[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71HS8JMZATA6BB65H3DRMKJ":3,"skill-same:01M71HS8JMZATA6BB65H3DRMKJ":65},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":22,"publishedAt":32,"linkOnly":33,"markdownContent":34,"markdownBody":35,"frontMatter":36,"refName":44,"commitSha":45,"skillDirectory":46,"forksCount":47,"repositoryHtmlUrl":48,"repositoryHomepageUrl":6,"ownerHtmlUrl":49,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":50,"install":51,"resources":64},"01M71HS8JMZATA6BB65H3DRMKJ","hero-journey-narrative-structure",null,"Use when the task involves hero journey narrative structure. DESCRIPTION.","0xzgbot\u002Fforge-nps-v01","0xzgbot","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F271900281?v=4","01M71GXWAFRXXJSJE3HBCVDKZY","01M71GXWBFQYRJK7M8RM6BDP0X",6,"MIT","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fhero_journey_narrative_structure\u002FSKILL.md",[17],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[23,24,25,26,27,28,29,30,31],"journey","structure","narrative","hero","hero journey narrative structure","Production","use","task","when","2026-11-10 10:12:30",false,"---\nname: hero-journey-narrative-structure\ndescription: Use when the task involves hero journey narrative structure. DESCRIPTION.\nversion: 1.0.0\nauthor: Cinesmith\nlicense: MIT\nmetadata:\n  hermes:\n    tags:\n    - hero-journey-narrative-structure\n    - cinesmith\n    - production\n    category: cinesmith\n---\n\n# SKILL: Hero's Journey \u002F Monomyth Narrative Structure\n## Version: 1.0 | Cinesmith Hermes Agent Narrative Architecture\n\n---\n\n### DESCRIPTION\nMastery of Joseph Campbell's Hero's Journey (monomyth) as a campaign narrative architecture tool for AI-generated cinematic content. This skill encodes the seventeen-stage structural framework that underlies the world's most resonant stories — from ancient mythology to modern brand campaigns. It provides a beat-sheet adaptable to 15-second social hooks, 60-second brand films, 90-second shorts, and multi-episode character series. Essential for any campaign that needs to make the audience feel transformation, struggle, and triumph.\n\n---\n\n### TECHNICAL PARAMETERS\n\n**The 3-Act, 17-Stage Monomyth:**\n\n### ACT I: DEPARTURE (The Known World)\n\n| Stage | Story Function | Campaign Translation | Visual Cue |\n|-------|---------------|---------------------|------------|\n| **1. Ordinary World** | Establish baseline reality before change | Brand\u002Fproblem context, status quo | Familiar setting, everyday lighting |\n| **2. Call to Adventure** | Something disrupts the ordinary | Product opportunity, problem identified | Unexpected element enters frame |\n| **3. Refusal of the Call** | Fear, hesitation, reluctance | Skepticism, old habits, doubt | Character turning away, shadows |\n| **4. Meeting the Mentor** | Guide appears with wisdom\u002Ftools | Expert testimony, tutorial, brand voice | Illuminating figure, helpful object |\n| **5. Crossing the Threshold** | Commitment to the journey | First use, first step, purchase moment | Doorway, new environment, bold move |\n\n### ACT II: INITIATION (The Unknown World)\n\n| Stage | Story Function | Campaign Translation | Visual Cue |\n|-------|---------------|---------------------|------------|\n| **6. Tests, Allies, Enemies** | Challenges and relationships form | Learning curve, community, competition | Montage of attempts, supportive faces |\n| **7. Approach to the Inmost Cave** | Preparation for major challenge | Building toward key moment, anticipation | Tight framing, rising tension, close-up |\n| **8. The Ordeal** | Greatest fear confronted, death\u002Frebirth | The challenge, the test, the breakthrough | Dark moment, struggle, transformation light |\n| **9. Reward (Seizing the Sword)** | Victory, insight, transformation obtained | The result, the achievement, the power | Golden light, open space, triumph pose |\n| **10. The Road Back** | Return toward ordinary world | Integration, sharing, new normal | Homeward movement, changed environment |\n\n### ACT III: RETURN (The Transformed World)\n\n| Stage | Story Function | Campaign Translation | Visual Cue |\n|-------|---------------|---------------------|------------|\n| **11. Resurrection** | Final test, death of old self | Transformation complete, new identity | Rebirth imagery, sunrise, clean slate |\n| **12. Return with the Elixir** | Wisdom brought back to community | Testimonial, sharing, brand advocacy | Circle complete, hand extended, group shot |\n\n*Note: Campbell's original 17 stages include substages; this streamlined 12-stage version is optimized for campaign storytelling under 90 seconds.*\n\n---\n\n### CAMPAIGN DURATION ADAPTATION\n\n**6-Second Hook (Stages 1→2→8):**\n```\nFrame 1: Ordinary World (familiar, stable)\nFrame 2: Call to Adventure (disruption enters)\nFrame 3-6: The Ordeal (struggle\u002Fpeak tension)\n```\n\n**15-Second Social (Stages 1→2→5→8→9):**\n```\n0–2s: Ordinary World + Call\n2–5s: Meeting Mentor + Crossing Threshold\n5–10s: Approach + Ordeal\n10–15s: Reward \u002F Transformation\n```\n\n**30-Second Spot (Stages 1→2→4→5→7→8→9→12):**\n```\n0–3s: Ordinary World\n3–6s: Call + Refusal\n6–10s: Mentor + Threshold\n10–18s: Approach + Ordeal\n18–25s: Reward + Road Back\n25–30s: Return with Elixir\n```\n\n**60-Second Brand Film (Full 12 stages):**\nComplete hero's journey with 5-second beats per stage.\n\n**90-Second Short (Full 12 stages + emotional depth):**\nComplete journey with extended character moments and B-roll texture.\n\n---\n\n### PROMPT ARCHITECTURE\n\n**Core Prompt Template (Per Stage):**\n```\nHero's Journey stage [number]: [stage name],\n[narrative function: establishing disruption \u002F confronting fear \u002F transformation],\n[character state: ordinary \u002F reluctant \u002F committed \u002F transformed],\n[visual signature: stable \u002F chaotic \u002F dark \u002F luminous \u002F harmonious],\n[campaign translation: problem \u002F product \u002F result \u002F testimony],\ncinematic narrative beat, mythic structural grammar\n```\n\n**Negative Prompts:**\n```\nno narrative arc, static unchanging scene, random sequence,\nno transformation, no struggle, no reward,\npurely informational, no emotional journey, no character change\n```\n\n---\n\n### ADVANCED TECHNIQUES\n\n**1. The Brand as Mentor**\n- Structure: Customer (hero) faces problem (call); Brand appears with solution (mentor)\n- Visual: Brand\u002Fproduct as glowing object, helpful hand, illuminating voice\n- Emotional: Guidance, trust, wisdom, the right tool at the right time\n- Best For: Product demos, tutorials, B2B solutions, educational tools\n\n**2. The Customer as Hero**\n- Structure: Real customer testimonial mapped to journey stages\n- Visual: Before\u002Fafter, struggle footage, transformation moment\n- Emotional: Authenticity, relatability, \"that could be me\"\n- Best For: Testimonials, case studies, fitness, education, self-improvement\n\n**3. The Product as Elixir**\n- Structure: Product itself undergoes journey from creation to user\n- Visual: Manufacturing, journey to customer, integration into life\n- Emotional: Craft, care, destiny, meant-to-be\n- Best For: Luxury goods, artisan products, heritage brands\n\n**4. The Employee Hero**\n- Structure: Team member faces challenge, grows, returns with insight\n- Visual: Workplace as world, project as ordeal, success as elixir\n- Emotional: Purpose, belonging, growth, company culture\n- Best For: Recruitment, employer branding, internal communications\n\n**5. The Societal Hero**\n- Structure: Collective struggle toward better world\n- Visual: Diverse faces, shared challenge, united transformation\n- Emotional: Hope, collective action, shared purpose, progress\n- Best For: Nonprofits, advocacy, sustainability, social impact\n\n---\n\n### VISUAL MOTIF LIBRARY\n\n| Stage | Color Arc | Light | Composition | Key Prop |\n|-------|-----------|-------|-------------|----------|\n| Ordinary World | Muted, familiar | Flat, even | Stable, centered | Everyday object |\n| Call to Adventure | Single accent color | Contrast increases | Off-balance | Disrupting element |\n| Meeting Mentor | Warm glow | Illuminating figure | Two-shot, guidance | Helpful object |\n| Crossing Threshold | Saturated | Dramatic doorway | Passage, frame | Threshold itself |\n| Tests | Varied, chaotic | Changing | Montage, fragments | Multiple props |\n| Approach | Tightening | Darkening | Close, claustrophobic | Weapon\u002Ftool |\n| Ordeal | Darkest moment | Single harsh source | Isolated, vulnerable | Fear manifest |\n| Reward | Golden, saturated | Warm radiance | Open, expansive | Prize\u002Fresult |\n| Road Back | Cooling, settling | Natural light | Movement, flow | Same prop changed |\n| Resurrection | Clean, bright | Dawn\u002Fsurprise | Rebirth imagery | New self |\n| Elixir | Harmonious | Golden hour | Circle, completion | Gift extended |\n\n---\n\n### EXAMPLE PROMPTS\n\n**60-Second Brand Film Beat Sheet:**\n> Hero's Journey narrative structure for 60-second brand film:\n> Stage 1 (0–5s): Young professional in gray cubicle under flat fluorescent light — ordinary world\n> Stage 2 (5–8s): Phone notification glows with travel app icon — call to adventure\n> Stage 4 (8–13s): Friend shows stunning destination photo — meeting the mentor\n> Stage 5 (13–18s): Packing bag, closing apartment door, stepping into sun — crossing threshold\n> Stage 7 (18–28s): Standing at cliff edge looking down at ocean — approach to inmost cave\n> Stage 8 (28–38s): Jumping into water, underwater struggle, breaking surface — the ordeal\n> Stage 9 (38–48s): Emerging to golden sunset, smiling, transformed — reward\n> Stage 12 (48–60s): Sharing photo with friend back in cubicle — return with elixir\n\n**15-Second Product Hero:**\n> Hero's Journey compressed to 15 seconds:\n> 0–2s: Athlete struggling with old equipment in dim light — ordinary world\n> 2–5s: New product gleams on table — call to adventure\n> 5–10s: Montage of using product through intense training — ordeal\n> 10–15s: Victory pose under stadium lights holding product — reward\n\n---\n\n### TECHNICAL NOTES FOR AI GENERATION\n- Map each shot to its narrative stage for structural coherence\n- Color and light should progress through the arc: muted → chaotic → dark → golden → harmonious\n- The \"Ordeal\" stage should be visually darkest; \"Reward\" should be brightest\n- Props should transform: everyday object → tool → weapon → prize → gift\n- For FLUX: describe each stage's visual signature in positive terms\n- For LTX: specify \"narrative progression across frames\" as structural guardrail\n- The Hero's Journey works for ANY duration — simply compress or expand beats\n- Brand-as-mentor is the most commercially adaptable variant\n","# SKILL: Hero's Journey \u002F Monomyth Narrative Structure\n## Version: 1.0 | Cinesmith Hermes Agent Narrative Architecture\n\n---\n\n### DESCRIPTION\nMastery of Joseph Campbell's Hero's Journey (monomyth) as a campaign narrative architecture tool for AI-generated cinematic content. This skill encodes the seventeen-stage structural framework that underlies the world's most resonant stories — from ancient mythology to modern brand campaigns. It provides a beat-sheet adaptable to 15-second social hooks, 60-second brand films, 90-second shorts, and multi-episode character series. Essential for any campaign that needs to make the audience feel transformation, struggle, and triumph.\n\n---\n\n### TECHNICAL PARAMETERS\n\n**The 3-Act, 17-Stage Monomyth:**\n\n### ACT I: DEPARTURE (The Known World)\n\n| Stage | Story Function | Campaign Translation | Visual Cue |\n|-------|---------------|---------------------|------------|\n| **1. Ordinary World** | Establish baseline reality before change | Brand\u002Fproblem context, status quo | Familiar setting, everyday lighting |\n| **2. Call to Adventure** | Something disrupts the ordinary | Product opportunity, problem identified | Unexpected element enters frame |\n| **3. Refusal of the Call** | Fear, hesitation, reluctance | Skepticism, old habits, doubt | Character turning away, shadows |\n| **4. Meeting the Mentor** | Guide appears with wisdom\u002Ftools | Expert testimony, tutorial, brand voice | Illuminating figure, helpful object |\n| **5. Crossing the Threshold** | Commitment to the journey | First use, first step, purchase moment | Doorway, new environment, bold move |\n\n### ACT II: INITIATION (The Unknown World)\n\n| Stage | Story Function | Campaign Translation | Visual Cue |\n|-------|---------------|---------------------|------------|\n| **6. Tests, Allies, Enemies** | Challenges and relationships form | Learning curve, community, competition | Montage of attempts, supportive faces |\n| **7. Approach to the Inmost Cave** | Preparation for major challenge | Building toward key moment, anticipation | Tight framing, rising tension, close-up |\n| **8. The Ordeal** | Greatest fear confronted, death\u002Frebirth | The challenge, the test, the breakthrough | Dark moment, struggle, transformation light |\n| **9. Reward (Seizing the Sword)** | Victory, insight, transformation obtained | The result, the achievement, the power | Golden light, open space, triumph pose |\n| **10. The Road Back** | Return toward ordinary world | Integration, sharing, new normal | Homeward movement, changed environment |\n\n### ACT III: RETURN (The Transformed World)\n\n| Stage | Story Function | Campaign Translation | Visual Cue |\n|-------|---------------|---------------------|------------|\n| **11. Resurrection** | Final test, death of old self | Transformation complete, new identity | Rebirth imagery, sunrise, clean slate |\n| **12. Return with the Elixir** | Wisdom brought back to community | Testimonial, sharing, brand advocacy | Circle complete, hand extended, group shot |\n\n*Note: Campbell's original 17 stages include substages; this streamlined 12-stage version is optimized for campaign storytelling under 90 seconds.*\n\n---\n\n### CAMPAIGN DURATION ADAPTATION\n\n**6-Second Hook (Stages 1→2→8):**\n```\nFrame 1: Ordinary World (familiar, stable)\nFrame 2: Call to Adventure (disruption enters)\nFrame 3-6: The Ordeal (struggle\u002Fpeak tension)\n```\n\n**15-Second Social (Stages 1→2→5→8→9):**\n```\n0–2s: Ordinary World + Call\n2–5s: Meeting Mentor + Crossing Threshold\n5–10s: Approach + Ordeal\n10–15s: Reward \u002F Transformation\n```\n\n**30-Second Spot (Stages 1→2→4→5→7→8→9→12):**\n```\n0–3s: Ordinary World\n3–6s: Call + Refusal\n6–10s: Mentor + Threshold\n10–18s: Approach + Ordeal\n18–25s: Reward + Road Back\n25–30s: Return with Elixir\n```\n\n**60-Second Brand Film (Full 12 stages):**\nComplete hero's journey with 5-second beats per stage.\n\n**90-Second Short (Full 12 stages + emotional depth):**\nComplete journey with extended character moments and B-roll texture.\n\n---\n\n### PROMPT ARCHITECTURE\n\n**Core Prompt Template (Per Stage):**\n```\nHero's Journey stage [number]: [stage name],\n[narrative function: establishing disruption \u002F confronting fear \u002F transformation],\n[character state: ordinary \u002F reluctant \u002F committed \u002F transformed],\n[visual signature: stable \u002F chaotic \u002F dark \u002F luminous \u002F harmonious],\n[campaign translation: problem \u002F product \u002F result \u002F testimony],\ncinematic narrative beat, mythic structural grammar\n```\n\n**Negative Prompts:**\n```\nno narrative arc, static unchanging scene, random sequence,\nno transformation, no struggle, no reward,\npurely informational, no emotional journey, no character change\n```\n\n---\n\n### ADVANCED TECHNIQUES\n\n**1. The Brand as Mentor**\n- Structure: Customer (hero) faces problem (call); Brand appears with solution (mentor)\n- Visual: Brand\u002Fproduct as glowing object, helpful hand, illuminating voice\n- Emotional: Guidance, trust, wisdom, the right tool at the right time\n- Best For: Product demos, tutorials, B2B solutions, educational tools\n\n**2. The Customer as Hero**\n- Structure: Real customer testimonial mapped to journey stages\n- Visual: Before\u002Fafter, struggle footage, transformation moment\n- Emotional: Authenticity, relatability, \"that could be me\"\n- Best For: Testimonials, case studies, fitness, education, self-improvement\n\n**3. The Product as Elixir**\n- Structure: Product itself undergoes journey from creation to user\n- Visual: Manufacturing, journey to customer, integration into life\n- Emotional: Craft, care, destiny, meant-to-be\n- Best For: Luxury goods, artisan products, heritage brands\n\n**4. The Employee Hero**\n- Structure: Team member faces challenge, grows, returns with insight\n- Visual: Workplace as world, project as ordeal, success as elixir\n- Emotional: Purpose, belonging, growth, company culture\n- Best For: Recruitment, employer branding, internal communications\n\n**5. The Societal Hero**\n- Structure: Collective struggle toward better world\n- Visual: Diverse faces, shared challenge, united transformation\n- Emotional: Hope, collective action, shared purpose, progress\n- Best For: Nonprofits, advocacy, sustainability, social impact\n\n---\n\n### VISUAL MOTIF LIBRARY\n\n| Stage | Color Arc | Light | Composition | Key Prop |\n|-------|-----------|-------|-------------|----------|\n| Ordinary World | Muted, familiar | Flat, even | Stable, centered | Everyday object |\n| Call to Adventure | Single accent color | Contrast increases | Off-balance | Disrupting element |\n| Meeting Mentor | Warm glow | Illuminating figure | Two-shot, guidance | Helpful object |\n| Crossing Threshold | Saturated | Dramatic doorway | Passage, frame | Threshold itself |\n| Tests | Varied, chaotic | Changing | Montage, fragments | Multiple props |\n| Approach | Tightening | Darkening | Close, claustrophobic | Weapon\u002Ftool |\n| Ordeal | Darkest moment | Single harsh source | Isolated, vulnerable | Fear manifest |\n| Reward | Golden, saturated | Warm radiance | Open, expansive | Prize\u002Fresult |\n| Road Back | Cooling, settling | Natural light | Movement, flow | Same prop changed |\n| Resurrection | Clean, bright | Dawn\u002Fsurprise | Rebirth imagery | New self |\n| Elixir | Harmonious | Golden hour | Circle, completion | Gift extended |\n\n---\n\n### EXAMPLE PROMPTS\n\n**60-Second Brand Film Beat Sheet:**\n> Hero's Journey narrative structure for 60-second brand film:\n> Stage 1 (0–5s): Young professional in gray cubicle under flat fluorescent light — ordinary world\n> Stage 2 (5–8s): Phone notification glows with travel app icon — call to adventure\n> Stage 4 (8–13s): Friend shows stunning destination photo — meeting the mentor\n> Stage 5 (13–18s): Packing bag, closing apartment door, stepping into sun — crossing threshold\n> Stage 7 (18–28s): Standing at cliff edge looking down at ocean — approach to inmost cave\n> Stage 8 (28–38s): Jumping into water, underwater struggle, breaking surface — the ordeal\n> Stage 9 (38–48s): Emerging to golden sunset, smiling, transformed — reward\n> Stage 12 (48–60s): Sharing photo with friend back in cubicle — return with elixir\n\n**15-Second Product Hero:**\n> Hero's Journey compressed to 15 seconds:\n> 0–2s: Athlete struggling with old equipment in dim light — ordinary world\n> 2–5s: New product gleams on table — call to adventure\n> 5–10s: Montage of using product through intense training — ordeal\n> 10–15s: Victory pose under stadium lights holding product — reward\n\n---\n\n### TECHNICAL NOTES FOR AI GENERATION\n- Map each shot to its narrative stage for structural coherence\n- Color and light should progress through the arc: muted → chaotic → dark → golden → harmonious\n- The \"Ordeal\" stage should be visually darkest; \"Reward\" should be brightest\n- Props should transform: everyday object → tool → weapon → prize → gift\n- For FLUX: describe each stage's visual signature in positive terms\n- For LTX: specify \"narrative progression across frames\" as structural guardrail\n- The Hero's Journey works for ANY duration — simply compress or expand beats\n- Brand-as-mentor is the most commercially adaptable variant\n",{"name":5,"author":37,"license":14,"version":38,"metadata":39,"description":7},"Cinesmith","1.0.0",{"hermes":40},{"tags":41,"category":42},[5,42,43],"cinesmith","production","master","a76a61826887171cb38ce217ae85643d5d7685d1","hermes_home\u002Fskills\u002Fhero_journey_narrative_structure",2,"https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01","https:\u002F\u002Fgithub.com\u002F0xzgbot","2026-08-31 09:13:28",{"source":8,"skillName":5,"commands":52,"prompt":62,"zipAvailable":63},[53,56,59],{"tool":54,"command":55},"npx","npx skills add 0xzgbot\u002Fforge-nps-v01 --skill hero-journey-narrative-structure",{"tool":57,"command":58},"bunx","bunx skills add 0xzgbot\u002Fforge-nps-v01 --skill hero-journey-narrative-structure",{"tool":60,"command":61},"pnpm","pnpm dlx skills add 0xzgbot\u002Fforge-nps-v01 --skill hero-journey-narrative-structure","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fhero_journey_narrative_structure\u002FSKILL.md",true,[],[66,79,93,107,118,130],{"skillNo":67,"name":68,"nameZh":6,"description":69,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":70,"categories":71,"keywords":72,"publishedAt":32},"01M71J5TFCV7K97773JYZE7ET8","yuanbao","Yuanbao (元宝) groups: @mention users, query info\u002Fmembers.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fyuanbao\u002FSKILL.md",[],[68,73,74,75,76,77,78],"groups","at","info","users","query","group",{"skillNo":80,"name":81,"nameZh":6,"description":82,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":83,"categories":84,"keywords":89,"publishedAt":32},"01M71J5QR69MCT5J8P3B4Y9ZHA","workflow-ltx-i2v","Use when the task involves workflow ltx i2v. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fworkflow_ltx_i2v\u002FSKILL.md",[85,88],{"categoryNo":86,"categoryName":87,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000016","图像与多媒体",{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[90,91,92,28,30,31,29],"ltx","workflow ltx i2v","workflow",{"skillNo":94,"name":95,"nameZh":6,"description":96,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":97,"categories":98,"keywords":101,"publishedAt":32},"01M71J5NYW853AAPB17VR0F7ZX","workflow-flux2-text-to-image","Flux2 Text-to-Image Workflow Reference.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fworkflow_flux2_text_to_image\u002FSKILL.md",[99,100],{"categoryNo":86,"categoryName":87,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[102,103,92,104,105,28,106],"workflow flux2 text to image","image","text","reference","Text-to-Image",{"skillNo":108,"name":109,"nameZh":6,"description":110,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":111,"categories":112,"keywords":114,"publishedAt":32},"01M71J5KWY96MD6B6YC2XP6NXB","wide-angle-environmental","Use when the task involves wide angle environmental. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fwide_angle_environmental\u002FSKILL.md",[113],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[115,116,117,28,30,31,29],"environmental","wide","wide angle environmental",{"skillNo":119,"name":120,"nameZh":6,"description":121,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":122,"categories":123,"keywords":125,"publishedAt":32},"01M71J5DXHECTDVDF8HRP81YFY","wes-anderson-specialist","Use when the task involves wes anderson specialist. 1. EXECUTIVE SUMMARY.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fwes_anderson_specialist\u002FSKILL.md",[124],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[126,127,128,129,31,29,30,28],"specialist","wes anderson specialist","summary","executive summary",{"skillNo":131,"name":132,"nameZh":6,"description":133,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":134,"categories":135,"keywords":137,"publishedAt":32},"01M71J5BRHX2N4BRG2VQMWJK3E","volumetric-god-rays-lighting","Use when the task involves volumetric god rays lighting. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fvolumetric_god_rays_lighting\u002FSKILL.md",[136],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[138,139,29,31,30,28],"volumetric god rays lighting","lighting"]