AGENT SKILL
unity-event-driven-gameplay
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- License 许可
- MIT
- 最近更新
- 2026-05-26
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- ★ 0
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02 资源文件 1
- 参考文档README.md164 B
03 SKILL.md 正文
unity-event-driven-gameplay Skill
Use this skill when systems need event-driven coordination instead of direct coupling.
Rules
- Use the lightest event mechanism that keeps dependencies clear.
- Reserve
UnityEventfor cases that benefit from inspector wiring. - Use C# events or message buses when the flow stays clearer in code.
- Use ScriptableObject channels only when they improve authoring or decoupling.
- Keep event ownership, lifetime, and unsubscribe behavior explicit.
Deliverables
- event-pattern decision
- ownership notes
- unsubscribe risks
- verification checklist
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