[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6JTGD0D540AF4J211VF9DG1":3,"skill-same:01M6JTGD0D540AF4J211VF9DG1":62},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":33,"linkOnly":34,"markdownContent":35,"markdownBody":36,"frontMatter":37,"refName":38,"commitSha":39,"skillDirectory":40,"forksCount":41,"repositoryHtmlUrl":42,"repositoryHomepageUrl":43,"ownerHtmlUrl":44,"ownerBlogUrl":45,"ownerDescription":46,"updatedAt":47,"install":48,"resources":61},"01M6JTGD0D540AF4J211VF9DG1","using-bgs-papyrus",null,"Use when the user wants to compile Papyrus PSC to PEX, decompile PEX to PSC, detect Creation Kit Papyrus toolchains, or inspect Papyrus capabilities for Skyrim, Fallout 4, or Starfield. Triggers - \"compile PSC\", \"decompile PEX\", \"PapyrusCompiler\", \"bgs-papyrus\", \"Starfield Guard syntax\".","hashgraph-online\u002Fawesome-codex-plugins","hashgraph-online","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F160371962?v=4","01M6CNB6NRJVNNGN14TR01Q6D3","HOL (Hashgraph Online)","01M6JT1HSKKG9V68KQAQGBA7XP",1575,"Apache-2.0","https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002FBB-84C\u002Fbgs-modding-superpowers\u002Fskills\u002Fusing-bgs-papyrus\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28,29,30,31,32],"using bgs papyrus","capabilities","compile","guard","syntax","user","use","creation","triggers","detect","kit","inspect","for","when","2026-11-10 10:12:30",false,"---\nname: using-bgs-papyrus\ndescription: Use when the user wants to compile Papyrus PSC to PEX, decompile PEX to PSC, detect Creation Kit Papyrus toolchains, or inspect Papyrus capabilities for Skyrim, Fallout 4, or Starfield. Triggers - \"compile PSC\", \"decompile PEX\", \"PapyrusCompiler\", \"bgs-papyrus\", \"Starfield Guard syntax\".\n---\n\n# Using bgs-papyrus\n\n`bgs-papyrus` is the agent-native CLI for Papyrus compile and decompile work. It detects official Creation Kit compilers, compiles `.psc` to `.pex`, decompiles `.pex` to `.psc` through Champollion, and returns JSON envelopes for agent workflows.\n\nUse this skill for:\n\n- compiling Papyrus source to bytecode for Skyrim LE, Skyrim SE\u002FAE, Fallout 4, or Starfield;\n- decompiling Papyrus bytecode to source for inspection or patching;\n- detecting whether the official Creation Kit compiler and Champollion are available;\n- handling Starfield Guard syntax produced by Champollion.\n\nDo not use this skill for plugin record edits, load-order edits, or BA2\u002FBSA packing. Route those through the xEdit, load-order, or archive skills.\n\n## Prerequisites — detect first\n\nAlways query the live CLI before choosing a backend or game path:\n\n```powershell\nbgs-papyrus capabilities --json\nbgs-papyrus detect-toolchain --json --game starfield\n```\n\nThe official Creation Kit must be installed by the user from Steam. Bethesda's `PapyrusCompiler.exe` is not bundled with this plugin and must not be copied into the repo or plugin tree. `bgs-papyrus` detects and drives the installed compiler.\n\nChampollion is used for decompile. `bgs-papyrus` detects Champollion; it does not download it automatically. Install `Champollion.exe` at:\n\n```text\n~\u002F.bgs-modding-superpowers\u002Ftools\u002Fchampollion\u002FChampollion.exe\n```\n\nor the user can set `BGS_PAPYRUS_CHAMPOLLION` to an existing executable.\n\nOne PowerShell install shape for Champollion v1.3.2 from `Orvid\u002FChampollion` releases:\n\n```powershell\n$root = \"$HOME\\.bgs-modding-superpowers\\tools\\champollion\"; New-Item -ItemType Directory -Force -Path $root | Out-Null; $zip = Join-Path $root \"Champollion.v1.3.2.zip\"; Invoke-WebRequest \"https:\u002F\u002Fgithub.com\u002FOrvid\u002FChampollion\u002Freleases\u002Fdownload\u002Fv1.3.2\u002FChampollion.v1.3.2.zip\" -OutFile $zip; Expand-Archive -Force $zip $root\n```\n\nHuman manuals:\n\n- English: `tools\u002Fbgs-papyrus\u002FUSER-GUIDE.en.md`\n- Chinese: `tools\u002Fbgs-papyrus\u002FUSER-GUIDE.zh-cn.md`\n\n## Hard rules\n\n- Never write compiled `.pex` output into the game's `Data` folder or any Stock-Game tree.\n- Game-ready compiled output belongs in an MO2 mod overlay: `\u003CMO2_Root>\u002Fmods\u002F\u003Cmod-name>\u002FScripts\u002F`.\n- Use `--json` for agent workflows and branch on the envelope, not human text.\n- Detect the toolchain before compile\u002Fdecompile. Do not guess that a compiler path exists.\n- Starfield compile should use the official CK compiler for Guard syntax. Caprica and russo are non-Guard fallbacks.\n\n## Commands\n\nCheck `bgs-papyrus --help` and `\u003Csubcommand> --help` for the current option surface. The examples below are templates.\n\n### `capabilities`\n\nDiscover supported games, subcommands, backends, flags files, and Starfield syntax behavior.\n\n```powershell\nbgs-papyrus capabilities --json\n```\n\n### `detect-toolchain [--game G]`\n\nFind installed official CK compilers and the Champollion decompiler.\n\n```powershell\nbgs-papyrus detect-toolchain --json --game fallout4\nbgs-papyrus detect-toolchain --json\n```\n\nSupported game arguments are `skyrimle`, `skyrimse`, `fallout4`, and `starfield`. Fallout 3, Fallout: New Vegas, and Oblivion do not use Papyrus and are out of scope.\n\n### `compile \u003Csrc> --game G`\n\nCompile one `.psc` file, or use `--all` for a directory.\n\n```powershell\nbgs-papyrus compile \"D:\\work\\Scripts\\Source\\MyQuestScript.psc\" --json --game starfield --out \"D:\\work\\compiled\" --import \"D:\\work\\Scripts\\Source\"\n```\n\nUseful options:\n\n- `--out \u003Cdir>`: output directory.\n- `--import \u003Cdir>`: source import directory; repeat for multiple roots.\n- `--backend ck|caprica|russo|auto`: compiler backend.\n- `--flags \u003Cfile>`: explicit flags file.\n- `--optimize`, `--release`, `--final`, `--all`: compile options.\n\nFor final game use, copy the resulting `.pex` into an MO2 overlay:\n\n```text\n\u003CMO2_Root>\u002Fmods\u002F\u003Cmod-name>\u002FScripts\u002F\n```\n\nNever write the result to `\u003Cgame>\u002FData\u002FScripts\u002F` directly.\n\n### `decompile \u003Csrc> --game G`\n\nDecompile one `.pex` file, or use `--recursive` for a directory.\n\n```powershell\nbgs-papyrus decompile \"D:\\mods\\Example\\Scripts\\MyQuestScript.pex\" --json --game starfield --out \"D:\\work\\decompiled\"\n```\n\nUseful options:\n\n- `--out \u003Cdir>`: output directory.\n- `--recursive`: decompile a directory tree.\n- `--threaded`: use Champollion threaded mode where supported.\n- `--sf-syntax-fix` \u002F `--no-sf-syntax-fix`: enable or disable Starfield syntax post-processing.\n\n## Starfield specifics\n\nThe official Starfield CK compiler handles Guard syntax natively. Champollion v1.3.2 guesses some Guard syntax in a form that the CK does not accept, so `bgs-papyrus` applies a validated Starfield syntax post-process during decompile:\n\n```text\nGuard ... EndGuard       -> LockGuard ... EndLockGuard\nTryGuard ... EndGuard    -> TryLockGuard ... EndTryLockGuard\n```\n\nThis Guard rewrite was checked by recompiling the decompiled output through the real Starfield CK compiler.\n\nKnown limitation: Champollion v1.3.2 has unrelated decompile bugs, such as remote-event casts, that can stop complex vanilla scripts from recompiling cleanly. Treat decompiled output as a strong starting point and manually fix compiler-rejected constructs. The Guard post-processor is validated; this limitation is upstream Champollion.\n\n## Safe workflow pattern\n\n1. Run `bgs-papyrus capabilities --json`.\n2. Run `bgs-papyrus detect-toolchain --json --game \u003Cgame>`.\n3. Compile or decompile with `--json`.\n4. For compile output, stage final `.pex` files only under `\u003CMO2_Root>\u002Fmods\u002F\u003Cmod-name>\u002FScripts\u002F`.\n5. For decompile output intended for reuse, recompile it through the official CK compiler before claiming it is publishable.\n","# Using bgs-papyrus\n\n`bgs-papyrus` is the agent-native CLI for Papyrus compile and decompile work. It detects official Creation Kit compilers, compiles `.psc` to `.pex`, decompiles `.pex` to `.psc` through Champollion, and returns JSON envelopes for agent workflows.\n\nUse this skill for:\n\n- compiling Papyrus source to bytecode for Skyrim LE, Skyrim SE\u002FAE, Fallout 4, or Starfield;\n- decompiling Papyrus bytecode to source for inspection or patching;\n- detecting whether the official Creation Kit compiler and Champollion are available;\n- handling Starfield Guard syntax produced by Champollion.\n\nDo not use this skill for plugin record edits, load-order edits, or BA2\u002FBSA packing. Route those through the xEdit, load-order, or archive skills.\n\n## Prerequisites — detect first\n\nAlways query the live CLI before choosing a backend or game path:\n\n```powershell\nbgs-papyrus capabilities --json\nbgs-papyrus detect-toolchain --json --game starfield\n```\n\nThe official Creation Kit must be installed by the user from Steam. Bethesda's `PapyrusCompiler.exe` is not bundled with this plugin and must not be copied into the repo or plugin tree. `bgs-papyrus` detects and drives the installed compiler.\n\nChampollion is used for decompile. `bgs-papyrus` detects Champollion; it does not download it automatically. Install `Champollion.exe` at:\n\n```text\n~\u002F.bgs-modding-superpowers\u002Ftools\u002Fchampollion\u002FChampollion.exe\n```\n\nor the user can set `BGS_PAPYRUS_CHAMPOLLION` to an existing executable.\n\nOne PowerShell install shape for Champollion v1.3.2 from `Orvid\u002FChampollion` releases:\n\n```powershell\n$root = \"$HOME\\.bgs-modding-superpowers\\tools\\champollion\"; New-Item -ItemType Directory -Force -Path $root | Out-Null; $zip = Join-Path $root \"Champollion.v1.3.2.zip\"; Invoke-WebRequest \"https:\u002F\u002Fgithub.com\u002FOrvid\u002FChampollion\u002Freleases\u002Fdownload\u002Fv1.3.2\u002FChampollion.v1.3.2.zip\" -OutFile $zip; Expand-Archive -Force $zip $root\n```\n\nHuman manuals:\n\n- English: `tools\u002Fbgs-papyrus\u002FUSER-GUIDE.en.md`\n- Chinese: `tools\u002Fbgs-papyrus\u002FUSER-GUIDE.zh-cn.md`\n\n## Hard rules\n\n- Never write compiled `.pex` output into the game's `Data` folder or any Stock-Game tree.\n- Game-ready compiled output belongs in an MO2 mod overlay: `\u003CMO2_Root>\u002Fmods\u002F\u003Cmod-name>\u002FScripts\u002F`.\n- Use `--json` for agent workflows and branch on the envelope, not human text.\n- Detect the toolchain before compile\u002Fdecompile. Do not guess that a compiler path exists.\n- Starfield compile should use the official CK compiler for Guard syntax. Caprica and russo are non-Guard fallbacks.\n\n## Commands\n\nCheck `bgs-papyrus --help` and `\u003Csubcommand> --help` for the current option surface. The examples below are templates.\n\n### `capabilities`\n\nDiscover supported games, subcommands, backends, flags files, and Starfield syntax behavior.\n\n```powershell\nbgs-papyrus capabilities --json\n```\n\n### `detect-toolchain [--game G]`\n\nFind installed official CK compilers and the Champollion decompiler.\n\n```powershell\nbgs-papyrus detect-toolchain --json --game fallout4\nbgs-papyrus detect-toolchain --json\n```\n\nSupported game arguments are `skyrimle`, `skyrimse`, `fallout4`, and `starfield`. Fallout 3, Fallout: New Vegas, and Oblivion do not use Papyrus and are out of scope.\n\n### `compile \u003Csrc> --game G`\n\nCompile one `.psc` file, or use `--all` for a directory.\n\n```powershell\nbgs-papyrus compile \"D:\\work\\Scripts\\Source\\MyQuestScript.psc\" --json --game starfield --out \"D:\\work\\compiled\" --import \"D:\\work\\Scripts\\Source\"\n```\n\nUseful options:\n\n- `--out \u003Cdir>`: output directory.\n- `--import \u003Cdir>`: source import directory; repeat for multiple roots.\n- `--backend ck|caprica|russo|auto`: compiler backend.\n- `--flags \u003Cfile>`: explicit flags file.\n- `--optimize`, `--release`, `--final`, `--all`: compile options.\n\nFor final game use, copy the resulting `.pex` into an MO2 overlay:\n\n```text\n\u003CMO2_Root>\u002Fmods\u002F\u003Cmod-name>\u002FScripts\u002F\n```\n\nNever write the result to `\u003Cgame>\u002FData\u002FScripts\u002F` directly.\n\n### `decompile \u003Csrc> --game G`\n\nDecompile one `.pex` file, or use `--recursive` for a directory.\n\n```powershell\nbgs-papyrus decompile \"D:\\mods\\Example\\Scripts\\MyQuestScript.pex\" --json --game starfield --out \"D:\\work\\decompiled\"\n```\n\nUseful options:\n\n- `--out \u003Cdir>`: output directory.\n- `--recursive`: decompile a directory tree.\n- `--threaded`: use Champollion threaded mode where supported.\n- `--sf-syntax-fix` \u002F `--no-sf-syntax-fix`: enable or disable Starfield syntax post-processing.\n\n## Starfield specifics\n\nThe official Starfield CK compiler handles Guard syntax natively. Champollion v1.3.2 guesses some Guard syntax in a form that the CK does not accept, so `bgs-papyrus` applies a validated Starfield syntax post-process during decompile:\n\n```text\nGuard ... EndGuard       -> LockGuard ... EndLockGuard\nTryGuard ... EndGuard    -> TryLockGuard ... EndTryLockGuard\n```\n\nThis Guard rewrite was checked by recompiling the decompiled output through the real Starfield CK compiler.\n\nKnown limitation: Champollion v1.3.2 has unrelated decompile bugs, such as remote-event casts, that can stop complex vanilla scripts from recompiling cleanly. Treat decompiled output as a strong starting point and manually fix compiler-rejected constructs. The Guard post-processor is validated; this limitation is upstream Champollion.\n\n## Safe workflow pattern\n\n1. Run `bgs-papyrus capabilities --json`.\n2. Run `bgs-papyrus detect-toolchain --json --game \u003Cgame>`.\n3. Compile or decompile with `--json`.\n4. For compile output, stage final `.pex` files only under `\u003CMO2_Root>\u002Fmods\u002F\u003Cmod-name>\u002FScripts\u002F`.\n5. For decompile output intended for reuse, recompile it through the official CK compiler before claiming it is publishable.\n",{"name":5,"description":7},"main","b0f0a87593c578a7898eccaf1b363f7f87c1f99b","plugins\u002FBB-84C\u002Fbgs-modding-superpowers\u002Fskills\u002Fusing-bgs-papyrus",491,"https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins","https:\u002F\u002Fhol.org\u002Fplugins\u002Fbest-codex-plugins","https:\u002F\u002Fgithub.com\u002Fhashgraph-online","https:\u002F\u002Fhol.org","Open-source standards and developer tools for interoperable AI agents: discovery, identity, communication, payments, privacy and security.","2026-11-14 14:06:13",{"source":8,"skillName":5,"commands":49,"prompt":59,"zipAvailable":60},[50,53,56],{"tool":51,"command":52},"npx","npx skills add hashgraph-online\u002Fawesome-codex-plugins --skill using-bgs-papyrus",{"tool":54,"command":55},"bunx","bunx skills add hashgraph-online\u002Fawesome-codex-plugins --skill using-bgs-papyrus",{"tool":57,"command":58},"pnpm","pnpm dlx skills add hashgraph-online\u002Fawesome-codex-plugins --skill using-bgs-papyrus","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002FBB-84C\u002Fbgs-modding-superpowers\u002Fskills\u002Fusing-bgs-papyrus\u002FSKILL.md",true,[],[63,71,78,85,111,136],{"skillNo":64,"name":65,"nameZh":6,"description":66,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":67,"categories":68,"keywords":69,"publishedAt":70},"01M746ZWACVKMZ1BJXJZHYJSSX","migrate-to-e2e","Moves an existing Playwright, Cypress, Selenium, Appium, Detox, Maestro, or TesterArmy suite to e2e one slice at a time, with the old suite running beside the new one until each ported test is proven. Keeps a MIGRATION.md progress file so any later session resumes where the last stopped. Optionally plants a defect to show both suites catch it. Use for \u002Fmigrate-to-e2e, \"migrate our tests to e2e\", \"port these Maestro flows\", \"move our TesterArmy tests\", or when a project has an e2e config and an older suite still running.","https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002Ftester-army\u002Fe2e\u002Fskills\u002Fmigrate-to-e2e\u002FSKILL.md",[],[],"2026-11-11 15:11:14",{"skillNo":72,"name":73,"nameZh":6,"description":74,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":75,"categories":76,"keywords":77,"publishedAt":70},"01M746ZPTAX1Q0FBKAB1CYND7E","e2e","Writes, runs, and debugs end-to-end tests for web and mobile apps with e2e, the agentic test runner, which mixes agent.act goals with exact locator assertions on a Playwright browser or an iOS or Android device. Also drives a project's running app live over the e2e MCP server to look at a screen, check a UI change, take a screenshot or record a video, and try a locator; and runs bug bashes, parallel e2e explore runs with each bug proven by a repro test. Use when a project depends on e2e or has an e2e.config.ts, when asked for end-to-end, browser, mobile, or agentic UI tests, to check a change in the running app, to QA or bug bash an app or branch, or when an e2e run fails.","https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002Ftester-army\u002Fe2e\u002Fskills\u002Fe2e\u002FSKILL.md",[],[],{"skillNo":79,"name":80,"nameZh":6,"description":81,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":82,"categories":83,"keywords":84,"publishedAt":70},"01M746ZJN784HVHMDP9MQGCSGG","create-verification-skill","Generate a project-local verify-\u003Capp> skill on top of e2e, so any coding agent can launch the app, check it is worth driving, exercise a feature the way a user does, keep evidence, and bug bash it. Writes the skill, a feature map with one explore charter per feature, and proves it once. Use for \u002Fcreate-verification-skill, \"make a verification skill for this repo\", or when a project has no scripted way to prove UI behavior.","https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002Ftester-army\u002Fe2e\u002Fskills\u002Fcreate-verification-skill\u002FSKILL.md",[],[],{"skillNo":86,"name":87,"nameZh":6,"description":88,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":89,"categories":90,"keywords":91,"publishedAt":33},"01M716A6ETNB9B1SQ3GXZC75VR","deja-search","deja-vu memory — search the user's past AI coding sessions with the deja CLI. Holds what they already settled and never wrote into the repo (naming rules, banned or already-tried tools, required checks before merge, preferred values, who owns what). Use before your first edit in a task, before you call a change done or ready to merge, before you recommend a tool, library, design or reviewer, before re-debugging an error that may already be solved, when they say 'didn't we fix this before', 'what did we decide about X' or 'I already have that', and before telling them something on this machine does not exist.","https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002Fvshulcz\u002Fdeja-vu\u002Fskills\u002Fdeja-search\u002FSKILL.md",[],[92,93,94,95,96,97,98,99,100,101,102,32,103,104,105,106,107,108,109,110],"search","deja search","never","error","ready","memory","re","decide","fix","design","debugging","you","done","reviewer","io","change","cli","merge","past",{"skillNo":112,"name":113,"nameZh":6,"description":114,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":115,"categories":116,"keywords":117,"publishedAt":33},"01M716A3J2W5SENSE9VGMXB375","deja-reflect","End-of-session reflection and memory curation with deja-vu. Review what was decided, what commands broke and what repaired them, and record durable project rules or decisions with deja remember so the next session starts with them.","https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002Fvshulcz\u002Fdeja-vu\u002Fskills\u002Fdeja-reflect\u002FSKILL.md",[],[118,119,120,106,121,122,123,124,125,126,127,128,129,130,97,131,132,133,134,135],"deja reflect","reflect","review","with","record","github","next","https","node","Rules","decisions","brew","remember","project rules","project","session","end","reflection",{"skillNo":137,"name":138,"nameZh":6,"description":139,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":140,"categories":141,"keywords":153,"publishedAt":33},"01M715T3RR4BAYSR57HPPTJ0PF","revid","Make, edit, export and post AI videos with Revid (revid.ai) through the Revid MCP server. Use whenever the user wants a short-form or long-form video made (from an idea, a script, a URL, an article, a PDF, a tweet, a product page, their own clips, or a song), wants to find what is going viral on TikTok, YouTube, Instagram or X before making something, wants to edit or re-export an existing Revid project, generate a standalone AI image or clip, make a series episode, or publish and schedule a finished video to connected social accounts. Covers setup (hosted MCP with OAuth, or an API key), the 36 tools, credits, polling and the rules for publishing. Routes to the more specific revid-* skills when one fits.","https:\u002F\u002Fgithub.com\u002Fhashgraph-online\u002Fawesome-codex-plugins\u002Fblob\u002Fmain\u002Fplugins\u002Ftmakersas\u002Frevid-skills\u002Fskills\u002Frevid\u002FSKILL.md",[142,147,150],{"categoryNo":143,"categoryName":144,"taxonomyType":145,"taxonomyTypeDesc":146},"01JBSEEDCAT000000000000016","图像与多媒体","SCENARIO","使用场景",{"categoryNo":148,"categoryName":149,"taxonomyType":145,"taxonomyTypeDesc":146},"01JBSEEDCAT000000000000023","Skill与智能体开发",{"categoryNo":151,"categoryName":152,"taxonomyType":145,"taxonomyTypeDesc":146},"01JBSEEDCAT000000000000010","后端与接口",[138,154,155,156,157,158,159,132,160,98,161,162,163,164,32,165,166,167,168,169],"URL","Video","short-form","standalone","PDF","viral","tiktok","short","social","MCP","song","image","mcp server","schedule","api","publish"]