apple-hig-expert
Audits and designs iOS/macOS/watchOS/visionOS interfaces against the Apple Human Interface Guidelines, including the Liquid Glass design language (announced WWDC25, shipped with iOS 26/macOS Tahoe, Sept 2025). Use when reviewing an Apple-platform mockup or app for HIG compliance, checking contrast or tap-target sizes, or designing native-feeling Apple UI (e.g., 'audit my iOS app against the HIG', 'is this text readable on Liquid Glass?').
- License 许可
- MIT
- 最近更新
- 2026-08-25
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01 前言 Front Matter
- name
- apple-hig-expert
- license
- MIT
- metadata
- { "author": "Alireza Rezvani", "updated": 1781136000000, "version": "1.1.0", "category": "design" }
- description
- Audits and designs iOS/macOS/watchOS/visionOS interfaces against the Apple Human Interface Guidelines, including the Liquid Glass design language (announced WWDC25, shipped with iOS 26/macOS Tahoe, Sept 2025). Use when reviewing an Apple-platform mockup or app for HIG compliance, checking contrast or tap-target sizes, or designing native-feeling Apple UI (e.g., 'audit my iOS app against the HIG', 'is this text readable on Liquid Glass?').
03 SKILL.md 正文
Apple HIG Expert
Design and audit apps against the Apple Human Interface Guidelines (HIG, developer.apple.com/design/human-interface-guidelines), including the Liquid Glass design language. HIG content evolves with each OS release — when a claim matters, verify against the live HIG pages cited in references/.
Before Starting
If product-context.md or ios-design-context.md exists, read it before asking questions. Then gather:
- Platform target: iOS, macOS, watchOS, or visionOS?
- Current state: new design or auditing an existing mockup/code?
- App category: utility, productivity, game, social, etc.
Modes
- Mode 1 — Design from scratch: pick the platform navigation paradigm and layout primitives first (see
references/platform-specifics.md), then apply typography and semantic color (references/visual-design.md). - Mode 2 — HIG audit: fill in
templates/hig-audit-template.md, runscripts/hig_checker.pyon every measurable element, and deliver a scored report (see Worked example below).
The Compliance Tool
scripts/hig_checker.py (stdlib-only) has three subcommands:
# 1. Contrast ratio (WCAG formula; pass >= 4.5:1 for normal text)
python3 scripts/hig_checker.py contrast "#8E8E93" "#FFFFFF"
# -> Contrast Ratio: 3.26 [FAILED]
# 2. Tap-target size (pass >= 44x44 pt per HIG)
python3 scripts/hig_checker.py target 32 32
# -> Tap Target: 32x32 [FAILED]
# 3. Batch audit from JSON -> scorecard (starts at 100, -10 per violation)
python3 scripts/hig_checker.py batch audit.json
Batch input shape:
{
"checks": [
{"type": "contrast", "name": "caption-on-card", "fg": "#8E8E93", "bg": "#FFFFFF"},
{"type": "target", "name": "close-button", "w": 32, "h": 32}
]
}
Scorecard rubric: the batch score starts at 100 and subtracts 10 per failed check; violations are listed by element name. 90-100 = ship, 70-80 = fix before release, below 70 = systematic rework. Checks the tool cannot measure (VoiceOver labels, Dynamic Type behavior, Reduce Transparency) are assessed manually via the audit template and tagged with confidence.
Worked example: iOS settings-screen audit
Input: mockup with body text #1C1C1E and captions #8E8E93 on white cards, a 32x32 pt close button, and a 343x50 pt primary CTA.
Run:
python3 scripts/hig_checker.py batch audit.json
Output (real):
{
"score": 80,
"violations": [
"Contrast 3.26 fails for caption-on-card",
"Target 32x32 small for close-button"
]
}
Findings → fixes (bottom line first):
HIG score 80/100 — two fixes before release.
- Captions fail contrast (3.26 < 4.5). Use
.secondaryLabel(semantic color) instead of hardcoded#8E8E93, or darken to ≥#6E6E73on white. ? verified by tool.- Close button is 32x32 pt (< 44x44 minimum). Keep the glyph small but expand the hit region to 44x44 with padding/
contentShape. ? verified by tool.- Manual check: the card uses an ultra-thin material over a photo background — re-test caption contrast against the busiest underlying region and with Reduce Transparency on. ? needs device test.
Core Design Principles
- Liquid Glass — translucent material hierarchy (announced at WWDC25, June 2025; shipped Sept 2025 across iOS 26, iPadOS 26, macOS Tahoe, watchOS 26, tvOS 26, visionOS 26). In SwiftUI, apply it via the
glassEffectview modifier; keep hierarchy between content and controls. Seereferences/visual-design.md. - Accessibility first — VoiceOver labels on every element, 44x44 pt minimum targets, 4.5:1 contrast for normal text (3:1 large text), Dynamic Type support. See
references/accessibility.md. - Platform ergonomics — tab bars/thumb reach on iOS, sidebars + menu bar + shortcuts on macOS, ornaments + gaze states on visionOS, glanceable vertical layouts on watchOS. See
references/platform-specifics.md.
Proactive Triggers
Surface these WITHOUT being asked: low contrast over translucent layers; interactive elements under 44 pt; icon buttons with no accessibility label; density overload (no breathing room between glass layers).
Communication
- Bottom line first — compliance status before details.
- What + Why + How — "Expand the hit region (What) because 32 pt targets fail the HIG minimum (Why); pad to 44x44 via contentShape (How)."
- Confidence tagging — ? tool-verified / ? needs device test / ? assumed.
Related Skills
- ui-design-system: token-based component systems (not platform HIG rules).
- ux-researcher-designer: persona/research validation (not visual styling).
- landing-page-generator: web marketing pages, not native apps.
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