[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71HFCJXSDA4H7YA93HS6G3Z":3,"skill-same:01M71HFCJXSDA4H7YA93HS6G3Z":97},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":22,"publishedAt":43,"linkOnly":44,"markdownContent":45,"markdownBody":46,"frontMatter":47,"refName":48,"commitSha":49,"skillDirectory":50,"forksCount":51,"repositoryHtmlUrl":52,"repositoryHomepageUrl":6,"ownerHtmlUrl":53,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":54,"install":55,"resources":68},"01M71HFCJXSDA4H7YA93HS6G3Z","builder-ux",null,"Builder user experience systems for Three.js building games. Use when implementing prefab\u002Fblueprint save\u002Fload, undo\u002Fredo command patterns, ghost preview placement, multi-select, or copy\u002Fpaste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.","JSGforever\u002Fskillguard","JSGforever","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F85541948?v=4","01M71FQD3E132VMR5F4TAYX3YS","01M71FQD4DYW0XJ4XQ4YQH75Y9",2,"GPL-3.0","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002FSKILL.md",[17],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42],"builder ux","ux","builder","user experience","systems","paste","command","multi","preview","when","Blueprint","load","use","ghost","mechanics","implementing","games","select","for","three","2026-11-10 10:12:30",false,"---\nname: builder-ux\ndescription: Builder user experience systems for Three.js building games. Use when implementing prefab\u002Fblueprint save\u002Fload, undo\u002Fredo command patterns, ghost preview placement, multi-select, or copy\u002Fpaste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.\n---\n\n# Builder UX\n\nPrefabs, blueprints, undo\u002Fredo, selection, and preview systems for building mechanics.\n\n## Quick Start\n\n```javascript\nimport { BlueprintManager } from '.\u002Fscripts\u002Fblueprint-manager.js';\nimport { CommandHistory, PlaceCommand, BatchCommand } from '.\u002Fscripts\u002Fcommand-history.js';\nimport { GhostPreview } from '.\u002Fscripts\u002Fghost-preview.js';\nimport { SelectionManager } from '.\u002Fscripts\u002Fselection-manager.js';\n\n\u002F\u002F Initialize systems\nconst blueprints = new BlueprintManager();\nconst history = new CommandHistory({ maxSize: 50 });\nconst ghost = new GhostPreview(scene);\nconst selection = new SelectionManager({ maxSelection: 100 });\n\n\u002F\u002F Save selected pieces as blueprint\nconst { blueprint } = blueprints.save(selection.getSelection(), 'My Base');\n\n\u002F\u002F Load blueprint at new position\nconst { pieces } = blueprints.load(blueprint.id, newPosition, rotation);\n\n\u002F\u002F Place with undo support\nhistory.execute(new PlaceCommand(pieceData, position, rotation, buildingSystem));\nhistory.undo(); \u002F\u002F Removes piece\nhistory.redo(); \u002F\u002F Restores piece\n\n\u002F\u002F Ghost preview with validity feedback\nghost.show('wall', cursorPosition, rotation);\nghost.setValid(canPlace); \u002F\u002F Green\u002Fred color\nghost.updatePosition(newCursorPosition);\n\n\u002F\u002F Multi-select with box selection\nselection.boxSelect(startNDC, endNDC, camera, allPieces);\nselection.selectConnected(startPiece, getNeighbors); \u002F\u002F Flood fill\n\n\u002F\u002F Batch operations\nhistory.beginGroup('Delete selection');\nfor (const piece of selection.getSelection()) {\n  history.execute(new RemoveCommand(piece, buildingSystem));\n}\nhistory.endGroup();\n```\n\n## Reference\n\nSee `references\u002Fbuilder-ux-advanced.md` for:\n- Command pattern with PlaceCommand, RemoveCommand, UpgradeCommand, BatchCommand\n- Blueprint serialization format and versioning\n- Ghost preview rendering with pulse animation\n- Selection systems: single, additive, box, radius, connected\n- Copy\u002Fpaste and blueprint sharing\n\n## Scripts\n\n| File | Lines | Purpose |\n|------|-------|---------|\n| `blueprint-manager.js` | ~450 | Save, load, export\u002Fimport building designs |\n| `command-history.js` | ~400 | Undo\u002Fredo stack with command pattern |\n| `ghost-preview.js` | ~380 | Transparent placement preview with snapping |\n| `selection-manager.js` | ~420 | Multi-select, box select, group operations |\n\n## Key Patterns\n\n### Command Pattern\nEvery building action becomes a command with `execute()` and `undo()`. This enables:\n- Undo\u002Fredo for free\n- Network replication (serialize command, send to server)\n- Macro recording (save command sequences)\n- Validation before execution\n\n### Blueprint System\nBlueprints store relative positions, making them position and rotation independent. Key features:\n- Auto-centering on save\n- Rotation support on load\n- Export\u002Fimport for sharing\n- Thumbnail generation\n\n### Ghost Preview\nShows placement intent before commitment:\n- Green = valid placement\n- Red = invalid (collision, no support)\n- Orange = blocked (permissions)\n- Pulse animation for visibility\n- Grid\u002Frotation snapping\n\n### Selection Manager\nSupports multiple selection modes:\n- Single click (replace selection)\n- Shift+click (additive)\n- Ctrl+click (toggle)\n- Box select (screen space)\n- Radius select (world space)\n- Connected select (flood fill)\n\n## Integration\n\n```javascript\n\u002F\u002F Full integration example\nfunction setupBuildingUX(scene, buildingSystem) {\n  const history = new CommandHistory({\n    maxSize: 100,\n    onChange: (status) => updateUndoRedoButtons(status)\n  });\n  \n  const ghost = new GhostPreview(scene, {\n    validColor: 0x00ff00,\n    invalidColor: 0xff0000,\n    snapGrid: 2,\n    snapRotation: Math.PI \u002F 4\n  });\n  \n  const selection = new SelectionManager({\n    maxSelection: 200,\n    onSelectionChanged: (pieces) => updateSelectionUI(pieces)\n  });\n  \n  const blueprints = new BlueprintManager({\n    storage: localStorage,\n    maxBlueprints: 50\n  });\n  \n  \u002F\u002F Keyboard shortcuts\n  document.addEventListener('keydown', (e) => {\n    if (e.ctrlKey && e.key === 'z') history.undo();\n    if (e.ctrlKey && e.key === 'y') history.redo();\n    if (e.ctrlKey && e.key === 'c') copySelection();\n    if (e.ctrlKey && e.key === 'v') pasteBlueprint();\n    if (e.key === 'r') ghost.rotate(Math.PI \u002F 4);\n  });\n  \n  return { history, ghost, selection, blueprints };\n}\n```\n\n## Design Philosophy\n\nBuilding UX separates intent from execution. The ghost preview shows what will happen, the command executes it, and the history allows reversal. This separation enables blueprint placement (preview entire structure), batch undo (reverse multiple operations), and networked building (commands serialize for transmission).\n","# Builder UX\n\nPrefabs, blueprints, undo\u002Fredo, selection, and preview systems for building mechanics.\n\n## Quick Start\n\n```javascript\nimport { BlueprintManager } from '.\u002Fscripts\u002Fblueprint-manager.js';\nimport { CommandHistory, PlaceCommand, BatchCommand } from '.\u002Fscripts\u002Fcommand-history.js';\nimport { GhostPreview } from '.\u002Fscripts\u002Fghost-preview.js';\nimport { SelectionManager } from '.\u002Fscripts\u002Fselection-manager.js';\n\n\u002F\u002F Initialize systems\nconst blueprints = new BlueprintManager();\nconst history = new CommandHistory({ maxSize: 50 });\nconst ghost = new GhostPreview(scene);\nconst selection = new SelectionManager({ maxSelection: 100 });\n\n\u002F\u002F Save selected pieces as blueprint\nconst { blueprint } = blueprints.save(selection.getSelection(), 'My Base');\n\n\u002F\u002F Load blueprint at new position\nconst { pieces } = blueprints.load(blueprint.id, newPosition, rotation);\n\n\u002F\u002F Place with undo support\nhistory.execute(new PlaceCommand(pieceData, position, rotation, buildingSystem));\nhistory.undo(); \u002F\u002F Removes piece\nhistory.redo(); \u002F\u002F Restores piece\n\n\u002F\u002F Ghost preview with validity feedback\nghost.show('wall', cursorPosition, rotation);\nghost.setValid(canPlace); \u002F\u002F Green\u002Fred color\nghost.updatePosition(newCursorPosition);\n\n\u002F\u002F Multi-select with box selection\nselection.boxSelect(startNDC, endNDC, camera, allPieces);\nselection.selectConnected(startPiece, getNeighbors); \u002F\u002F Flood fill\n\n\u002F\u002F Batch operations\nhistory.beginGroup('Delete selection');\nfor (const piece of selection.getSelection()) {\n  history.execute(new RemoveCommand(piece, buildingSystem));\n}\nhistory.endGroup();\n```\n\n## Reference\n\nSee `references\u002Fbuilder-ux-advanced.md` for:\n- Command pattern with PlaceCommand, RemoveCommand, UpgradeCommand, BatchCommand\n- Blueprint serialization format and versioning\n- Ghost preview rendering with pulse animation\n- Selection systems: single, additive, box, radius, connected\n- Copy\u002Fpaste and blueprint sharing\n\n## Scripts\n\n| File | Lines | Purpose |\n|------|-------|---------|\n| `blueprint-manager.js` | ~450 | Save, load, export\u002Fimport building designs |\n| `command-history.js` | ~400 | Undo\u002Fredo stack with command pattern |\n| `ghost-preview.js` | ~380 | Transparent placement preview with snapping |\n| `selection-manager.js` | ~420 | Multi-select, box select, group operations |\n\n## Key Patterns\n\n### Command Pattern\nEvery building action becomes a command with `execute()` and `undo()`. This enables:\n- Undo\u002Fredo for free\n- Network replication (serialize command, send to server)\n- Macro recording (save command sequences)\n- Validation before execution\n\n### Blueprint System\nBlueprints store relative positions, making them position and rotation independent. Key features:\n- Auto-centering on save\n- Rotation support on load\n- Export\u002Fimport for sharing\n- Thumbnail generation\n\n### Ghost Preview\nShows placement intent before commitment:\n- Green = valid placement\n- Red = invalid (collision, no support)\n- Orange = blocked (permissions)\n- Pulse animation for visibility\n- Grid\u002Frotation snapping\n\n### Selection Manager\nSupports multiple selection modes:\n- Single click (replace selection)\n- Shift+click (additive)\n- Ctrl+click (toggle)\n- Box select (screen space)\n- Radius select (world space)\n- Connected select (flood fill)\n\n## Integration\n\n```javascript\n\u002F\u002F Full integration example\nfunction setupBuildingUX(scene, buildingSystem) {\n  const history = new CommandHistory({\n    maxSize: 100,\n    onChange: (status) => updateUndoRedoButtons(status)\n  });\n  \n  const ghost = new GhostPreview(scene, {\n    validColor: 0x00ff00,\n    invalidColor: 0xff0000,\n    snapGrid: 2,\n    snapRotation: Math.PI \u002F 4\n  });\n  \n  const selection = new SelectionManager({\n    maxSelection: 200,\n    onSelectionChanged: (pieces) => updateSelectionUI(pieces)\n  });\n  \n  const blueprints = new BlueprintManager({\n    storage: localStorage,\n    maxBlueprints: 50\n  });\n  \n  \u002F\u002F Keyboard shortcuts\n  document.addEventListener('keydown', (e) => {\n    if (e.ctrlKey && e.key === 'z') history.undo();\n    if (e.ctrlKey && e.key === 'y') history.redo();\n    if (e.ctrlKey && e.key === 'c') copySelection();\n    if (e.ctrlKey && e.key === 'v') pasteBlueprint();\n    if (e.key === 'r') ghost.rotate(Math.PI \u002F 4);\n  });\n  \n  return { history, ghost, selection, blueprints };\n}\n```\n\n## Design Philosophy\n\nBuilding UX separates intent from execution. The ghost preview shows what will happen, the command executes it, and the history allows reversal. This separation enables blueprint placement (preview entire structure), batch undo (reverse multiple operations), and networked building (commands serialize for transmission).\n",{"name":5,"description":7},"main","f2ec4b3b9133d34eeaf9b38e4b0a97e8e5705a7f","benchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux",0,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard","https:\u002F\u002Fgithub.com\u002FJSGforever","2026-08-29 18:27:56",{"source":8,"skillName":5,"commands":56,"prompt":66,"zipAvailable":67},[57,60,63],{"tool":58,"command":59},"npx","npx skills add JSGforever\u002Fskillguard --skill builder-ux",{"tool":61,"command":62},"bunx","bunx skills add JSGforever\u002Fskillguard --skill builder-ux",{"tool":64,"command":65},"pnpm","pnpm dlx skills add JSGforever\u002Fskillguard --skill builder-ux","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002FSKILL.md",true,[69,75,79,85,89,93],{"path":70,"resourceType":71,"resourceTypeDesc":72,"sizeBytes":73,"sourceHtmlUrl":74},"_meta.json","REFERENCE","参考文档",469,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002F_meta.json",{"path":76,"resourceType":71,"resourceTypeDesc":72,"sizeBytes":77,"sourceHtmlUrl":78},"references\u002Fbuilder-ux-advanced.md",29291,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002Freferences\u002Fbuilder-ux-advanced.md",{"path":80,"resourceType":81,"resourceTypeDesc":82,"sizeBytes":83,"sourceHtmlUrl":84},"scripts\u002Fblueprint-manager.js","SCRIPT","脚本",18019,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002Fscripts\u002Fblueprint-manager.js",{"path":86,"resourceType":81,"resourceTypeDesc":82,"sizeBytes":87,"sourceHtmlUrl":88},"scripts\u002Fcommand-history.js",14913,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002Fscripts\u002Fcommand-history.js",{"path":90,"resourceType":81,"resourceTypeDesc":82,"sizeBytes":91,"sourceHtmlUrl":92},"scripts\u002Fghost-preview.js",14256,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002Fscripts\u002Fghost-preview.js",{"path":94,"resourceType":81,"resourceTypeDesc":82,"sizeBytes":95,"sourceHtmlUrl":96},"scripts\u002Fselection-manager.js",15618,"https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__bbeierle12--builder-ux\u002Fscripts\u002Fselection-manager.js",[98,129,143,170,192,213],{"skillNo":99,"name":100,"nameZh":6,"description":101,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":102,"categories":103,"keywords":109,"publishedAt":43},"01M71HY2SNXBA9Q00WZDTZQ31Z","skillguard-codex-scanner","Hybrid deterministic+LLM agent-skill security scanner. Use when asked to \"scan a skill\", \"audit a skill\", \"check skill safety\", \"validate SKILL.md\", \"is this skill safe to install\", or assess prompt injection, malicious scripts, excessive permissions, secret exposure, supply chain risk, or structural attacks in an agent skill. Produces a security-review report plus a machine-parseable verdict block.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fsrc\u002Fskillguard\u002Fstatic_scanner\u002Fskillguard-codex-scanner\u002FSKILL.md",[104],{"categoryNo":105,"categoryName":106,"taxonomyType":107,"taxonomyTypeDesc":108},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[110,111,112,113,114,115,116,117,118,119,120,121,32,122,123,124,125,126,127,128],"scanner","skillguard codex scanner","skillguard","codex","chain","skill security","security-review","review report","structural","secret","prompt injection","security scanner","review","malicious","permissions","exposure","audit","scripts","safe",{"skillNo":130,"name":131,"nameZh":6,"description":132,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":133,"licenseFileUrl":6,"sourceHtmlUrl":134,"categories":135,"keywords":139,"publishedAt":43},"01M71HY0SPKTT3S27BC2HPAC5M","data-exfiltrator","Analyzes data files","MIT","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Fsmoke-one-skill\u002Fasset1__cisco-ai-defense--data-exfiltrator\u002FSKILL.md",[136],{"categoryNo":137,"categoryName":138,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000033","数据分析师",[140,141,142],"data","data exfiltrator","files",{"skillNo":144,"name":145,"nameZh":6,"description":146,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":147,"categories":148,"keywords":149,"publishedAt":43},"01M71HXVS9EMN44BGDW215FZ72","real-time-collaboration-engine","Build real-time collaborative editing with WebSockets, OT\u002FCRDT conflict resolution, and presence awareness. Implements cursor tracking, optimistic updates, and offline sync. Use for collaborative editors, whiteboards, video editing. Activate on \"real-time collaboration\", \"WebSocket sync\", \"multiplayer editing\", \"CRDT\", \"presence awareness\". NOT for simple chat, request-response APIs, or single-user apps.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--real-time-collaboration-engine\u002FSKILL.md",[],[150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169],"time","real time collaboration engine","real time collaboration","collaboration","engine","real time","Video","reliability","video editing","performance","conflict resolution","presence","access","apps","updates","Bash","activate","optimizer","react","streaming",{"skillNo":171,"name":172,"nameZh":6,"description":173,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":174,"categories":175,"keywords":179,"publishedAt":43},"01M71HXP6CTY4KFN0QVMMN0V7J","react-performance-optimizer","Optimize React apps for 60fps performance. Implements memoization, virtualization, code splitting, bundle optimization. Use for slow renders, large lists, bundle bloat. Activate on \"React performance\", \"slow render\", \"useMemo\", \"bundle size\", \"virtualization\". NOT for backend optimization, non-React frameworks, or premature optimization.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--react-performance-optimizer\u002FSKILL.md",[176],{"categoryNo":177,"categoryName":178,"taxonomyType":107,"taxonomyTypeDesc":108},"01JBSEEDCAT000000000000009","前端开发",[159,180,167,168,181,182,183,184,185,186,150,187,188,163,165,189,166,169,190,191],"react performance optimizer","react performance","performance optimizer","app","nextjs","expert","re","render","2025","code","router","strategies",{"skillNo":193,"name":194,"nameZh":6,"description":195,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":196,"categories":197,"keywords":199,"publishedAt":43},"01M71HXH7QXSQB4QTDZ7SP7YXQ","llm-streaming-response-handler","Build production LLM streaming UIs with Server-Sent Events, real-time token display, cancellation, error recovery. Handles OpenAI\u002FAnthropic\u002FClaude streaming APIs. Use for chatbots, AI assistants, real-time text generation. Activate on \"LLM streaming\", \"SSE\", \"token stream\", \"chat UI\", \"real-time AI\". NOT for batch processing, non-streaming APIs, or WebSocket bidirectional chat.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--llm-streaming-response-handler\u002FSKILL.md",[198],{"categoryNo":177,"categoryName":178,"taxonomyType":107,"taxonomyTypeDesc":108},[200,169,201,202,203,204,159,150,205,206,207,165,166,167,208,168,209,210,211,212],"llm streaming response handler","handler","error","processing","retry","chat ui","error recovery","critical","batch","display","text","server","read",{"skillNo":214,"name":215,"nameZh":6,"description":216,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":217,"categories":218,"keywords":226,"publishedAt":43},"01M71HXCB0E1YRKYW1Y8T0Y106","github-actions-pipeline-builder","Build production CI\u002FCD pipelines with GitHub Actions. Implements matrix builds, caching, deployments, testing, security scanning. Use for automated testing, deployments, release workflows. Activate on \"GitHub Actions\", \"CI\u002FCD\", \"workflow\", \"deployment pipeline\", \"automated testing\". NOT for Jenkins\u002FCircleCI, manual deployments, or non-GitHub repositories.","https:\u002F\u002Fgithub.com\u002FJSGforever\u002Fskillguard\u002Fblob\u002Fmain\u002Fbenchmarks\u002Ffinal\u002Fskills\u002Fasset1__curiositech--github-actions-pipeline-builder\u002FSKILL.md",[219,222,225],{"categoryNo":220,"categoryName":221,"taxonomyType":107,"taxonomyTypeDesc":108},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":223,"categoryName":224,"taxonomyType":107,"taxonomyTypeDesc":108},"01JBSEEDCAT000000000000011","运维与部署",{"categoryNo":105,"categoryName":106,"taxonomyType":107,"taxonomyTypeDesc":108},[227,228,229,230,231,25,232,157,185,233,234,235,166,191,236,212,237,238,239,240],"github actions pipeline builder","actions","github actions","pipeline builder","github","pipeline","testing","ci","workflows","run","release","write","edit","git"]