AGENT SKILL

hero-journey-narrative-structure

Use when the task involves hero journey narrative structure. DESCRIPTION.

License 许可
MIT
最近更新
2026-08-31
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01 前言 Front Matter

name
hero-journey-narrative-structure
author
Cinesmith
license
MIT
version
1.0.0
metadata
{ "hermes": { "tags": [ "hero-journey-narrative-structure", "cinesmith", "production" ], "category": "cinesmith" } }
description
Use when the task involves hero journey narrative structure. DESCRIPTION.

03 SKILL.md 正文

SKILL: Hero's Journey / Monomyth Narrative Structure

Version: 1.0 | Cinesmith Hermes Agent Narrative Architecture


DESCRIPTION

Mastery of Joseph Campbell's Hero's Journey (monomyth) as a campaign narrative architecture tool for AI-generated cinematic content. This skill encodes the seventeen-stage structural framework that underlies the world's most resonant stories — from ancient mythology to modern brand campaigns. It provides a beat-sheet adaptable to 15-second social hooks, 60-second brand films, 90-second shorts, and multi-episode character series. Essential for any campaign that needs to make the audience feel transformation, struggle, and triumph.


TECHNICAL PARAMETERS

The 3-Act, 17-Stage Monomyth:

ACT I: DEPARTURE (The Known World)

Stage Story Function Campaign Translation Visual Cue
1. Ordinary World Establish baseline reality before change Brand/problem context, status quo Familiar setting, everyday lighting
2. Call to Adventure Something disrupts the ordinary Product opportunity, problem identified Unexpected element enters frame
3. Refusal of the Call Fear, hesitation, reluctance Skepticism, old habits, doubt Character turning away, shadows
4. Meeting the Mentor Guide appears with wisdom/tools Expert testimony, tutorial, brand voice Illuminating figure, helpful object
5. Crossing the Threshold Commitment to the journey First use, first step, purchase moment Doorway, new environment, bold move

ACT II: INITIATION (The Unknown World)

Stage Story Function Campaign Translation Visual Cue
6. Tests, Allies, Enemies Challenges and relationships form Learning curve, community, competition Montage of attempts, supportive faces
7. Approach to the Inmost Cave Preparation for major challenge Building toward key moment, anticipation Tight framing, rising tension, close-up
8. The Ordeal Greatest fear confronted, death/rebirth The challenge, the test, the breakthrough Dark moment, struggle, transformation light
9. Reward (Seizing the Sword) Victory, insight, transformation obtained The result, the achievement, the power Golden light, open space, triumph pose
10. The Road Back Return toward ordinary world Integration, sharing, new normal Homeward movement, changed environment

ACT III: RETURN (The Transformed World)

Stage Story Function Campaign Translation Visual Cue
11. Resurrection Final test, death of old self Transformation complete, new identity Rebirth imagery, sunrise, clean slate
12. Return with the Elixir Wisdom brought back to community Testimonial, sharing, brand advocacy Circle complete, hand extended, group shot

Note: Campbell's original 17 stages include substages; this streamlined 12-stage version is optimized for campaign storytelling under 90 seconds.


CAMPAIGN DURATION ADAPTATION

6-Second Hook (Stages 1→2→8):

Frame 1: Ordinary World (familiar, stable)
Frame 2: Call to Adventure (disruption enters)
Frame 3-6: The Ordeal (struggle/peak tension)

15-Second Social (Stages 1→2→5→8→9):

0–2s: Ordinary World + Call
2–5s: Meeting Mentor + Crossing Threshold
5–10s: Approach + Ordeal
10–15s: Reward / Transformation

30-Second Spot (Stages 1→2→4→5→7→8→9→12):

0–3s: Ordinary World
3–6s: Call + Refusal
6–10s: Mentor + Threshold
10–18s: Approach + Ordeal
18–25s: Reward + Road Back
25–30s: Return with Elixir

60-Second Brand Film (Full 12 stages): Complete hero's journey with 5-second beats per stage.

90-Second Short (Full 12 stages + emotional depth): Complete journey with extended character moments and B-roll texture.


PROMPT ARCHITECTURE

Core Prompt Template (Per Stage):

Hero's Journey stage [number]: [stage name],
[narrative function: establishing disruption / confronting fear / transformation],
[character state: ordinary / reluctant / committed / transformed],
[visual signature: stable / chaotic / dark / luminous / harmonious],
[campaign translation: problem / product / result / testimony],
cinematic narrative beat, mythic structural grammar

Negative Prompts:

no narrative arc, static unchanging scene, random sequence,
no transformation, no struggle, no reward,
purely informational, no emotional journey, no character change

ADVANCED TECHNIQUES

1. The Brand as Mentor

  • Structure: Customer (hero) faces problem (call); Brand appears with solution (mentor)
  • Visual: Brand/product as glowing object, helpful hand, illuminating voice
  • Emotional: Guidance, trust, wisdom, the right tool at the right time
  • Best For: Product demos, tutorials, B2B solutions, educational tools

2. The Customer as Hero

  • Structure: Real customer testimonial mapped to journey stages
  • Visual: Before/after, struggle footage, transformation moment
  • Emotional: Authenticity, relatability, "that could be me"
  • Best For: Testimonials, case studies, fitness, education, self-improvement

3. The Product as Elixir

  • Structure: Product itself undergoes journey from creation to user
  • Visual: Manufacturing, journey to customer, integration into life
  • Emotional: Craft, care, destiny, meant-to-be
  • Best For: Luxury goods, artisan products, heritage brands

4. The Employee Hero

  • Structure: Team member faces challenge, grows, returns with insight
  • Visual: Workplace as world, project as ordeal, success as elixir
  • Emotional: Purpose, belonging, growth, company culture
  • Best For: Recruitment, employer branding, internal communications

5. The Societal Hero

  • Structure: Collective struggle toward better world
  • Visual: Diverse faces, shared challenge, united transformation
  • Emotional: Hope, collective action, shared purpose, progress
  • Best For: Nonprofits, advocacy, sustainability, social impact

VISUAL MOTIF LIBRARY

Stage Color Arc Light Composition Key Prop
Ordinary World Muted, familiar Flat, even Stable, centered Everyday object
Call to Adventure Single accent color Contrast increases Off-balance Disrupting element
Meeting Mentor Warm glow Illuminating figure Two-shot, guidance Helpful object
Crossing Threshold Saturated Dramatic doorway Passage, frame Threshold itself
Tests Varied, chaotic Changing Montage, fragments Multiple props
Approach Tightening Darkening Close, claustrophobic Weapon/tool
Ordeal Darkest moment Single harsh source Isolated, vulnerable Fear manifest
Reward Golden, saturated Warm radiance Open, expansive Prize/result
Road Back Cooling, settling Natural light Movement, flow Same prop changed
Resurrection Clean, bright Dawn/surprise Rebirth imagery New self
Elixir Harmonious Golden hour Circle, completion Gift extended

EXAMPLE PROMPTS

60-Second Brand Film Beat Sheet:

Hero's Journey narrative structure for 60-second brand film: Stage 1 (0–5s): Young professional in gray cubicle under flat fluorescent light — ordinary world Stage 2 (5–8s): Phone notification glows with travel app icon — call to adventure Stage 4 (8–13s): Friend shows stunning destination photo — meeting the mentor Stage 5 (13–18s): Packing bag, closing apartment door, stepping into sun — crossing threshold Stage 7 (18–28s): Standing at cliff edge looking down at ocean — approach to inmost cave Stage 8 (28–38s): Jumping into water, underwater struggle, breaking surface — the ordeal Stage 9 (38–48s): Emerging to golden sunset, smiling, transformed — reward Stage 12 (48–60s): Sharing photo with friend back in cubicle — return with elixir

15-Second Product Hero:

Hero's Journey compressed to 15 seconds: 0–2s: Athlete struggling with old equipment in dim light — ordinary world 2–5s: New product gleams on table — call to adventure 5–10s: Montage of using product through intense training — ordeal 10–15s: Victory pose under stadium lights holding product — reward


TECHNICAL NOTES FOR AI GENERATION

  • Map each shot to its narrative stage for structural coherence
  • Color and light should progress through the arc: muted → chaotic → dark → golden → harmonious
  • The "Ordeal" stage should be visually darkest; "Reward" should be brightest
  • Props should transform: everyday object → tool → weapon → prize → gift
  • For FLUX: describe each stage's visual signature in positive terms
  • For LTX: specify "narrative progression across frames" as structural guardrail
  • The Hero's Journey works for ANY duration — simply compress or expand beats
  • Brand-as-mentor is the most commercially adaptable variant

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