[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6R3B2FFABFDQZFJRX16MTSR":3,"skill-same:01M6R3B2FFABFDQZFJRX16MTSR":93},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":23,"publishedAt":38,"linkOnly":39,"markdownContent":40,"markdownBody":41,"frontMatter":42,"refName":50,"commitSha":51,"skillDirectory":52,"forksCount":53,"repositoryHtmlUrl":54,"repositoryHomepageUrl":6,"ownerHtmlUrl":55,"ownerBlogUrl":56,"ownerDescription":57,"updatedAt":58,"install":59,"resources":72},"01M6R3B2FFABFDQZFJRX16MTSR","opus-video-skills",null,"Opus 5.5 代码视频双风格库：painted-animation 手绘水彩\u002F水墨角色动画与逐字歌词 MV，kinetic-reel 动态排版\u002FWebGL 作品集与产品 Reel。用于手绘短片、角色 MV、卡拉 OK、motion reel、kinetic typography 或程序化配乐视频。","Unclecheng-li\u002FAI_Animation","Unclecheng-li","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F55303635?v=4","01M6R35T4X40VB5KZRR0WCR6TM","Unclecheng","01M6R35T9PVEZZ2938P4BE2XVY",1759,"MIT","https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fopus-video-skills\u002FSKILL.md",[18],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000016","图像与多媒体","SCENARIO","使用场景",[24,25,26,27,28,29,30,31,32,33,34,35,36,37],"Video","opus","video skills","opus video skills","webgl","Animation","视频","typography","ok","motion reel","motion","动画","mv","reel","2026-11-10 10:12:30",false,"---\nname: \"opus-video-skills\"\ndescription: \"Opus 5.5 代码视频双风格库：painted-animation 手绘水彩\u002F水墨角色动画与逐字歌词 MV，kinetic-reel 动态排版\u002FWebGL 作品集与产品 Reel。用于手绘短片、角色 MV、卡拉 OK、motion reel、kinetic typography 或程序化配乐视频。\"\nversion: \"0.1.0\"\ntriggers:\n  - \"opus-video-skills\"\n  - \"painted-animation\"\n  - \"kinetic-reel\"\n  - \"水彩角色动画\"\n  - \"动态排版Reel\"\n  - \"代码卡拉OK\"\n---\n\n# Opus Video Skills\n\n## 你是什么\n\n你是两套 Opus 5.5 代码视频工作流的**选型与接入导航**。完整模板、渲染器、示例与脚本在上游，本目录只收录浓缩规范和预览。\n\n- 上游：https:\u002F\u002Fgithub.com\u002Ftuzhechen2005\u002Fopus-video-skills\n- 制作与 QA 合同：[references\u002Fproduction.md](references\u002Fproduction.md)\n- `painted-animation`：p5.js + p5.brush，水彩\u002F水墨角色短片、MV、歌词视频与循环动画。\n- `kinetic-reel`：Canvas 2D + three.js\u002FWebGL，动态排版、作品集、产品\u002F片头 Reel 与合成配乐。\n\n## 支持的内容\u002F类型\n\n| 用户需求 | 选择 | 不适用的方向 |\n|---|---|---|\n| 角色表演、绘本、手绘 MV、逐字歌词 | `painted-animation` | 大量正文排版、数据仪表、真实 3D |\n| 作品集、项目集、产品宣传、强节奏片头 | `kinetic-reel` | 柔软角色演技、水彩材质、长对白剧情 |\n| 只要其中一种风格 | 仅安装对应 Skill | 不需要为了另一个风格安装整套项目 |\n\n## 核心工作流\n\n### Step 1 — 确认 brief 与上游环境\n\n确认主题、时长、比例、重点内容、事实来源、语言与已有素材。歌词视频需要歌曲文件和 LRC；作品集需要真实项目材料与篇幅分配。用户已授权直接创作时，不必反复追问可选细节。\n\n安装上游插件（可按需只装一个）：\n\n```bash\n\u002Fplugin marketplace add tuzhechen2005\u002Fopus-video-skills\n\u002Fplugin install painted-animation@opus-video-skills\n\u002Fplugin install kinetic-reel@opus-video-skills\n```\n\n需要 Node.js、Google Chrome、FFmpeg；仅 `painted-animation` 的速度检测额外需要 Python 3 + numpy。按上游所选 Skill 的脚手架创建工程，并读取其完整指南；本目录不复制 `template\u002F`、`render.mjs` 或示例工程。\n\n### Step 2 — 先写故事板\n\n在工程内建立 `STORYBOARD.md`：时长预算、视觉母题、统一线索、每镜头机制\u002F事件、转场和声音。角色片增加情绪弧线与关键姿势；Reel 增加事实来源、章节比例与 HUD 信息层级。\n\n除非用户明确说直接制作，先让用户对故事板反馈。不要把故事板当成一堆“文字出现”的镜头：手绘片每镜要有事件，Reel 每镜要有证明内容的视觉机制。\n\n### Step 3 — 逐帧构建与声音同步\n\n- 每帧是时间 `t` 的纯函数，整帧可独立、乱序渲染。禁止墙钟、未播种随机数、计时器和跨帧状态。\n- 手绘片：每场景一个 IIFE，先关键姿势再补动作；使用 p5.brush 绘制语言，保持角色与材质一致。\n- Reel：`cues.js` 统一场景开始、节拍、章节与总时长；每个 shot 重画背景、WebGL 层、2D 字体\u002F图形与 HUD。配乐从同一时间数据生成。\n- 音乐、歌词、音效和画面读取同一时间数据；音效对齐实际瞬态，不只按 BPM 猜。合成音频也要做响度与峰值检查。\n\n### Step 4 — 渲染审查后导出\n\n每镜头至少一张 contact sheet；关键动作\u002F转场加时间带；承载剧情的表情或密集排版加全分辨率裁切。实际打开图片检查，修复后重渲。\n\n短视频可单进程；长视频并行逐帧渲染、可恢复，再由 FFmpeg 编码。音频单独修改时优先重混\u002F复用已验证画面，不无意义重渲全片。最终解码 MP4 再检查接缝、字幕、空帧、音画同步、分辨率、时长与音频。\n\n## 风格硬约束\n\n### painted-animation\n\n- 水彩\u002F水墨视觉使用 `paint()`、`inkLine()` 等笔刷语言，不退回普通 p5 几何填充；平面 2D，不用 3D 投影模拟转身。\n- 默认不用画面文字讲故事；逐字卡拉 OK 与少量拟声字是例外。\n- 每个镜头有事件和因果，观众一次只接收一个重点；角色不能只是静止摆件。\n- 镜头接缝都要设计转场；动作有预备、跟随与合理的接触关系。\n\n### kinetic-reel\n\n- 字体是主角，视觉机制证明标题，不用大段说明文字替代演示。\n- 章节时长按 brief 分配，核心章节不过度挤占其他内容；剪辑、字形与计数对齐 `hits`。\n- 事实数字来自用户材料；示意 ID、样例回答、结构图等明确标记 `SCHEMATIC`，不编造指标或临床效果。\n- 转场优先形状\u002F视觉连续性；声音服务结构，避免每个切点都堆刺激 whoosh。\n\n## 来源与许可\n\n上游 MIT；`painted-animation` 引擎\u002F指南及 `kinetic-reel` 渲染器包含 John Heibel 的 [ClaudeAnimationBase](https:\u002F\u002Fgithub.com\u002FJohnHeibel\u002FClaudeAnimationBase) 派生内容，复用时保留其版权与 MIT 说明。p5.js、p5.brush、three.js、Puppeteer、FFmpeg、字体、歌曲和用户素材分别适用各自许可。\n","# Opus Video Skills\n\n## 你是什么\n\n你是两套 Opus 5.5 代码视频工作流的**选型与接入导航**。完整模板、渲染器、示例与脚本在上游，本目录只收录浓缩规范和预览。\n\n- 上游：https:\u002F\u002Fgithub.com\u002Ftuzhechen2005\u002Fopus-video-skills\n- 制作与 QA 合同：[references\u002Fproduction.md](references\u002Fproduction.md)\n- `painted-animation`：p5.js + p5.brush，水彩\u002F水墨角色短片、MV、歌词视频与循环动画。\n- `kinetic-reel`：Canvas 2D + three.js\u002FWebGL，动态排版、作品集、产品\u002F片头 Reel 与合成配乐。\n\n## 支持的内容\u002F类型\n\n| 用户需求 | 选择 | 不适用的方向 |\n|---|---|---|\n| 角色表演、绘本、手绘 MV、逐字歌词 | `painted-animation` | 大量正文排版、数据仪表、真实 3D |\n| 作品集、项目集、产品宣传、强节奏片头 | `kinetic-reel` | 柔软角色演技、水彩材质、长对白剧情 |\n| 只要其中一种风格 | 仅安装对应 Skill | 不需要为了另一个风格安装整套项目 |\n\n## 核心工作流\n\n### Step 1 — 确认 brief 与上游环境\n\n确认主题、时长、比例、重点内容、事实来源、语言与已有素材。歌词视频需要歌曲文件和 LRC；作品集需要真实项目材料与篇幅分配。用户已授权直接创作时，不必反复追问可选细节。\n\n安装上游插件（可按需只装一个）：\n\n```bash\n\u002Fplugin marketplace add tuzhechen2005\u002Fopus-video-skills\n\u002Fplugin install painted-animation@opus-video-skills\n\u002Fplugin install kinetic-reel@opus-video-skills\n```\n\n需要 Node.js、Google Chrome、FFmpeg；仅 `painted-animation` 的速度检测额外需要 Python 3 + numpy。按上游所选 Skill 的脚手架创建工程，并读取其完整指南；本目录不复制 `template\u002F`、`render.mjs` 或示例工程。\n\n### Step 2 — 先写故事板\n\n在工程内建立 `STORYBOARD.md`：时长预算、视觉母题、统一线索、每镜头机制\u002F事件、转场和声音。角色片增加情绪弧线与关键姿势；Reel 增加事实来源、章节比例与 HUD 信息层级。\n\n除非用户明确说直接制作，先让用户对故事板反馈。不要把故事板当成一堆“文字出现”的镜头：手绘片每镜要有事件，Reel 每镜要有证明内容的视觉机制。\n\n### Step 3 — 逐帧构建与声音同步\n\n- 每帧是时间 `t` 的纯函数，整帧可独立、乱序渲染。禁止墙钟、未播种随机数、计时器和跨帧状态。\n- 手绘片：每场景一个 IIFE，先关键姿势再补动作；使用 p5.brush 绘制语言，保持角色与材质一致。\n- Reel：`cues.js` 统一场景开始、节拍、章节与总时长；每个 shot 重画背景、WebGL 层、2D 字体\u002F图形与 HUD。配乐从同一时间数据生成。\n- 音乐、歌词、音效和画面读取同一时间数据；音效对齐实际瞬态，不只按 BPM 猜。合成音频也要做响度与峰值检查。\n\n### Step 4 — 渲染审查后导出\n\n每镜头至少一张 contact sheet；关键动作\u002F转场加时间带；承载剧情的表情或密集排版加全分辨率裁切。实际打开图片检查，修复后重渲。\n\n短视频可单进程；长视频并行逐帧渲染、可恢复，再由 FFmpeg 编码。音频单独修改时优先重混\u002F复用已验证画面，不无意义重渲全片。最终解码 MP4 再检查接缝、字幕、空帧、音画同步、分辨率、时长与音频。\n\n## 风格硬约束\n\n### painted-animation\n\n- 水彩\u002F水墨视觉使用 `paint()`、`inkLine()` 等笔刷语言，不退回普通 p5 几何填充；平面 2D，不用 3D 投影模拟转身。\n- 默认不用画面文字讲故事；逐字卡拉 OK 与少量拟声字是例外。\n- 每个镜头有事件和因果，观众一次只接收一个重点；角色不能只是静止摆件。\n- 镜头接缝都要设计转场；动作有预备、跟随与合理的接触关系。\n\n### kinetic-reel\n\n- 字体是主角，视觉机制证明标题，不用大段说明文字替代演示。\n- 章节时长按 brief 分配，核心章节不过度挤占其他内容；剪辑、字形与计数对齐 `hits`。\n- 事实数字来自用户材料；示意 ID、样例回答、结构图等明确标记 `SCHEMATIC`，不编造指标或临床效果。\n- 转场优先形状\u002F视觉连续性；声音服务结构，避免每个切点都堆刺激 whoosh。\n\n## 来源与许可\n\n上游 MIT；`painted-animation` 引擎\u002F指南及 `kinetic-reel` 渲染器包含 John Heibel 的 [ClaudeAnimationBase](https:\u002F\u002Fgithub.com\u002FJohnHeibel\u002FClaudeAnimationBase) 派生内容，复用时保留其版权与 MIT 说明。p5.js、p5.brush、three.js、Puppeteer、FFmpeg、字体、歌曲和用户素材分别适用各自许可。\n",{"name":5,"version":43,"triggers":44,"description":7},"0.1.0",[5,45,46,47,48,49],"painted-animation","kinetic-reel","水彩角色动画","动态排版Reel","代码卡拉OK","master","3d17ba3eb0b0ea631b593bc646b01b83c8d861e4","skills\u002Fopus-video-skills",134,"https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation","https:\u002F\u002Fgithub.com\u002FUnclecheng-li","https:\u002F\u002Funclecheng-li.github.io\u002F","Network Noob，一位专注于「AI安全」领域的个人研究员，同时也是一位jk美少女","2026-10-27 00:15:55",{"source":8,"skillName":5,"commands":60,"prompt":70,"zipAvailable":71},[61,64,67],{"tool":62,"command":63},"npx","npx skills add Unclecheng-li\u002FAI_Animation --skill opus-video-skills",{"tool":65,"command":66},"bunx","bunx skills add Unclecheng-li\u002FAI_Animation --skill opus-video-skills",{"tool":68,"command":69},"pnpm","pnpm dlx skills add Unclecheng-li\u002FAI_Animation --skill opus-video-skills","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fopus-video-skills\u002FSKILL.md",true,[73,79,83,89],{"path":74,"resourceType":75,"resourceTypeDesc":76,"sizeBytes":77,"sourceHtmlUrl":78},"assets\u002Fpreview\u002Fkinetic-reel.jpg","ASSET","资产文件",226491,"https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fopus-video-skills\u002Fassets\u002Fpreview\u002Fkinetic-reel.jpg",{"path":80,"resourceType":75,"resourceTypeDesc":76,"sizeBytes":81,"sourceHtmlUrl":82},"assets\u002Fpreview\u002Fpainted-animation.jpg",297994,"https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fopus-video-skills\u002Fassets\u002Fpreview\u002Fpainted-animation.jpg",{"path":84,"resourceType":85,"resourceTypeDesc":86,"sizeBytes":87,"sourceHtmlUrl":88},"README.md","REFERENCE","参考文档",3051,"https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fopus-video-skills\u002FREADME.md",{"path":90,"resourceType":85,"resourceTypeDesc":86,"sizeBytes":91,"sourceHtmlUrl":92},"references\u002Fproduction.md",3567,"https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fopus-video-skills\u002Freferences\u002Fproduction.md",[94,117,136,159,175,202],{"skillNo":95,"name":96,"nameZh":6,"description":97,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":98,"categories":99,"keywords":108,"publishedAt":38},"01M6R408F46A5M8892ZWBXTGDD","win11-ui-demos","制作\"仿 Windows 11 系统 UI\"的写实仿真网页演示动画——观众像在看一台真 Win11 电脑的精心编排录屏：桌面、任务栏、资源管理器、开始菜单、右键菜单、系统对话框、通知、WinRE 蓝屏 1:1 还原，光标演出引导操作，教学标记层叠加讲解，电影化播放器全屏录屏即成片。只要用户提到：仿 Win11\u002FWindows 演示、系统 UI 仿真动画、电脑教学演示页、软件操作教程动画、把 Windows 操作过程做成动画、或要求改造升级一批系统界面风格演示页——就用本 Skill。内容开放不设限：任何电脑操作、系统知识、软件教程、安全科普都能转译成\"真电脑里发生的事\"。","https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fwin11-ui-demos\u002FSKILL.md",[100,103],{"categoryNo":101,"categoryName":102,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000003","演示文稿",{"categoryNo":104,"categoryName":105,"taxonomyType":106,"taxonomyTypeDesc":107},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[109,110,111,112,113,114,115,116,35],"ui","win11 ui demos","demos","windows","windows 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角色表情吐槽，内容完全开放不设限。","https:\u002F\u002Fgithub.com\u002FUnclecheng-li\u002FAI_Animation\u002Fblob\u002Fmaster\u002Fskills\u002Fvideo-shot-demos\u002FSKILL.md",[123,124,127],{"categoryNo":101,"categoryName":102,"taxonomyType":21,"taxonomyTypeDesc":22},{"categoryNo":125,"categoryName":126,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000009","前端开发",{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},[129,24,111,130,30,115,131,132,133,134,35,135],"video shot demos","design","吐槽","html","分镜","可视化","文案",{"skillNo":137,"name":138,"nameZh":6,"description":139,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":140,"categories":141,"keywords":146,"publishedAt":38},"01M6R3ZMZ30SM77RWA9BXX328X","video-qa-frameproof","FrameProof 代码\u002FAgent 生成视频的生成后 QA：空帧冻结、字幕、音频、编码元数据、Render Manifest 源码定位、Fix Packets 与 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