[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6HSG4KTMMB89ZCT49V2BZ9J":3,"skill-same:01M6HSG4KTMMB89ZCT49V2BZ9J":100},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":27,"publishedAt":48,"linkOnly":49,"markdownContent":50,"markdownBody":51,"frontMatter":52,"refName":80,"commitSha":81,"skillDirectory":82,"forksCount":83,"repositoryHtmlUrl":84,"repositoryHomepageUrl":6,"ownerHtmlUrl":85,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":86,"install":87,"resources":99},"01M6HSG4KTMMB89ZCT49V2BZ9J","gameplay-design",null,"玩法内容策划技能。生成核心循环、战斗系统、成长系统等玩法设计文档， 并提供对应的 GDScript 代码模板。","welflau\u002Fai-dev-system","welflau","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F7010385?v=4","01M6HPTDGF18RFY07M229P8CTM","01M6HPTDMRMZCJPYBFEA9XVVYT",3,"MIT","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fgodot-mcp\u002Fskills\u002Fgodot-dev\u002Flevel-3-orchestrators\u002Fgame-planning\u002Fgameplay-design\u002FSKILL.md",[17,22],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000015","视觉设计","SCENARIO","使用场景",{"categoryNo":23,"categoryName":24,"taxonomyType":25,"taxonomyTypeDesc":26},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47],"gameplay","gameplay design","design","modules","docs","gdscript","manager","true","tree","quest","false","type","planning","core","生成","文档","game","loop","inventory","dev","2026-11-10 10:12:30",false,"---\nname: gameplay-design\ndescription: >\n  玩法内容策划技能。生成核心循环、战斗系统、成长系统等玩法设计文档，\n  并提供对应的 GDScript 代码模板。\nversion: 2.0.0\ndependencies:\n  - game-dev-workflow\n  - file-manager\ntriggers:\n  - pattern: \"玩法设计|核心玩法|战斗系统|成长系统\"\ninputs:\n  - name: game_type\n    type: string\n    required: true\n  - name: modules\n    type: array\n    description: \"需要的玩法模块，按需选取\"\n    items:\n      enum: [\"core_loop\", \"combat\", \"progression\", \"quest\", \"skill_tree\", \"inventory\"]\n    required: false\noutputs:\n  - name: gameplay_design\n    type: file\n    path_pattern: \"docs\u002Fplanning\u002Fgameplay_design.md\"\n---\n\n# 玩法内容策划\n\n## 输出模板\n\n```markdown\n# {游戏名称} - 玩法设计\n\n## 1. 核心循环\n\n```\n挑战 → 行动 → 反馈 → 奖励 → 成长 → 更大挑战\n```\n\n### 循环层级\n- **微循环** (秒): 攻击→命中→击杀\n- **短循环** (分钟): 清怪→拿装备→前进\n- **中循环** (10分钟): 通关→结算→下一关\n- **长循环** (小时): 解锁→尝试→挑战更高\n\n## 2. 战斗系统\n\n### 攻击类型\n| 类型 | 消耗 | 伤害 | 特点 |\n|------|------|------|------|\n| 普攻 | 无 | 100% | 主要输出 |\n| 蓄力 | 时间 | 200% | 有硬直 |\n| 技能 | MP | 150%+ | 特殊效果 |\n\n### 攻击帧数 (60FPS)\n- 前摇: 6帧 (可被打断)\n- 判定: 3帧\n- 后摇: 12帧 (可取消)\n\n### 连招示例\n- 基础: 攻击×3\n- 衍生: 攻击×2 → 蓄力\n- 空中: 跳 → 攻击×2 → 下砸\n\n### 防御系统\n| 方式 | 操作 | 效果 |\n|------|------|------|\n| 闪避 | 方向+闪避键 | 无敌帧 |\n| 格挡 | 防御键 | 减伤50% |\n| 弹反 | 精准格挡 | 反弹+眩晕 |\n\n## 3. 成长系统\n\n### 等级公式\n```\n升级经验 = 100 × 等级^2\n```\n\n### 属性成长\n| 等级 | HP | ATK | DEF |\n|------|-----|-----|-----|\n| 1 | 100 | 10 | 5 |\n| 10 | 200 | 25 | 15 |\n| 50 | 600 | 100 | 50 |\n\n### 装备品质\n- 白: 无词条\n- 绿: 1词条\n- 蓝: 2词条\n- 紫: 3词条+套装\n- 橙: 4词条+特效\n\n## 4. 目标系统\n\n### 任务类型\n- 主线: 推进剧情，必须完成\n- 支线: 额外奖励，可选\n- 日常: 每日重置，稳定收益\n```\n\n---\n\n## 代码模板\n\n```gdscript\n## 战斗管理器\nclass_name CombatManager\nextends Node\n\nsignal damage_dealt(attacker, target, damage)\n\nconst HIT_STOP := 0.05\n\nfunc deal_damage(atk: Node, def: Node, base: float, multiplier := 1.0) -> int:\n    var atk_power = atk.get_stat(\"atk\") if atk.has_method(\"get_stat\") else 0\n    var def_power = def.get_stat(\"def\") if def.has_method(\"get_stat\") else 0\n    \n    # 伤害公式: 攻击 × 倍率 × (100 \u002F (100 + 防御))\n    var damage = base * multiplier * (1 + atk_power \u002F 100.0)\n    damage *= 100.0 \u002F (100.0 + def_power)\n    \n    var final = int(max(1, damage))\n    \n    if def.has_method(\"take_damage\"):\n        def.take_damage(final)\n    \n    damage_dealt.emit(atk, def, final)\n    _hit_stop()\n    return final\n\nfunc _hit_stop() -> void:\n    Engine.time_scale = 0.0\n    await get_tree().create_timer(HIT_STOP, true, false, true).timeout\n    Engine.time_scale = 1.0\n```\n\n```gdscript\n## 属性组件\nclass_name StatsComponent\nextends Node\n\nsignal level_up(new_level)\n\n@export var base_hp := 100\n@export var base_atk := 10\n@export var hp_growth := 10.0\n@export var atk_growth := 2.0\n\nvar level := 1\nvar exp := 0\nvar bonuses: Dictionary = {}\n\nfunc get_stat(stat: String) -> float:\n    var base = get(\"base_\" + stat) or 0\n    var growth = get(stat + \"_growth\") or 0\n    var bonus = bonuses.get(stat, 0.0)\n    return (base + level * growth) * (1 + bonus)\n\nfunc add_exp(amount: int) -> void:\n    exp += amount\n    while exp >= _exp_required():\n        exp -= _exp_required()\n        level += 1\n        level_up.emit(level)\n\nfunc _exp_required() -> int:\n    return 100 * level * level\n```\n","# 玩法内容策划\n\n## 输出模板\n\n```markdown\n# {游戏名称} - 玩法设计\n\n## 1. 核心循环\n\n```\n挑战 → 行动 → 反馈 → 奖励 → 成长 → 更大挑战\n```\n\n### 循环层级\n- **微循环** (秒): 攻击→命中→击杀\n- **短循环** (分钟): 清怪→拿装备→前进\n- **中循环** (10分钟): 通关→结算→下一关\n- **长循环** (小时): 解锁→尝试→挑战更高\n\n## 2. 战斗系统\n\n### 攻击类型\n| 类型 | 消耗 | 伤害 | 特点 |\n|------|------|------|------|\n| 普攻 | 无 | 100% | 主要输出 |\n| 蓄力 | 时间 | 200% | 有硬直 |\n| 技能 | MP | 150%+ | 特殊效果 |\n\n### 攻击帧数 (60FPS)\n- 前摇: 6帧 (可被打断)\n- 判定: 3帧\n- 后摇: 12帧 (可取消)\n\n### 连招示例\n- 基础: 攻击×3\n- 衍生: 攻击×2 → 蓄力\n- 空中: 跳 → 攻击×2 → 下砸\n\n### 防御系统\n| 方式 | 操作 | 效果 |\n|------|------|------|\n| 闪避 | 方向+闪避键 | 无敌帧 |\n| 格挡 | 防御键 | 减伤50% |\n| 弹反 | 精准格挡 | 反弹+眩晕 |\n\n## 3. 成长系统\n\n### 等级公式\n```\n升级经验 = 100 × 等级^2\n```\n\n### 属性成长\n| 等级 | HP | ATK | DEF |\n|------|-----|-----|-----|\n| 1 | 100 | 10 | 5 |\n| 10 | 200 | 25 | 15 |\n| 50 | 600 | 100 | 50 |\n\n### 装备品质\n- 白: 无词条\n- 绿: 1词条\n- 蓝: 2词条\n- 紫: 3词条+套装\n- 橙: 4词条+特效\n\n## 4. 目标系统\n\n### 任务类型\n- 主线: 推进剧情，必须完成\n- 支线: 额外奖励，可选\n- 日常: 每日重置，稳定收益\n```\n\n---\n\n## 代码模板\n\n```gdscript\n## 战斗管理器\nclass_name CombatManager\nextends Node\n\nsignal damage_dealt(attacker, target, damage)\n\nconst HIT_STOP := 0.05\n\nfunc deal_damage(atk: Node, def: Node, base: float, multiplier := 1.0) -> int:\n    var atk_power = atk.get_stat(\"atk\") if atk.has_method(\"get_stat\") else 0\n    var def_power = def.get_stat(\"def\") if def.has_method(\"get_stat\") else 0\n    \n    # 伤害公式: 攻击 × 倍率 × (100 \u002F (100 + 防御))\n    var damage = base * multiplier * (1 + atk_power \u002F 100.0)\n    damage *= 100.0 \u002F (100.0 + def_power)\n    \n    var final = int(max(1, damage))\n    \n    if def.has_method(\"take_damage\"):\n        def.take_damage(final)\n    \n    damage_dealt.emit(atk, def, final)\n    _hit_stop()\n    return final\n\nfunc _hit_stop() -> void:\n    Engine.time_scale = 0.0\n    await get_tree().create_timer(HIT_STOP, true, false, true).timeout\n    Engine.time_scale = 1.0\n```\n\n```gdscript\n## 属性组件\nclass_name StatsComponent\nextends Node\n\nsignal level_up(new_level)\n\n@export var base_hp := 100\n@export var base_atk := 10\n@export var hp_growth := 10.0\n@export var atk_growth := 2.0\n\nvar level := 1\nvar exp := 0\nvar bonuses: Dictionary = {}\n\nfunc get_stat(stat: String) -> float:\n    var base = get(\"base_\" + stat) or 0\n    var growth = get(stat + \"_growth\") or 0\n    var bonus = bonuses.get(stat, 0.0)\n    return (base + level * growth) * (1 + bonus)\n\nfunc add_exp(amount: int) -> void:\n    exp += amount\n    while exp >= _exp_required():\n        exp -= _exp_required()\n        level += 1\n        level_up.emit(level)\n\nfunc _exp_required() -> int:\n    return 100 * level * level\n```\n",{"name":5,"inputs":53,"outputs":67,"version":72,"triggers":73,"description":76,"dependencies":77},[54,58],{"name":55,"type":56,"required":57},"game_type","string",true,{"name":31,"type":59,"items":60,"required":49,"description":66},"array",{"enum":61},[62,63,64,37,65,46],"core_loop","combat","progression","skill_tree","需要的玩法模块，按需选取",[68],{"name":69,"type":70,"path_pattern":71},"gameplay_design","file","docs\u002Fplanning\u002Fgameplay_design.md","2.0.0",[74],{"pattern":75},"玩法设计|核心玩法|战斗系统|成长系统","玩法内容策划技能。生成核心循环、战斗系统、成长系统等玩法设计文档， 并提供对应的 GDScript 代码模板。\n",[78,79],"game-dev-workflow","file-manager","main","18d0e63d1313ca87098f614aa7c1e2dcf6de79c7","backend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fgodot-mcp\u002Fskills\u002Fgodot-dev\u002Flevel-3-orchestrators\u002Fgame-planning\u002Fgameplay-design",1,"https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system","https:\u002F\u002Fgithub.com\u002Fwelflau","2026-11-12 14:55:20",{"source":8,"skillName":5,"commands":88,"prompt":98,"zipAvailable":57},[89,92,95],{"tool":90,"command":91},"npx","npx skills add welflau\u002Fai-dev-system --skill gameplay-design",{"tool":93,"command":94},"bunx","bunx skills add welflau\u002Fai-dev-system --skill gameplay-design",{"tool":96,"command":97},"pnpm","pnpm dlx skills add welflau\u002Fai-dev-system --skill gameplay-design","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fgodot-mcp\u002Fskills\u002Fgodot-dev\u002Flevel-3-orchestrators\u002Fgame-planning\u002Fgameplay-design\u002FSKILL.md",[],[101,133,158,183,208,232],{"skillNo":102,"name":103,"nameZh":6,"description":104,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":105,"licenseFileUrl":106,"sourceHtmlUrl":107,"categories":108,"keywords":112,"publishedAt":48},"01M6HSTDP4M3JFXEBK91VFB4PA","web-artifacts-builder","Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn\u002Fui). Use for complex artifacts requiring state management, routing, or shadcn\u002Fui components - not for simple single-file HTML\u002FJSX artifacts.","Apache-2.0","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fweb-artifacts-builder\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fweb-artifacts-builder\u002FSKILL.md",[109],{"categoryNo":110,"categoryName":111,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000009","前端开发",[113,114,115,116,117,118,119,120,121,122,123,124,70,125,126,127,128,129,130,131,132],"web artifacts builder","web","artifacts","artifacts builder","builder","frontend","css","components","react","routing","state management","state","Tailwind","use","single-file","simple","ui components","multi","for","single",{"skillNo":134,"name":135,"nameZh":6,"description":136,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":105,"licenseFileUrl":137,"sourceHtmlUrl":138,"categories":139,"keywords":143,"publishedAt":48},"01M6HSDXH0JSP8R3QTNY9XZ8HN","frontend-design","Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML\u002FCSS layouts, or when styling\u002Fbeautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Ffrontend-design\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Ffrontend-design\u002FSKILL.md",[140,141,142],{"categoryNo":110,"categoryName":111,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":23,"categoryName":24,"taxonomyType":25,"taxonomyTypeDesc":26},[118,30,144,119,114,120,121,145,146,147,115,148,149,150,126,151,152,153,154,155,156,157],"frontend design","react components","create","code","examples","applications","landing","ui design","pages","aesthetics","web ui","with","generic","when",{"skillNo":159,"name":160,"nameZh":6,"description":161,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":105,"licenseFileUrl":162,"sourceHtmlUrl":163,"categories":164,"keywords":166,"publishedAt":48},"01M6HSA77QYVP7A72HREGTDN2C","algorithmic-art","Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Falgorithmic-art\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Falgorithmic-art\u002FSKILL.md",[165],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[167,168,169,146,147,170,171,172,173,126,174,175,176,177,155,178,179,180,181,182,157],"algorithmic art","Art","algorithmic","flow","js","work","interactive","generative art","exploration","systems","users","Existing","request","generative","copyright","fields",{"skillNo":184,"name":185,"nameZh":6,"description":186,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":105,"licenseFileUrl":187,"sourceHtmlUrl":188,"categories":189,"keywords":191,"publishedAt":48},"01M6HS9HE0X390Y6RQKTY1YNGJ","theme-factory","Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors\u002Ffonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Ftheme-factory\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Ftheme-factory\u002FSKILL.md",[190],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[192,193,194,32,195,196,115,197,198,199,150,200,201,152,202,155,203,204,205,131,206,207],"theme factory","factory","theme","toolkit","generate","SET","fly","slides","styling","artifact","themes","you","fonts","can","apply","new",{"skillNo":209,"name":210,"nameZh":6,"description":211,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":212,"categories":213,"keywords":217,"publishedAt":48},"01M6HS74GASM6FJ77F83EY679E","browsing","Use when you need direct browser control - teaches Chrome DevTools Protocol for controlling existing browser sessions, multi-tab management, form automation, and content extraction via use_browser MCP tool","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Fsuperpowers-chrome\u002Fskills\u002Fbrowsing\u002FSKILL.md",[214],{"categoryNo":215,"categoryName":216,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发",[210,218,219,220,221,222,223,224,225,226,227,126,228,229,230,231,130,203,131,178],"MCP","automation","chrome","sessions","protocol","browser","devtools","chrome devtools","tool","direct","browser control","control","via","form",{"skillNo":233,"name":234,"nameZh":6,"description":235,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":105,"licenseFileUrl":236,"sourceHtmlUrl":237,"categories":238,"keywords":245,"publishedAt":48},"01M6HS6BZT2CKDNQ6YF20DXN4T","slack-gif-creator","Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like \"make me a GIF of X doing Y for Slack.\"","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Fslack-gif-creator\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Fslack-gif-creator\u002FSKILL.md",[239,242],{"categoryNo":240,"categoryName":241,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000005","邮件与沟通",{"categoryNo":243,"categoryName":244,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000016","图像与多媒体",[246,247,248,249,250,251,252,253,254,126,255,177,256,257,258,131,179,157],"slack gif creator","slack","gif","creator","validation","Tools","constraints","Animation","knowledge","me","make","Utilities","concepts"]