[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71HFFF9319WA0NXHYRGATZN":3,"skill-same:01M71HFFF9319WA0NXHYRGATZN":92},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":17,"publishedAt":38,"linkOnly":39,"markdownContent":40,"markdownBody":41,"frontMatter":42,"refName":43,"commitSha":44,"skillDirectory":45,"forksCount":46,"repositoryHtmlUrl":47,"repositoryHomepageUrl":6,"ownerHtmlUrl":48,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":49,"install":50,"resources":63},"01M71HFFF9319WA0NXHYRGATZN","decay-upkeep",null,"Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.","JSGforever\u002Fskillguard","JSGforever","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F85541948?v=4","01M71FQD3E132VMR5F4TAYX3YS","01M71FQD4DYW0XJ4XQ4YQH75Y9",2,"GPL-3.0","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002FSKILL.md",[],[18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37],"decay","decay upkeep","systems","style","server","health","server health","survival","when","use","timer","cleanup","implementing","tool","games","rust","performance","for","balances","gameplay","2026-11-10 10:12:30",false,"---\nname: decay-upkeep\ndescription: Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.\n---\n\n# Decay & Upkeep\n\nTimer-based building decay and resource-based upkeep for survival games.\n\n## Quick Start\n\n```javascript\nimport { DecayManager } from '.\u002Fscripts\u002Fdecay-manager.js';\nimport { UpkeepSystem } from '.\u002Fscripts\u002Fupkeep-system.js';\nimport { ToolCupboard } from '.\u002Fscripts\u002Ftool-cupboard.js';\n\n\u002F\u002F Decay without protection\nconst decay = new DecayManager({ \n  mode: 'rust',\n  decayMultiplier: 1.0 \n});\ndecay.addPiece(piece);\ndecay.tick(deltaTime); \u002F\u002F Called every frame\u002Ftick\n\n\u002F\u002F Tool Cupboard protection\nconst tc = new ToolCupboard({\n  radius: 30,\n  upkeepCost: { wood: 100, stone: 50 }\n});\ntc.setPosition(position);\ntc.depositResources({ wood: 500, stone: 250 });\n\u002F\u002F Protected pieces won't decay while upkeep is paid\n```\n\n## Reference\n\nSee `references\u002Fdecay-upkeep-advanced.md` for:\n- Decay rate formulas by material\n- Tool Cupboard mechanics (Rust pattern)\n- Upkeep scaling with base size\n- Server performance benefits\n- Anti-raid delay mechanics\n\n## Scripts\n\n- `scripts\u002Fdecay-manager.js` - Tick-based decay, material rates, damage states\n- `scripts\u002Fupkeep-system.js` - Resource drain, calculation, UI data\n- `scripts\u002Ftool-cupboard.js` - Protection radius, authorization, resource storage\n- `scripts\u002Fcleanup-scheduler.js` - Server-side cleanup of abandoned structures\n\n## Decay Modes\n\n- **Rust**: Linear decay over 8-24 hours (material dependent), prevented by Tool Cupboard\n- **ARK**: Slower decay (days to weeks), tribe-based protection\n- **Minecraft**: No decay (creative\u002Fsurvival), optional via mods\n\n## Design Philosophy\n\nDecay serves dual purposes in survival games: gameplay balance (prevents infinite hoarding) and server performance (removes abandoned bases). The Tool Cupboard pattern elegantly ties both together—players must actively maintain bases, and inactive players' structures automatically clean up.\n","# Decay & Upkeep\n\nTimer-based building decay and resource-based upkeep for survival games.\n\n## Quick Start\n\n```javascript\nimport { DecayManager } from '.\u002Fscripts\u002Fdecay-manager.js';\nimport { UpkeepSystem } from '.\u002Fscripts\u002Fupkeep-system.js';\nimport { ToolCupboard } from '.\u002Fscripts\u002Ftool-cupboard.js';\n\n\u002F\u002F Decay without protection\nconst decay = new DecayManager({ \n  mode: 'rust',\n  decayMultiplier: 1.0 \n});\ndecay.addPiece(piece);\ndecay.tick(deltaTime); \u002F\u002F Called every frame\u002Ftick\n\n\u002F\u002F Tool Cupboard protection\nconst tc = new ToolCupboard({\n  radius: 30,\n  upkeepCost: { wood: 100, stone: 50 }\n});\ntc.setPosition(position);\ntc.depositResources({ wood: 500, stone: 250 });\n\u002F\u002F Protected pieces won't decay while upkeep is paid\n```\n\n## Reference\n\nSee `references\u002Fdecay-upkeep-advanced.md` for:\n- Decay rate formulas by material\n- Tool Cupboard mechanics (Rust pattern)\n- Upkeep scaling with base size\n- Server performance benefits\n- Anti-raid delay mechanics\n\n## Scripts\n\n- `scripts\u002Fdecay-manager.js` - Tick-based decay, material rates, damage states\n- `scripts\u002Fupkeep-system.js` - Resource drain, calculation, UI data\n- `scripts\u002Ftool-cupboard.js` - Protection radius, authorization, resource storage\n- `scripts\u002Fcleanup-scheduler.js` - Server-side cleanup of abandoned structures\n\n## Decay Modes\n\n- **Rust**: Linear decay over 8-24 hours (material dependent), prevented by Tool Cupboard\n- **ARK**: Slower decay (days to weeks), tribe-based protection\n- **Minecraft**: No decay (creative\u002Fsurvival), optional via mods\n\n## Design Philosophy\n\nDecay serves dual purposes in survival games: gameplay balance (prevents infinite hoarding) and server performance (removes abandoned bases). The Tool Cupboard pattern elegantly ties both together—players must actively maintain bases, and inactive players' structures automatically clean up.\n",{"name":5,"description":7},"main","f2ec4b3b9133d34eeaf9b38e4b0a97e8e5705a7f","benchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep",0,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard","https:\u002F\u002Fgithub.com\u002FJSGforever","2026-08-29 18:27:56",{"source":8,"skillName":5,"commands":51,"prompt":61,"zipAvailable":62},[52,55,58],{"tool":53,"command":54},"npx","npx skills add JSGforever\u002Fskillguard --skill decay-upkeep",{"tool":56,"command":57},"bunx","bunx skills add JSGforever\u002Fskillguard --skill decay-upkeep",{"tool":59,"command":60},"pnpm","pnpm dlx skills add JSGforever\u002Fskillguard --skill decay-upkeep","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002FSKILL.md",true,[64,70,74,80,84,88],{"path":65,"resourceType":66,"resourceTypeDesc":67,"sizeBytes":68,"sourceHtmlUrl":69},"_meta.json","REFERENCE","参考文档",422,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002F_meta.json",{"path":71,"resourceType":66,"resourceTypeDesc":67,"sizeBytes":72,"sourceHtmlUrl":73},"references\u002Fdecay-upkeep-advanced.md",24114,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002Freferences\u002Fdecay-upkeep-advanced.md",{"path":75,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":78,"sourceHtmlUrl":79},"scripts\u002Fcleanup-scheduler.js","SCRIPT","脚本",14406,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002Fscripts\u002Fcleanup-scheduler.js",{"path":81,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":82,"sourceHtmlUrl":83},"scripts\u002Fdecay-manager.js",13891,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002Fscripts\u002Fdecay-manager.js",{"path":85,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":86,"sourceHtmlUrl":87},"scripts\u002Ftool-cupboard.js",16136,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002Fscripts\u002Ftool-cupboard.js",{"path":89,"resourceType":76,"resourceTypeDesc":77,"sizeBytes":90,"sourceHtmlUrl":91},"scripts\u002Fupkeep-system.js",13876,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--decay-upkeep\u002Fscripts\u002Fupkeep-system.js",[93,124,140,166,188,208],{"skillNo":94,"name":95,"nameZh":6,"description":96,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":97,"categories":98,"keywords":104,"publishedAt":38},"01M71HY2SNXBA9Q00WZDTZQ31Z","skillguard-codex-scanner","Hybrid deterministic+LLM agent-skill security scanner. Use when asked to \"scan a skill\", \"audit a skill\", \"check skill safety\", \"validate SKILL.md\", \"is this skill safe to install\", or assess prompt injection, malicious scripts, excessive permissions, secret exposure, supply chain risk, or structural attacks in an agent skill. Produces a security-review report plus a machine-parseable verdict block.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fsrc\u002Fskillguard\u002Fstatic_scanner\u002Fskillguard-codex-scanner\u002FSKILL.md",[99],{"categoryNo":100,"categoryName":101,"taxonomyType":102,"taxonomyTypeDesc":103},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[105,106,107,108,109,110,111,112,113,114,115,116,26,117,118,119,120,121,122,123],"scanner","skillguard codex scanner","skillguard","codex","chain","skill security","security-review","review report","structural","secret","prompt injection","security scanner","review","malicious","permissions","exposure","audit","scripts","safe",{"skillNo":125,"name":126,"nameZh":6,"description":127,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":128,"licenseFileUrl":6,"sourceHtmlUrl":129,"categories":130,"keywords":136,"publishedAt":38},"01M71HY0SPKTT3S27BC2HPAC5M","data-exfiltrator","Analyzes data files","MIT","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Fsmoke-one-skill\u002Fasset1__cisco-ai-defense--data-exfiltrator\u002FSKILL.md",[131],{"categoryNo":132,"categoryName":133,"taxonomyType":134,"taxonomyTypeDesc":135},"01JBSEEDCAT000000000000033","数据分析师","PROFESSION","适用职业",[137,138,139],"data","data exfiltrator","files",{"skillNo":141,"name":142,"nameZh":6,"description":143,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":144,"categories":145,"keywords":146,"publishedAt":38},"01M71HXVS9EMN44BGDW215FZ72","real-time-collaboration-engine","Build real-time collaborative editing with WebSockets, OT\u002FCRDT conflict resolution, and presence awareness. Implements cursor tracking, optimistic updates, and offline sync. Use for collaborative editors, whiteboards, video editing. Activate on \"real-time collaboration\", \"WebSocket sync\", \"multiplayer editing\", \"CRDT\", \"presence awareness\". NOT for simple chat, request-response APIs, or single-user apps.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--real-time-collaboration-engine\u002FSKILL.md",[],[147,148,149,150,151,152,153,154,155,34,156,157,158,159,160,161,162,163,164,165],"time","real time collaboration engine","real time collaboration","collaboration","engine","real time","Video","reliability","video editing","conflict resolution","presence","access","apps","updates","Bash","activate","optimizer","react","streaming",{"skillNo":167,"name":168,"nameZh":6,"description":169,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":170,"categories":171,"keywords":175,"publishedAt":38},"01M71HXP6CTY4KFN0QVMMN0V7J","react-performance-optimizer","Optimize React apps for 60fps performance. Implements memoization, virtualization, code splitting, bundle optimization. Use for slow renders, large lists, bundle bloat. Activate on \"React performance\", \"slow render\", \"useMemo\", \"bundle size\", \"virtualization\". NOT for backend optimization, non-React frameworks, or premature optimization.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--react-performance-optimizer\u002FSKILL.md",[172],{"categoryNo":173,"categoryName":174,"taxonomyType":102,"taxonomyTypeDesc":103},"01JBSEEDCAT000000000000009","前端开发",[34,176,163,164,177,178,179,180,181,182,147,183,184,159,161,185,162,165,186,187],"react performance optimizer","react performance","performance optimizer","app","nextjs","expert","re","render","2025","code","router","strategies",{"skillNo":189,"name":190,"nameZh":6,"description":191,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":192,"categories":193,"keywords":195,"publishedAt":38},"01M71HXH7QXSQB4QTDZ7SP7YXQ","llm-streaming-response-handler","Build production LLM streaming UIs with Server-Sent Events, real-time token display, cancellation, error recovery. Handles OpenAI\u002FAnthropic\u002FClaude streaming APIs. Use for chatbots, AI assistants, real-time text generation. Activate on \"LLM streaming\", \"SSE\", \"token stream\", \"chat UI\", \"real-time AI\". NOT for batch processing, non-streaming APIs, or WebSocket bidirectional chat.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--llm-streaming-response-handler\u002FSKILL.md",[194],{"categoryNo":173,"categoryName":174,"taxonomyType":102,"taxonomyTypeDesc":103},[196,165,197,198,199,200,34,147,201,202,203,161,162,163,204,164,205,206,22,207],"llm streaming response handler","handler","error","processing","retry","chat ui","error recovery","critical","batch","display","text","read",{"skillNo":209,"name":210,"nameZh":6,"description":211,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":212,"categories":213,"keywords":221,"publishedAt":38},"01M71HXCB0E1YRKYW1Y8T0Y106","github-actions-pipeline-builder","Build production CI\u002FCD pipelines with GitHub Actions. Implements matrix builds, caching, deployments, testing, security scanning. Use for automated testing, deployments, release workflows. Activate on \"GitHub Actions\", \"CI\u002FCD\", \"workflow\", \"deployment pipeline\", \"automated testing\". NOT for Jenkins\u002FCircleCI, manual deployments, or non-GitHub repositories.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--github-actions-pipeline-builder\u002FSKILL.md",[214,217,220],{"categoryNo":215,"categoryName":216,"taxonomyType":102,"taxonomyTypeDesc":103},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":218,"categoryName":219,"taxonomyType":102,"taxonomyTypeDesc":103},"01JBSEEDCAT000000000000011","运维与部署",{"categoryNo":100,"categoryName":101,"taxonomyType":102,"taxonomyTypeDesc":103},[222,223,224,225,226,227,228,154,181,229,230,231,162,187,232,207,233,234,235,236],"github actions pipeline builder","actions","github actions","pipeline builder","github","builder","pipeline","testing","ci","workflows","run","release","write","edit","git"]