", \"Game-changer\", \"Delve\". Write plain, specific language.\n\n## 3. Typographic Architecture\nThe interface must rely on extreme typographic contrast and premium font selection to establish an editorial feel.\n- Primary Sans-Serif (Body, UI, Buttons): Use clean, geometric, or system-native fonts with character. Target: `font-family: 'SF Pro Display', 'Geist Sans', 'Helvetica Neue', 'Switzer', sans-serif`.\n- Editorial Serif (Hero Headings & Quotes): Target: `font-family: 'Lyon Text', 'Newsreader', 'Playfair Display', 'Instrument Serif', serif`. Apply tight tracking (`letter-spacing: -0.02em` to `-0.04em`) and tight line-height (`1.1`).\n- Monospace (Code, Keystrokes, Meta-data): Target: `font-family: 'Geist Mono', 'SF Mono', 'JetBrains Mono', monospace`.\n- Text Colors: Body text must never be absolute black (`#000000`). Use off-black\u002Fcharcoal (`#111111` or `#2F3437`) with a generous `line-height` of `1.6` for legibility. Secondary text should be muted gray (`#787774`).\n\n## 4. Color Palette (Warm Monochrome + Spot Pastels)\nColor is a scarce resource, utilized only for semantic meaning or subtle accents.\n- Canvas \u002F Background: Pure White `#FFFFFF` or Warm Bone\u002FOff-White `#F7F6F3` \u002F `#FBFBFA`.\n- Primary Surface (Cards): `#FFFFFF` or `#F9F9F8`.\n- Structural Borders \u002F Dividers: Ultra-light gray `#EAEAEA` or `rgba(0,0,0,0.06)`.\n- Accent Colors: Exclusively use highly desaturated, washed-out pastels for tags, inline code backgrounds, or subtle icon backgrounds.\n  - Pale Red: `#FDEBEC` (Text: `#9F2F2D`)\n  - Pale Blue: `#E1F3FE` (Text: `#1F6C9F`)\n  - Pale Green: `#EDF3EC` (Text: `#346538`)\n  - Pale Yellow: `#FBF3DB` (Text: `#956400`)\n\n## 5. Component Specifications\n- Bento Box Feature Grids:\n  - Utilize asymmetrical CSS Grid layouts.\n  - Cards must have exactly `border: 1px solid #EAEAEA`.\n  - Border-radius must be crisp: `8px` or `12px` maximum.\n  - Internal padding must be generous (e.g., `24px` to `40px`).\n- Primary Call-To-Action (Buttons):\n  - Solid background `#111111`, text `#FFFFFF`. \n  - Slight border-radius (`4px` to `6px`). No box-shadow. \n  - Hover state should be a subtle color shift to `#333333` or a micro-scale `transform: scale(0.98)`.\n- Tags & Status Badges:\n  - Pill-shaped (`border-radius: 9999px`), very small typography (`text-xs`), uppercase with wide tracking (`letter-spacing: 0.05em`).\n  - Background must use the defined Muted Pastels.\n- Accordions (FAQ):\n  - Strip all container boxes. Separate items only with a `border-bottom: 1px solid #EAEAEA`.\n  - Use a clean, sharp `+` and `-` icon for the toggle state.\n- Keystroke Micro-UIs:\n  - Render shortcuts as physical keys using `\u003Ckbd>` tags: `border: 1px solid #EAEAEA`, `border-radius: 4px`, `background: #F7F6F3`, using the Monospace font.\n- Faux-OS Window Chrome:\n  - When mocking up software, wrap it in a minimalist container with a white top bar containing three small, light gray circles (replicating macOS window controls).\n\n## 6. Iconography & Imagery Directives\n- System Icons: Use \"Phosphor Icons (Bold or Fill weights)\" or \"Radix UI Icons\" for a technical, slightly thicker-stroke aesthetic. Standardize stroke width across all icons.\n- Illustrations: Monochromatic, rough continuous-line ink sketches on a white background, featuring a single offset geometric shape filled with a muted pastel color.\n- Photography: Use high-quality, desaturated images with a warm tone. Apply subtle overlays (`opacity: 0.04` warm grain) to blend photos into the monochrome palette. Never use oversaturated stock photos. Use reliable placeholders like `https:\u002F\u002Fpicsum.photos\u002Fseed\u002F{context}\u002F1200\u002F800` when real assets are unavailable.\n- Hero & Section Backgrounds: Sections should not feel empty and flat. Use subtle full-width background imagery at very low opacity, soft radial light spots (`radial-gradient` with warm tones at `opacity: 0.03`), or minimal geometric line patterns to add depth without breaking the clean aesthetic.\n\n## 7. Subtle Motion & Micro-Animations\nMotion should feel invisible — present but never distracting. The goal is quiet sophistication, not spectacle.\n- Scroll Entry: Elements fade in gently as they enter the viewport. Use `translateY(12px)` + `opacity: 0` resolving over `600ms` with `cubic-bezier(0.16, 1, 0.3, 1)`. Use `IntersectionObserver`, never `window.addEventListener('scroll')`.\n- Hover States: Cards lift with an ultra-subtle shadow shift (`box-shadow` transitioning from `0 0 0` to `0 2px 8px rgba(0,0,0,0.04)` over `200ms`). Buttons respond with `scale(0.98)` on `:active`.\n- Staggered Reveals: Lists and grid items enter with a cascade delay (`animation-delay: calc(var(--index) * 80ms)`). Never mount everything at once.\n- Background Ambient Motion: Optional. A single, very slow-moving radial gradient blob (`animation-duration: 20s+`, `opacity: 0.02-0.04`) drifting behind hero sections. Must be applied to a `position: fixed; pointer-events: none` layer. Never on scrolling containers.\n- Performance: Animate exclusively via `transform` and `opacity`. No layout-triggering properties (`top`, `left`, `width`, `height`). Use `will-change: transform` sparingly and only on actively animating elements.\n\n## 8. Execution Protocol\nWhen tasked with writing frontend code (HTML, React, Tailwind, Vue) or designing a layout:\n1. Establish the macro-whitespace first. Use massive vertical padding between sections (e.g., `py-24` or `py-32` in Tailwind).\n2. Constrain the main typography content width to `max-w-4xl` or `max-w-5xl`.\n3. Apply the custom typographic hierarchy and monochromatic color variables immediately.\n4. Ensure every card, divider, and border adheres strictly to the `1px solid #EAEAEA` rule.\n5. Add scroll-entry animations to all major content blocks.\n6. Ensure sections have visual depth through imagery, ambient gradients, or subtle textures — no empty flat backgrounds.\n7. Provide code that reflects this high-end, uncluttered, editorial aesthetic natively without requiring manual adjustments.\n","# Protocol: Premium Utilitarian Minimalism UI Architect\n\n## 1. Protocol Overview\nName: Premium Utilitarian Minimalism & Editorial UI\nDescription: An advanced frontend engineering directive for generating highly refined, ultra-minimalist, \"document-style\" web interfaces analogous to top-tier workspace platforms. This protocol strictly enforces a high-contrast warm monochrome palette, bespoke typographic hierarchies, meticulous structural macro-whitespace, bento-grid layouts, and an ultra-flat component architecture with deliberate muted pastel accents. It actively rejects standard generic SaaS design trends.\n\n## 2. Absolute Negative Constraints (Banned Elements)\nThe AI must strictly avoid the following generic web development defaults:\n- DO NOT use the \"Inter\", \"Roboto\", or \"Open Sans\" typefaces.\n- DO NOT use generic, thin-line icon libraries like \"Lucide\", \"Feather\", or standard \"Heroicons\".\n- DO NOT use Tailwind's default heavy drop shadows (e.g., `shadow-md`, `shadow-lg`, `shadow-xl`). Shadows must be practically non-existent or heavily customized to be ultra-diffuse and low opacity (\u003C 0.05).\n- DO NOT use primary colored backgrounds for large elements or sections (e.g., no bright blue, green, or red hero sections).\n- DO NOT use gradients, neon colors, or 3D glassmorphism (beyond subtle navbar blurs).\n- DO NOT use `rounded-full` (pill shapes) for large containers, cards, or primary buttons.\n- DO NOT use emojis anywhere in code, markup, text content, headings, or alt text. Replace with proper icons or clean SVG primitives.\n- DO NOT use generic placeholder names like \"John Doe\", \"Acme Corp\", or \"Lorem Ipsum\". Use realistic, contextual content.\n- DO NOT use AI copywriting clichés: \"Elevate\", \"Seamless\", \"Unleash\", \"Next-Gen\", \"Game-changer\", \"Delve\". Write plain, specific language.\n\n## 3. Typographic Architecture\nThe interface must rely on extreme typographic contrast and premium font selection to establish an editorial feel.\n- Primary Sans-Serif (Body, UI, Buttons): Use clean, geometric, or system-native fonts with character. Target: `font-family: 'SF Pro Display', 'Geist Sans', 'Helvetica Neue', 'Switzer', sans-serif`.\n- Editorial Serif (Hero Headings & Quotes): Target: `font-family: 'Lyon Text', 'Newsreader', 'Playfair Display', 'Instrument Serif', serif`. Apply tight tracking (`letter-spacing: -0.02em` to `-0.04em`) and tight line-height (`1.1`).\n- Monospace (Code, Keystrokes, Meta-data): Target: `font-family: 'Geist Mono', 'SF Mono', 'JetBrains Mono', monospace`.\n- Text Colors: Body text must never be absolute black (`#000000`). Use off-black\u002Fcharcoal (`#111111` or `#2F3437`) with a generous `line-height` of `1.6` for legibility. Secondary text should be muted gray (`#787774`).\n\n## 4. Color Palette (Warm Monochrome + Spot Pastels)\nColor is a scarce resource, utilized only for semantic meaning or subtle accents.\n- Canvas \u002F Background: Pure White `#FFFFFF` or Warm Bone\u002FOff-White `#F7F6F3` \u002F `#FBFBFA`.\n- Primary Surface (Cards): `#FFFFFF` or `#F9F9F8`.\n- Structural Borders \u002F Dividers: Ultra-light gray `#EAEAEA` or `rgba(0,0,0,0.06)`.\n- Accent Colors: Exclusively use highly desaturated, washed-out pastels for tags, inline code backgrounds, or subtle icon backgrounds.\n  - Pale Red: `#FDEBEC` (Text: `#9F2F2D`)\n  - Pale Blue: `#E1F3FE` (Text: `#1F6C9F`)\n  - Pale Green: `#EDF3EC` (Text: `#346538`)\n  - Pale Yellow: `#FBF3DB` (Text: `#956400`)\n\n## 5. Component Specifications\n- Bento Box Feature Grids:\n  - Utilize asymmetrical CSS Grid layouts.\n  - Cards must have exactly `border: 1px solid #EAEAEA`.\n  - Border-radius must be crisp: `8px` or `12px` maximum.\n  - Internal padding must be generous (e.g., `24px` to `40px`).\n- Primary Call-To-Action (Buttons):\n  - Solid background `#111111`, text `#FFFFFF`. \n  - Slight border-radius (`4px` to `6px`). No box-shadow. \n  - Hover state should be a subtle color shift to `#333333` or a micro-scale `transform: scale(0.98)`.\n- Tags & Status Badges:\n  - Pill-shaped (`border-radius: 9999px`), very small typography (`text-xs`), uppercase with wide tracking (`letter-spacing: 0.05em`).\n  - Background must use the defined Muted Pastels.\n- Accordions (FAQ):\n  - Strip all container boxes. Separate items only with a `border-bottom: 1px solid #EAEAEA`.\n  - Use a clean, sharp `+` and `-` icon for the toggle state.\n- Keystroke Micro-UIs:\n  - Render shortcuts as physical keys using `\u003Ckbd>` tags: `border: 1px solid #EAEAEA`, `border-radius: 4px`, `background: #F7F6F3`, using the Monospace font.\n- Faux-OS Window Chrome:\n  - When mocking up software, wrap it in a minimalist container with a white top bar containing three small, light gray circles (replicating macOS window controls).\n\n## 6. Iconography & Imagery Directives\n- System Icons: Use \"Phosphor Icons (Bold or Fill weights)\" or \"Radix UI Icons\" for a technical, slightly thicker-stroke aesthetic. Standardize stroke width across all icons.\n- Illustrations: Monochromatic, rough continuous-line ink sketches on a white background, featuring a single offset geometric shape filled with a muted pastel color.\n- Photography: Use high-quality, desaturated images with a warm tone. Apply subtle overlays (`opacity: 0.04` warm grain) to blend photos into the monochrome palette. Never use oversaturated stock photos. Use reliable placeholders like `https:\u002F\u002Fpicsum.photos\u002Fseed\u002F{context}\u002F1200\u002F800` when real assets are unavailable.\n- Hero & Section Backgrounds: Sections should not feel empty and flat. Use subtle full-width background imagery at very low opacity, soft radial light spots (`radial-gradient` with warm tones at `opacity: 0.03`), or minimal geometric line patterns to add depth without breaking the clean aesthetic.\n\n## 7. Subtle Motion & Micro-Animations\nMotion should feel invisible — present but never distracting. The goal is quiet sophistication, not spectacle.\n- Scroll Entry: Elements fade in gently as they enter the viewport. Use `translateY(12px)` + `opacity: 0` resolving over `600ms` with `cubic-bezier(0.16, 1, 0.3, 1)`. Use `IntersectionObserver`, never `window.addEventListener('scroll')`.\n- Hover States: Cards lift with an ultra-subtle shadow shift (`box-shadow` transitioning from `0 0 0` to `0 2px 8px rgba(0,0,0,0.04)` over `200ms`). Buttons respond with `scale(0.98)` on `:active`.\n- Staggered Reveals: Lists and grid items enter with a cascade delay (`animation-delay: calc(var(--index) * 80ms)`). Never mount everything at once.\n- Background Ambient Motion: Optional. A single, very slow-moving radial gradient blob (`animation-duration: 20s+`, `opacity: 0.02-0.04`) drifting behind hero sections. Must be applied to a `position: fixed; pointer-events: none` layer. Never on scrolling containers.\n- Performance: Animate exclusively via `transform` and `opacity`. No layout-triggering properties (`top`, `left`, `width`, `height`). Use `will-change: transform` sparingly and only on actively animating elements.\n\n## 8. Execution Protocol\nWhen tasked with writing frontend code (HTML, React, Tailwind, Vue) or designing a layout:\n1. Establish the macro-whitespace first. Use massive vertical padding between sections (e.g., `py-24` or `py-32` in Tailwind).\n2. Constrain the main typography content width to `max-w-4xl` or `max-w-5xl`.\n3. Apply the custom typographic hierarchy and monochromatic color variables immediately.\n4. Ensure every card, divider, and border adheres strictly to the `1px solid #EAEAEA` rule.\n5. Add scroll-entry animations to all major content blocks.\n6. Ensure sections have visual depth through imagery, ambient gradients, or subtle textures — no empty flat backgrounds.\n7. Provide code that reflects this high-end, uncluttered, editorial aesthetic natively without requiring manual adjustments.\n",{"name":5,"description":7},"main","1907bbe850fb749efa8b499b8da7ebb78a663519",".claude\u002Fskills\u002Fminimalist-skill",0,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start","https:\u002F\u002Fgithub.com\u002FdevelopAgent","2026-07-19 05:19:22",{"source":8,"skillName":5,"commands":40,"prompt":50,"zipAvailable":51},[41,44,47],{"tool":42,"command":43},"npx","npx skills add developAgent\u002Fbmad-start --skill minimalist-ui",{"tool":45,"command":46},"bunx","bunx skills add developAgent\u002Fbmad-start --skill minimalist-ui",{"tool":48,"command":49},"pnpm","pnpm dlx skills add developAgent\u002Fbmad-start --skill minimalist-ui","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fminimalist-skill\u002FSKILL.md",true,[],[54,78,110,128,142,168],{"skillNo":55,"name":56,"nameZh":6,"description":57,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":58,"categories":59,"keywords":65,"publishedAt":77},"01M71R3M9DJTTY0ARFQ6K04NMP","gds-correct-course","Manage significant changes during sprint execution. Use when the user says \"correct course\" or \"propose sprint change\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-correct-course\u002FSKILL.md",[60],{"categoryNo":61,"categoryName":62,"taxonomyType":63,"taxonomyTypeDesc":64},"01JBSEEDCAT000000000000039","教师与教育","PROFESSION","适用职业",[66,67,68,69,70,71,72,73,74,75,76],"gds correct course","course","correct","user","changes","change","when","use","execution","manage","sprint","2026-11-10 13:02:02",{"skillNo":79,"name":80,"nameZh":6,"description":81,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":82,"categories":83,"keywords":92,"publishedAt":77},"01M71R3GENSFD1A1XVZTTQG1KF","gds-code-review","Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says \"run code review\" or \"review this code\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-code-review\u002FSKILL.md",[84,89],{"categoryNo":85,"categoryName":86,"taxonomyType":87,"taxonomyTypeDesc":88},"01JBSEEDCAT000000000000007","代码审查","SCENARIO","使用场景",{"categoryNo":90,"categoryName":91,"taxonomyType":63,"taxonomyTypeDesc":64},"01JBSEEDCAT000000000000030","开发工程师",[93,94,95,96,97,70,98,99,100,101,102,103,104,72,105,73,106,107,108,109],"code review","code","review","gds code review","categories","triage","review code","run","parallel","case","with","run code","acceptance","edge","actionable","layers","hunter",{"skillNo":111,"name":112,"nameZh":6,"description":113,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":114,"categories":115,"keywords":116,"publishedAt":77},"01M71R3DD098MQRD6F8S4GG0AW","gds-check-implementation-readiness","Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says \"check readiness\" or \"implementation readiness\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-check-implementation-readiness\u002FSKILL.md",[],[117,118,119,120,121,122,69,123,124,125,126,72,73,127],"check","readiness","Implementation Readiness","gds check implementation readiness","implementation","check readiness","Production","ux","verify","architecture","alignment",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":134,"publishedAt":77},"01M71R3ACAA1G0NVQ330JQNJPK","gds-brainstorm-game","Facilitate game brainstorming sessions with game-specific techniques. Use when the user says \"brainstorm game\" or \"game ideas\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-brainstorm-game\u002FSKILL.md",[],[135,136,137,69,138,103,72,73,139,140,141],"gds brainstorm game","game","brainstorm","brainstorming","techniques","sessions","ideas",{"skillNo":143,"name":144,"nameZh":6,"description":145,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":146,"categories":147,"keywords":151,"publishedAt":77},"01M71R377MJ6WJTTFARGKH3HX7","gds-agent-tech-writer","Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-agent-tech-writer\u002FSKILL.md",[148],{"categoryNo":149,"categoryName":150,"taxonomyType":87,"taxonomyTypeDesc":88},"01JBSEEDCAT000000000000023","Skill与智能体开发",[152,153,154,155,73,156,157,158,159,72,69,160,161,162,163,164,165,166,136,167],"gds agent tech writer","tech","writer","technical writer","technical","knowledge","for","projects","technical documentation","talk","specialist","documentation specialist","knowledge curator","requests","documentation","curator",{"skillNo":169,"name":170,"nameZh":6,"description":171,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":172,"categories":173,"keywords":175,"publishedAt":77},"01M71R34RGT2ZX3TSFA2CRT0NC","gds-agent-game-solo-dev","Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-agent-game-solo-dev\u002FSKILL.md",[174],{"categoryNo":149,"categoryName":150,"taxonomyType":87,"taxonomyTypeDesc":88},[176,136,177,178,179,180,69,161,165,181,182,72,73,183,158,184,185],"solo","gds agent game solo dev","dev","flow","developer","RAPID","game developer","prototyping","development","quick"]