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EXECUTIVE SUMMARY.","0xzgbot\u002Fforge-nps-v01","0xzgbot","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F271900281?v=4","01M71GXWAFRXXJSJE3HBCVDKZY","01M71GXWBFQYRJK7M8RM6BDP0X",6,"MIT","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fskill_studio_ghibli_specialist\u002FSKILL.md",[17],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[23,24,25,26,27,28,29,30,31,32],"studio","skill studio","specialist","skill studio ghibli specialist","executive summary","when","use","task","summary","Production","2026-11-10 10:12:30",false,"---\nname: skill-studio-ghibli-specialist\ndescription: Use when the task involves skill studio ghibli specialist. 1. EXECUTIVE\n  SUMMARY.\nversion: 1.0.0\nauthor: Cinesmith\nlicense: MIT\nmetadata:\n  hermes:\n    tags:\n    - skill-studio-ghibli-specialist\n    - cinesmith\n    - production\n    category: cinesmith\n---\n\n# SKILL: Studio Ghibli Specialist\n## Domain: Hand-Drawn Animation, Environmental Storytelling, Naturalistic Fantasy, Emotional Subtlety\n## Version: 1.0\n## For: Cinesmith Hermes Agent — Prompt Engineering & Scene Planning\n\n---\n\n## 1. EXECUTIVE SUMMARY\n\nThis skill encodes the complete visual and emotional vocabulary of Studio Ghibli — Hayao Miyazaki, Isao Takahata, and the studio's background artists (notably Kazuo Oga). It covers hand-painted background techniques, the specific watercolor\u002Fgouache palettes, environmental animation (wind, water, light), food as emotional narrative, creature design, and the slow observational pacing that defines Ghibli's \"healing\" aesthetic.\n\nWhen this skill is active, the agent should:\n- Use Ghibli-specific environmental descriptors (kaze, komorebi, satoyama)\n- Apply hand-painted background vocabulary (gouache, watercolor, multi-plane)\n- Reference specific pigment palettes (Holbein watercolors, Nicker poster colors)\n- Build scenes using environmental storytelling rather than character-driven action\n- Understand the emotional register: wistful, nostalgic, quietly powerful\n\n---\n\n## 2. THE GHIBLI AESTHETIC PHILOSOPHY\n\nStudio Ghibli's art is not merely a visual style — it is a philosophy of observing the world with reverence. [^52^] [^53^] [^54^]\n\n### Core Principles\n\n| Principle | Description | Prompt Vocabulary |\n|-----------|-------------|-----------------|\n| **Nature as Protagonist** | Forests, rivers, wind, and sky are not backgrounds — they are living characters with agency | \"nature as protagonist\", \"living landscape\", \"sentient environment\" |\n| **Hand-Crafted Texture** | Every frame shows the hand of the artist. Brush strokes, pencil lines, and painted textures are visible and celebrated | \"hand-painted texture\", \"visible brush strokes\", \"gouache surface\", \"watercolor bleed\" |\n| **The Ordinary as Extraordinary** | Cooking, cleaning, walking, and waiting are rendered with the same care as magical sequences | \"domestic sublime\", \"everyday magic\", \"quotidian beauty\" |\n| **Emotional Restraint** | Characters feel deeply but express quietly. A single blink or head tilt conveys more than a shout | \"emotional restraint\", \"quiet feeling\", \"understated expression\", \"interior life\" |\n| **Moral Ambiguity** | No pure villains. Antagonists have understandable motivations; nature is neither good nor evil | \"moral complexity\", \"nuanced antagonist\", \"sympathetic opposition\" |\n| **Childhood Perspective** | The world is seen through a child's capacity for wonder, but with adult emotional weight | \"childlike wonder\", \"innocent gaze\", \"youthful wisdom\" |\n\n---\n\n## 3. COLOR & PAINTING TECHNIQUES\n\nGhibli's color palette is instantly recognizable: soft, harmonious, nature-derived, and emotionally calibrated. [^50^] [^51^] [^56^]\n\n### The Miyazaki-Approved Palette\n\nMiyazaki personally selected 24 Holbein watercolor pigments for the studio: [^51^]\n\n| Color | Pigment Name | Emotional Use | Hex Approximation |\n|-------|-------------|---------------|-------------------|\n| **Crimson** | Crimson Lake | Warmth, love, sunset skies | #E63946 |\n| **Vermillion** | Vermillion Hue | Energy, fire, passion | #FF4500 |\n| **Golden Yellow** | Permanent Yellow Deep | Sunlight, warmth, nostalgia | #FFC857 |\n| **Olive Green** | Bamboo Green | Forest depth, moss, shade | #6B8E23 |\n| **Viridian** | Viridian Hue | Ocean, fresh water, spring | #40826D |\n| **Cobalt Blue** | Cobalt Blue Hue | Sky, distance, melancholy | #0047AB |\n| **Cerulean** | Cerulean Blue | Morning sky, hope, air | #007BA7 |\n| **Ultramarine** | Ultramarine Deep | Deep water, night, mystery | #120A8F |\n| **Lavender** | Lavender | Twilight, memory, softness | #E6E6FA |\n| **Burnt Sienna** | Burnt Sienna | Earth, wood, autumn, warmth | #E97451 |\n| **Davy's Grey** | Davy's Grey | Shadow, stone, rain clouds | #555555 |\n\n### Kazuo Oga's Gouache Technique\n\nBackground art director Kazuo Oga uses **Nicker Poster Colour** (24-color gouache set) for backgrounds: [^51^]\n- **Carmine, Scarlet Lake** — for flowers, sunset warmth\n- **Cobalt Violet, Mauve** — for twilight, distant mountains\n- **Chrome Green, Viridian** — for forest depth, water\n- **French Blue, Light Blue** — for atmospheric perspective\n- **Yellow Ocher, Burnt Sienna** — for earth, wood, autumn leaves\n- **White, Black, French Gray** — for value control, mist, stone\n\n### Color Application Rules\n\n| Technique | Description | Prompt Translation |\n|-----------|-------------|-------------------|\n| **Komorebi** | Light filtering through leaves, creating dappled patterns on ground and skin | \"komorebi light\", \"dappled forest sunlight\", \"leaf-filtered light patterns\" |\n| **Atmospheric Perspective** | Distant objects shift to blue-purple, lower contrast, softer edges | \"atmospheric perspective\", \"blue-shifted distance\", \"soft mountain haze\" |\n| **Warm-Cool Contrast** | Warm foreground (earth tones) against cool background (blue sky\u002Fwater) | \"warm foreground cool background\", \"earth-to-sky temperature shift\" |\n| **Seasonal Color Arc** | Spring (pink\u002Fwhite blossoms) → Summer (deep green) → Autumn (red\u002Fgold) → Winter (blue\u002Fwhite) | \"spring cherry blossom palette\", \"autumn maple red and gold\" |\n| **Magic Color Pop** | Muted natural palette punctuated by vivid color for magical moments | \"muted natural palette with vivid magic accent\", \"subdued world with luminous fantasy element\" |\n\n**Complete Color Prompt Template:**\n> \"hand-painted gouache background, Holbein watercolor palette, soft pastel blues and greens with warm golden accents, komorebi dappled light, atmospheric perspective with blue-shifted distance, warm-cool contrast, visible brush texture, watercolor bloom edges, harmonious natural palette\"\n\n---\n\n## 4. BACKGROUND ART & ENVIRONMENT\n\nGhibli backgrounds are not \"sets\" — they are **living paintings** that breathe. [^52^] [^56^]\n\n### Background Techniques\n\n| Technique | What It Means | Prompt Vocabulary |\n|-----------|-------------|-------------------|\n| **Multi-Plane Camera** | Foreground, midground, background painted on separate layers with parallax movement | \"multi-plane depth\", \"layered parallax composition\", \"depth-separated painting\" |\n| **Hand-Painted Texture** | Every leaf, brick, and ripple is painted by hand, not procedurally generated | \"hand-painted detail\", \"artisan background\", \"painterly texture\" |\n| **Lived-In Imperfection** | Dust, chipped paint, clutter, and wear make spaces feel real | \"lived-in imperfection\", \"organic wear\", \"authentic clutter\", \"hand-crafted detail\" |\n| **Satoyama** | The Japanese concept of border zone between mountain and village — where humans and nature coexist | \"satoyama landscape\", \"village-forest boundary\", \"human-nature coexistence\" |\n| **Macro Detail** | Extreme close-ups of natural textures: dew on grass, bark texture, insect wings | \"macro natural detail\", \"textured close-up\", \"organic surface study\" |\n| **Vast Scale** | Tiny human figures against immense landscapes to evoke awe and humility | \"vast scale\", \"human smallness against nature\", \"sweeping landscape\", \"epic environment\" |\n\n### Environment Types\n\n| Setting | Visual Signature | Prompt Terms |\n|---------|-----------------|------------|\n| **Rural Japanese Village** | Rice paddies, cedar forests, Shinto shrines, wooden houses | \"satoyama village\", \"rice terrace landscape\", \"cedar forest shrine\", \"traditional wooden architecture\" |\n| **European Coastal Town** | Cobblestone streets, red roofs, harbor, hills (Kiki's Delivery Service) | \"Mediterranean coastal town\", \"cobblestone harbor\", \"red-tiled roofs on hills\" |\n| **Bathhouse \u002F Inn** | Ornate woodwork, paper lanterns, steam, communal warmth (Spirited Away) | \"traditional bathhouse interior\", \"paper lantern glow\", \"wooden architecture with steam\" |\n| **Moving Castle \u002F Machine** | Steampunk organic hybrid, living metal, creature-like machinery | \"organic steampunk\", \"living machine\", \"creature-like mechanical design\" |\n| **Spirit Forest** | Ancient trees, bioluminescent moss, giant roots, filtered green light | \"ancient spirit forest\", \"bioluminescent moss\", \"cathedral of trees\", \"green filtered light\" |\n| **Sky \u002F Flight** | Cloudscapes with impossible depth, wind currents visible, sense of freedom | \"vast cloudscape\", \"wind current visualization\", \"infinite sky depth\", \"aerial freedom\" |\n\n---\n\n## 5. CHARACTER DESIGN\n\nGhibli characters are designed for **emotional readability** and **physical believability**, not stylized exaggeration. [^50^] [^54^]\n\n### Design Principles\n\n| Principle | Description | Examples | Prompt Terms |\n|-----------|-------------|----------|--------------|\n| **Roundness & Softness** | Characters have soft, rounded forms — friendly, approachable, huggable | Totoro, Ponyo, No-Face | \"round soft forms\", \"huggable silhouette\", \"gentle curves\" |\n| **Expressive Eyes** | Large, detailed eyes with subtle emotional range — not anime-style exaggeration | Chihiro, Kiki, San | \"expressive detailed eyes\", \"subtle emotional gaze\", \"gentle eye sparkle\" |\n| **Practical Clothing** | Characters wear clothes that make sense for their world and activity | Kiki's black dress, Sophie's work apron | \"practical period clothing\", \"functional costume\", \"lived-in wardrobe\" |\n| **Age-Appropriate Proportions** | Children look like children; adults look like adults. No chibi distortion | Mei, Satsuki, Ashitaka | \"natural proportions\", \"age-appropriate anatomy\", \"believable scale\" |\n| **Creature Design** | Spirits and creatures blend animal, human, and object traits organically | Totoro, Kodama, Calcifer | \"organic creature design\", \"spirit-animal hybrid\", \"mythological naturalism\" |\n\n### The Totoro Archetype\nThe forest spirit design language:\n- **Furry, rounded, massive** — but gentle and silent\n- **Multiple forms** — small (white), medium (blue), large (grey) — same species, different ages\n- **Leaf accessories** — natural objects as adornment\n- **No speech** — communicates through gesture, expression, and presence\n\n**Prompt:**\n> \"round furry forest spirit, massive but gentle, leaf crown accessory, silent communicative presence, soft grey fur with white belly, organic creature design, spirit of the forest, Totoro-inspired\"\n\n---\n\n## 6. ANIMATION & MOTION\n\nGhibli animation prioritizes **naturalistic physics** and **environmental motion** over stylized cartoon movement. [^52^]\n\n### Motion Vocabulary\n\n| Technique | Description | Prompt Translation |\n|-----------|-------------|-------------------|\n| **Kaze (Wind)** | Wind is animated as a visible force — grass ripples, clothes flap, hair streams, leaves scatter | \"wind as visible force\", \"kaze animation\", \"breeze rippling through grass and hair\" |\n| **Water Physics** | Water has weight, surface tension, and reflection accuracy — every ripple is hand-drawn | \"hand-animated water physics\", \"rippling surface tension\", \"water reflection accuracy\" |\n| **Fire as Living Thing** | Fire flickers organically, never repeating patterns, consuming fuel believably | \"organic fire animation\", \"living flame\", \"hand-drawn fire flicker\" |\n| **Weight & Inertia** | Objects and characters obey physics — heavy things move slowly, light things float | \"physics-obedient motion\", \"weight-driven inertia\", \"grounded physicality\" |\n| **Breathing Life** | Even static scenes have ambient motion — breathing, blinking, fabric settling | \"ambient life\", \"breathing stillness\", \"subtle ambient motion\" |\n| **Flight Physics** | Flying creatures and machines obey aerodynamics with magical enhancement | \"aerodynamic flight\", \"wind resistance\", \"buoyant magical lift\" |\n\n### The \"Ma\" (間) — Negative Space in Time\nGhibli scenes often contain **extended moments of quiet** where nothing \"happens\" plot-wise, but everything happens emotionally. [^52^]\n- A character staring at rain\n- Cooking a meal in real-time\n- Walking through grass with no dialogue\n\n**Prompt Translation:**\n> \"slow observational pacing\", \"extended quiet moment\", \"emotional negative space\", \"contemplative stillness\", \"ma — pregnant pause\"\n\n---\n\n## 7. FOOD AS NARRATIVE\n\nFood in Ghibli films is **never just sustenance** — it is care, comfort, culture, and connection. [^50^] [^52^]\n\n### The Food Vocabulary\n\n| Food Type | Narrative Function | Visual Detail | Prompt Terms |\n|-----------|-------------------|---------------|--------------|\n| **Home Cooking** | Domestic warmth, maternal care, safety | Steam, sizzle, chopstick detail, ceramic bowls | \"home cooking warmth\", \"steaming ceramic bowl\", \"chopstick detail\" |\n| **Bento Box** | Preparation as love, portability, adventure fuel | Neat arrangement, color variety, wrapped in cloth | \"carefully arranged bento\", \"lunchbox as love object\", \"colorful compartmentalized food\" |\n| **Bread \u002F Bakery** | European influence, simple pleasure, artisan craft | Crust texture, flour dust, oven glow | \"artisan bread texture\", \"bakery warmth\", \"flour-dusted surface\" |\n| **Fruit \u002F Harvest** | Seasonal cycle, nature's gift, abundance | Dew on surface, imperfect shape, vibrant color | \"harvest abundance\", \"dew-fresh fruit\", \"imperfect natural shape\" |\n| **Feast \u002F Communal Meal** | Community, celebration, shared humanity | Multiple dishes, steam rising, hands reaching | \"communal feast\", \"shared meal warmth\", \"multiple dishes steaming\" |\n\n**The Famous Ghibli Food Shots:**\n- *Spirited Away:* Chihiro's parents gorging on spirit food (transformative, dangerous)\n- *Howl's Moving Castle:* Calcifer cooks breakfast (domestic magic)\n- *My Neighbor Totoro:* Satsuki and Mei's farm lunch (simple abundance)\n- *Kiki's Delivery Service:* Kiki's herring pie (independence, skill)\n- *Ponyo:* Ham and noodles (comfort, instant warmth)\n\n**Prompt Template:**\n> \"Ghibli food scene, steaming home-cooked meal in ceramic bowl, chopstick detail, steam particles visible, warm kitchen light, domestic warmth, hand-painted food texture, appetizing color, care and comfort narrative\"\n\n---\n\n## 8. PROMPT ENGINEERING: THE GHIBLI VOCABULARY\n\n### Layer 1: Painting Technique\n```\nhand-painted gouache background, visible brush strokes, watercolor bloom edges,\nHolbein watercolor palette, Nicker poster color texture, multi-plane depth,\npainterly texture, artisan background\n```\n\n### Layer 2: Color & Light\n```\nsoft pastel blues and greens, warm golden accents, komorebi dappled light,\natmospheric perspective, warm-cool contrast, seasonal color arc,\nmuted natural palette with vivid magic accent\n```\n\n### Layer 3: Environment\n```\nsatoyama landscape, living forest, vast scale, human smallness against nature,\nmacro natural detail, ancient spirit forest, bioluminescent moss,\nrice terrace, cedar forest shrine, traditional wooden architecture\n```\n\n### Layer 4: Character\n```\nround soft forms, expressive detailed eyes, practical period clothing,\nnatural proportions, organic creature design, gentle emotional expression,\nsilent communicative presence\n```\n\n### Layer 5: Motion & Atmosphere\n```\nkaze wind animation, hand-animated water physics, organic fire,\nambient life, slow observational pacing, ma negative space,\nphysics-obedient motion, breathing stillness\n```\n\n### Complete Prompt Template\n```\nA [character] in [environment], [hand-painted background description],\n[color and light description], [motion and atmosphere description],\n[emotional register].\n\nExample:\n\"A young girl with round soft features and expressive eyes wearing practical\nrural clothing, standing in a satoyama rice terrace landscape at golden hour,\nhand-painted gouache background with visible brush strokes, Holbein watercolor\npalette of soft viridian greens and warm golden yellows, komorebi dappled light\nfiltering through cedar trees, atmospheric perspective with blue-shifted distant\nmountains, kaze wind rippling through grass and hair, slow observational pacing,\nquiet contemplative atmosphere, vast scale emphasizing human smallness against\nnature, emotional restraint, wistful nostalgic mood, artisan background detail\"\n```\n\n---\n\n## 9. NEGATIVE PROMPTS (What to Avoid)\n\n| Avoid | Why | Replace With |\n|-------|-----|--------------|\n| \"photorealistic\" | Ghibli is painterly, not photographic | \"hand-painted\", \"painterly\", \"artisan texture\" |\n| \"dark gritty\" | Ghibli finds beauty even in sadness | \"melancholic beauty\", \"wistful softness\", \"quiet sorrow\" |\n| \"fast-paced action\" | Ghibli prioritizes observation over spectacle | \"measured pacing\", \"contemplative movement\", \"unhurried scene\" |\n| \"perfect symmetry\" | Nature is organic and imperfect | \"organic asymmetry\", \"natural imperfection\", \"lived-in wear\" |\n| \"neon \u002F synthetic colors\" | Ghibli uses natural, muted pigments | \"natural pastel\", \"earth-derived color\", \"organic hue\" |\n| \"CGI smoothness\" | Hand-crafted texture is the point | \"visible brushwork\", \"hand-drawn line\", \"painterly surface\" |\n| \"exaggerated anime proportions\" | Ghibli uses natural, believable anatomy | \"natural proportions\", \"age-appropriate anatomy\", \"believable scale\" |\n\n---\n\n## 10. SKILL STACKING\n\n```\nBASE SKILL: Prompt Engineering Core\nSTYLE SKILL: Studio Ghibli Specialist (this file)\n    └── VOCABULARY: gouache, komorebi, satoyama, kaze, ma, hand-painted\nSTYLE SKILL: Pixar Specialist\n    └── VOCABULARY: squash\u002Fstretch, SSS, appeal, Story Spine\nSTRUCTURE SKILL: Cinematic Continuity\n    └── GRAMMAR: shot lists, anchor frames, lighting lock\nTECH SKILL: ComfyUI\u002FFlux Pipeline\n    └── PARAMETERS: sampler, model, IP adapter\n```\n\n**Ghibli + Pixar Stack:**\n> \"Pixar-style character appeal with Ghibli environmental storytelling — appealing round character in a vast hand-painted landscape\"\n\n**Ghibli + Wes Anderson Stack:**\n> \"Ghibli's natural warmth with Anderson's symmetrical composition — symmetrical rural village scene with hand-painted texture\"\n\n---\n\n## 11. QUICK REFERENCE: GHIBLI DESCRIPTOR MATRIX\n\n| Mood | Primary Color | Secondary Color | Accent | Environment | Light | Motion |\n|------|--------------|-----------------|--------|-------------|-------|--------|\n| Wistful | Cobalt blue | Viridian green | Golden yellow | Cedar forest | Komorebi dappled | Slow wind |\n| Nostalgic | Burnt sienna | Olive green | Crimson | Rural village | Golden hour | Ambient life |\n| Magical | Ultramarine deep | Lavender | White glow | Spirit forest | Bioluminescent | Floating particles |\n| Contemplative | Cerulean blue | Davy's grey | Soft white | Ocean coast | Overcast soft | Water ripples |\n| Joyful | Viridian | Chrome yellow | Scarlet | Flower meadow | Bright midday | Kaze through grass |\n\n---\n\n## 12. SOURCES\n\n- Quora, \"Studio Ghibli film techniques\" [^52^]\n- Gallery4Percent, \"Studio Ghibli Art Style Characteristics\" [^50^]\n- Mleczny Mlecz, \"How to paint Like Ghibli? Ghibli Color Palette\" [^51^]\n- AAAGameArtStudio, \"Studio Ghibli Art: Style, Masterpieces & Games\" [^53^]\n- Medium, \"Why are the Visuals in Studio Ghibli so Beautiful\" [^54^]\n- FTP Bills, \"Studio Ghibli Background Art: A Deep Dive\" [^56^]\n- RSIS International, \"Visual Appeal and Environmental Messages in Studio Ghibli\" [^60^]\n\n---\n\n## 13. VERSION HISTORY\n\n- **v1.0** (2026-04-24): Initial comprehensive skill covering hand-painted techniques, Holbein\u002FNicker palettes, environmental storytelling, creature design, food narrative, animation physics, and prompt engineering.\n","# SKILL: Studio Ghibli Specialist\n## Domain: Hand-Drawn Animation, Environmental Storytelling, Naturalistic Fantasy, Emotional Subtlety\n## Version: 1.0\n## For: Cinesmith Hermes Agent — Prompt Engineering & Scene Planning\n\n---\n\n## 1. EXECUTIVE SUMMARY\n\nThis skill encodes the complete visual and emotional vocabulary of Studio Ghibli — Hayao Miyazaki, Isao Takahata, and the studio's background artists (notably Kazuo Oga). It covers hand-painted background techniques, the specific watercolor\u002Fgouache palettes, environmental animation (wind, water, light), food as emotional narrative, creature design, and the slow observational pacing that defines Ghibli's \"healing\" aesthetic.\n\nWhen this skill is active, the agent should:\n- Use Ghibli-specific environmental descriptors (kaze, komorebi, satoyama)\n- Apply hand-painted background vocabulary (gouache, watercolor, multi-plane)\n- Reference specific pigment palettes (Holbein watercolors, Nicker poster colors)\n- Build scenes using environmental storytelling rather than character-driven action\n- Understand the emotional register: wistful, nostalgic, quietly powerful\n\n---\n\n## 2. THE GHIBLI AESTHETIC PHILOSOPHY\n\nStudio Ghibli's art is not merely a visual style — it is a philosophy of observing the world with reverence. [^52^] [^53^] [^54^]\n\n### Core Principles\n\n| Principle | Description | Prompt Vocabulary |\n|-----------|-------------|-----------------|\n| **Nature as Protagonist** | Forests, rivers, wind, and sky are not backgrounds — they are living characters with agency | \"nature as protagonist\", \"living landscape\", \"sentient environment\" |\n| **Hand-Crafted Texture** | Every frame shows the hand of the artist. Brush strokes, pencil lines, and painted textures are visible and celebrated | \"hand-painted texture\", \"visible brush strokes\", \"gouache surface\", \"watercolor bleed\" |\n| **The Ordinary as Extraordinary** | Cooking, cleaning, walking, and waiting are rendered with the same care as magical sequences | \"domestic sublime\", \"everyday magic\", \"quotidian beauty\" |\n| **Emotional Restraint** | Characters feel deeply but express quietly. A single blink or head tilt conveys more than a shout | \"emotional restraint\", \"quiet feeling\", \"understated expression\", \"interior life\" |\n| **Moral Ambiguity** | No pure villains. Antagonists have understandable motivations; nature is neither good nor evil | \"moral complexity\", \"nuanced antagonist\", \"sympathetic opposition\" |\n| **Childhood Perspective** | The world is seen through a child's capacity for wonder, but with adult emotional weight | \"childlike wonder\", \"innocent gaze\", \"youthful wisdom\" |\n\n---\n\n## 3. COLOR & PAINTING TECHNIQUES\n\nGhibli's color palette is instantly recognizable: soft, harmonious, nature-derived, and emotionally calibrated. [^50^] [^51^] [^56^]\n\n### The Miyazaki-Approved Palette\n\nMiyazaki personally selected 24 Holbein watercolor pigments for the studio: [^51^]\n\n| Color | Pigment Name | Emotional Use | Hex Approximation |\n|-------|-------------|---------------|-------------------|\n| **Crimson** | Crimson Lake | Warmth, love, sunset skies | #E63946 |\n| **Vermillion** | Vermillion Hue | Energy, fire, passion | #FF4500 |\n| **Golden Yellow** | Permanent Yellow Deep | Sunlight, warmth, nostalgia | #FFC857 |\n| **Olive Green** | Bamboo Green | Forest depth, moss, shade | #6B8E23 |\n| **Viridian** | Viridian Hue | Ocean, fresh water, spring | #40826D |\n| **Cobalt Blue** | Cobalt Blue Hue | Sky, distance, melancholy | #0047AB |\n| **Cerulean** | Cerulean Blue | Morning sky, hope, air | #007BA7 |\n| **Ultramarine** | Ultramarine Deep | Deep water, night, mystery | #120A8F |\n| **Lavender** | Lavender | Twilight, memory, softness | #E6E6FA |\n| **Burnt Sienna** | Burnt Sienna | Earth, wood, autumn, warmth | #E97451 |\n| **Davy's Grey** | Davy's Grey | Shadow, stone, rain clouds | #555555 |\n\n### Kazuo Oga's Gouache Technique\n\nBackground art director Kazuo Oga uses **Nicker Poster Colour** (24-color gouache set) for backgrounds: [^51^]\n- **Carmine, Scarlet Lake** — for flowers, sunset warmth\n- **Cobalt Violet, Mauve** — for twilight, distant mountains\n- **Chrome Green, Viridian** — for forest depth, water\n- **French Blue, Light Blue** — for atmospheric perspective\n- **Yellow Ocher, Burnt Sienna** — for earth, wood, autumn leaves\n- **White, Black, French Gray** — for value control, mist, stone\n\n### Color Application Rules\n\n| Technique | Description | Prompt Translation |\n|-----------|-------------|-------------------|\n| **Komorebi** | Light filtering through leaves, creating dappled patterns on ground and skin | \"komorebi light\", \"dappled forest sunlight\", \"leaf-filtered light patterns\" |\n| **Atmospheric Perspective** | Distant objects shift to blue-purple, lower contrast, softer edges | \"atmospheric perspective\", \"blue-shifted distance\", \"soft mountain haze\" |\n| **Warm-Cool Contrast** | Warm foreground (earth tones) against cool background (blue sky\u002Fwater) | \"warm foreground cool background\", \"earth-to-sky temperature shift\" |\n| **Seasonal Color Arc** | Spring (pink\u002Fwhite blossoms) → Summer (deep green) → Autumn (red\u002Fgold) → Winter (blue\u002Fwhite) | \"spring cherry blossom palette\", \"autumn maple red and gold\" |\n| **Magic Color Pop** | Muted natural palette punctuated by vivid color for magical moments | \"muted natural palette with vivid magic accent\", \"subdued world with luminous fantasy element\" |\n\n**Complete Color Prompt Template:**\n> \"hand-painted gouache background, Holbein watercolor palette, soft pastel blues and greens with warm golden accents, komorebi dappled light, atmospheric perspective with blue-shifted distance, warm-cool contrast, visible brush texture, watercolor bloom edges, harmonious natural palette\"\n\n---\n\n## 4. BACKGROUND ART & ENVIRONMENT\n\nGhibli backgrounds are not \"sets\" — they are **living paintings** that breathe. [^52^] [^56^]\n\n### Background Techniques\n\n| Technique | What It Means | Prompt Vocabulary |\n|-----------|-------------|-------------------|\n| **Multi-Plane Camera** | Foreground, midground, background painted on separate layers with parallax movement | \"multi-plane depth\", \"layered parallax composition\", \"depth-separated painting\" |\n| **Hand-Painted Texture** | Every leaf, brick, and ripple is painted by hand, not procedurally generated | \"hand-painted detail\", \"artisan background\", \"painterly texture\" |\n| **Lived-In Imperfection** | Dust, chipped paint, clutter, and wear make spaces feel real | \"lived-in imperfection\", \"organic wear\", \"authentic clutter\", \"hand-crafted detail\" |\n| **Satoyama** | The Japanese concept of border zone between mountain and village — where humans and nature coexist | \"satoyama landscape\", \"village-forest boundary\", \"human-nature coexistence\" |\n| **Macro Detail** | Extreme close-ups of natural textures: dew on grass, bark texture, insect wings | \"macro natural detail\", \"textured close-up\", \"organic surface study\" |\n| **Vast Scale** | Tiny human figures against immense landscapes to evoke awe and humility | \"vast scale\", \"human smallness against nature\", \"sweeping landscape\", \"epic environment\" |\n\n### Environment Types\n\n| Setting | Visual Signature | Prompt Terms |\n|---------|-----------------|------------|\n| **Rural Japanese Village** | Rice paddies, cedar forests, Shinto shrines, wooden houses | \"satoyama village\", \"rice terrace landscape\", \"cedar forest shrine\", \"traditional wooden architecture\" |\n| **European Coastal Town** | Cobblestone streets, red roofs, harbor, hills (Kiki's Delivery Service) | \"Mediterranean coastal town\", \"cobblestone harbor\", \"red-tiled roofs on hills\" |\n| **Bathhouse \u002F Inn** | Ornate woodwork, paper lanterns, steam, communal warmth (Spirited Away) | \"traditional bathhouse interior\", \"paper lantern glow\", \"wooden architecture with steam\" |\n| **Moving Castle \u002F Machine** | Steampunk organic hybrid, living metal, creature-like machinery | \"organic steampunk\", \"living machine\", \"creature-like mechanical design\" |\n| **Spirit Forest** | Ancient trees, bioluminescent moss, giant roots, filtered green light | \"ancient spirit forest\", \"bioluminescent moss\", \"cathedral of trees\", \"green filtered light\" |\n| **Sky \u002F Flight** | Cloudscapes with impossible depth, wind currents visible, sense of freedom | \"vast cloudscape\", \"wind current visualization\", \"infinite sky depth\", \"aerial freedom\" |\n\n---\n\n## 5. CHARACTER DESIGN\n\nGhibli characters are designed for **emotional readability** and **physical believability**, not stylized exaggeration. [^50^] [^54^]\n\n### Design Principles\n\n| Principle | Description | Examples | Prompt Terms |\n|-----------|-------------|----------|--------------|\n| **Roundness & Softness** | Characters have soft, rounded forms — friendly, approachable, huggable | Totoro, Ponyo, No-Face | \"round soft forms\", \"huggable silhouette\", \"gentle curves\" |\n| **Expressive Eyes** | Large, detailed eyes with subtle emotional range — not anime-style exaggeration | Chihiro, Kiki, San | \"expressive detailed eyes\", \"subtle emotional gaze\", \"gentle eye sparkle\" |\n| **Practical Clothing** | Characters wear clothes that make sense for their world and activity | Kiki's black dress, Sophie's work apron | \"practical period clothing\", \"functional costume\", \"lived-in wardrobe\" |\n| **Age-Appropriate Proportions** | Children look like children; adults look like adults. No chibi distortion | Mei, Satsuki, Ashitaka | \"natural proportions\", \"age-appropriate anatomy\", \"believable scale\" |\n| **Creature Design** | Spirits and creatures blend animal, human, and object traits organically | Totoro, Kodama, Calcifer | \"organic creature design\", \"spirit-animal hybrid\", \"mythological naturalism\" |\n\n### The Totoro Archetype\nThe forest spirit design language:\n- **Furry, rounded, massive** — but gentle and silent\n- **Multiple forms** — small (white), medium (blue), large (grey) — same species, different ages\n- **Leaf accessories** — natural objects as adornment\n- **No speech** — communicates through gesture, expression, and presence\n\n**Prompt:**\n> \"round furry forest spirit, massive but gentle, leaf crown accessory, silent communicative presence, soft grey fur with white belly, organic creature design, spirit of the forest, Totoro-inspired\"\n\n---\n\n## 6. ANIMATION & MOTION\n\nGhibli animation prioritizes **naturalistic physics** and **environmental motion** over stylized cartoon movement. [^52^]\n\n### Motion Vocabulary\n\n| Technique | Description | Prompt Translation |\n|-----------|-------------|-------------------|\n| **Kaze (Wind)** | Wind is animated as a visible force — grass ripples, clothes flap, hair streams, leaves scatter | \"wind as visible force\", \"kaze animation\", \"breeze rippling through grass and hair\" |\n| **Water Physics** | Water has weight, surface tension, and reflection accuracy — every ripple is hand-drawn | \"hand-animated water physics\", \"rippling surface tension\", \"water reflection accuracy\" |\n| **Fire as Living Thing** | Fire flickers organically, never repeating patterns, consuming fuel believably | \"organic fire animation\", \"living flame\", \"hand-drawn fire flicker\" |\n| **Weight & Inertia** | Objects and characters obey physics — heavy things move slowly, light things float | \"physics-obedient motion\", \"weight-driven inertia\", \"grounded physicality\" |\n| **Breathing Life** | Even static scenes have ambient motion — breathing, blinking, fabric settling | \"ambient life\", \"breathing stillness\", \"subtle ambient motion\" |\n| **Flight Physics** | Flying creatures and machines obey aerodynamics with magical enhancement | \"aerodynamic flight\", \"wind resistance\", \"buoyant magical lift\" |\n\n### The \"Ma\" (間) — Negative Space in Time\nGhibli scenes often contain **extended moments of quiet** where nothing \"happens\" plot-wise, but everything happens emotionally. [^52^]\n- A character staring at rain\n- Cooking a meal in real-time\n- Walking through grass with no dialogue\n\n**Prompt Translation:**\n> \"slow observational pacing\", \"extended quiet moment\", \"emotional negative space\", \"contemplative stillness\", \"ma — pregnant pause\"\n\n---\n\n## 7. FOOD AS NARRATIVE\n\nFood in Ghibli films is **never just sustenance** — it is care, comfort, culture, and connection. [^50^] [^52^]\n\n### The Food Vocabulary\n\n| Food Type | Narrative Function | Visual Detail | Prompt Terms |\n|-----------|-------------------|---------------|--------------|\n| **Home Cooking** | Domestic warmth, maternal care, safety | Steam, sizzle, chopstick detail, ceramic bowls | \"home cooking warmth\", \"steaming ceramic bowl\", \"chopstick detail\" |\n| **Bento Box** | Preparation as love, portability, adventure fuel | Neat arrangement, color variety, wrapped in cloth | \"carefully arranged bento\", \"lunchbox as love object\", \"colorful compartmentalized food\" |\n| **Bread \u002F Bakery** | European influence, simple pleasure, artisan craft | Crust texture, flour dust, oven glow | \"artisan bread texture\", \"bakery warmth\", \"flour-dusted surface\" |\n| **Fruit \u002F Harvest** | Seasonal cycle, nature's gift, abundance | Dew on surface, imperfect shape, vibrant color | \"harvest abundance\", \"dew-fresh fruit\", \"imperfect natural shape\" |\n| **Feast \u002F Communal Meal** | Community, celebration, shared humanity | Multiple dishes, steam rising, hands reaching | \"communal feast\", \"shared meal warmth\", \"multiple dishes steaming\" |\n\n**The Famous Ghibli Food Shots:**\n- *Spirited Away:* Chihiro's parents gorging on spirit food (transformative, dangerous)\n- *Howl's Moving Castle:* Calcifer cooks breakfast (domestic magic)\n- *My Neighbor Totoro:* Satsuki and Mei's farm lunch (simple abundance)\n- *Kiki's Delivery Service:* Kiki's herring pie (independence, skill)\n- *Ponyo:* Ham and noodles (comfort, instant warmth)\n\n**Prompt Template:**\n> \"Ghibli food scene, steaming home-cooked meal in ceramic bowl, chopstick detail, steam particles visible, warm kitchen light, domestic warmth, hand-painted food texture, appetizing color, care and comfort narrative\"\n\n---\n\n## 8. PROMPT ENGINEERING: THE GHIBLI VOCABULARY\n\n### Layer 1: Painting Technique\n```\nhand-painted gouache background, visible brush strokes, watercolor bloom edges,\nHolbein watercolor palette, Nicker poster color texture, multi-plane depth,\npainterly texture, artisan background\n```\n\n### Layer 2: Color & Light\n```\nsoft pastel blues and greens, warm golden accents, komorebi dappled light,\natmospheric perspective, warm-cool contrast, seasonal color arc,\nmuted natural palette with vivid magic accent\n```\n\n### Layer 3: Environment\n```\nsatoyama landscape, living forest, vast scale, human smallness against nature,\nmacro natural detail, ancient spirit forest, bioluminescent moss,\nrice terrace, cedar forest shrine, traditional wooden architecture\n```\n\n### Layer 4: Character\n```\nround soft forms, expressive detailed eyes, practical period clothing,\nnatural proportions, organic creature design, gentle emotional expression,\nsilent communicative presence\n```\n\n### Layer 5: Motion & Atmosphere\n```\nkaze wind animation, hand-animated water physics, organic fire,\nambient life, slow observational pacing, ma negative space,\nphysics-obedient motion, breathing stillness\n```\n\n### Complete Prompt Template\n```\nA [character] in [environment], [hand-painted background description],\n[color and light description], [motion and atmosphere description],\n[emotional register].\n\nExample:\n\"A young girl with round soft features and expressive eyes wearing practical\nrural clothing, standing in a satoyama rice terrace landscape at golden hour,\nhand-painted gouache background with visible brush strokes, Holbein watercolor\npalette of soft viridian greens and warm golden yellows, komorebi dappled light\nfiltering through cedar trees, atmospheric perspective with blue-shifted distant\nmountains, kaze wind rippling through grass and hair, slow observational pacing,\nquiet contemplative atmosphere, vast scale emphasizing human smallness against\nnature, emotional restraint, wistful nostalgic mood, artisan background detail\"\n```\n\n---\n\n## 9. NEGATIVE PROMPTS (What to Avoid)\n\n| Avoid | Why | Replace With |\n|-------|-----|--------------|\n| \"photorealistic\" | Ghibli is painterly, not photographic | \"hand-painted\", \"painterly\", \"artisan texture\" |\n| \"dark gritty\" | Ghibli finds beauty even in sadness | \"melancholic beauty\", \"wistful softness\", \"quiet sorrow\" |\n| \"fast-paced action\" | Ghibli prioritizes observation over spectacle | \"measured pacing\", \"contemplative movement\", \"unhurried scene\" |\n| \"perfect symmetry\" | Nature is organic and imperfect | \"organic asymmetry\", \"natural imperfection\", \"lived-in wear\" |\n| \"neon \u002F synthetic colors\" | Ghibli uses natural, muted pigments | \"natural pastel\", \"earth-derived color\", \"organic hue\" |\n| \"CGI smoothness\" | Hand-crafted texture is the point | \"visible brushwork\", \"hand-drawn line\", \"painterly surface\" |\n| \"exaggerated anime proportions\" | Ghibli uses natural, believable anatomy | \"natural proportions\", \"age-appropriate anatomy\", \"believable scale\" |\n\n---\n\n## 10. SKILL STACKING\n\n```\nBASE SKILL: Prompt Engineering Core\nSTYLE SKILL: Studio Ghibli Specialist (this file)\n    └── VOCABULARY: gouache, komorebi, satoyama, kaze, ma, hand-painted\nSTYLE SKILL: Pixar Specialist\n    └── VOCABULARY: squash\u002Fstretch, SSS, appeal, Story Spine\nSTRUCTURE SKILL: Cinematic Continuity\n    └── GRAMMAR: shot lists, anchor frames, lighting lock\nTECH SKILL: ComfyUI\u002FFlux Pipeline\n    └── PARAMETERS: sampler, model, IP adapter\n```\n\n**Ghibli + Pixar Stack:**\n> \"Pixar-style character appeal with Ghibli environmental storytelling — appealing round character in a vast hand-painted landscape\"\n\n**Ghibli + Wes Anderson Stack:**\n> \"Ghibli's natural warmth with Anderson's symmetrical composition — symmetrical rural village scene with hand-painted texture\"\n\n---\n\n## 11. QUICK REFERENCE: GHIBLI DESCRIPTOR MATRIX\n\n| Mood | Primary Color | Secondary Color | Accent | Environment | Light | Motion |\n|------|--------------|-----------------|--------|-------------|-------|--------|\n| Wistful | Cobalt blue | Viridian green | Golden yellow | Cedar forest | Komorebi dappled | Slow wind |\n| Nostalgic | Burnt sienna | Olive green | Crimson | Rural village | Golden hour | Ambient life |\n| Magical | Ultramarine deep | Lavender | White glow | Spirit forest | Bioluminescent | Floating particles |\n| Contemplative | Cerulean blue | Davy's grey | Soft white | Ocean coast | Overcast soft | Water ripples |\n| Joyful | Viridian | Chrome yellow | Scarlet | Flower meadow | Bright midday | Kaze through grass |\n\n---\n\n## 12. SOURCES\n\n- Quora, \"Studio Ghibli film techniques\" [^52^]\n- Gallery4Percent, \"Studio Ghibli Art Style Characteristics\" [^50^]\n- Mleczny Mlecz, \"How to paint Like Ghibli? Ghibli Color Palette\" [^51^]\n- AAAGameArtStudio, \"Studio Ghibli Art: Style, Masterpieces & Games\" [^53^]\n- Medium, \"Why are the Visuals in Studio Ghibli so Beautiful\" [^54^]\n- FTP Bills, \"Studio Ghibli Background Art: A Deep Dive\" [^56^]\n- RSIS International, \"Visual Appeal and Environmental Messages in Studio Ghibli\" [^60^]\n\n---\n\n## 13. VERSION HISTORY\n\n- **v1.0** (2026-04-24): Initial comprehensive skill covering hand-painted techniques, Holbein\u002FNicker palettes, environmental storytelling, creature design, food narrative, animation physics, and prompt engineering.\n",{"name":5,"author":38,"license":14,"version":39,"metadata":40,"description":7},"Cinesmith","1.0.0",{"hermes":41},{"tags":42,"category":43},[5,43,44],"cinesmith","production","master","a76a61826887171cb38ce217ae85643d5d7685d1","hermes_home\u002Fskills\u002Fskill_studio_ghibli_specialist",2,"https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01","https:\u002F\u002Fgithub.com\u002F0xzgbot","2026-08-31 09:13:28",{"source":8,"skillName":5,"commands":53,"prompt":63,"zipAvailable":64},[54,57,60],{"tool":55,"command":56},"npx","npx skills add 0xzgbot\u002Fforge-nps-v01 --skill skill-studio-ghibli-specialist",{"tool":58,"command":59},"bunx","bunx skills add 0xzgbot\u002Fforge-nps-v01 --skill skill-studio-ghibli-specialist",{"tool":61,"command":62},"pnpm","pnpm dlx skills add 0xzgbot\u002Fforge-nps-v01 --skill skill-studio-ghibli-specialist","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fskill_studio_ghibli_specialist\u002FSKILL.md",true,[],[67,80,94,108,119,128],{"skillNo":68,"name":69,"nameZh":6,"description":70,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":71,"categories":72,"keywords":73,"publishedAt":33},"01M71J5TFCV7K97773JYZE7ET8","yuanbao","Yuanbao (元宝) groups: @mention users, query info\u002Fmembers.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fyuanbao\u002FSKILL.md",[],[69,74,75,76,77,78,79],"groups","at","info","users","query","group",{"skillNo":81,"name":82,"nameZh":6,"description":83,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":84,"categories":85,"keywords":90,"publishedAt":33},"01M71J5QR69MCT5J8P3B4Y9ZHA","workflow-ltx-i2v","Use when the task involves workflow ltx i2v. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fworkflow_ltx_i2v\u002FSKILL.md",[86,89],{"categoryNo":87,"categoryName":88,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000016","图像与多媒体",{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[91,92,93,32,30,28,29],"ltx","workflow ltx i2v","workflow",{"skillNo":95,"name":96,"nameZh":6,"description":97,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":98,"categories":99,"keywords":102,"publishedAt":33},"01M71J5NYW853AAPB17VR0F7ZX","workflow-flux2-text-to-image","Flux2 Text-to-Image Workflow Reference.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fworkflow_flux2_text_to_image\u002FSKILL.md",[100,101],{"categoryNo":87,"categoryName":88,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[103,104,93,105,106,32,107],"workflow flux2 text to image","image","text","reference","Text-to-Image",{"skillNo":109,"name":110,"nameZh":6,"description":111,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":112,"categories":113,"keywords":115,"publishedAt":33},"01M71J5KWY96MD6B6YC2XP6NXB","wide-angle-environmental","Use when the task involves wide angle environmental. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fwide_angle_environmental\u002FSKILL.md",[114],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[116,117,118,32,30,28,29],"environmental","wide","wide angle environmental",{"skillNo":120,"name":121,"nameZh":6,"description":122,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":123,"categories":124,"keywords":126,"publishedAt":33},"01M71J5DXHECTDVDF8HRP81YFY","wes-anderson-specialist","Use when the task involves wes anderson specialist. 1. EXECUTIVE SUMMARY.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fwes_anderson_specialist\u002FSKILL.md",[125],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[25,127,31,27,28,29,30,32],"wes anderson specialist",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":135,"publishedAt":33},"01M71J5BRHX2N4BRG2VQMWJK3E","volumetric-god-rays-lighting","Use when the task involves volumetric god rays lighting. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fvolumetric_god_rays_lighting\u002FSKILL.md",[134],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[136,137,29,28,30,32],"volumetric god rays lighting","lighting"]