[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6HSFXPSESCTRF4T1967SX96":3,"skill-same:01M6HSFXPSESCTRF4T1967SX96":84},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":17,"publishedAt":38,"linkOnly":39,"markdownContent":40,"markdownBody":41,"frontMatter":42,"refName":64,"commitSha":65,"skillDirectory":66,"forksCount":67,"repositoryHtmlUrl":68,"repositoryHomepageUrl":6,"ownerHtmlUrl":69,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":70,"install":71,"resources":83},"01M6HSFXPSESCTRF4T1967SX96","build-pipeline",null,"构建流水线技能。管理项目的导出、打包、版本管理等流程。 支持多平台导出和自动化构建。","welflau\u002Fai-dev-system","welflau","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F7010385?v=4","01M6HPTDGF18RFY07M229P8CTM","01M6HPTDMRMZCJPYBFEA9XVVYT",3,"MIT","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fgodot-mcp\u002Fskills\u002Fgodot-dev\u002Flevel-3-orchestrators\u002Fbuild-pipeline\u002FSKILL.md",[],[18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37],"pipeline","build pipeline","build","export","android","manager","true","output","自动化","type","platform","linux","web","directory","ios","file","release","core","debug","windows","2026-11-10 10:12:30",false,"---\nname: build-pipeline\ndescription: >\n  构建流水线技能。管理项目的导出、打包、版本管理等流程。\n  支持多平台导出和自动化构建。\nversion: 1.0.0\ndependencies:\n  - godot-core\n  - file-manager\ntriggers:\n  - pattern: \"导出|打包|构建|build|export|发布|release\"\ninputs:\n  - name: platform\n    type: string\n    enum: [\"windows\", \"linux\", \"macos\", \"android\", \"ios\", \"web\"]\n    required: true\n  - name: build_type\n    type: string\n    enum: [\"debug\", \"release\"]\n    default: \"release\"\noutputs:\n  - name: build_output\n    type: directory\n    path_pattern: \"builds\u002F{platform}\u002F\"\n---\n\n# 构建流水线技能\n\n管理 Godot 项目的导出和发布流程。\n\n## 导出配置\n\n### export_presets.cfg 模板\n\n```ini\n[preset.0]\n\nname=\"Windows Desktop\"\nplatform=\"Windows Desktop\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fwindows\u002F{project_name}.exe\"\nencryption_include_filters=\"\"\nencryption_exclude_filters=\"\"\nencrypt_pck=false\nencrypt_directory=false\n\n[preset.0.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ndebug\u002Fexport_console_wrapper=1\nbinary_format\u002Fembed_pck=true\ntexture_format\u002Fbptc=true\ntexture_format\u002Fs3tc=true\ntexture_format\u002Fetc=false\ntexture_format\u002Fetc2=false\ncodesign\u002Fenable=false\napplication\u002Fmodify_resources=true\napplication\u002Ficon=\"res:\u002F\u002Ficon.ico\"\napplication\u002Fconsole_wrapper_icon=\"\"\napplication\u002Ficon_interpolation=4\napplication\u002Ffile_version=\"\"\napplication\u002Fproduct_version=\"\"\napplication\u002Fcompany_name=\"\"\napplication\u002Fproduct_name=\"\"\napplication\u002Ffile_description=\"\"\napplication\u002Fcopyright=\"\"\napplication\u002Ftrademarks=\"\"\napplication\u002Fexport_angle=0\nssh_remote_deploy\u002Fenabled=false\n\n[preset.1]\n\nname=\"Linux\u002FX11\"\nplatform=\"Linux\u002FX11\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Flinux\u002F{project_name}.x86_64\"\n\n[preset.1.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ndebug\u002Fexport_console_wrapper=1\nbinary_format\u002Fembed_pck=true\ntexture_format\u002Fbptc=true\ntexture_format\u002Fs3tc=true\ntexture_format\u002Fetc=false\ntexture_format\u002Fetc2=false\nssh_remote_deploy\u002Fenabled=false\n\n[preset.2]\n\nname=\"macOS\"\nplatform=\"macOS\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fmacos\u002F{project_name}.dmg\"\n\n[preset.2.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ndebug\u002Fexport_console_wrapper=0\nbinary_format\u002Farchitecture=\"universal\"\napplication\u002Ficon=\"res:\u002F\u002Ficon.icns\"\napplication\u002Ficon_interpolation=4\napplication\u002Fbundle_identifier=\"\"\napplication\u002Fsignature=\"\"\napplication\u002Fapp_category=\"Games\"\napplication\u002Fshort_version=\"\"\napplication\u002Fversion=\"\"\napplication\u002Fcopyright=\"\"\napplication\u002Fcopyright_localized={}\napplication\u002Fmin_macos_version=\"10.12\"\napplication\u002Fexport_angle=0\ndisplay\u002Fhigh_res=true\ncodesign\u002Fcodesign=1\ncodesign\u002Fidentity=\"\"\ncodesign\u002Fcertificate_file=\"\"\ncodesign\u002Fcertificate_password=\"\"\ncodesign\u002Fentitlements\u002Fcustom_file=\"\"\nnotarization\u002Fnotarization=0\nssh_remote_deploy\u002Fenabled=false\n\n[preset.3]\n\nname=\"Android\"\nplatform=\"Android\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fandroid\u002F{project_name}.apk\"\n\n[preset.3.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ngradle_build\u002Fuse_gradle_build=false\ngradle_build\u002Fexport_format=0\ngradle_build\u002Fmin_sdk=\"\"\ngradle_build\u002Ftarget_sdk=\"\"\narchitectures\u002Farmeabi-v7a=true\narchitectures\u002Farm64-v8a=true\narchitectures\u002Fx86=false\narchitectures\u002Fx86_64=false\nversion\u002Fcode=1\nversion\u002Fname=\"1.0.0\"\npackage\u002Funique_name=\"com.example.game\"\npackage\u002Fname=\"\"\npackage\u002Fsigned=true\npackage\u002Fapp_category=2\npackage\u002Fretain_data_on_uninstall=false\npackage\u002Fexclude_from_recents=false\nlauncher_icons\u002Fmain_192x192=\"\"\nlauncher_icons\u002Fadaptive_foreground_432x432=\"\"\nlauncher_icons\u002Fadaptive_background_432x432=\"\"\ngraphics\u002Fopengl_debug=false\nxr_features\u002Fxr_mode=0\nscreen\u002Fimmersive_mode=true\nscreen\u002Fsupport_small=true\nscreen\u002Fsupport_normal=true\nscreen\u002Fsupport_large=true\nscreen\u002Fsupport_xlarge=true\nuser_data_backup\u002Fallow=false\ncommand_line\u002Fextra_args=\"\"\napk_expansion\u002Fenable=false\napk_expansion\u002FSALT=\"\"\napk_expansion\u002Fpublic_key=\"\"\npermissions\u002Fcustom_permissions=PackedStringArray()\npermissions\u002Faccess_checkin_properties=false\npermissions\u002Faccess_coarse_location=false\npermissions\u002Faccess_fine_location=false\npermissions\u002Faccess_network_state=false\npermissions\u002Faccess_wifi_state=false\npermissions\u002Fcamera=false\npermissions\u002Fchange_network_state=false\npermissions\u002Fchange_wifi_multicast_state=false\npermissions\u002Fchange_wifi_state=false\npermissions\u002Finternet=true\npermissions\u002Fread_external_storage=false\npermissions\u002Frecord_audio=false\npermissions\u002Fvibrate=true\npermissions\u002Fwrite_external_storage=false\n\n[preset.4]\n\nname=\"Web\"\nplatform=\"Web\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fweb\u002Findex.html\"\n\n[preset.4.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\nvariant\u002Fextensions_support=false\nvram_texture_compression\u002Ffor_desktop=true\nvram_texture_compression\u002Ffor_mobile=false\nhtml\u002Fexport_icon=true\nhtml\u002Fcustom_html_shell=\"\"\nhtml\u002Fhead_include=\"\"\nhtml\u002Fcanvas_resize_policy=2\nhtml\u002Ffocus_canvas_on_start=true\nhtml\u002Fexperimental_virtual_keyboard=false\nprogressive_web_app\u002Fenabled=false\nprogressive_web_app\u002Foffline_page=\"\"\nprogressive_web_app\u002Fdisplay=1\nprogressive_web_app\u002Forientation=0\nprogressive_web_app\u002Ficon_144x144=\"\"\nprogressive_web_app\u002Ficon_180x180=\"\"\nprogressive_web_app\u002Ficon_512x512=\"\"\nprogressive_web_app\u002Fbackground_color=Color(0, 0, 0, 1)\n```\n\n---\n\n## 构建脚本\n\n### build.gd (编辑器脚本)\n\n```gdscript\n@tool\n## 构建脚本\n##\n## 在编辑器中执行自动化构建\nextends EditorScript\n\nconst BUILD_DIR = \"builds\u002F\"\nconst VERSION_FILE = \"res:\u002F\u002Fversion.txt\"\n\nfunc _run() -> void:\n    print(\"=== 开始构建 ===\")\n    \n    var version = _read_version()\n    print(\"版本: \" + version)\n    \n    _clean_build_dir()\n    _export_all_platforms(version)\n    \n    print(\"=== 构建完成 ===\")\n\nfunc _read_version() -> String:\n    if FileAccess.file_exists(VERSION_FILE):\n        var file = FileAccess.open(VERSION_FILE, FileAccess.READ)\n        return file.get_as_text().strip_edges()\n    return \"1.0.0\"\n\nfunc _clean_build_dir() -> void:\n    var dir = DirAccess.open(\"res:\u002F\u002F\")\n    if dir.dir_exists(BUILD_DIR):\n        # 递归删除\n        _remove_dir_recursive(BUILD_DIR)\n    dir.make_dir(BUILD_DIR)\n\nfunc _remove_dir_recursive(path: String) -> void:\n    var dir = DirAccess.open(path)\n    if dir:\n        dir.list_dir_begin()\n        var file_name = dir.get_next()\n        while file_name != \"\":\n            if file_name != \".\" and file_name != \"..\":\n                var full_path = path + \"\u002F\" + file_name\n                if dir.current_is_dir():\n                    _remove_dir_recursive(full_path)\n                else:\n                    dir.remove(file_name)\n            file_name = dir.get_next()\n        dir.list_dir_end()\n        DirAccess.open(\"res:\u002F\u002F\").remove(path)\n\nfunc _export_all_platforms(version: String) -> void:\n    var export_presets = [\n        {\"name\": \"Windows Desktop\", \"suffix\": \".exe\"},\n        {\"name\": \"Linux\u002FX11\", \"suffix\": \".x86_64\"},\n        {\"name\": \"Web\", \"suffix\": \"\"}\n    ]\n    \n    for preset in export_presets:\n        _export_platform(preset.name, version, preset.suffix)\n\nfunc _export_platform(preset_name: String, version: String, suffix: String) -> void:\n    print(\"导出: \" + preset_name)\n    \n    var platform_dir = BUILD_DIR + preset_name.to_lower().replace(\"\u002F\", \"_\").replace(\" \", \"_\")\n    DirAccess.open(\"res:\u002F\u002F\").make_dir_recursive(platform_dir)\n    \n    # 使用 EditorExportPlatform 导出\n    # 注意：这需要在编辑器中运行\n```\n\n---\n\n## 版本管理\n\n### version.txt\n\n```\n1.0.0\n```\n\n### version_manager.gd\n\n```gdscript\n## 版本管理器\nclass_name VersionManager\n\nconst VERSION_FILE = \"res:\u002F\u002Fversion.txt\"\n\nstatic func get_version() -> String:\n    if FileAccess.file_exists(VERSION_FILE):\n        var file = FileAccess.open(VERSION_FILE, FileAccess.READ)\n        return file.get_as_text().strip_edges()\n    return \"0.0.0\"\n\nstatic func set_version(version: String) -> void:\n    var file = FileAccess.open(VERSION_FILE, FileAccess.WRITE)\n    file.store_string(version)\n\nstatic func bump_patch() -> String:\n    var current = get_version()\n    var parts = current.split(\".\")\n    parts[2] = str(int(parts[2]) + 1)\n    var new_version = \".\".join(parts)\n    set_version(new_version)\n    return new_version\n\nstatic func bump_minor() -> String:\n    var current = get_version()\n    var parts = current.split(\".\")\n    parts[1] = str(int(parts[1]) + 1)\n    parts[2] = \"0\"\n    var new_version = \".\".join(parts)\n    set_version(new_version)\n    return new_version\n\nstatic func bump_major() -> String:\n    var current = get_version()\n    var parts = current.split(\".\")\n    parts[0] = str(int(parts[0]) + 1)\n    parts[1] = \"0\"\n    parts[2] = \"0\"\n    var new_version = \".\".join(parts)\n    set_version(new_version)\n    return new_version\n```\n\n---\n\n## CI\u002FCD 配置\n\n### GitHub Actions\n\n#### .github\u002Fworkflows\u002Fbuild.yml\n\n```yaml\nname: Build Game\n\non:\n  push:\n    tags:\n      - 'v*'\n  workflow_dispatch:\n\nenv:\n  GODOT_VERSION: 4.6\n  PROJECT_NAME: MyGame\n\njobs:\n  build-windows:\n    runs-on: ubuntu-latest\n    container:\n      image: barichello\u002Fgodot-ci:4.6\n    steps:\n      - uses: actions\u002Fcheckout@v4\n      \n      - name: Setup\n        run: |\n          mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n          mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n      \n      - name: Build Windows\n        run: |\n          mkdir -v -p builds\u002Fwindows\n          godot --headless --export-release \"Windows Desktop\" builds\u002Fwindows\u002F${PROJECT_NAME}.exe\n      \n      - name: Upload Artifact\n        uses: actions\u002Fupload-artifact@v4\n        with:\n          name: windows-build\n          path: builds\u002Fwindows\n\n  build-linux:\n    runs-on: ubuntu-latest\n    container:\n      image: barichello\u002Fgodot-ci:4.6\n    steps:\n      - uses: actions\u002Fcheckout@v4\n      \n      - name: Setup\n        run: |\n          mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n          mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n      \n      - name: Build Linux\n        run: |\n          mkdir -v -p builds\u002Flinux\n          godot --headless --export-release \"Linux\u002FX11\" builds\u002Flinux\u002F${PROJECT_NAME}.x86_64\n      \n      - name: Upload Artifact\n        uses: actions\u002Fupload-artifact@v4\n        with:\n          name: linux-build\n          path: builds\u002Flinux\n\n  build-web:\n    runs-on: ubuntu-latest\n    container:\n      image: barichello\u002Fgodot-ci:4.6\n    steps:\n      - uses: actions\u002Fcheckout@v4\n      \n      - name: Setup\n        run: |\n          mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n          mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n      \n      - name: Build Web\n        run: |\n          mkdir -v -p builds\u002Fweb\n          godot --headless --export-release \"Web\" builds\u002Fweb\u002Findex.html\n      \n      - name: Upload Artifact\n        uses: actions\u002Fupload-artifact@v4\n        with:\n          name: web-build\n          path: builds\u002Fweb\n\n  create-release:\n    needs: [build-windows, build-linux, build-web]\n    runs-on: ubuntu-latest\n    if: startsWith(github.ref, 'refs\u002Ftags\u002F')\n    steps:\n      - name: Download all artifacts\n        uses: actions\u002Fdownload-artifact@v4\n        \n      - name: Create ZIP archives\n        run: |\n          cd windows-build && zip -r ..\u002F${PROJECT_NAME}-windows.zip . && cd ..\n          cd linux-build && zip -r ..\u002F${PROJECT_NAME}-linux.zip . && cd ..\n          cd web-build && zip -r ..\u002F${PROJECT_NAME}-web.zip . && cd ..\n      \n      - name: Create Release\n        uses: softprops\u002Faction-gh-release@v1\n        with:\n          files: |\n            ${PROJECT_NAME}-windows.zip\n            ${PROJECT_NAME}-linux.zip\n            ${PROJECT_NAME}-web.zip\n        env:\n          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}\n```\n\n### GitLab CI\n\n#### .gitlab-ci.yml\n\n```yaml\nimage: barichello\u002Fgodot-ci:4.6\n\nstages:\n  - build\n  - deploy\n\nvariables:\n  GODOT_VERSION: \"4.6\"\n  PROJECT_NAME: \"MyGame\"\n\nbefore_script:\n  - mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n  - mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n\nbuild:windows:\n  stage: build\n  script:\n    - mkdir -v -p builds\u002Fwindows\n    - godot --headless --export-release \"Windows Desktop\" builds\u002Fwindows\u002F${PROJECT_NAME}.exe\n  artifacts:\n    paths:\n      - builds\u002Fwindows\n\nbuild:linux:\n  stage: build\n  script:\n    - mkdir -v -p builds\u002Flinux\n    - godot --headless --export-release \"Linux\u002FX11\" builds\u002Flinux\u002F${PROJECT_NAME}.x86_64\n  artifacts:\n    paths:\n      - builds\u002Flinux\n\nbuild:web:\n  stage: build\n  script:\n    - mkdir -v -p builds\u002Fweb\n    - godot --headless --export-release \"Web\" builds\u002Fweb\u002Findex.html\n  artifacts:\n    paths:\n      - builds\u002Fweb\n\npages:\n  stage: deploy\n  dependencies:\n    - build:web\n  script:\n    - mv builds\u002Fweb public\n  artifacts:\n    paths:\n      - public\n  only:\n    - main\n```\n\n---\n\n## 命令行构建\n\n### 本地构建脚本\n\n#### build.ps1 (Windows PowerShell)\n\n```powershell\nparam(\n    [string]$Platform = \"all\",\n    [string]$BuildType = \"release\",\n    [string]$GodotPath = \"C:\\Godot\\Godot_v4.6-stable_win64.exe\"\n)\n\n$ProjectName = \"MyGame\"\n$BuildDir = \"builds\"\n\nfunction Build-Platform {\n    param([string]$PresetName, [string]$OutputDir, [string]$FileName)\n    \n    Write-Host \"Building for $PresetName...\"\n    \n    New-Item -ItemType Directory -Force -Path \"$BuildDir\u002F$OutputDir\" | Out-Null\n    \n    $exportArg = if ($BuildType -eq \"debug\") { \"--export-debug\" } else { \"--export-release\" }\n    \n    & $GodotPath --headless $exportArg $PresetName \"$BuildDir\u002F$OutputDir\u002F$FileName\"\n    \n    if ($LASTEXITCODE -eq 0) {\n        Write-Host \"✓ $PresetName build completed\" -ForegroundColor Green\n    } else {\n        Write-Host \"✗ $PresetName build failed\" -ForegroundColor Red\n    }\n}\n\n# 清理构建目录\nif (Test-Path $BuildDir) {\n    Remove-Item -Recurse -Force $BuildDir\n}\n\nswitch ($Platform) {\n    \"windows\" {\n        Build-Platform \"Windows Desktop\" \"windows\" \"$ProjectName.exe\"\n    }\n    \"linux\" {\n        Build-Platform \"Linux\u002FX11\" \"linux\" \"$ProjectName.x86_64\"\n    }\n    \"web\" {\n        Build-Platform \"Web\" \"web\" \"index.html\"\n    }\n    \"all\" {\n        Build-Platform \"Windows Desktop\" \"windows\" \"$ProjectName.exe\"\n        Build-Platform \"Linux\u002FX11\" \"linux\" \"$ProjectName.x86_64\"\n        Build-Platform \"Web\" \"web\" \"index.html\"\n    }\n    default {\n        Write-Host \"Unknown platform: $Platform\"\n        Write-Host \"Available: windows, linux, web, all\"\n    }\n}\n\nWrite-Host \"`nBuild complete!\"\n```\n\n#### build.sh (Linux\u002FmacOS)\n\n```bash\n#!\u002Fbin\u002Fbash\n\nPLATFORM=${1:-\"all\"}\nBUILD_TYPE=${2:-\"release\"}\nGODOT_PATH=${GODOT_PATH:-\"godot\"}\nPROJECT_NAME=\"MyGame\"\nBUILD_DIR=\"builds\"\n\nbuild_platform() {\n    local preset=$1\n    local output_dir=$2\n    local filename=$3\n    \n    echo \"Building for $preset...\"\n    \n    mkdir -p \"$BUILD_DIR\u002F$output_dir\"\n    \n    if [ \"$BUILD_TYPE\" = \"debug\" ]; then\n        export_arg=\"--export-debug\"\n    else\n        export_arg=\"--export-release\"\n    fi\n    \n    $GODOT_PATH --headless $export_arg \"$preset\" \"$BUILD_DIR\u002F$output_dir\u002F$filename\"\n    \n    if [ $? -eq 0 ]; then\n        echo \"✓ $preset build completed\"\n    else\n        echo \"✗ $preset build failed\"\n    fi\n}\n\n# 清理\nrm -rf \"$BUILD_DIR\"\n\ncase $PLATFORM in\n    \"windows\")\n        build_platform \"Windows Desktop\" \"windows\" \"$PROJECT_NAME.exe\"\n        ;;\n    \"linux\")\n        build_platform \"Linux\u002FX11\" \"linux\" \"$PROJECT_NAME.x86_64\"\n        ;;\n    \"macos\")\n        build_platform \"macOS\" \"macos\" \"$PROJECT_NAME.dmg\"\n        ;;\n    \"web\")\n        build_platform \"Web\" \"web\" \"index.html\"\n        ;;\n    \"all\")\n        build_platform \"Windows Desktop\" \"windows\" \"$PROJECT_NAME.exe\"\n        build_platform \"Linux\u002FX11\" \"linux\" \"$PROJECT_NAME.x86_64\"\n        build_platform \"Web\" \"web\" \"index.html\"\n        ;;\n    *)\n        echo \"Unknown platform: $PLATFORM\"\n        echo \"Available: windows, linux, macos, web, all\"\n        ;;\nesac\n\necho \"\"\necho \"Build complete!\"\n```\n\n---\n\n## 发布清单\n\n### 发布前检查\n\n```markdown\n## 发布清单\n\n### 代码质量\n- [ ] 所有功能测试通过\n- [ ] 无控制台错误\u002F警告\n- [ ] 移除所有调试代码\n- [ ] 移除测试场景\n\n### 性能\n- [ ] 目标平台帧率达标\n- [ ] 内存使用合理\n- [ ] 加载时间可接受\n\n### 资源\n- [ ] 所有资源已优化\n- [ ] 纹理压缩正确\n- [ ] 音频格式正确\n\n### 配置\n- [ ] 版本号已更新\n- [ ] 导出设置正确\n- [ ] 应用图标已设置\n\n### 平台特定\n- [ ] Windows: 图标\u002F签名\n- [ ] macOS: 签名\u002F公证\n- [ ] Android: 签名\u002F权限\n- [ ] Web: 兼容性测试\n\n### 发布\n- [ ] 更新日志已写\n- [ ] README 已更新\n- [ ] 创建 Git Tag\n```\n\n---\n\n## 使用示例\n\n```\n构建并导出游戏：\n- 平台：Windows + Web\n- 版本：自动递增补丁版本\n- 上传到 GitHub Release\n```\n","# 构建流水线技能\n\n管理 Godot 项目的导出和发布流程。\n\n## 导出配置\n\n### export_presets.cfg 模板\n\n```ini\n[preset.0]\n\nname=\"Windows Desktop\"\nplatform=\"Windows Desktop\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fwindows\u002F{project_name}.exe\"\nencryption_include_filters=\"\"\nencryption_exclude_filters=\"\"\nencrypt_pck=false\nencrypt_directory=false\n\n[preset.0.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ndebug\u002Fexport_console_wrapper=1\nbinary_format\u002Fembed_pck=true\ntexture_format\u002Fbptc=true\ntexture_format\u002Fs3tc=true\ntexture_format\u002Fetc=false\ntexture_format\u002Fetc2=false\ncodesign\u002Fenable=false\napplication\u002Fmodify_resources=true\napplication\u002Ficon=\"res:\u002F\u002Ficon.ico\"\napplication\u002Fconsole_wrapper_icon=\"\"\napplication\u002Ficon_interpolation=4\napplication\u002Ffile_version=\"\"\napplication\u002Fproduct_version=\"\"\napplication\u002Fcompany_name=\"\"\napplication\u002Fproduct_name=\"\"\napplication\u002Ffile_description=\"\"\napplication\u002Fcopyright=\"\"\napplication\u002Ftrademarks=\"\"\napplication\u002Fexport_angle=0\nssh_remote_deploy\u002Fenabled=false\n\n[preset.1]\n\nname=\"Linux\u002FX11\"\nplatform=\"Linux\u002FX11\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Flinux\u002F{project_name}.x86_64\"\n\n[preset.1.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ndebug\u002Fexport_console_wrapper=1\nbinary_format\u002Fembed_pck=true\ntexture_format\u002Fbptc=true\ntexture_format\u002Fs3tc=true\ntexture_format\u002Fetc=false\ntexture_format\u002Fetc2=false\nssh_remote_deploy\u002Fenabled=false\n\n[preset.2]\n\nname=\"macOS\"\nplatform=\"macOS\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fmacos\u002F{project_name}.dmg\"\n\n[preset.2.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ndebug\u002Fexport_console_wrapper=0\nbinary_format\u002Farchitecture=\"universal\"\napplication\u002Ficon=\"res:\u002F\u002Ficon.icns\"\napplication\u002Ficon_interpolation=4\napplication\u002Fbundle_identifier=\"\"\napplication\u002Fsignature=\"\"\napplication\u002Fapp_category=\"Games\"\napplication\u002Fshort_version=\"\"\napplication\u002Fversion=\"\"\napplication\u002Fcopyright=\"\"\napplication\u002Fcopyright_localized={}\napplication\u002Fmin_macos_version=\"10.12\"\napplication\u002Fexport_angle=0\ndisplay\u002Fhigh_res=true\ncodesign\u002Fcodesign=1\ncodesign\u002Fidentity=\"\"\ncodesign\u002Fcertificate_file=\"\"\ncodesign\u002Fcertificate_password=\"\"\ncodesign\u002Fentitlements\u002Fcustom_file=\"\"\nnotarization\u002Fnotarization=0\nssh_remote_deploy\u002Fenabled=false\n\n[preset.3]\n\nname=\"Android\"\nplatform=\"Android\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fandroid\u002F{project_name}.apk\"\n\n[preset.3.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\ngradle_build\u002Fuse_gradle_build=false\ngradle_build\u002Fexport_format=0\ngradle_build\u002Fmin_sdk=\"\"\ngradle_build\u002Ftarget_sdk=\"\"\narchitectures\u002Farmeabi-v7a=true\narchitectures\u002Farm64-v8a=true\narchitectures\u002Fx86=false\narchitectures\u002Fx86_64=false\nversion\u002Fcode=1\nversion\u002Fname=\"1.0.0\"\npackage\u002Funique_name=\"com.example.game\"\npackage\u002Fname=\"\"\npackage\u002Fsigned=true\npackage\u002Fapp_category=2\npackage\u002Fretain_data_on_uninstall=false\npackage\u002Fexclude_from_recents=false\nlauncher_icons\u002Fmain_192x192=\"\"\nlauncher_icons\u002Fadaptive_foreground_432x432=\"\"\nlauncher_icons\u002Fadaptive_background_432x432=\"\"\ngraphics\u002Fopengl_debug=false\nxr_features\u002Fxr_mode=0\nscreen\u002Fimmersive_mode=true\nscreen\u002Fsupport_small=true\nscreen\u002Fsupport_normal=true\nscreen\u002Fsupport_large=true\nscreen\u002Fsupport_xlarge=true\nuser_data_backup\u002Fallow=false\ncommand_line\u002Fextra_args=\"\"\napk_expansion\u002Fenable=false\napk_expansion\u002FSALT=\"\"\napk_expansion\u002Fpublic_key=\"\"\npermissions\u002Fcustom_permissions=PackedStringArray()\npermissions\u002Faccess_checkin_properties=false\npermissions\u002Faccess_coarse_location=false\npermissions\u002Faccess_fine_location=false\npermissions\u002Faccess_network_state=false\npermissions\u002Faccess_wifi_state=false\npermissions\u002Fcamera=false\npermissions\u002Fchange_network_state=false\npermissions\u002Fchange_wifi_multicast_state=false\npermissions\u002Fchange_wifi_state=false\npermissions\u002Finternet=true\npermissions\u002Fread_external_storage=false\npermissions\u002Frecord_audio=false\npermissions\u002Fvibrate=true\npermissions\u002Fwrite_external_storage=false\n\n[preset.4]\n\nname=\"Web\"\nplatform=\"Web\"\nrunnable=true\ndedicated_server=false\ncustom_features=\"\"\nexport_filter=\"all_resources\"\ninclude_filter=\"\"\nexclude_filter=\"\"\nexport_path=\"builds\u002Fweb\u002Findex.html\"\n\n[preset.4.options]\n\ncustom_template\u002Fdebug=\"\"\ncustom_template\u002Frelease=\"\"\nvariant\u002Fextensions_support=false\nvram_texture_compression\u002Ffor_desktop=true\nvram_texture_compression\u002Ffor_mobile=false\nhtml\u002Fexport_icon=true\nhtml\u002Fcustom_html_shell=\"\"\nhtml\u002Fhead_include=\"\"\nhtml\u002Fcanvas_resize_policy=2\nhtml\u002Ffocus_canvas_on_start=true\nhtml\u002Fexperimental_virtual_keyboard=false\nprogressive_web_app\u002Fenabled=false\nprogressive_web_app\u002Foffline_page=\"\"\nprogressive_web_app\u002Fdisplay=1\nprogressive_web_app\u002Forientation=0\nprogressive_web_app\u002Ficon_144x144=\"\"\nprogressive_web_app\u002Ficon_180x180=\"\"\nprogressive_web_app\u002Ficon_512x512=\"\"\nprogressive_web_app\u002Fbackground_color=Color(0, 0, 0, 1)\n```\n\n---\n\n## 构建脚本\n\n### build.gd (编辑器脚本)\n\n```gdscript\n@tool\n## 构建脚本\n##\n## 在编辑器中执行自动化构建\nextends EditorScript\n\nconst BUILD_DIR = \"builds\u002F\"\nconst VERSION_FILE = \"res:\u002F\u002Fversion.txt\"\n\nfunc _run() -> void:\n    print(\"=== 开始构建 ===\")\n    \n    var version = _read_version()\n    print(\"版本: \" + version)\n    \n    _clean_build_dir()\n    _export_all_platforms(version)\n    \n    print(\"=== 构建完成 ===\")\n\nfunc _read_version() -> String:\n    if FileAccess.file_exists(VERSION_FILE):\n        var file = FileAccess.open(VERSION_FILE, FileAccess.READ)\n        return file.get_as_text().strip_edges()\n    return \"1.0.0\"\n\nfunc _clean_build_dir() -> void:\n    var dir = DirAccess.open(\"res:\u002F\u002F\")\n    if dir.dir_exists(BUILD_DIR):\n        # 递归删除\n        _remove_dir_recursive(BUILD_DIR)\n    dir.make_dir(BUILD_DIR)\n\nfunc _remove_dir_recursive(path: String) -> void:\n    var dir = DirAccess.open(path)\n    if dir:\n        dir.list_dir_begin()\n        var file_name = dir.get_next()\n        while file_name != \"\":\n            if file_name != \".\" and file_name != \"..\":\n                var full_path = path + \"\u002F\" + file_name\n                if dir.current_is_dir():\n                    _remove_dir_recursive(full_path)\n                else:\n                    dir.remove(file_name)\n            file_name = dir.get_next()\n        dir.list_dir_end()\n        DirAccess.open(\"res:\u002F\u002F\").remove(path)\n\nfunc _export_all_platforms(version: String) -> void:\n    var export_presets = [\n        {\"name\": \"Windows Desktop\", \"suffix\": \".exe\"},\n        {\"name\": \"Linux\u002FX11\", \"suffix\": \".x86_64\"},\n        {\"name\": \"Web\", \"suffix\": \"\"}\n    ]\n    \n    for preset in export_presets:\n        _export_platform(preset.name, version, preset.suffix)\n\nfunc _export_platform(preset_name: String, version: String, suffix: String) -> void:\n    print(\"导出: \" + preset_name)\n    \n    var platform_dir = BUILD_DIR + preset_name.to_lower().replace(\"\u002F\", \"_\").replace(\" \", \"_\")\n    DirAccess.open(\"res:\u002F\u002F\").make_dir_recursive(platform_dir)\n    \n    # 使用 EditorExportPlatform 导出\n    # 注意：这需要在编辑器中运行\n```\n\n---\n\n## 版本管理\n\n### version.txt\n\n```\n1.0.0\n```\n\n### version_manager.gd\n\n```gdscript\n## 版本管理器\nclass_name VersionManager\n\nconst VERSION_FILE = \"res:\u002F\u002Fversion.txt\"\n\nstatic func get_version() -> String:\n    if FileAccess.file_exists(VERSION_FILE):\n        var file = FileAccess.open(VERSION_FILE, FileAccess.READ)\n        return file.get_as_text().strip_edges()\n    return \"0.0.0\"\n\nstatic func set_version(version: String) -> void:\n    var file = FileAccess.open(VERSION_FILE, FileAccess.WRITE)\n    file.store_string(version)\n\nstatic func bump_patch() -> String:\n    var current = get_version()\n    var parts = current.split(\".\")\n    parts[2] = str(int(parts[2]) + 1)\n    var new_version = \".\".join(parts)\n    set_version(new_version)\n    return new_version\n\nstatic func bump_minor() -> String:\n    var current = get_version()\n    var parts = current.split(\".\")\n    parts[1] = str(int(parts[1]) + 1)\n    parts[2] = \"0\"\n    var new_version = \".\".join(parts)\n    set_version(new_version)\n    return new_version\n\nstatic func bump_major() -> String:\n    var current = get_version()\n    var parts = current.split(\".\")\n    parts[0] = str(int(parts[0]) + 1)\n    parts[1] = \"0\"\n    parts[2] = \"0\"\n    var new_version = \".\".join(parts)\n    set_version(new_version)\n    return new_version\n```\n\n---\n\n## CI\u002FCD 配置\n\n### GitHub Actions\n\n#### .github\u002Fworkflows\u002Fbuild.yml\n\n```yaml\nname: Build Game\n\non:\n  push:\n    tags:\n      - 'v*'\n  workflow_dispatch:\n\nenv:\n  GODOT_VERSION: 4.6\n  PROJECT_NAME: MyGame\n\njobs:\n  build-windows:\n    runs-on: ubuntu-latest\n    container:\n      image: barichello\u002Fgodot-ci:4.6\n    steps:\n      - uses: actions\u002Fcheckout@v4\n      \n      - name: Setup\n        run: |\n          mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n          mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n      \n      - name: Build Windows\n        run: |\n          mkdir -v -p builds\u002Fwindows\n          godot --headless --export-release \"Windows Desktop\" builds\u002Fwindows\u002F${PROJECT_NAME}.exe\n      \n      - name: Upload Artifact\n        uses: actions\u002Fupload-artifact@v4\n        with:\n          name: windows-build\n          path: builds\u002Fwindows\n\n  build-linux:\n    runs-on: ubuntu-latest\n    container:\n      image: barichello\u002Fgodot-ci:4.6\n    steps:\n      - uses: actions\u002Fcheckout@v4\n      \n      - name: Setup\n        run: |\n          mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n          mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n      \n      - name: Build Linux\n        run: |\n          mkdir -v -p builds\u002Flinux\n          godot --headless --export-release \"Linux\u002FX11\" builds\u002Flinux\u002F${PROJECT_NAME}.x86_64\n      \n      - name: Upload Artifact\n        uses: actions\u002Fupload-artifact@v4\n        with:\n          name: linux-build\n          path: builds\u002Flinux\n\n  build-web:\n    runs-on: ubuntu-latest\n    container:\n      image: barichello\u002Fgodot-ci:4.6\n    steps:\n      - uses: actions\u002Fcheckout@v4\n      \n      - name: Setup\n        run: |\n          mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n          mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n      \n      - name: Build Web\n        run: |\n          mkdir -v -p builds\u002Fweb\n          godot --headless --export-release \"Web\" builds\u002Fweb\u002Findex.html\n      \n      - name: Upload Artifact\n        uses: actions\u002Fupload-artifact@v4\n        with:\n          name: web-build\n          path: builds\u002Fweb\n\n  create-release:\n    needs: [build-windows, build-linux, build-web]\n    runs-on: ubuntu-latest\n    if: startsWith(github.ref, 'refs\u002Ftags\u002F')\n    steps:\n      - name: Download all artifacts\n        uses: actions\u002Fdownload-artifact@v4\n        \n      - name: Create ZIP archives\n        run: |\n          cd windows-build && zip -r ..\u002F${PROJECT_NAME}-windows.zip . && cd ..\n          cd linux-build && zip -r ..\u002F${PROJECT_NAME}-linux.zip . && cd ..\n          cd web-build && zip -r ..\u002F${PROJECT_NAME}-web.zip . && cd ..\n      \n      - name: Create Release\n        uses: softprops\u002Faction-gh-release@v1\n        with:\n          files: |\n            ${PROJECT_NAME}-windows.zip\n            ${PROJECT_NAME}-linux.zip\n            ${PROJECT_NAME}-web.zip\n        env:\n          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}\n```\n\n### GitLab CI\n\n#### .gitlab-ci.yml\n\n```yaml\nimage: barichello\u002Fgodot-ci:4.6\n\nstages:\n  - build\n  - deploy\n\nvariables:\n  GODOT_VERSION: \"4.6\"\n  PROJECT_NAME: \"MyGame\"\n\nbefore_script:\n  - mkdir -v -p ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\n  - mv \u002Froot\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable ~\u002F.local\u002Fshare\u002Fgodot\u002Fexport_templates\u002F${GODOT_VERSION}.stable\n\nbuild:windows:\n  stage: build\n  script:\n    - mkdir -v -p builds\u002Fwindows\n    - godot --headless --export-release \"Windows Desktop\" builds\u002Fwindows\u002F${PROJECT_NAME}.exe\n  artifacts:\n    paths:\n      - builds\u002Fwindows\n\nbuild:linux:\n  stage: build\n  script:\n    - mkdir -v -p builds\u002Flinux\n    - godot --headless --export-release \"Linux\u002FX11\" builds\u002Flinux\u002F${PROJECT_NAME}.x86_64\n  artifacts:\n    paths:\n      - builds\u002Flinux\n\nbuild:web:\n  stage: build\n  script:\n    - mkdir -v -p builds\u002Fweb\n    - godot --headless --export-release \"Web\" builds\u002Fweb\u002Findex.html\n  artifacts:\n    paths:\n      - builds\u002Fweb\n\npages:\n  stage: deploy\n  dependencies:\n    - build:web\n  script:\n    - mv builds\u002Fweb public\n  artifacts:\n    paths:\n      - public\n  only:\n    - main\n```\n\n---\n\n## 命令行构建\n\n### 本地构建脚本\n\n#### build.ps1 (Windows PowerShell)\n\n```powershell\nparam(\n    [string]$Platform = \"all\",\n    [string]$BuildType = \"release\",\n    [string]$GodotPath = \"C:\\Godot\\Godot_v4.6-stable_win64.exe\"\n)\n\n$ProjectName = \"MyGame\"\n$BuildDir = \"builds\"\n\nfunction Build-Platform {\n    param([string]$PresetName, [string]$OutputDir, [string]$FileName)\n    \n    Write-Host \"Building for $PresetName...\"\n    \n    New-Item -ItemType Directory -Force -Path \"$BuildDir\u002F$OutputDir\" | Out-Null\n    \n    $exportArg = if ($BuildType -eq \"debug\") { \"--export-debug\" } else { \"--export-release\" }\n    \n    & $GodotPath --headless $exportArg $PresetName \"$BuildDir\u002F$OutputDir\u002F$FileName\"\n    \n    if ($LASTEXITCODE -eq 0) {\n        Write-Host \"✓ $PresetName build completed\" -ForegroundColor Green\n    } else {\n        Write-Host \"✗ $PresetName build failed\" -ForegroundColor Red\n    }\n}\n\n# 清理构建目录\nif (Test-Path $BuildDir) {\n    Remove-Item -Recurse -Force $BuildDir\n}\n\nswitch ($Platform) {\n    \"windows\" {\n        Build-Platform \"Windows Desktop\" \"windows\" \"$ProjectName.exe\"\n    }\n    \"linux\" {\n        Build-Platform \"Linux\u002FX11\" \"linux\" \"$ProjectName.x86_64\"\n    }\n    \"web\" {\n        Build-Platform \"Web\" \"web\" \"index.html\"\n    }\n    \"all\" {\n        Build-Platform \"Windows Desktop\" \"windows\" \"$ProjectName.exe\"\n        Build-Platform \"Linux\u002FX11\" \"linux\" \"$ProjectName.x86_64\"\n        Build-Platform \"Web\" \"web\" \"index.html\"\n    }\n    default {\n        Write-Host \"Unknown platform: $Platform\"\n        Write-Host \"Available: windows, linux, web, all\"\n    }\n}\n\nWrite-Host \"`nBuild complete!\"\n```\n\n#### build.sh (Linux\u002FmacOS)\n\n```bash\n#!\u002Fbin\u002Fbash\n\nPLATFORM=${1:-\"all\"}\nBUILD_TYPE=${2:-\"release\"}\nGODOT_PATH=${GODOT_PATH:-\"godot\"}\nPROJECT_NAME=\"MyGame\"\nBUILD_DIR=\"builds\"\n\nbuild_platform() {\n    local preset=$1\n    local output_dir=$2\n    local filename=$3\n    \n    echo \"Building for $preset...\"\n    \n    mkdir -p \"$BUILD_DIR\u002F$output_dir\"\n    \n    if [ \"$BUILD_TYPE\" = \"debug\" ]; then\n        export_arg=\"--export-debug\"\n    else\n        export_arg=\"--export-release\"\n    fi\n    \n    $GODOT_PATH --headless $export_arg \"$preset\" \"$BUILD_DIR\u002F$output_dir\u002F$filename\"\n    \n    if [ $? -eq 0 ]; then\n        echo \"✓ $preset build completed\"\n    else\n        echo \"✗ $preset build failed\"\n    fi\n}\n\n# 清理\nrm -rf \"$BUILD_DIR\"\n\ncase $PLATFORM in\n    \"windows\")\n        build_platform \"Windows Desktop\" \"windows\" \"$PROJECT_NAME.exe\"\n        ;;\n    \"linux\")\n        build_platform \"Linux\u002FX11\" \"linux\" \"$PROJECT_NAME.x86_64\"\n        ;;\n    \"macos\")\n        build_platform \"macOS\" \"macos\" \"$PROJECT_NAME.dmg\"\n        ;;\n    \"web\")\n        build_platform \"Web\" \"web\" \"index.html\"\n        ;;\n    \"all\")\n        build_platform \"Windows Desktop\" \"windows\" \"$PROJECT_NAME.exe\"\n        build_platform \"Linux\u002FX11\" \"linux\" \"$PROJECT_NAME.x86_64\"\n        build_platform \"Web\" \"web\" \"index.html\"\n        ;;\n    *)\n        echo \"Unknown platform: $PLATFORM\"\n        echo \"Available: windows, linux, macos, web, all\"\n        ;;\nesac\n\necho \"\"\necho \"Build complete!\"\n```\n\n---\n\n## 发布清单\n\n### 发布前检查\n\n```markdown\n## 发布清单\n\n### 代码质量\n- [ ] 所有功能测试通过\n- [ ] 无控制台错误\u002F警告\n- [ ] 移除所有调试代码\n- [ ] 移除测试场景\n\n### 性能\n- [ ] 目标平台帧率达标\n- [ ] 内存使用合理\n- [ ] 加载时间可接受\n\n### 资源\n- [ ] 所有资源已优化\n- [ ] 纹理压缩正确\n- [ ] 音频格式正确\n\n### 配置\n- [ ] 版本号已更新\n- [ ] 导出设置正确\n- [ ] 应用图标已设置\n\n### 平台特定\n- [ ] Windows: 图标\u002F签名\n- [ ] macOS: 签名\u002F公证\n- [ ] Android: 签名\u002F权限\n- [ ] Web: 兼容性测试\n\n### 发布\n- [ ] 更新日志已写\n- [ ] README 已更新\n- [ ] 创建 Git Tag\n```\n\n---\n\n## 使用示例\n\n```\n构建并导出游戏：\n- 平台：Windows + Web\n- 版本：自动递增补丁版本\n- 上传到 GitHub Release\n```\n",{"name":5,"inputs":43,"outputs":52,"version":56,"triggers":57,"description":60,"dependencies":61},[44,49],{"enum":45,"name":28,"type":47,"required":48},[37,29,46,22,32,30],"macos","string",true,{"enum":50,"name":51,"type":47,"default":34},[36,34],"build_type",[53],{"name":54,"type":31,"path_pattern":55},"build_output","builds\u002F{platform}\u002F","1.0.0",[58],{"pattern":59},"导出|打包|构建|build|export|发布|release","构建流水线技能。管理项目的导出、打包、版本管理等流程。 支持多平台导出和自动化构建。\n",[62,63],"godot-core","file-manager","main","18d0e63d1313ca87098f614aa7c1e2dcf6de79c7","backend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fgodot-mcp\u002Fskills\u002Fgodot-dev\u002Flevel-3-orchestrators\u002Fbuild-pipeline",1,"https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system","https:\u002F\u002Fgithub.com\u002Fwelflau","2026-11-10 11:14:25",{"source":8,"skillName":5,"commands":72,"prompt":82,"zipAvailable":48},[73,76,79],{"tool":74,"command":75},"npx","npx skills add welflau\u002Fai-dev-system --skill build-pipeline",{"tool":77,"command":78},"bunx","bunx skills add welflau\u002Fai-dev-system --skill build-pipeline",{"tool":80,"command":81},"pnpm","pnpm dlx skills add welflau\u002Fai-dev-system --skill build-pipeline","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fgodot-mcp\u002Fskills\u002Fgodot-dev\u002Flevel-3-orchestrators\u002Fbuild-pipeline\u002FSKILL.md",[],[85,118,150,175,201,225],{"skillNo":86,"name":87,"nameZh":6,"description":88,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":89,"licenseFileUrl":90,"sourceHtmlUrl":91,"categories":92,"keywords":98,"publishedAt":38},"01M6HSTDP4M3JFXEBK91VFB4PA","web-artifacts-builder","Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn\u002Fui). Use for complex artifacts requiring state management, routing, or shadcn\u002Fui components - not for simple single-file HTML\u002FJSX artifacts.","Apache-2.0","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fweb-artifacts-builder\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Fweb-artifacts-builder\u002FSKILL.md",[93],{"categoryNo":94,"categoryName":95,"taxonomyType":96,"taxonomyTypeDesc":97},"01JBSEEDCAT000000000000009","前端开发","SCENARIO","使用场景",[99,30,100,101,102,103,104,105,106,107,108,109,33,110,111,112,113,114,115,116,117],"web artifacts builder","artifacts","artifacts builder","builder","frontend","css","components","react","routing","state management","state","Tailwind","use","single-file","simple","ui components","multi","for","single",{"skillNo":119,"name":120,"nameZh":6,"description":121,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":89,"licenseFileUrl":122,"sourceHtmlUrl":123,"categories":124,"keywords":134,"publishedAt":38},"01M6HSDXH0JSP8R3QTNY9XZ8HN","frontend-design","Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML\u002FCSS layouts, or when styling\u002Fbeautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Ffrontend-design\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Ffrontend-design\u002FSKILL.md",[125,126,129],{"categoryNo":94,"categoryName":95,"taxonomyType":96,"taxonomyTypeDesc":97},{"categoryNo":127,"categoryName":128,"taxonomyType":96,"taxonomyTypeDesc":97},"01JBSEEDCAT000000000000015","视觉设计",{"categoryNo":130,"categoryName":131,"taxonomyType":132,"taxonomyTypeDesc":133},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[103,135,136,104,30,105,106,137,138,139,100,140,141,142,111,143,144,145,146,147,148,149],"design","frontend design","react components","create","code","examples","applications","landing","ui design","pages","aesthetics","web ui","with","generic","when",{"skillNo":151,"name":152,"nameZh":6,"description":153,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":89,"licenseFileUrl":154,"sourceHtmlUrl":155,"categories":156,"keywords":158,"publishedAt":38},"01M6HSA77QYVP7A72HREGTDN2C","algorithmic-art","Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Falgorithmic-art\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fplugins\u002Falgorithmic-art\u002FSKILL.md",[157],{"categoryNo":127,"categoryName":128,"taxonomyType":96,"taxonomyTypeDesc":97},[159,160,161,138,139,162,163,164,165,111,166,167,168,169,147,170,171,172,173,174,149],"algorithmic art","Art","algorithmic","flow","js","work","interactive","generative art","exploration","systems","users","Existing","request","generative","copyright","fields",{"skillNo":176,"name":177,"nameZh":6,"description":178,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":89,"licenseFileUrl":179,"sourceHtmlUrl":180,"categories":181,"keywords":183,"publishedAt":38},"01M6HS9HE0X390Y6RQKTY1YNGJ","theme-factory","Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors\u002Ffonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Ftheme-factory\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Ftheme-factory\u002FSKILL.md",[182],{"categoryNo":127,"categoryName":128,"taxonomyType":96,"taxonomyTypeDesc":97},[184,185,186,187,188,189,100,190,191,192,142,193,194,144,195,147,196,197,198,116,199,200],"theme factory","factory","theme","docs","toolkit","generate","SET","fly","slides","styling","artifact","themes","you","fonts","can","apply","new",{"skillNo":202,"name":203,"nameZh":6,"description":204,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":205,"categories":206,"keywords":210,"publishedAt":38},"01M6HS74GASM6FJ77F83EY679E","browsing","Use when you need direct browser control - teaches Chrome DevTools Protocol for controlling existing browser sessions, multi-tab management, form automation, and content extraction via use_browser MCP tool","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Fsuperpowers-chrome\u002Fskills\u002Fbrowsing\u002FSKILL.md",[207],{"categoryNo":208,"categoryName":209,"taxonomyType":96,"taxonomyTypeDesc":97},"01JBSEEDCAT000000000000023","Skill与智能体开发",[203,211,212,213,214,215,216,217,218,219,220,111,221,222,223,224,115,196,116,170],"MCP","automation","chrome","sessions","protocol","browser","devtools","chrome devtools","tool","direct","browser control","control","via","form",{"skillNo":226,"name":227,"nameZh":6,"description":228,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":89,"licenseFileUrl":229,"sourceHtmlUrl":230,"categories":231,"keywords":238,"publishedAt":38},"01M6HS6BZT2CKDNQ6YF20DXN4T","slack-gif-creator","Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like \"make me a GIF of X doing Y for Slack.\"","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Fslack-gif-creator\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fwelflau\u002Fai-dev-system\u002Fblob\u002Fmain\u002Fbackend\u002Fskills\u002Fmarketplace\u002Fcodebuddy-plugins-official\u002Fexternal_plugins\u002Fslack-gif-creator\u002FSKILL.md",[232,235],{"categoryNo":233,"categoryName":234,"taxonomyType":96,"taxonomyTypeDesc":97},"01JBSEEDCAT000000000000005","邮件与沟通",{"categoryNo":236,"categoryName":237,"taxonomyType":96,"taxonomyTypeDesc":97},"01JBSEEDCAT000000000000016","图像与多媒体",[239,240,241,242,243,244,245,246,247,111,248,169,249,250,251,116,171,149],"slack gif creator","slack","gif","creator","validation","Tools","constraints","Animation","knowledge","me","make","Utilities","concepts"]