playground
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
- License 许可
- Apache-2.0
- 最近更新
- 2026-11-11
- Stars
- ★ 4.7w
- Forks
- 4.9k
01 前言 Front Matter
- name
- playground
- description
- Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
02 资源文件 6
- 参考文档templates/code-map.md6.1 KB
- 参考文档templates/concept-map.md3.6 KB
- 参考文档templates/data-explorer.md2.8 KB
- 参考文档templates/design-playground.md2.7 KB
- 参考文档templates/diff-review.md5.6 KB
- 参考文档templates/document-critique.md5.0 KB
03 SKILL.md 正文
Playground Builder
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
When to use this skill
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
How to use this skill
- Identify the playground type from the user's request
- Load the matching template from
templates/:templates/design-playground.md— Visual design decisions (components, layouts, spacing, color, typography)templates/data-explorer.md— Data and query building (SQL, APIs, pipelines, regex)templates/concept-map.md— Learning and exploration (concept maps, knowledge gaps, scope mapping)templates/document-critique.md— Document review (suggestions with approve/reject/comment workflow)templates/diff-review.md— Code review (git diffs, commits, PRs with line-by-line commenting)templates/code-map.md— Codebase architecture (component relationships, data flow, layer diagrams)
- Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
- Open in browser. After writing the HTML file, run
open <filename>.htmlto launch it in the user's default browser.
Core requirements (every playground)
- Single HTML file. Inline all CSS and JS. No external dependencies.
- Live preview. Updates instantly on every control change. No "Apply" button.
- Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
- Copy button. Clipboard copy with brief "Copied!" feedback.
- Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
- Dark theme. System font for UI, monospace for code/values. Minimal chrome.
State management pattern
Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on change
Prompt output pattern
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
Common mistakes to avoid
- Prompt output is just a value dump → write it as a natural instruction
- Too many controls at once → group by concern, hide advanced in a collapsible section
- Preview doesn't update instantly → every control change must trigger immediate re-render
- No defaults or presets → starts empty or broken on load
- External dependencies → if CDN is down, playground is dead
- Prompt lacks context → include enough that it's actionable without the playground
04 同仓库更多 Skills
skill-creator
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
session-report
Generate an explorable HTML report of Claude Code session usage (tokens, cache, subagents, skills, expensive prompts) from ~/.claude/projects transcripts.
receipts
Generate a personal Claude Code usage & impact report ("receipts") from this machine's local session transcripts — for justifying Claude Code usage/spend to a manager, self-review, or "what have I been using this for" check-ins. Mines ~/.claude/projects locally (no extra API calls beyond one final write-up), cross-references local git history, and writes a markdown report plus a self-contained HTML receipt to your home directory. Use when the user asks for "receipts", an "impact report", "usage report", wants to "show my Claude Code activity", "prove the value of Claude Code", or runs `/receipts`.
project-artifact
Generate and publish a project status artifact — an opinionated, tabbed status page for a project too big for one update (overview & success criteria, the workstream sequence, next steps, plus background, plan, risks & open questions, and decisions/FAQ when they earn a tab) — published with the built-in Artifact tool to a default-private claude.ai page the user can share with teammates. Use when a piece of work spans several workstreams and you want a shareable overview kept current. Each artifact is backed by a small per-project config in the plugin data dir, so refreshing it re-gathers live state, redeploys the same URL, and reports only the delta. For software projects whose workstreams are PRs, also read swe.md (the X.Y PR-numbering convention; pulling PR state with gh/git; a per-PR detail block). Needs the built-in Artifact tool (claude.ai login). Not for single-PR changes or public docs.
skill-development
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
plugin-structure
This skill should be used when the user asks to "create a plugin", "scaffold a plugin", "understand plugin structure", "organize plugin components", "set up plugin.json", "use ${CLAUDE_PLUGIN_ROOT}", "add commands/agents/skills/hooks", "configure auto-discovery", or needs guidance on plugin directory layout, manifest configuration, component organization, file naming conventions, or Claude Code plugin architecture best practices.