AGENT SKILL

child-youth-direction

Use when the task involves child youth direction. DESCRIPTION.

License 许可
MIT
最近更新
2026-08-31
Stars
★ 6
Forks
2

01 前言 Front Matter

name
child-youth-direction
author
Cinesmith
license
MIT
version
1.0.0
metadata
{ "hermes": { "tags": [ "child-youth-direction", "cinesmith", "production" ], "category": "cinesmith" } }
description
Use when the task involves child youth direction. DESCRIPTION.

03 SKILL.md 正文

SKILL: Child & Youth Direction

Version: 1.0 | Hermes Agent Character & Direction System


DESCRIPTION

Mastery of cinematographic approaches that honor the authentic perspective of children and young people. Prioritizes eye-level framing (never looking down), preserves the unfiltered physicality of youth, and composes with safety signals that protect child subjects from exploitative or adult-gaze distortion. Creates frames where children are subjects of their own stories, not accessories to adult narratives.

TRIGGER KEYWORDS

child, children, kid, youth, young person, child direction, child framing, eye level child, child protagonist, authentic child, child perspective, school age, toddler, teenager, youth story

CORE RULES

  • Camera must match child's eye level exactly — never shoot down on children
  • Capture unposed, in-motion moments: running, fidgeting, mid-gesture, unselfconscious
  • Include messy authenticity: grass stains, untucked shirts, windblown hair
  • Never fragment child's body in ways that segment inappropriately
  • Child-scale environment: furniture looms, door handles are high, adults are giants from this POV
  • Slight motion blur is acceptable — it signals real movement, not staged stillness
  • Environment as playground: children interact with spaces creatively, not conventionally

TECHNICAL PARAMETERS

Eye-Level Framing — The Golden Rule:

  • Camera Height: Must match child's eye level exactly — never shoot down on children
  • Adult POV Looking Down: Only when narratively justified (adult perspective scene)
  • Child POV Looking Up: Natural when child looks at adults, architecture, or sky
  • Kneeling Camera: For toddlers and small children, camera must physically lower to 2–3 ft
  • World Scale: From child's height, furniture looms, door handles are high, adults are giants
  • Implication: Every frame shot from adult height signals adult dominance over child's experience

Authenticity Signals:

  • Unposed Movement: Children in motion — running, fidgeting, mid-gesture, unselfconscious
  • Messy Reality: Clothes with grass stains, untucked shirts, windblown hair, dirty knees
  • Facial Expressions: Unfiltered — not "camera smiles" but genuine concentration, wonder, frustration
  • Scale Reference: Toys, small objects, low furniture provide authentic child-world context
  • Environment as Playground: Spaces used creatively — climbing on furniture, hiding behind curtains
  • Imperfect Focus: Slight motion blur acceptable; signals real movement over staged stillness

Safety in Composition:

  • No Fragmentation: Never frame children in ways that segment body inappropriately
  • Contextual Space: Child never alone in frame without narrative reason; caregivers or environment visible
  • Dignity Preservation: No angles that emphasize vulnerability in exploitable ways
  • Activity Over Pose: Children doing things, not posed as objects
  • Peer Context: Other children in frame = normalization, play, social development
  • Adult Proximity: Adults in background or nearby = safety net, supervision, world structure

Age-Specific Framing:

  • Infant (0–1): Extreme close-ups of face, hands, feet; caregiver's hands entering frame; soft focus acceptable
  • Toddler (1–3): Low angle from floor level; wobbly movement; world from 2 ft height
  • Child (4–10): Eye level; active play; group dynamics; discovery and exploration framing
  • Pre-Teen (11–13): Slightly lower than adult eye level; self-consciousness beginning; peer group importance
  • Teen (14–17): Eye level or slight low angle (aspirational); identity exploration; mirror/self-image

PROMPT ARCHITECTURE

Core Prompt Template:

[Shot type] of [age] child/youth, 
camera at exact [eye level/low child height] respecting subject's perspective, 
[subject] engaged in [authentic activity: playing/exploring/reading/running], 
[unposed body language: mid-motion/fidgeting/concentrating], 
[environment] scaled from child's viewpoint with [furniture/adults/objects] looming appropriately, 
[authentic detail: messy hair/grass stains/toy in hand], 
[lighting quality] creating [mood] without adult-gaze polish, 
cinematic composition honoring youth authenticity, 
child as protagonist of their own experience

Negative Prompts:

camera looking down on child, adult height perspective, 
posed smile, forced stillness, 
overly clean clothes, studio backdrop, 
fragmented body framing, isolated child without context, 
sexualized pose, adult gaze composition, 
perfect hair and makeup on child, artificial lighting

ADVANCED TECHNIQUES

1. The Discovery Frame

  • Setup: Child encountering something for first time — bug, flower, snow, musical instrument
  • Camera: At child's eye level, close to ground or object
  • Focus: Sharp on object of discovery; child slightly soft or in profile
  • Light: Natural, warm, dappled — wonder lighting
  • Emotional: Awe, curiosity, pure attention
  • Best For: Nature docs, family films, educational content, coming-of-age

2. The Giant World

  • Setup: Child in adult-scale environment — library, kitchen, city street
  • Camera: Low angle from child's height looking up
  • Scale: Adults cut off at waist; door frames tower; furniture dominates
  • Movement: Child navigating through legs, under tables, around obstacles
  • Emotional: Vulnerability, adventure, scale confusion, determination
  • Best For: Fantasy, adventure, perspective shifts, empathy building

3. The Play Frame

  • Setup: Children in genuine play — not performing for camera
  • Camera: At play level, often on ground or floor
  • Movement: Camera moves with children; slight shake acceptable
  • Composition: Multiple children in dynamic, unposed arrangement
  • Emotional: Joy, chaos, social learning, unfiltered childhood
  • Best For: Documentary, family memory, educational, comedy

4. The Quiet Concentration

  • Setup: Child focused on task — drawing, building, reading, observing
  • Camera: Eye level, close enough to see facial expression
  • Stillness: Rare moment of calm; frame respects this quiet
  • Light: Soft window light or warm lamp; intimate
  • Hands: Always visible doing the work
  • Emotional: Interiority, intelligence, growing competence
  • Best For: Drama, educational, character establishment, tender moments

5. The Peer Group

  • Setup: Three or more children in natural group formation
  • Framing: Eye level with group; no adult in immediate frame
  • Hierarchy: Natural child-led hierarchy visible (tallest, loudest, most confident)
  • Space: Running room, play area, shared territory
  • Emotional: Social development, belonging, child culture
  • Best For: Adventure, school stories, family, ensemble youth

6. The Protective Context

  • Setup: Child in frame with adult nearby but not interfering
  • Framing: Child in foreground, adult in background or edge
  • Distance: Close enough to signal safety, far enough for child autonomy
  • Emotional: Security, supervised independence, healthy attachment
  • Best For: Family content, parenting, educational, emotional storytelling

AGE-APPROPRIATE HEIGHT CHART

Age Group Eye Height Camera Requirement World Perspective
Infant 1–1.5 ft Floor/ground level Ceiling, faces, hands
Toddler 2–3 ft Kneeling adult height Furniture legs, low tables
Child 3–4.5 ft Crouching/low tripod Countertops, doorknobs
Pre-teen 4.5–5 ft Slightly low adult Adult chest level
Teen 5–6 ft Eye level or slight low Equal or aspirational

EXAMPLE PROMPTS

Discovery Frame:

Eye-level close-up of 5-year-old child crouching in garden, camera exactly at 3-foot height on ground level, child examining ladybug on leaf with pure focused concentration, face lit by soft dappled sunlight filtering through foliage, grass stains on knees and dirt under fingernails signaling authentic outdoor play, shallow depth of field isolating child's face and ladybug from green garden background, wonder expression completely unposed, adult hands visible only at edge of frame providing protective context, cinematic natural light, photorealistic skin texture, childhood as protagonist of discovery moment

Giant World Perspective:

Low angle shot from 2.5-foot toddler height in busy kitchen, camera looking up at adult legs and towering kitchen counters, child navigating between chair legs with determined wobbly walk, warm overhead lights creating dramatic upward perspective, adult figures cut off at waist level appearing as giants from child's viewpoint, toys scattered on floor providing scale reference, slightly soft focus on moving child with sharp kitchen details above, authentic domestic scale from toddler perspective, cinematic composition honoring child's viewpoint, photorealistic environmental detail


TECHNICAL NOTES FOR AI GENERATION

  • Specify exact camera height ("3-foot eye level", "ground level") to prevent adult-height default
  • Use "eye level with child" explicitly
  • Include "unposed" or "mid-motion" for authentic movement
  • Mention "grass stains", "dirt", "messy hair" for realism signals
  • Use "adult hands at edge" or "caregiver nearby" for safety context
  • Specify "natural light" or "window light" over studio flash
  • Include "toys" or "small objects" for child-world scale reference
  • Avoid "looking up at camera" — children rarely look up at lenses naturally

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