omniverse-realtime-viewer
Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
- License 许可
- Apache-2.0
- 最近更新
- 2026-08-12
- Stars
- ★ 0
- Forks
- 0
01 前言 Front Matter
- name
- omniverse-realtime-viewer
- tools
- [ "Read", "Shell", "Write" ]
- license
- Apache-2.0
- version
- 0.1.0
- metadata
- { "tags": [ "omniverse", "usd", "viewer", "workflow" ], "author": "NVIDIA Omniverse", "domain": "ai-ml", "languages": [ "python", "typescript", "cpp" ] }
- description
- Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
- compatibility
- Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
02 资源文件 99
- 参考文档agents/openai.yaml315 B
- 参考文档BENCHMARK.md5.5 KB
- 参考文档evals/evals.json8.1 KB
- 参考文档references/aov-switching/README.md15.2 KB
- 参考文档references/camera-auto-select/README.md7.4 KB
- 参考文档references/camera-controls/README.md17.1 KB
- 参考文档references/camera-picker/README.md9.7 KB
- 参考文档references/cloud-assets/README.md10.4 KB
- 参考文档references/cloud-deployment/README.md18.0 KB
- 参考文档references/conventions.md5.3 KB
- 参考文档references/cpp-native-viewer/interaction-features.md19.2 KB
- 参考文档references/cpp-native-viewer/presentation-loop.md9.0 KB
- 参考文档references/cpp-native-viewer/project-build.md6.4 KB
- 参考文档references/cpp-native-viewer/README.md2.4 KB
- 参考文档references/cpp-native-viewer/renderer-session.md4.5 KB
- 参考文档references/cpp-native-viewer/validation.md3.3 KB
- 参考文档references/dependencies/electron-shm.md1.5 KB
- 参考文档references/dependencies/environment-validation.md4.4 KB
- 参考文档references/dependencies/frontend.md2.3 KB
- 参考文档references/dependencies/local-openusd-gpu.md4.4 KB
- 参考文档references/dependencies/nvidia-runtime.md9.0 KB
- 参考文档references/dependencies/ovrtx.md2.4 KB
- 参考文档references/dependencies/ovstream.md2.5 KB
- 参考文档references/dependencies/quick-setup.md5.3 KB
- 参考文档references/dependencies/README.md3.4 KB
- 参考文档references/electron-shm-viewer/architecture-project.md6.3 KB
- 参考文档references/electron-shm-viewer/electron-client.md5.6 KB
- 参考文档references/electron-shm-viewer/protocol-interaction-lifecycle.md6.9 KB
- 参考文档references/electron-shm-viewer/python-shm-server.md4.9 KB
- 参考文档references/electron-shm-viewer/README.md2.2 KB
- 参考文档references/electron-shm-viewer/validation.md2.8 KB
- 参考文档references/gl-viewport-overlay/architecture.md4.1 KB
- 参考文档references/gl-viewport-overlay/example-gizmo.md5.5 KB
- 参考文档references/gl-viewport-overlay/interaction-pattern.md4.0 KB
- 参考文档references/gl-viewport-overlay/projection-alignment.md4.3 KB
- 参考文档references/gl-viewport-overlay/README.md7.9 KB
- 参考文档references/headless-shm-cli/README.md12.2 KB
- 参考文档references/huggingface-usd/README.md7.7 KB
- 参考文档references/local-viewer/README.md15.0 KB
- 参考文档references/native-picking-selection/README.md10.4 KB
- 参考文档references/object-selection/README.md9.4 KB
- 参考文档references/ovrtx-rendering/README.md18.2 KB
- 参考文档references/ovui-library/api-reference.md4.3 KB
- 参考文档references/ovui-library/extending.md4.8 KB
- 参考文档references/ovui-library/README.md3.3 KB
- 参考文档references/ovui-local-viewer-recipe/interaction-features.md16.1 KB
- 参考文档references/ovui-local-viewer-recipe/project-structure.md6.2 KB
- 参考文档references/ovui-local-viewer-recipe/README.md3.7 KB
- 参考文档references/ovui-local-viewer-recipe/setup-shell-renderer.md14.3 KB
- 参考文档references/ovui-local-viewer-recipe/validation-build-order.md5.5 KB
- 参考文档references/ovwidgets-editor-shell/README.md8.6 KB
- 参考文档references/prim-info-display/README.md9.3 KB
- 参考文档references/prim-pick-effects/README.md5.9 KB
- 参考文档references/prim-transform-safety/README.md8.2 KB
- 参考文档references/render-settings/README.md9.9 KB
- 参考文档references/routing.md16.5 KB
- 参考文档references/seg-outline-highlight/README.md1.4 KB
- 参考文档references/selection-animation/README.md9.7 KB
- 参考文档references/selection-feedback/README.md6.6 KB
- 参考文档references/stage-attribute-reads/README.md5.5 KB
- 参考文档references/stage-hierarchy/fallback-worker-protocol.md3.5 KB
- 参考文档references/stage-hierarchy/README.md17.1 KB
- 参考文档references/stage-loading/README.md19.3 KB
- 参考文档references/stage-management/README.md10.1 KB
- 参考文档references/stage-queries/README.md5.3 KB
- 参考文档references/streaming-client/README.md17.4 KB
- 参考文档references/streaming-lifecycle/README.md8.8 KB
- 参考文档references/streaming-messages/README.md16.5 KB
- 参考文档references/streaming-messages/server-handler-map.md3.1 KB
- 参考文档references/streaming-server/frame-loop-and-continuity.md3.3 KB
- 参考文档references/streaming-server/README.md18.6 KB
- 参考文档references/streaming-viewer-recipe/client-protocol.md11.0 KB
- 参考文档references/streaming-viewer-recipe/interaction-features.md13.0 KB
- 参考文档references/streaming-viewer-recipe/project-structure.md7.0 KB
- 参考文档references/streaming-viewer-recipe/README.md4.8 KB
- 参考文档references/streaming-viewer-recipe/server-runtime.md16.8 KB
- 参考文档references/streaming-viewer-recipe/validation-build-order.md5.8 KB
- 参考文档references/streaming-vs-local/README.md8.1 KB
- 参考文档references/tauri-local-viewer/README.md18.2 KB
- 参考文档references/tauri-shm-transform-gizmo/README.md11.8 KB
- 参考文档references/transform-manipulator/README.md15.0 KB
- 参考文档references/troubleshooting/README.md7.2 KB
- 参考文档references/troubleshooting/scenario-playbooks.md18.8 KB
- 参考文档references/usd-sample-data/README.md11.7 KB
- 参考文档references/usd-viewer-app/README.md7.5 KB
- 参考文档references/validation.md3.0 KB
- 参考文档references/viewer-backend-interface/README.md17.7 KB
- 参考文档references/viewer-control-patterns/README.md4.8 KB
- 参考文档references/viewer-data-view-patterns/README.md4.8 KB
- 参考文档references/viewer-feedback-status/README.md4.9 KB
- 参考文档references/viewer-input-routing/README.md7.8 KB
- 参考文档references/viewer-layout-patterns/README.md4.7 KB
- 参考文档references/viewer-ux-workflow/README.md4.6 KB
- 参考文档references/viewport-overlays/README.md4.8 KB
- 参考文档references/viewport-resize/README.md8.5 KB
- 参考文档references/webgl-shm-transport/README.md14.5 KB
- 参考文档references/windows-native-setup/README.md5.7 KB
- 参考文档skill-card.md2.9 KB
- 其他skill.oms.sig28.6 KB
03 SKILL.md 正文
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. --> <!-- SPDX-License-Identifier: Apache-2.0 -->
Omniverse Realtime Viewer
This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references.
Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps.
Instructions
Start by classifying the requested viewer, then read only the references needed
for that delivery path and feature set. Implement the render path first, layer
interaction and UI behavior on top of it, and finish by capturing validation
evidence from references/validation.md.
Read Order
- Read
references/routing.mdto choose the delivery path and focused references. - Read
references/conventions.mdbefore implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior. - For broad viewer requests, read
references/usd-viewer-app/README.md. - If the delivery path is unclear, read
references/streaming-vs-local/README.md. - If the prompt includes layout, panels, controls, inspectors, status, or UX,
read
references/viewer-ux-workflow/README.mdand then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron,ovui,ovwidgets, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI. - For viewport interaction, read
references/viewer-input-routing/README.mdbeforereferences/camera-controls/README.md,references/native-picking-selection/README.md, orreferences/object-selection/README.md. - Read only the focused capability references needed for the requested app.
- Use
references/validation.mdto capture review evidence before handoff.
Non-Negotiables
- Use
ovrtxfor all USD and 3D rendering. - Browser apps display an
ovstreamWebRTC video stream plus UI. The browser does not render USD geometry. - Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers.
- If local validation cannot run because the GPU/runtime environment is absent,
scaffold the
ovrtxpath and document the runtime requirement. Do not add a browser-renderer fallback. - Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state.
- Keep one owner for
renderer.step(), stage mutation, native picking, selection writes, and live attribute writes. - Keep dependency acquisition in
references/dependencies/README.mdand deployment choices inreferences/cloud-deployment/README.md; do not duplicate package locations or deployment setup.
Focused Reference Families
- Entry points and recipes:
references/usd-viewer-app/README.md,references/streaming-viewer-recipe/README.md,references/ovui-local-viewer-recipe/README.md,references/streaming-vs-local/README.md,references/electron-shm-viewer/README.md,references/ovwidgets-editor-shell/README.md. - Rendering and stage:
references/ovrtx-rendering/README.md,references/stage-loading/README.md,references/stage-management/README.md,references/render-settings/README.md,references/aov-switching/README.md,references/stage-hierarchy/README.md,references/stage-queries/README.md,references/stage-attribute-reads/README.md,references/prim-transform-safety/README.md,references/usd-sample-data/README.md. - Delivery and runtime:
references/streaming-server/README.md,references/streaming-client/README.md,references/streaming-messages/README.md,references/streaming-lifecycle/README.md,references/local-viewer/README.md,references/tauri-local-viewer/README.md,references/cpp-native-viewer/README.md,references/headless-shm-cli/README.md,references/viewer-backend-interface/README.md,references/webgl-shm-transport/README.md. - Viewer UI/UX:
references/viewer-ux-workflow/README.md,references/viewer-layout-patterns/README.md,references/viewer-control-patterns/README.md,references/viewer-data-view-patterns/README.md,references/viewer-feedback-status/README.md. - Interaction:
references/viewer-input-routing/README.md,references/camera-controls/README.md,references/object-selection/README.md,references/native-picking-selection/README.md,references/selection-feedback/README.md,references/selection-animation/README.md,references/transform-manipulator/README.md,references/gl-viewport-overlay/README.md,references/ovui-library/README.md,references/prim-pick-effects/README.md,references/prim-info-display/README.md,references/viewport-overlays/README.md. - Infrastructure:
references/dependencies/README.md,references/windows-native-setup/README.md,references/cloud-assets/README.md,references/cloud-deployment/README.md,references/troubleshooting/README.md.
Build Workflow
- Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints.
- Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment.
- Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules.
- Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment.
- Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure.
- Capture validation evidence before calling the viewer ready.
Examples
- For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references.
- For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation.
Completion Checklist
- Selected references match the user's intent and delivery path.
- No code path uses a browser-side 3D renderer for USD.
- The generated app has one clear owner for render stepping and stage mutation.
- User USD files remain untouched by viewer-owned session data.
- Camera, input, selection, scene loading, and stream behavior follow
references/conventions.md. - Setup/build/run results and visual interaction evidence are captured with
references/validation.md.
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