[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M718R8DPKYTDX5PC3BZBT77V":3,"skill-same:01M718R8DPKYTDX5PC3BZBT77V":54},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":28,"linkOnly":29,"markdownContent":30,"markdownBody":31,"frontMatter":32,"refName":34,"commitSha":35,"skillDirectory":36,"forksCount":14,"repositoryHtmlUrl":37,"repositoryHomepageUrl":6,"ownerHtmlUrl":38,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":39,"install":40,"resources":53},"01M718R8DPKYTDX5PC3BZBT77V","game-development",null,"Game development orchestrator. Routes to platform-specific skills based on project needs.","sapsapshen\u002Fai-memory-router","sapsapshen","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F20347959?v=4","01M6XDQEF1DP50DKF37H81J3J5","shenmian","01M6XDQEJPE41Y3DT2763X8ZJN",0,"MIT","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fglobal\u002Fgame-development\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27],"development","game development","game","community","platform","project","unknown","orchestrator","2026","2026-11-10 10:12:30",false,"---\nname: game-development\ndescription: \"Game development orchestrator. Routes to platform-specific skills based on project needs.\"\nrisk: unknown\nsource: community\ndate_added: \"2026-02-27\"\n---\n\n# Game Development\n\n> **Orchestrator skill** that provides core principles and routes to specialized sub-skills.\n\n---\n\n## When to Use This Skill\n\nYou are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.\n\n---\n\n## Sub-Skill Routing\n\n### Platform Selection\n\n| If the game targets... | Use Sub-Skill |\n|------------------------|---------------|\n| Web browsers (HTML5, WebGL) | `game-development\u002Fweb-games` |\n| Mobile (iOS, Android) | `game-development\u002Fmobile-games` |\n| PC (Steam, Desktop) | `game-development\u002Fpc-games` |\n| VR\u002FAR headsets | `game-development\u002Fvr-ar` |\n\n### Dimension Selection\n\n| If the game is... | Use Sub-Skill |\n|-------------------|---------------|\n| 2D (sprites, tilemaps) | `game-development\u002F2d-games` |\n| 3D (meshes, shaders) | `game-development\u002F3d-games` |\n\n### Specialty Areas\n\n| If you need... | Use Sub-Skill |\n|----------------|---------------|\n| GDD, balancing, player psychology | `game-development\u002Fgame-design` |\n| Multiplayer, networking | `game-development\u002Fmultiplayer` |\n| Visual style, asset pipeline, animation | `game-development\u002Fgame-art` |\n| Sound design, music, adaptive audio | `game-development\u002Fgame-audio` |\n\n---\n\n## Core Principles (All Platforms)\n\n### 1. The Game Loop\n\nEvery game, regardless of platform, follows this pattern:\n\n```\nINPUT  → Read player actions\nUPDATE → Process game logic (fixed timestep)\nRENDER → Draw the frame (interpolated)\n```\n\n**Fixed Timestep Rule:**\n- Physics\u002Flogic: Fixed rate (e.g., 50Hz)\n- Rendering: As fast as possible\n- Interpolate between states for smooth visuals\n\n---\n\n### 2. Pattern Selection Matrix\n\n| Pattern | Use When | Example |\n|---------|----------|---------|\n| **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |\n| **Object Pooling** | Frequent spawn\u002Fdestroy | Bullets, particles |\n| **Observer\u002FEvents** | Cross-system communication | Health→UI updates |\n| **ECS** | Thousands of similar entities | RTS units, particles |\n| **Command** | Undo, replay, networking | Input recording |\n| **Behavior Tree** | Complex AI decisions | Enemy AI |\n\n**Decision Rule:** Start with State Machine. Add ECS only when performance demands.\n\n---\n\n### 3. Input Abstraction\n\nAbstract input into ACTIONS, not raw keys:\n\n```\n\"jump\"  → Space, Gamepad A, Touch tap\n\"move\"  → WASD, Left stick, Virtual joystick\n```\n\n**Why:** Enables multi-platform, rebindable controls.\n\n---\n\n### 4. Performance Budget (60 FPS = 16.67ms)\n\n| System | Budget |\n|--------|--------|\n| Input | 1ms |\n| Physics | 3ms |\n| AI | 2ms |\n| Game Logic | 4ms |\n| Rendering | 5ms |\n| Buffer | 1.67ms |\n\n**Optimization Priority:**\n1. Algorithm (O(n²) → O(n log n))\n2. Batching (reduce draw calls)\n3. Pooling (avoid GC spikes)\n4. LOD (detail by distance)\n5. Culling (skip invisible)\n\n---\n\n### 5. AI Selection by Complexity\n\n| AI Type | Complexity | Use When |\n|---------|------------|----------|\n| **FSM** | Simple | 3-5 states, predictable behavior |\n| **Behavior Tree** | Medium | Modular, designer-friendly |\n| **GOAP** | High | Emergent, planning-based |\n| **Utility AI** | High | Scoring-based decisions |\n\n---\n\n### 6. Collision Strategy\n\n| Type | Best For |\n|------|----------|\n| **AABB** | Rectangles, fast checks |\n| **Circle** | Round objects, cheap |\n| **Spatial Hash** | Many similar-sized objects |\n| **Quadtree** | Large worlds, varying sizes |\n\n---\n\n## Anti-Patterns (Universal)\n\n| Don't | Do |\n|-------|-----|\n| Update everything every frame | Use events, dirty flags |\n| Create objects in hot loops | Object pooling |\n| Cache nothing | Cache references |\n| Optimize without profiling | Profile first |\n| Mix input with logic | Abstract input layer |\n\n---\n\n## Routing Examples\n\n### Example 1: \"I want to make a browser-based 2D platformer\"\n→ Start with `game-development\u002Fweb-games` for framework selection\n→ Then `game-development\u002F2d-games` for sprite\u002Ftilemap patterns\n→ Reference `game-development\u002Fgame-design` for level design\n\n### Example 2: \"Mobile puzzle game for iOS and Android\"\n→ Start with `game-development\u002Fmobile-games` for touch input and stores\n→ Use `game-development\u002Fgame-design` for puzzle balancing\n\n### Example 3: \"Multiplayer VR shooter\"\n→ `game-development\u002Fvr-ar` for comfort and immersion\n→ `game-development\u002F3d-games` for rendering\n→ `game-development\u002Fmultiplayer` for networking\n\n---\n\n> **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.\n","# Game Development\n\n> **Orchestrator skill** that provides core principles and routes to specialized sub-skills.\n\n---\n\n## When to Use This Skill\n\nYou are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.\n\n---\n\n## Sub-Skill Routing\n\n### Platform Selection\n\n| If the game targets... | Use Sub-Skill |\n|------------------------|---------------|\n| Web browsers (HTML5, WebGL) | `game-development\u002Fweb-games` |\n| Mobile (iOS, Android) | `game-development\u002Fmobile-games` |\n| PC (Steam, Desktop) | `game-development\u002Fpc-games` |\n| VR\u002FAR headsets | `game-development\u002Fvr-ar` |\n\n### Dimension Selection\n\n| If the game is... | Use Sub-Skill |\n|-------------------|---------------|\n| 2D (sprites, tilemaps) | `game-development\u002F2d-games` |\n| 3D (meshes, shaders) | `game-development\u002F3d-games` |\n\n### Specialty Areas\n\n| If you need... | Use Sub-Skill |\n|----------------|---------------|\n| GDD, balancing, player psychology | `game-development\u002Fgame-design` |\n| Multiplayer, networking | `game-development\u002Fmultiplayer` |\n| Visual style, asset pipeline, animation | `game-development\u002Fgame-art` |\n| Sound design, music, adaptive audio | `game-development\u002Fgame-audio` |\n\n---\n\n## Core Principles (All Platforms)\n\n### 1. The Game Loop\n\nEvery game, regardless of platform, follows this pattern:\n\n```\nINPUT  → Read player actions\nUPDATE → Process game logic (fixed timestep)\nRENDER → Draw the frame (interpolated)\n```\n\n**Fixed Timestep Rule:**\n- Physics\u002Flogic: Fixed rate (e.g., 50Hz)\n- Rendering: As fast as possible\n- Interpolate between states for smooth visuals\n\n---\n\n### 2. Pattern Selection Matrix\n\n| Pattern | Use When | Example |\n|---------|----------|---------|\n| **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |\n| **Object Pooling** | Frequent spawn\u002Fdestroy | Bullets, particles |\n| **Observer\u002FEvents** | Cross-system communication | Health→UI updates |\n| **ECS** | Thousands of similar entities | RTS units, particles |\n| **Command** | Undo, replay, networking | Input recording |\n| **Behavior Tree** | Complex AI decisions | Enemy AI |\n\n**Decision Rule:** Start with State Machine. Add ECS only when performance demands.\n\n---\n\n### 3. Input Abstraction\n\nAbstract input into ACTIONS, not raw keys:\n\n```\n\"jump\"  → Space, Gamepad A, Touch tap\n\"move\"  → WASD, Left stick, Virtual joystick\n```\n\n**Why:** Enables multi-platform, rebindable controls.\n\n---\n\n### 4. Performance Budget (60 FPS = 16.67ms)\n\n| System | Budget |\n|--------|--------|\n| Input | 1ms |\n| Physics | 3ms |\n| AI | 2ms |\n| Game Logic | 4ms |\n| Rendering | 5ms |\n| Buffer | 1.67ms |\n\n**Optimization Priority:**\n1. Algorithm (O(n²) → O(n log n))\n2. Batching (reduce draw calls)\n3. Pooling (avoid GC spikes)\n4. LOD (detail by distance)\n5. Culling (skip invisible)\n\n---\n\n### 5. AI Selection by Complexity\n\n| AI Type | Complexity | Use When |\n|---------|------------|----------|\n| **FSM** | Simple | 3-5 states, predictable behavior |\n| **Behavior Tree** | Medium | Modular, designer-friendly |\n| **GOAP** | High | Emergent, planning-based |\n| **Utility AI** | High | Scoring-based decisions |\n\n---\n\n### 6. Collision Strategy\n\n| Type | Best For |\n|------|----------|\n| **AABB** | Rectangles, fast checks |\n| **Circle** | Round objects, cheap |\n| **Spatial Hash** | Many similar-sized objects |\n| **Quadtree** | Large worlds, varying sizes |\n\n---\n\n## Anti-Patterns (Universal)\n\n| Don't | Do |\n|-------|-----|\n| Update everything every frame | Use events, dirty flags |\n| Create objects in hot loops | Object pooling |\n| Cache nothing | Cache references |\n| Optimize without profiling | Profile first |\n| Mix input with logic | Abstract input layer |\n\n---\n\n## Routing Examples\n\n### Example 1: \"I want to make a browser-based 2D platformer\"\n→ Start with `game-development\u002Fweb-games` for framework selection\n→ Then `game-development\u002F2d-games` for sprite\u002Ftilemap patterns\n→ Reference `game-development\u002Fgame-design` for level design\n\n### Example 2: \"Mobile puzzle game for iOS and Android\"\n→ Start with `game-development\u002Fmobile-games` for touch input and stores\n→ Use `game-development\u002Fgame-design` for puzzle balancing\n\n### Example 3: \"Multiplayer VR shooter\"\n→ `game-development\u002Fvr-ar` for comfort and immersion\n→ `game-development\u002F3d-games` for rendering\n→ `game-development\u002Fmultiplayer` for networking\n\n---\n\n> **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.\n",{"name":5,"risk":25,"source":22,"date_added":33,"description":7},"2026-02-27","main","7a38d8e7073e61c16eda85681cb32fb68a8657a5","skills-store\u002Fglobal\u002Fgame-development","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router","https:\u002F\u002Fgithub.com\u002Fsapsapshen","2026-04-14 21:12:12",{"source":8,"skillName":5,"commands":41,"prompt":51,"zipAvailable":52},[42,45,48],{"tool":43,"command":44},"npx","npx skills add sapsapshen\u002Fai-memory-router --skill game-development",{"tool":46,"command":47},"bunx","bunx skills add sapsapshen\u002Fai-memory-router --skill game-development",{"tool":49,"command":50},"pnpm","pnpm dlx skills add sapsapshen\u002Fai-memory-router --skill game-development","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fglobal\u002Fgame-development\u002FSKILL.md",true,[],[55,79,105,115,128,147],{"skillNo":56,"name":57,"nameZh":6,"description":58,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":59,"categories":60,"keywords":66,"publishedAt":28},"01M71ATQRKG48SH06FQ697T5G9","wechat-search","Search WeChat Official Account articles using OpenClaw's web search and fetch capabilities with compliance-focused design.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fwechat-search-release\u002FSKILL.md",[61],{"categoryNo":62,"categoryName":63,"taxonomyType":64,"taxonomyTypeDesc":65},"01JBSEEDCAT000000000000037","律师与法务","PROFESSION","适用职业",[67,68,69,70,71,72,73,74,75,76,77,78],"wechat search","wechat","search","capabilities","openclaw","design","web search","compliance","web","official","fetch","with",{"skillNo":80,"name":81,"nameZh":6,"description":82,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":83,"categories":84,"keywords":85,"publishedAt":28},"01M71ATNAVGZB35PFYM2GC5N00","trend-tap","Real-time trending topics aggregator across 7 platforms (X\u002FTwitter, Reddit, Google Trends, Hacker News, Zhihu, Bilibili, Weibo). Trigger: when user says 'trend', 'trends', 'trend tap', '热点', '热搜', or asks what is trending\u002Fhot. Do NOT use web_search — this skill already fetches live data from all platforms with zero API keys.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftrend-tap\u002FSKILL.md",[],[86,87,88,89,90,91,69,92,93,94,95,96,97,98,99,100,101,102,103,104],"trend","trend tap","tap","api keys","Bash","time","trending","hacker","aggregator","do","when","brew","live","data","google","install","read","across","api",{"skillNo":106,"name":107,"nameZh":6,"description":108,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":109,"categories":110,"keywords":111,"publishedAt":28},"01M71ATJ9AM5KM15AA8PS302EB","trend-radar","Real-time trending topics aggregator across 7 platforms (X\u002FTwitter, Reddit, Google Trends, Hacker News, Zhihu, Bilibili, Weibo). Trigger: when user says 'trend', 'trends', 'trend pulse', '热点', '热搜', or asks what is trending\u002Fhot. Do NOT use web_search — this skill already fetches live data from all platforms with zero API keys.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftrend-radar\u002FSKILL.md",[],[112,113,86,97,98,99,100,90,69,102,114,103,104,96,94,93,92,101,91,89],"trend radar","radar","pulse",{"skillNo":116,"name":117,"nameZh":6,"description":118,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":119,"categories":120,"keywords":121,"publishedAt":28},"01M71ATGF095N3EJM9G8SD0BB5","tech-news-daily","每日科技新闻汇——从全球多个 RSS 源抓取最新科技新闻，翻译（英→中）、去重、排版成每日简报。当用户询问科技新闻、科技新鲜事、每日科技、技术动态、Daily Tech News 或类似表达时触发此技能。","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftech-news-daily\u002FSKILL.md",[],[122,123,124,125,126,127],"news","tech","tech news daily","daily","rss","翻译",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":139,"publishedAt":28},"01M71ATFAEAMQ17M70NQNY7SR8","summarize","Summarize URLs or files with the summarize CLI (web, PDFs, images, audio, YouTube).","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fsummarize\u002FSKILL.md",[134],{"categoryNo":135,"categoryName":136,"taxonomyType":137,"taxonomyTypeDesc":138},"01JBSEEDCAT000000000000021","资料检索与研究","SCENARIO","使用场景",[130,75,140,141,142,78,97,143,144,145,88,146,101],"Audio","cli","youtube","images","https","files","pdfs",{"skillNo":148,"name":149,"nameZh":6,"description":150,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":151,"categories":152,"keywords":153,"publishedAt":28},"01M71ATDNS3R0M4H936PACQAWZ","sonoscli","Control Sonos speakers (discover\u002Fstatus\u002Fplay\u002Fvolume\u002Fgroup).","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fsonoscli\u002FSKILL.md",[],[149,154,155,156,101,157,144,158,159,160,161,162],"status","play","go","latest","github","discover","control","cmd","volume"]