hero-journey-narrative-structure
Use when the task involves hero journey narrative structure. DESCRIPTION.
- License 许可
- MIT
- 最近更新
- 2026-08-31
- Stars
- ★ 6
- Forks
- 2
01 前言 Front Matter
- name
- hero-journey-narrative-structure
- author
- Cinesmith
- license
- MIT
- version
- 1.0.0
- metadata
- { "hermes": { "tags": [ "hero-journey-narrative-structure", "cinesmith", "production" ], "category": "cinesmith" } }
- description
- Use when the task involves hero journey narrative structure. DESCRIPTION.
03 SKILL.md 正文
SKILL: Hero's Journey / Monomyth Narrative Structure
Version: 1.0 | Cinesmith Hermes Agent Narrative Architecture
DESCRIPTION
Mastery of Joseph Campbell's Hero's Journey (monomyth) as a campaign narrative architecture tool for AI-generated cinematic content. This skill encodes the seventeen-stage structural framework that underlies the world's most resonant stories — from ancient mythology to modern brand campaigns. It provides a beat-sheet adaptable to 15-second social hooks, 60-second brand films, 90-second shorts, and multi-episode character series. Essential for any campaign that needs to make the audience feel transformation, struggle, and triumph.
TECHNICAL PARAMETERS
The 3-Act, 17-Stage Monomyth:
ACT I: DEPARTURE (The Known World)
| Stage | Story Function | Campaign Translation | Visual Cue |
|---|---|---|---|
| 1. Ordinary World | Establish baseline reality before change | Brand/problem context, status quo | Familiar setting, everyday lighting |
| 2. Call to Adventure | Something disrupts the ordinary | Product opportunity, problem identified | Unexpected element enters frame |
| 3. Refusal of the Call | Fear, hesitation, reluctance | Skepticism, old habits, doubt | Character turning away, shadows |
| 4. Meeting the Mentor | Guide appears with wisdom/tools | Expert testimony, tutorial, brand voice | Illuminating figure, helpful object |
| 5. Crossing the Threshold | Commitment to the journey | First use, first step, purchase moment | Doorway, new environment, bold move |
ACT II: INITIATION (The Unknown World)
| Stage | Story Function | Campaign Translation | Visual Cue |
|---|---|---|---|
| 6. Tests, Allies, Enemies | Challenges and relationships form | Learning curve, community, competition | Montage of attempts, supportive faces |
| 7. Approach to the Inmost Cave | Preparation for major challenge | Building toward key moment, anticipation | Tight framing, rising tension, close-up |
| 8. The Ordeal | Greatest fear confronted, death/rebirth | The challenge, the test, the breakthrough | Dark moment, struggle, transformation light |
| 9. Reward (Seizing the Sword) | Victory, insight, transformation obtained | The result, the achievement, the power | Golden light, open space, triumph pose |
| 10. The Road Back | Return toward ordinary world | Integration, sharing, new normal | Homeward movement, changed environment |
ACT III: RETURN (The Transformed World)
| Stage | Story Function | Campaign Translation | Visual Cue |
|---|---|---|---|
| 11. Resurrection | Final test, death of old self | Transformation complete, new identity | Rebirth imagery, sunrise, clean slate |
| 12. Return with the Elixir | Wisdom brought back to community | Testimonial, sharing, brand advocacy | Circle complete, hand extended, group shot |
Note: Campbell's original 17 stages include substages; this streamlined 12-stage version is optimized for campaign storytelling under 90 seconds.
CAMPAIGN DURATION ADAPTATION
6-Second Hook (Stages 1→2→8):
Frame 1: Ordinary World (familiar, stable)
Frame 2: Call to Adventure (disruption enters)
Frame 3-6: The Ordeal (struggle/peak tension)
15-Second Social (Stages 1→2→5→8→9):
0–2s: Ordinary World + Call
2–5s: Meeting Mentor + Crossing Threshold
5–10s: Approach + Ordeal
10–15s: Reward / Transformation
30-Second Spot (Stages 1→2→4→5→7→8→9→12):
0–3s: Ordinary World
3–6s: Call + Refusal
6–10s: Mentor + Threshold
10–18s: Approach + Ordeal
18–25s: Reward + Road Back
25–30s: Return with Elixir
60-Second Brand Film (Full 12 stages): Complete hero's journey with 5-second beats per stage.
90-Second Short (Full 12 stages + emotional depth): Complete journey with extended character moments and B-roll texture.
PROMPT ARCHITECTURE
Core Prompt Template (Per Stage):
Hero's Journey stage [number]: [stage name],
[narrative function: establishing disruption / confronting fear / transformation],
[character state: ordinary / reluctant / committed / transformed],
[visual signature: stable / chaotic / dark / luminous / harmonious],
[campaign translation: problem / product / result / testimony],
cinematic narrative beat, mythic structural grammar
Negative Prompts:
no narrative arc, static unchanging scene, random sequence,
no transformation, no struggle, no reward,
purely informational, no emotional journey, no character change
ADVANCED TECHNIQUES
1. The Brand as Mentor
- Structure: Customer (hero) faces problem (call); Brand appears with solution (mentor)
- Visual: Brand/product as glowing object, helpful hand, illuminating voice
- Emotional: Guidance, trust, wisdom, the right tool at the right time
- Best For: Product demos, tutorials, B2B solutions, educational tools
2. The Customer as Hero
- Structure: Real customer testimonial mapped to journey stages
- Visual: Before/after, struggle footage, transformation moment
- Emotional: Authenticity, relatability, "that could be me"
- Best For: Testimonials, case studies, fitness, education, self-improvement
3. The Product as Elixir
- Structure: Product itself undergoes journey from creation to user
- Visual: Manufacturing, journey to customer, integration into life
- Emotional: Craft, care, destiny, meant-to-be
- Best For: Luxury goods, artisan products, heritage brands
4. The Employee Hero
- Structure: Team member faces challenge, grows, returns with insight
- Visual: Workplace as world, project as ordeal, success as elixir
- Emotional: Purpose, belonging, growth, company culture
- Best For: Recruitment, employer branding, internal communications
5. The Societal Hero
- Structure: Collective struggle toward better world
- Visual: Diverse faces, shared challenge, united transformation
- Emotional: Hope, collective action, shared purpose, progress
- Best For: Nonprofits, advocacy, sustainability, social impact
VISUAL MOTIF LIBRARY
| Stage | Color Arc | Light | Composition | Key Prop |
|---|---|---|---|---|
| Ordinary World | Muted, familiar | Flat, even | Stable, centered | Everyday object |
| Call to Adventure | Single accent color | Contrast increases | Off-balance | Disrupting element |
| Meeting Mentor | Warm glow | Illuminating figure | Two-shot, guidance | Helpful object |
| Crossing Threshold | Saturated | Dramatic doorway | Passage, frame | Threshold itself |
| Tests | Varied, chaotic | Changing | Montage, fragments | Multiple props |
| Approach | Tightening | Darkening | Close, claustrophobic | Weapon/tool |
| Ordeal | Darkest moment | Single harsh source | Isolated, vulnerable | Fear manifest |
| Reward | Golden, saturated | Warm radiance | Open, expansive | Prize/result |
| Road Back | Cooling, settling | Natural light | Movement, flow | Same prop changed |
| Resurrection | Clean, bright | Dawn/surprise | Rebirth imagery | New self |
| Elixir | Harmonious | Golden hour | Circle, completion | Gift extended |
EXAMPLE PROMPTS
60-Second Brand Film Beat Sheet:
Hero's Journey narrative structure for 60-second brand film: Stage 1 (0–5s): Young professional in gray cubicle under flat fluorescent light — ordinary world Stage 2 (5–8s): Phone notification glows with travel app icon — call to adventure Stage 4 (8–13s): Friend shows stunning destination photo — meeting the mentor Stage 5 (13–18s): Packing bag, closing apartment door, stepping into sun — crossing threshold Stage 7 (18–28s): Standing at cliff edge looking down at ocean — approach to inmost cave Stage 8 (28–38s): Jumping into water, underwater struggle, breaking surface — the ordeal Stage 9 (38–48s): Emerging to golden sunset, smiling, transformed — reward Stage 12 (48–60s): Sharing photo with friend back in cubicle — return with elixir
15-Second Product Hero:
Hero's Journey compressed to 15 seconds: 0–2s: Athlete struggling with old equipment in dim light — ordinary world 2–5s: New product gleams on table — call to adventure 5–10s: Montage of using product through intense training — ordeal 10–15s: Victory pose under stadium lights holding product — reward
TECHNICAL NOTES FOR AI GENERATION
- Map each shot to its narrative stage for structural coherence
- Color and light should progress through the arc: muted → chaotic → dark → golden → harmonious
- The "Ordeal" stage should be visually darkest; "Reward" should be brightest
- Props should transform: everyday object → tool → weapon → prize → gift
- For FLUX: describe each stage's visual signature in positive terms
- For LTX: specify "narrative progression across frames" as structural guardrail
- The Hero's Journey works for ANY duration — simply compress or expand beats
- Brand-as-mentor is the most commercially adaptable variant
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