[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6RTZVVHB69PZY2MPTKPHSGF":3,"skill-same:01M6RTZVVHB69PZY2MPTKPHSGF":74},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":25,"publishedAt":46,"linkOnly":47,"markdownContent":48,"markdownBody":49,"frontMatter":50,"refName":54,"commitSha":55,"skillDirectory":56,"forksCount":13,"repositoryHtmlUrl":57,"repositoryHomepageUrl":6,"ownerHtmlUrl":58,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":59,"install":60,"resources":73},"01M6RTZVVHB69PZY2MPTKPHSGF","django-patterns",null,"Django architecture patterns, REST API design with DRF, ORM best practices, caching, signals, middleware, and production-grade Django apps.","sakamoto-family-smile\u002Fagent_monorepo","sakamoto-family-smile","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F132812403?v=4","01M6RTAT3H8PMWX5SJ65KP3VYF","01M6RTAV321WB5RAHCWTZMX5CV",0,"Apache-2.0","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fecc\u002Fdjango-patterns\u002FSKILL.md",[17,22],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000010","后端与接口","SCENARIO","使用场景",{"categoryNo":23,"categoryName":24,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000015","视觉设计",[26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45],"django patterns","django","patterns","orm","drf","rest api design","with","middleware","apps","rest api","signals","caching","design","api","architecture patterns","REST","Production","best practices","api design","architecture","2026-11-10 10:12:30",false,"---\nname: pc-games\ndescription: PC and console game development principles. Engine selection, platform features, optimization strategies.\nallowed-tools: Read, Write, Edit, Glob, Grep\n---\n\n# PC\u002FConsole Game Development\n\n> Engine selection and platform-specific principles.\n\n---\n\n## 1. Engine Selection\n\n### Decision Tree\n\n```\nWhat are you building?\n│\n├── 2D Game\n│   ├── Open source important? → Godot\n│   └── Large team\u002Fassets? → Unity\n│\n├── 3D Game\n│   ├── AAA visual quality? → Unreal\n│   ├── Cross-platform priority? → Unity\n│   └── Indie\u002Fopen source? → Godot 4\n│\n└── Specific Needs\n    ├── DOTS performance? → Unity\n    ├── Nanite\u002FLumen? → Unreal\n    └── Lightweight? → Godot\n```\n\n### Comparison\n\n| Factor | Unity 6 | Godot 4 | Unreal 5 |\n|--------|---------|---------|----------|\n| 2D | Good | Excellent | Limited |\n| 3D | Good | Good | Excellent |\n| Learning | Medium | Easy | Hard |\n| Cost | Revenue share | Free | 5% after $1M |\n| Team | Any | Solo-Medium | Medium-Large |\n\n---\n\n## 2. Platform Features\n\n### Steam Integration\n\n| Feature | Purpose |\n|---------|---------|\n| Achievements | Player goals |\n| Cloud Saves | Cross-device progress |\n| Leaderboards | Competition |\n| Workshop | User mods |\n| Rich Presence | Show in-game status |\n\n### Console Requirements\n\n| Platform | Certification |\n|----------|--------------|\n| PlayStation | TRC compliance |\n| Xbox | XR compliance |\n| Nintendo | Lotcheck |\n\n---\n\n## 3. Controller Support\n\n### Input Abstraction\n\n```\nMap ACTIONS, not buttons:\n- \"confirm\" → A (Xbox), Cross (PS), B (Nintendo)\n- \"cancel\" → B (Xbox), Circle (PS), A (Nintendo)\n```\n\n### Haptic Feedback\n\n| Intensity | Use |\n|-----------|-----|\n| Light | UI feedback |\n| Medium | Impacts |\n| Heavy | Major events |\n\n---\n\n## 4. Performance Optimization\n\n### Profiling First\n\n| Engine | Tool |\n|--------|------|\n| Unity | Profiler Window |\n| Godot | Debugger → Profiler |\n| Unreal | Unreal Insights |\n\n### Common Bottlenecks\n\n| Bottleneck | Solution |\n|------------|----------|\n| Draw calls | Batching, atlases |\n| GC spikes | Object pooling |\n| Physics | Simpler colliders |\n| Shaders | LOD shaders |\n\n---\n\n## 5. Engine-Specific Principles\n\n### Unity 6\n\n- DOTS for performance-critical systems\n- Burst compiler for hot paths\n- Addressables for asset streaming\n\n### Godot 4\n\n- GDScript for rapid iteration\n- C# for complex logic\n- Signals for decoupling\n\n### Unreal 5\n\n- Blueprint for designers\n- C++ for performance\n- Nanite for high-poly environments\n- Lumen for dynamic lighting\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Choose engine by hype | Choose by project needs |\n| Ignore platform guidelines | Study certification requirements |\n| Hardcode input buttons | Abstract to actions |\n| Skip profiling | Profile early and often |\n\n---\n\n> **Remember:** Engine is a tool. Master the principles, then adapt to any engine.\n","# PC\u002FConsole Game Development\n\n> Engine selection and platform-specific principles.\n\n---\n\n## 1. Engine Selection\n\n### Decision Tree\n\n```\nWhat are you building?\n│\n├── 2D Game\n│   ├── Open source important? → Godot\n│   └── Large team\u002Fassets? → Unity\n│\n├── 3D Game\n│   ├── AAA visual quality? → Unreal\n│   ├── Cross-platform priority? → Unity\n│   └── Indie\u002Fopen source? → Godot 4\n│\n└── Specific Needs\n    ├── DOTS performance? → Unity\n    ├── Nanite\u002FLumen? → Unreal\n    └── Lightweight? → Godot\n```\n\n### Comparison\n\n| Factor | Unity 6 | Godot 4 | Unreal 5 |\n|--------|---------|---------|----------|\n| 2D | Good | Excellent | Limited |\n| 3D | Good | Good | Excellent |\n| Learning | Medium | Easy | Hard |\n| Cost | Revenue share | Free | 5% after $1M |\n| Team | Any | Solo-Medium | Medium-Large |\n\n---\n\n## 2. Platform Features\n\n### Steam Integration\n\n| Feature | Purpose |\n|---------|---------|\n| Achievements | Player goals |\n| Cloud Saves | Cross-device progress |\n| Leaderboards | Competition |\n| Workshop | User mods |\n| Rich Presence | Show in-game status |\n\n### Console Requirements\n\n| Platform | Certification |\n|----------|--------------|\n| PlayStation | TRC compliance |\n| Xbox | XR compliance |\n| Nintendo | Lotcheck |\n\n---\n\n## 3. Controller Support\n\n### Input Abstraction\n\n```\nMap ACTIONS, not buttons:\n- \"confirm\" → A (Xbox), Cross (PS), B (Nintendo)\n- \"cancel\" → B (Xbox), Circle (PS), A (Nintendo)\n```\n\n### Haptic Feedback\n\n| Intensity | Use |\n|-----------|-----|\n| Light | UI feedback |\n| Medium | Impacts |\n| Heavy | Major events |\n\n---\n\n## 4. Performance Optimization\n\n### Profiling First\n\n| Engine | Tool |\n|--------|------|\n| Unity | Profiler Window |\n| Godot | Debugger → Profiler |\n| Unreal | Unreal Insights |\n\n### Common Bottlenecks\n\n| Bottleneck | Solution |\n|------------|----------|\n| Draw calls | Batching, atlases |\n| GC spikes | Object pooling |\n| Physics | Simpler colliders |\n| Shaders | LOD shaders |\n\n---\n\n## 5. Engine-Specific Principles\n\n### Unity 6\n\n- DOTS for performance-critical systems\n- Burst compiler for hot paths\n- Addressables for asset streaming\n\n### Godot 4\n\n- GDScript for rapid iteration\n- C# for complex logic\n- Signals for decoupling\n\n### Unreal 5\n\n- Blueprint for designers\n- C++ for performance\n- Nanite for high-poly environments\n- Lumen for dynamic lighting\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Choose engine by hype | Choose by project needs |\n| Ignore platform guidelines | Study certification requirements |\n| Hardcode input buttons | Abstract to actions |\n| Skip profiling | Profile early and often |\n\n---\n\n> **Remember:** Engine is a tool. Master the principles, then adapt to any engine.\n",{"name":51,"description":52,"allowed-tools":53},"pc-games","PC and console game development principles. Engine selection, platform features, optimization strategies.","Read, Write, Edit, Glob, Grep","main","fbf4d3f6fb9300cbe74e1bea7d4e177911f3499b",".claude\u002Fskills\u002Fecc\u002Fdjango-patterns","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile","2026-11-08 20:29:14",{"source":8,"skillName":51,"commands":61,"prompt":71,"zipAvailable":72},[62,65,68],{"tool":63,"command":64},"npx","npx skills add sakamoto-family-smile\u002Fagent_monorepo --skill pc-games",{"tool":66,"command":67},"bunx","bunx skills add sakamoto-family-smile\u002Fagent_monorepo --skill pc-games",{"tool":69,"command":70},"pnpm","pnpm dlx skills add sakamoto-family-smile\u002Fagent_monorepo --skill pc-games","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fecc\u002Fdjango-patterns\u002FSKILL.md",true,[],[75,107,115,135,158,182],{"skillNo":76,"name":77,"nameZh":6,"description":78,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":79,"categories":80,"keywords":87,"publishedAt":46},"01M6RW50THEFSKK42YNR8XFZA1","remotion-video-creation","Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more.","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fecc\u002Fremotion-video-creation\u002FSKILL.md",[81,84],{"categoryNo":82,"categoryName":83,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000009","前端开发",{"categoryNo":85,"categoryName":86,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000016","图像与多媒体",[88,89,90,91,92,93,94,95,96,97,98,43,99,100,101,102,103,104,105,106],"Video","remotion video","remotion video creation","creation","Remotion","Charts","Captions","Audio","3D","Composition","Animation","more","animations","domain-specific","domain","three","Rules","Lottie","for",{"skillNo":108,"name":109,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":110,"categories":111,"keywords":112,"publishedAt":46},"01M6VCJ23NPECPSZJKGY691F75","hotcook-recipes","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002Fhotcook-agent\u002Fdata\u002Fskills\u002Fhotcook-recipes\u002FSKILL.md",[],[113,114],"hotcook recipes","recipes",{"skillNo":116,"name":117,"nameZh":6,"description":118,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":119,"categories":120,"keywords":129,"publishedAt":46},"01M6VCHHE00X5XHSDRD1KH1BW2","code-helper","Code review and assistance skill","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002Fagent-system-2\u002Fskills\u002Fcode-helper\u002Fskill.md",[121,124],{"categoryNo":122,"categoryName":123,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000007","代码审查",{"categoryNo":125,"categoryName":126,"taxonomyType":127,"taxonomyTypeDesc":128},"01JBSEEDCAT000000000000030","开发工程师","PROFESSION","适用职业",[130,131,132,133,134],"code helper","helper","code","code review","review",{"skillNo":136,"name":137,"nameZh":6,"description":138,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":139,"categories":140,"keywords":147,"publishedAt":46},"01M6VCH3Q31A20H6SQ1H0J7JB2","research-assistant","Web research assistant skill using Brave Search MCP","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002Fagent-system-1\u002Fskills\u002Fresearch-assistant\u002Fskill.md",[141,144],{"categoryNo":142,"categoryName":143,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000021","资料检索与研究",{"categoryNo":145,"categoryName":146,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发",[148,149,150,151,152,153,154,155,156,157],"research assistant","research","assistant","MCP","web","search","brave search","web research","brave","web research assistant",{"skillNo":159,"name":160,"nameZh":6,"description":161,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":162,"categories":163,"keywords":166,"publishedAt":46},"01M6VCGZZGPNVJSCZ1JTMNZAHY","x-api","X\u002FTwitter API integration for posting tweets, threads, reading timelines, search, and analytics. Covers OAuth auth patterns, rate limits, and platform-native content posting. Use when the user wants to interact with X programmatically.","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fecc\u002Fx-api\u002FSKILL.md",[164,165],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":125,"categoryName":126,"taxonomyType":127,"taxonomyTypeDesc":128},[167,39,32,168,169,170,106,171,172,173,174,175,28,176,177,178,179,180,153,181],"x api","when","limits","rate","threads","reading","native","posting","platform","api integration","twitter","use","auth","analytics","OAuth",{"skillNo":183,"name":184,"nameZh":6,"description":185,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":186,"categories":187,"keywords":189,"publishedAt":46},"01M6VCGVX6DGB1FKTA53QBBCQB","workspace-surface-audit","Audit the active repo, MCP servers, plugins, connectors, env surfaces, and harness setup, then recommend the highest-value ECC-native skills, hooks, agents, and operator workflows. Use when the user wants help setting up Claude Code or understanding what capabilities are actually available in their environment.","https:\u002F\u002Fgithub.com\u002Fsakamoto-family-smile\u002Fagent_monorepo\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fecc\u002Fworkspace-surface-audit\u002FSKILL.md",[188],{"categoryNo":145,"categoryName":146,"taxonomyType":20,"taxonomyTypeDesc":21},[190,191,192,193,151,194,195,132,196,197,198,199,178,200,201,202,203,173,204,168],"workspace surface audit","workspace","audit","hooks","workflows","connectors","capabilities","harness","repo","environment","up","harness setup","active","env","value"]