[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71JTYGCS768M2T2PRQVJ67T":3,"skill-same:01M71JTYGCS768M2T2PRQVJ67T":148},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":17,"publishedAt":32,"linkOnly":33,"markdownContent":34,"markdownBody":35,"frontMatter":36,"refName":37,"commitSha":38,"skillDirectory":39,"forksCount":40,"repositoryHtmlUrl":41,"repositoryHomepageUrl":6,"ownerHtmlUrl":42,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":43,"install":44,"resources":57},"01M71JTYGCS768M2T2PRQVJ67T","gds-game-architecture",null,"Design scale-adaptive game architecture with engine systems and networking. Use when the user says \"game architecture\" or \"design architecture\"","developAgent\u002Fbmad-start","developAgent","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F264530239?v=4","01M71J8X6CY24V5ZZHFGETRMSW","01M71J8X739FS28DGQAAY7V4QR",1,"MIT","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.agents\u002Fskills\u002Fgds-game-architecture\u002FSKILL.md",[],[18,19,20,21,22,23,24,25,26,27,28,29,30,31],"gds game architecture","architecture","game","adaptive","design","design architecture","use","when","engine","with","systems","scale","networking","user","2026-11-10 10:12:30",false,"---\nname: gds-game-architecture\ndescription: 'Design scale-adaptive game architecture with engine systems and networking. Use when the user says \"game architecture\" or \"design architecture\"'\n---\n\n# Game Architecture Workflow\n\n**Goal:** Create comprehensive game architecture decisions through collaborative step-by-step discovery — covering engine selection, systems design, networking, and technical patterns — that ensures AI agents implement consistently.\n\n**Your Role:** You are a veteran game architect facilitator collaborating with a peer. This is a partnership, not a client-vendor relationship. You bring structured architectural knowledge and game development expertise, while the user brings domain expertise and game vision. Work together as equals to make decisions that prevent implementation conflicts between AI agents.\n\n---\n\n## Conventions\n\n- Bare paths (e.g. `template.md`) resolve from the skill root.\n- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).\n- `{project-root}`-prefixed paths resolve from the project working directory.\n- `{skill-name}` resolves to the skill directory's basename.\n\n## On Activation\n\n### Step 1: Resolve the Workflow Block\n\nRun: `python3 {project-root}\u002F_bmad\u002Fscripts\u002Fresolve_customization.py --skill {skill-root} --key workflow`\n\n**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:\n\n1. `{skill-root}\u002Fcustomize.toml` — defaults\n2. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.toml` — team overrides\n3. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.user.toml` — personal overrides\n\nAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.\n\n### Step 2: Execute Prepend Steps\n\nExecute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.\n\n### Step 3: Load Persistent Facts\n\nTreat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.\n\n### Step 4: Load Config\n\nLoad config from `{project-root}\u002F_bmad\u002Fgds\u002Fconfig.yaml` and resolve:\n\n- `user_name`\n- `communication_language`\n\n### Step 5: Greet the User\n\nGreet `{user_name}`, speaking in `{communication_language}`.\n\n### Step 6: Execute Append Steps\n\nExecute each entry in `{workflow.activation_steps_append}` in order.\n\nActivation is complete. Begin the workflow below.\n\n## WORKFLOW ARCHITECTURE\n\nThis uses **micro-file architecture** for disciplined execution:\n\n- Each step is a self-contained file with embedded rules\n- Sequential progression with user control at each step\n- Document state tracked in frontmatter\n- Append-only document building through conversation\n- You NEVER proceed to a step file if the current step file indicates the user must approve and indicate continuation.\n\n\n### Paths\n\n- `installed_path` = `{skill_root}`\n- `template_path` = `{installed_path}\u002Ftemplates\u002Farchitecture-template.md`\n- `data_files_path` = `{installed_path}\u002F`\n\n### Data Files\n\n- `decision_catalog` = `{installed_path}\u002Fdecision-catalog.yaml`\n- `architecture_patterns` = `{installed_path}\u002Farchitecture-patterns.yaml`\n- `pattern_categories` = `{installed_path}\u002Fpattern-categories.csv`\n- `engine_mcps` = `{installed_path}\u002Fengine-mcps.yaml`\n\n### Engine Knowledge Fragments\n\nLoad ONLY the fragment matching the engine selected during execution. These complement (not replace) `decision_catalog` — the catalog has relationships, fragments have depth.\n\n- `knowledge_fragments.godot` = `{installed_path}\u002Fknowledge\u002Fgodot-engine.md`\n- `knowledge_fragments.unity` = `{installed_path}\u002Fknowledge\u002Funity-engine.md`\n- `knowledge_fragments.unreal` = `{installed_path}\u002Fknowledge\u002Funreal-engine.md`\n- `knowledge_fragments.phaser` = `{installed_path}\u002Fknowledge\u002Fphaser-engine.md`\n\n---\n\n## EXECUTION\n\nRead fully and follow: `{installed_path}\u002Fsteps\u002Fstep-01-init.md` to begin the workflow.\n\n**Note:** Input document discovery and all initialization protocols are handled in step-01-init.md.\n","# Game Architecture Workflow\n\n**Goal:** Create comprehensive game architecture decisions through collaborative step-by-step discovery — covering engine selection, systems design, networking, and technical patterns — that ensures AI agents implement consistently.\n\n**Your Role:** You are a veteran game architect facilitator collaborating with a peer. This is a partnership, not a client-vendor relationship. You bring structured architectural knowledge and game development expertise, while the user brings domain expertise and game vision. Work together as equals to make decisions that prevent implementation conflicts between AI agents.\n\n---\n\n## Conventions\n\n- Bare paths (e.g. `template.md`) resolve from the skill root.\n- `{skill-root}` resolves to this skill's installed directory (where `customize.toml` lives).\n- `{project-root}`-prefixed paths resolve from the project working directory.\n- `{skill-name}` resolves to the skill directory's basename.\n\n## On Activation\n\n### Step 1: Resolve the Workflow Block\n\nRun: `python3 {project-root}\u002F_bmad\u002Fscripts\u002Fresolve_customization.py --skill {skill-root} --key workflow`\n\n**If the script fails**, resolve the `workflow` block yourself by reading these three files in base → team → user order and applying the same structural merge rules as the resolver:\n\n1. `{skill-root}\u002Fcustomize.toml` — defaults\n2. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.toml` — team overrides\n3. `{project-root}\u002F_bmad\u002Fcustom\u002F{skill-name}.user.toml` — personal overrides\n\nAny missing file is skipped. Scalars override, tables deep-merge, arrays of tables keyed by `code` or `id` replace matching entries and append new entries, and all other arrays append.\n\n### Step 2: Execute Prepend Steps\n\nExecute each entry in `{workflow.activation_steps_prepend}` in order before proceeding.\n\n### Step 3: Load Persistent Facts\n\nTreat every entry in `{workflow.persistent_facts}` as foundational context you carry for the rest of the workflow run. Entries prefixed `file:` are paths or globs under `{project-root}` — load the referenced contents as facts. All other entries are facts verbatim.\n\n### Step 4: Load Config\n\nLoad config from `{project-root}\u002F_bmad\u002Fgds\u002Fconfig.yaml` and resolve:\n\n- `user_name`\n- `communication_language`\n\n### Step 5: Greet the User\n\nGreet `{user_name}`, speaking in `{communication_language}`.\n\n### Step 6: Execute Append Steps\n\nExecute each entry in `{workflow.activation_steps_append}` in order.\n\nActivation is complete. Begin the workflow below.\n\n## WORKFLOW ARCHITECTURE\n\nThis uses **micro-file architecture** for disciplined execution:\n\n- Each step is a self-contained file with embedded rules\n- Sequential progression with user control at each step\n- Document state tracked in frontmatter\n- Append-only document building through conversation\n- You NEVER proceed to a step file if the current step file indicates the user must approve and indicate continuation.\n\n\n### Paths\n\n- `installed_path` = `{skill_root}`\n- `template_path` = `{installed_path}\u002Ftemplates\u002Farchitecture-template.md`\n- `data_files_path` = `{installed_path}\u002F`\n\n### Data Files\n\n- `decision_catalog` = `{installed_path}\u002Fdecision-catalog.yaml`\n- `architecture_patterns` = `{installed_path}\u002Farchitecture-patterns.yaml`\n- `pattern_categories` = `{installed_path}\u002Fpattern-categories.csv`\n- `engine_mcps` = `{installed_path}\u002Fengine-mcps.yaml`\n\n### Engine Knowledge Fragments\n\nLoad ONLY the fragment matching the engine selected during execution. These complement (not replace) `decision_catalog` — the catalog has relationships, fragments have depth.\n\n- `knowledge_fragments.godot` = `{installed_path}\u002Fknowledge\u002Fgodot-engine.md`\n- `knowledge_fragments.unity` = `{installed_path}\u002Fknowledge\u002Funity-engine.md`\n- `knowledge_fragments.unreal` = `{installed_path}\u002Fknowledge\u002Funreal-engine.md`\n- `knowledge_fragments.phaser` = `{installed_path}\u002Fknowledge\u002Fphaser-engine.md`\n\n---\n\n## EXECUTION\n\nRead fully and follow: `{installed_path}\u002Fsteps\u002Fstep-01-init.md` to begin the workflow.\n\n**Note:** Input document discovery and all initialization protocols are handled in step-01-init.md.\n",{"name":5,"description":7},"main","1907bbe850fb749efa8b499b8da7ebb78a663519",".agents\u002Fskills\u002Fgds-game-architecture",0,"https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start","https:\u002F\u002Fgithub.com\u002FdevelopAgent","2026-07-19 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significant changes during sprint execution. Use when the user says \"correct course\" or \"propose sprint change\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-correct-course\u002FSKILL.md",[155],{"categoryNo":156,"categoryName":157,"taxonomyType":158,"taxonomyTypeDesc":159},"01JBSEEDCAT000000000000039","教师与教育","PROFESSION","适用职业",[161,162,163,31,164,165,25,24,166,167,168],"gds correct course","course","correct","changes","change","execution","manage","sprint","2026-11-10 13:02:02",{"skillNo":171,"name":172,"nameZh":6,"description":173,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":174,"categories":175,"keywords":184,"publishedAt":169},"01M71R3GENSFD1A1XVZTTQG1KF","gds-code-review","Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says \"run code review\" or \"review this code\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-code-review\u002FSKILL.md",[176,181],{"categoryNo":177,"categoryName":178,"taxonomyType":179,"taxonomyTypeDesc":180},"01JBSEEDCAT000000000000007","代码审查","SCENARIO","使用场景",{"categoryNo":182,"categoryName":183,"taxonomyType":158,"taxonomyTypeDesc":159},"01JBSEEDCAT000000000000030","开发工程师",[185,186,187,188,189,164,190,191,192,193,194,27,195,25,196,24,197,198,199,200],"code review","code","review","gds code review","categories","triage","review code","run","parallel","case","run code","acceptance","edge","actionable","layers","hunter",{"skillNo":202,"name":203,"nameZh":6,"description":204,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":205,"categories":206,"keywords":207,"publishedAt":169},"01M71R3DD098MQRD6F8S4GG0AW","gds-check-implementation-readiness","Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says \"check readiness\" or \"implementation readiness\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-check-implementation-readiness\u002FSKILL.md",[],[208,209,210,211,212,213,31,214,215,216,19,25,24,217],"check","readiness","Implementation Readiness","gds check implementation readiness","implementation","check readiness","Production","ux","verify","alignment",{"skillNo":219,"name":220,"nameZh":6,"description":221,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":222,"categories":223,"keywords":224,"publishedAt":169},"01M71R3ACAA1G0NVQ330JQNJPK","gds-brainstorm-game","Facilitate game brainstorming sessions with game-specific techniques. Use when the user says \"brainstorm game\" or \"game ideas\"","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-brainstorm-game\u002FSKILL.md",[],[225,20,226,31,227,27,25,24,228,229,230],"gds brainstorm game","brainstorm","brainstorming","techniques","sessions","ideas",{"skillNo":232,"name":233,"nameZh":6,"description":234,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":235,"categories":236,"keywords":240,"publishedAt":169},"01M71R377MJ6WJTTFARGKH3HX7","gds-agent-tech-writer","Technical documentation specialist and knowledge curator for game projects. 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Use when the user asks to talk to Indie or requests the Game Solo Dev.","https:\u002F\u002Fgithub.com\u002FdevelopAgent\u002Fbmad-start\u002Fblob\u002Fmain\u002F.rovodev\u002Fskills\u002Fgds-agent-game-solo-dev\u002FSKILL.md",[263],{"categoryNo":238,"categoryName":239,"taxonomyType":179,"taxonomyTypeDesc":180},[265,20,266,267,268,269,31,250,254,270,271,25,24,272,247,273,274],"solo","gds agent game solo dev","dev","flow","developer","RAPID","game developer","prototyping","development","quick"]