AGENT SKILL

unity-event-driven-gameplay

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MIT
最近更新
2026-05-26
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03 SKILL.md 正文

unity-event-driven-gameplay Skill

Use this skill when systems need event-driven coordination instead of direct coupling.

Rules

  • Use the lightest event mechanism that keeps dependencies clear.
  • Reserve UnityEvent for cases that benefit from inspector wiring.
  • Use C# events or message buses when the flow stays clearer in code.
  • Use ScriptableObject channels only when they improve authoring or decoupling.
  • Keep event ownership, lifetime, and unsubscribe behavior explicit.

Deliverables

  • event-pattern decision
  • ownership notes
  • unsubscribe risks
  • verification checklist

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