[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6GDVPASVRBZ19KW6SJCT0N8":3,"skill-same:01M6GDVPASVRBZ19KW6SJCT0N8":67},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":23,"publishedAt":36,"linkOnly":37,"markdownContent":38,"markdownBody":39,"frontMatter":40,"refName":45,"commitSha":46,"skillDirectory":47,"forksCount":48,"repositoryHtmlUrl":49,"repositoryHomepageUrl":6,"ownerHtmlUrl":50,"ownerBlogUrl":6,"ownerDescription":51,"updatedAt":52,"install":53,"resources":66},"01M6GDVPASVRBZ19KW6SJCT0N8","minecraft-modpack-server",null,"Host modded Minecraft servers (CurseForge, Modrinth).","zapabob\u002FSkills","zapabob","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F130830376?v=4","01M6DBMYZAGRTFQDSQYW3W764P","峯岸 亮","01M6DBMZ3GKDSJ01NZ9XTZD7JD",2,"MIT","https:\u002F\u002Fgithub.com\u002Fzapabob\u002FSkills\u002Fblob\u002Fmain\u002Farchive\u002Fskill-md-reviewed\u002Fsha256\u002Fbe\u002Fbeed24b7b0da2c3fec570c1db40e0c31b9ded59f9ca1b57bf9d7d8ddb35d4cdd\u002FSKILL.md",[18],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000010","后端与接口","SCENARIO","使用场景",[24,25,26,27,28,29,30,31,32,33,34,35],"server","minecraft","modpack","minecraft modpack server","macos","linux","forge","hermes","hermes agent","gaming","neoforge","host","2026-11-10 10:12:30",false,"---\nname: minecraft-modpack-server\ndescription: \"Host modded Minecraft servers (CurseForge, Modrinth).\"\nversion: 1.0.0\nauthor: Teknium (teknium1), Hermes Agent\nlicense: MIT\ntags: [minecraft, gaming, server, neoforge, forge, modpack]\nplatforms: [linux, macos]\n---\n\n# Minecraft Modpack Server Setup\n\n## When to use\n- User wants to set up a modded Minecraft server from a server pack zip\n- User needs help with NeoForge\u002FForge server configuration\n- User asks about Minecraft server performance tuning or backups\n\n## Gather User Preferences First\nBefore starting setup, ask the user for:\n- **Server name \u002F MOTD** — what should it say in the server list?\n- **Seed** — specific seed or random?\n- **Difficulty** — peaceful \u002F easy \u002F normal \u002F hard?\n- **Gamemode** — survival \u002F creative \u002F adventure?\n- **Online mode** — true (Mojang auth, legit accounts) or false (LAN\u002Fcracked friendly)?\n- **Player count** — how many players expected? (affects RAM & view distance tuning)\n- **RAM allocation** — or let agent decide based on mod count & available RAM?\n- **View distance \u002F simulation distance** — or let agent pick based on player count & hardware?\n- **PvP** — on or off?\n- **Whitelist** — open server or whitelist only?\n- **Backups** — want automated backups? How often?\n\nUse sensible defaults if the user doesn't care, but always ask before generating the config.\n\n## Steps\n\n### 1. Download & Inspect the Pack\n```bash\nmkdir -p ~\u002Fminecraft-server\ncd ~\u002Fminecraft-server\nwget -O serverpack.zip \"\u003CURL>\"\nunzip -o serverpack.zip -d server\nls server\u002F\n```\nLook for: `startserver.sh`, installer jar (neoforge\u002Fforge), `user_jvm_args.txt`, `mods\u002F` folder.\nCheck the script to determine: mod loader type, version, and required Java version.\n\n### 2. Install Java\n- Minecraft 1.21+ → Java 21: `sudo apt install openjdk-21-jre-headless`\n- Minecraft 1.18-1.20 → Java 17: `sudo apt install openjdk-17-jre-headless`\n- Minecraft 1.16 and below → Java 8: `sudo apt install openjdk-8-jre-headless`\n- Verify: `java -version`\n\n### 3. Install the Mod Loader\nMost server packs include an install script. Use the INSTALL_ONLY env var to install without launching:\n```bash\ncd ~\u002Fminecraft-server\u002Fserver\nATM10_INSTALL_ONLY=true bash startserver.sh\n# Or for generic Forge packs:\n# java -jar forge-*-installer.jar --installServer\n```\nThis downloads libraries, patches the server jar, etc.\n\n### 4. Accept EULA\n```bash\necho \"eula=true\" > ~\u002Fminecraft-server\u002Fserver\u002Feula.txt\n```\n\n### 5. Configure server.properties\nKey settings for modded\u002FLAN:\n```properties\nmotd=\\u00a7b\\u00a7lServer Name \\u00a7r\\u00a78| \\u00a7aModpack Name\nserver-port=25565\nonline-mode=true          # false for LAN without Mojang auth\nenforce-secure-profile=true  # match online-mode\ndifficulty=hard            # most modpacks balance around hard\nallow-flight=true          # REQUIRED for modded (flying mounts\u002Fitems)\nspawn-protection=0         # let everyone build at spawn\nmax-tick-time=180000       # modded needs longer tick timeout\nenable-command-block=true\n```\n\nPerformance settings (scale to hardware):\n```properties\n# 2 players, beefy machine:\nview-distance=16\nsimulation-distance=10\n\n# 4-6 players, moderate machine:\nview-distance=10\nsimulation-distance=6\n\n# 8+ players or weaker hardware:\nview-distance=8\nsimulation-distance=4\n```\n\n### 6. Tune JVM Args (user_jvm_args.txt)\nScale RAM to player count and mod count. Rule of thumb for modded:\n- 100-200 mods: 6-12GB\n- 200-350+ mods: 12-24GB\n- Leave at least 8GB free for the OS\u002Fother tasks\n\n```\n-Xms12G\n-Xmx24G\n-XX:+UseG1GC\n-XX:+ParallelRefProcEnabled\n-XX:MaxGCPauseMillis=200\n-XX:+UnlockExperimentalVMOptions\n-XX:+DisableExplicitGC\n-XX:+AlwaysPreTouch\n-XX:G1NewSizePercent=30\n-XX:G1MaxNewSizePercent=40\n-XX:G1HeapRegionSize=8M\n-XX:G1ReservePercent=20\n-XX:G1HeapWastePercent=5\n-XX:G1MixedGCCountTarget=4\n-XX:InitiatingHeapOccupancyPercent=15\n-XX:G1MixedGCLiveThresholdPercent=90\n-XX:G1RSetUpdatingPauseTimePercent=5\n-XX:SurvivorRatio=32\n-XX:+PerfDisableSharedMem\n-XX:MaxTenuringThreshold=1\n```\n\n### 7. Open Firewall\n```bash\nsudo ufw allow 25565\u002Ftcp comment \"Minecraft Server\"\n```\nCheck with: `sudo ufw status | grep 25565`\n\n### 8. Create Launch Script\n```bash\ncat > ~\u002Fstart-minecraft.sh \u003C\u003C 'EOF'\n#!\u002Fusr\u002Fbin\u002Fenv bash\ncd ~\u002Fminecraft-server\u002Fserver\njava @user_jvm_args.txt @libraries\u002Fnet\u002Fneoforged\u002Fneoforge\u002F\u003CVERSION>\u002Funix_args.txt nogui\nEOF\nchmod +x ~\u002Fstart-minecraft.sh\n```\nNote: For Forge (not NeoForge), the args file path differs. Check `startserver.sh` for the exact path.\n\n### 9. Set Up Automated Backups\nCreate backup script:\n```bash\ncat > ~\u002Fminecraft-server\u002Fbackup.sh \u003C\u003C 'SCRIPT'\n#!\u002Fusr\u002Fbin\u002Fenv bash\nSERVER_DIR=\"$HOME\u002Fminecraft-server\u002Fserver\"\nBACKUP_DIR=\"$HOME\u002Fminecraft-server\u002Fbackups\"\nWORLD_DIR=\"$SERVER_DIR\u002Fworld\"\nMAX_BACKUPS=24\nmkdir -p \"$BACKUP_DIR\"\n[ ! -d \"$WORLD_DIR\" ] && echo \"[BACKUP] No world folder\" && exit 0\nTIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)\nBACKUP_FILE=\"$BACKUP_DIR\u002Fworld_${TIMESTAMP}.tar.gz\"\necho \"[BACKUP] Starting at $(date)\"\ntar -czf \"$BACKUP_FILE\" -C \"$SERVER_DIR\" world\nSIZE=$(du -h \"$BACKUP_FILE\" | cut -f1)\necho \"[BACKUP] Saved: $BACKUP_FILE ($SIZE)\"\nBACKUP_COUNT=$(ls -1t \"$BACKUP_DIR\"\u002Fworld_*.tar.gz 2>\u002Fdev\u002Fnull | wc -l)\nif [ \"$BACKUP_COUNT\" -gt \"$MAX_BACKUPS\" ]; then\n    REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))\n    ls -1t \"$BACKUP_DIR\"\u002Fworld_*.tar.gz | tail -n \"$REMOVE\" | xargs rm -f\n    echo \"[BACKUP] Pruned $REMOVE old backup(s)\"\nfi\necho \"[BACKUP] Done at $(date)\"\nSCRIPT\nchmod +x ~\u002Fminecraft-server\u002Fbackup.sh\n```\n\nAdd hourly cron:\n```bash\n(crontab -l 2>\u002Fdev\u002Fnull | grep -v \"minecraft\u002Fbackup.sh\"; echo \"0 * * * * $HOME\u002Fminecraft-server\u002Fbackup.sh >> $HOME\u002Fminecraft-server\u002Fbackups\u002Fbackup.log 2>&1\") | crontab -\n```\n\n## Pitfalls\n- ALWAYS set `allow-flight=true` for modded — mods with jetpacks\u002Fflight will kick players otherwise\n- `max-tick-time=180000` or higher — modded servers often have long ticks during worldgen\n- First startup is SLOW (several minutes for big packs) — don't panic\n- \"Can't keep up!\" warnings on first launch are normal, settles after initial chunk gen\n- If online-mode=false, set enforce-secure-profile=false too or clients get rejected\n- The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it\n- Delete the world\u002F folder to regenerate with a new seed\n- Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)\n\n## Verification\n- `pgrep -fa neoforge` or `pgrep -fa minecraft` to check if running\n- Check logs: `tail -f ~\u002Fminecraft-server\u002Fserver\u002Flogs\u002Flatest.log`\n- Look for \"Done (Xs)!\" in the log = server is ready\n- Test connection: player adds server IP in Multiplayer\n","# Minecraft Modpack Server Setup\n\n## When to use\n- User wants to set up a modded Minecraft server from a server pack zip\n- User needs help with NeoForge\u002FForge server configuration\n- User asks about Minecraft server performance tuning or backups\n\n## Gather User Preferences First\nBefore starting setup, ask the user for:\n- **Server name \u002F MOTD** — what should it say in the server list?\n- **Seed** — specific seed or random?\n- **Difficulty** — peaceful \u002F easy \u002F normal \u002F hard?\n- **Gamemode** — survival \u002F creative \u002F adventure?\n- **Online mode** — true (Mojang auth, legit accounts) or false (LAN\u002Fcracked friendly)?\n- **Player count** — how many players expected? (affects RAM & view distance tuning)\n- **RAM allocation** — or let agent decide based on mod count & available RAM?\n- **View distance \u002F simulation distance** — or let agent pick based on player count & hardware?\n- **PvP** — on or off?\n- **Whitelist** — open server or whitelist only?\n- **Backups** — want automated backups? How often?\n\nUse sensible defaults if the user doesn't care, but always ask before generating the config.\n\n## Steps\n\n### 1. Download & Inspect the Pack\n```bash\nmkdir -p ~\u002Fminecraft-server\ncd ~\u002Fminecraft-server\nwget -O serverpack.zip \"\u003CURL>\"\nunzip -o serverpack.zip -d server\nls server\u002F\n```\nLook for: `startserver.sh`, installer jar (neoforge\u002Fforge), `user_jvm_args.txt`, `mods\u002F` folder.\nCheck the script to determine: mod loader type, version, and required Java version.\n\n### 2. Install Java\n- Minecraft 1.21+ → Java 21: `sudo apt install openjdk-21-jre-headless`\n- Minecraft 1.18-1.20 → Java 17: `sudo apt install openjdk-17-jre-headless`\n- Minecraft 1.16 and below → Java 8: `sudo apt install openjdk-8-jre-headless`\n- Verify: `java -version`\n\n### 3. Install the Mod Loader\nMost server packs include an install script. Use the INSTALL_ONLY env var to install without launching:\n```bash\ncd ~\u002Fminecraft-server\u002Fserver\nATM10_INSTALL_ONLY=true bash startserver.sh\n# Or for generic Forge packs:\n# java -jar forge-*-installer.jar --installServer\n```\nThis downloads libraries, patches the server jar, etc.\n\n### 4. Accept EULA\n```bash\necho \"eula=true\" > ~\u002Fminecraft-server\u002Fserver\u002Feula.txt\n```\n\n### 5. Configure server.properties\nKey settings for modded\u002FLAN:\n```properties\nmotd=\\u00a7b\\u00a7lServer Name \\u00a7r\\u00a78| \\u00a7aModpack Name\nserver-port=25565\nonline-mode=true          # false for LAN without Mojang auth\nenforce-secure-profile=true  # match online-mode\ndifficulty=hard            # most modpacks balance around hard\nallow-flight=true          # REQUIRED for modded (flying mounts\u002Fitems)\nspawn-protection=0         # let everyone build at spawn\nmax-tick-time=180000       # modded needs longer tick timeout\nenable-command-block=true\n```\n\nPerformance settings (scale to hardware):\n```properties\n# 2 players, beefy machine:\nview-distance=16\nsimulation-distance=10\n\n# 4-6 players, moderate machine:\nview-distance=10\nsimulation-distance=6\n\n# 8+ players or weaker hardware:\nview-distance=8\nsimulation-distance=4\n```\n\n### 6. Tune JVM Args (user_jvm_args.txt)\nScale RAM to player count and mod count. Rule of thumb for modded:\n- 100-200 mods: 6-12GB\n- 200-350+ mods: 12-24GB\n- Leave at least 8GB free for the OS\u002Fother tasks\n\n```\n-Xms12G\n-Xmx24G\n-XX:+UseG1GC\n-XX:+ParallelRefProcEnabled\n-XX:MaxGCPauseMillis=200\n-XX:+UnlockExperimentalVMOptions\n-XX:+DisableExplicitGC\n-XX:+AlwaysPreTouch\n-XX:G1NewSizePercent=30\n-XX:G1MaxNewSizePercent=40\n-XX:G1HeapRegionSize=8M\n-XX:G1ReservePercent=20\n-XX:G1HeapWastePercent=5\n-XX:G1MixedGCCountTarget=4\n-XX:InitiatingHeapOccupancyPercent=15\n-XX:G1MixedGCLiveThresholdPercent=90\n-XX:G1RSetUpdatingPauseTimePercent=5\n-XX:SurvivorRatio=32\n-XX:+PerfDisableSharedMem\n-XX:MaxTenuringThreshold=1\n```\n\n### 7. Open Firewall\n```bash\nsudo ufw allow 25565\u002Ftcp comment \"Minecraft Server\"\n```\nCheck with: `sudo ufw status | grep 25565`\n\n### 8. Create Launch Script\n```bash\ncat > ~\u002Fstart-minecraft.sh \u003C\u003C 'EOF'\n#!\u002Fusr\u002Fbin\u002Fenv bash\ncd ~\u002Fminecraft-server\u002Fserver\njava @user_jvm_args.txt @libraries\u002Fnet\u002Fneoforged\u002Fneoforge\u002F\u003CVERSION>\u002Funix_args.txt nogui\nEOF\nchmod +x ~\u002Fstart-minecraft.sh\n```\nNote: For Forge (not NeoForge), the args file path differs. Check `startserver.sh` for the exact path.\n\n### 9. Set Up Automated Backups\nCreate backup script:\n```bash\ncat > ~\u002Fminecraft-server\u002Fbackup.sh \u003C\u003C 'SCRIPT'\n#!\u002Fusr\u002Fbin\u002Fenv bash\nSERVER_DIR=\"$HOME\u002Fminecraft-server\u002Fserver\"\nBACKUP_DIR=\"$HOME\u002Fminecraft-server\u002Fbackups\"\nWORLD_DIR=\"$SERVER_DIR\u002Fworld\"\nMAX_BACKUPS=24\nmkdir -p \"$BACKUP_DIR\"\n[ ! -d \"$WORLD_DIR\" ] && echo \"[BACKUP] No world folder\" && exit 0\nTIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)\nBACKUP_FILE=\"$BACKUP_DIR\u002Fworld_${TIMESTAMP}.tar.gz\"\necho \"[BACKUP] Starting at $(date)\"\ntar -czf \"$BACKUP_FILE\" -C \"$SERVER_DIR\" world\nSIZE=$(du -h \"$BACKUP_FILE\" | cut -f1)\necho \"[BACKUP] Saved: $BACKUP_FILE ($SIZE)\"\nBACKUP_COUNT=$(ls -1t \"$BACKUP_DIR\"\u002Fworld_*.tar.gz 2>\u002Fdev\u002Fnull | wc -l)\nif [ \"$BACKUP_COUNT\" -gt \"$MAX_BACKUPS\" ]; then\n    REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))\n    ls -1t \"$BACKUP_DIR\"\u002Fworld_*.tar.gz | tail -n \"$REMOVE\" | xargs rm -f\n    echo \"[BACKUP] Pruned $REMOVE old backup(s)\"\nfi\necho \"[BACKUP] Done at $(date)\"\nSCRIPT\nchmod +x ~\u002Fminecraft-server\u002Fbackup.sh\n```\n\nAdd hourly cron:\n```bash\n(crontab -l 2>\u002Fdev\u002Fnull | grep -v \"minecraft\u002Fbackup.sh\"; echo \"0 * * * * $HOME\u002Fminecraft-server\u002Fbackup.sh >> $HOME\u002Fminecraft-server\u002Fbackups\u002Fbackup.log 2>&1\") | crontab -\n```\n\n## Pitfalls\n- ALWAYS set `allow-flight=true` for modded — mods with jetpacks\u002Fflight will kick players otherwise\n- `max-tick-time=180000` or higher — modded servers often have long ticks during worldgen\n- First startup is SLOW (several minutes for big packs) — don't panic\n- \"Can't keep up!\" warnings on first launch are normal, settles after initial chunk gen\n- If online-mode=false, set enforce-secure-profile=false too or clients get rejected\n- The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it\n- Delete the world\u002F folder to regenerate with a new 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