[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6GD2BJFD4XF4872AV3P0N1D":3,"skill-same:01M6GD2BJFD4XF4872AV3P0N1D":66},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":27,"linkOnly":28,"markdownContent":29,"markdownBody":30,"frontMatter":31,"refName":34,"commitSha":35,"skillDirectory":36,"forksCount":37,"repositoryHtmlUrl":38,"repositoryHomepageUrl":38,"ownerHtmlUrl":39,"ownerBlogUrl":6,"ownerDescription":40,"updatedAt":41,"install":42,"resources":55},"01M6GD2BJFD4XF4872AV3P0N1D","swiftui-liquid-glass",null,"Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.","Sam-06060\u002Fjarvis-assistant","Sam-06060","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F208600848?v=4","01M6CRKT7C7FXD21V6HXF293S0","Samson Frank Ganta","01M6CRKTBEKYFD8YX5Z1GT99EE",6,"Apache-2.0","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fswiftui-liquid-glass\u002FSKILL.md",[],[19,20,21,22,23,24,25,26],"swiftui liquid glass","liquid glass","swiftui","review","safe","implement","correct","with","2026-11-10 10:12:30",false,"---\nname: swiftui-liquid-glass\ndescription: Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.\nrisk: safe\nsource: \"Dimillian\u002FSkills (MIT)\"\ndate_added: \"2026-03-25\"\n---\n\n# SwiftUI Liquid Glass\n\n## Overview\nUse this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (`glassEffect`, `GlassEffectContainer`, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.\n\n## When to Use\n\n- When the user wants to adopt or review Liquid Glass in SwiftUI UI.\n- When you need correct API usage, fallback handling, or modifier ordering for Liquid Glass.\n\n## Workflow Decision Tree\nChoose the path that matches the request:\n\n### 1) Review an existing feature\n- Inspect where Liquid Glass should be used and where it should not.\n- Verify correct modifier order, shape usage, and container placement.\n- Check for iOS 26+ availability handling and sensible fallbacks.\n\n### 2) Improve a feature using Liquid Glass\n- Identify target components for glass treatment (surfaces, chips, buttons, cards).\n- Refactor to use `GlassEffectContainer` where multiple glass elements appear.\n- Introduce interactive glass only for tappable or focusable elements.\n\n### 3) Implement a new feature using Liquid Glass\n- Design the glass surfaces and interactions first (shape, prominence, grouping).\n- Add glass modifiers after layout\u002Fappearance modifiers.\n- Add morphing transitions only when the view hierarchy changes with animation.\n\n## Core Guidelines\n- Prefer native Liquid Glass APIs over custom blurs.\n- Use `GlassEffectContainer` when multiple glass elements coexist.\n- Apply `.glassEffect(...)` after layout and visual modifiers.\n- Use `.interactive()` for elements that respond to touch\u002Fpointer.\n- Keep shapes consistent across related elements for a cohesive look.\n- Gate with `#available(iOS 26, *)` and provide a non-glass fallback.\n\n## Review Checklist\n- **Availability**: `#available(iOS 26, *)` present with fallback UI.\n- **Composition**: Multiple glass views wrapped in `GlassEffectContainer`.\n- **Modifier order**: `glassEffect` applied after layout\u002Fappearance modifiers.\n- **Interactivity**: `interactive()` only where user interaction exists.\n- **Transitions**: `glassEffectID` used with `@Namespace` for morphing.\n- **Consistency**: Shapes, tinting, and spacing align across the feature.\n\n## Implementation Checklist\n- Define target elements and desired glass prominence.\n- Wrap grouped glass elements in `GlassEffectContainer` and tune spacing.\n- Use `.glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...))` as needed.\n- Use `.buttonStyle(.glass)` \u002F `.buttonStyle(.glassProminent)` for actions.\n- Add morphing transitions with `glassEffectID` when hierarchy changes.\n- Provide fallback materials and visuals for earlier iOS versions.\n\n## Quick Snippets\nUse these patterns directly and tailor shapes\u002Ftints\u002Fspacing.\n\n```swift\nif #available(iOS 26, *) {\n    Text(\"Hello\")\n        .padding()\n        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))\n} else {\n    Text(\"Hello\")\n        .padding()\n        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))\n}\n```\n\n```swift\nGlassEffectContainer(spacing: 24) {\n    HStack(spacing: 24) {\n        Image(systemName: \"scribble.variable\")\n            .frame(width: 72, height: 72)\n            .font(.system(size: 32))\n            .glassEffect()\n        Image(systemName: \"eraser.fill\")\n            .frame(width: 72, height: 72)\n            .font(.system(size: 32))\n            .glassEffect()\n    }\n}\n```\n\n```swift\nButton(\"Confirm\") { }\n    .buttonStyle(.glassProminent)\n```\n\n## Resources\n- Reference guide: `references\u002Fliquid-glass.md`\n- Prefer Apple docs for up-to-date API details.\n","# SwiftUI Liquid Glass\n\n## Overview\nUse this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (`glassEffect`, `GlassEffectContainer`, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.\n\n## When to Use\n\n- When the user wants to adopt or review Liquid Glass in SwiftUI UI.\n- When you need correct API usage, fallback handling, or modifier ordering for Liquid Glass.\n\n## Workflow Decision Tree\nChoose the path that matches the request:\n\n### 1) Review an existing feature\n- Inspect where Liquid Glass should be used and where it should not.\n- Verify correct modifier order, shape usage, and container placement.\n- Check for iOS 26+ availability handling and sensible fallbacks.\n\n### 2) Improve a feature using Liquid Glass\n- Identify target components for glass treatment (surfaces, chips, buttons, cards).\n- Refactor to use `GlassEffectContainer` where multiple glass elements appear.\n- Introduce interactive glass only for tappable or focusable elements.\n\n### 3) Implement a new feature using Liquid Glass\n- Design the glass surfaces and interactions first (shape, prominence, grouping).\n- Add glass modifiers after layout\u002Fappearance modifiers.\n- Add morphing transitions only when the view hierarchy changes with animation.\n\n## Core Guidelines\n- Prefer native Liquid Glass APIs over custom blurs.\n- Use `GlassEffectContainer` when multiple glass elements coexist.\n- Apply `.glassEffect(...)` after layout and visual modifiers.\n- Use `.interactive()` for elements that respond to touch\u002Fpointer.\n- Keep shapes consistent across related elements for a cohesive look.\n- Gate with `#available(iOS 26, *)` and provide a non-glass fallback.\n\n## Review Checklist\n- **Availability**: `#available(iOS 26, *)` present with fallback UI.\n- **Composition**: Multiple glass views wrapped in `GlassEffectContainer`.\n- **Modifier order**: `glassEffect` applied after layout\u002Fappearance modifiers.\n- **Interactivity**: `interactive()` only where user interaction exists.\n- **Transitions**: `glassEffectID` used with `@Namespace` for morphing.\n- **Consistency**: Shapes, tinting, and spacing align across the feature.\n\n## Implementation Checklist\n- Define target elements and desired glass prominence.\n- Wrap grouped glass elements in `GlassEffectContainer` and tune spacing.\n- Use `.glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...))` as needed.\n- Use `.buttonStyle(.glass)` \u002F `.buttonStyle(.glassProminent)` for actions.\n- Add morphing transitions with `glassEffectID` when hierarchy changes.\n- Provide fallback materials and visuals for earlier iOS versions.\n\n## Quick Snippets\nUse these patterns directly and tailor shapes\u002Ftints\u002Fspacing.\n\n```swift\nif #available(iOS 26, *) {\n    Text(\"Hello\")\n        .padding()\n        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))\n} else {\n    Text(\"Hello\")\n        .padding()\n        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))\n}\n```\n\n```swift\nGlassEffectContainer(spacing: 24) {\n    HStack(spacing: 24) {\n        Image(systemName: \"scribble.variable\")\n            .frame(width: 72, height: 72)\n            .font(.system(size: 32))\n            .glassEffect()\n        Image(systemName: \"eraser.fill\")\n            .frame(width: 72, height: 72)\n            .font(.system(size: 32))\n            .glassEffect()\n    }\n}\n```\n\n```swift\nButton(\"Confirm\") { }\n    .buttonStyle(.glassProminent)\n```\n\n## Resources\n- Reference guide: `references\u002Fliquid-glass.md`\n- Prefer Apple docs for up-to-date API details.\n",{"name":5,"risk":23,"source":32,"date_added":33,"description":7},"Dimillian\u002FSkills (MIT)","2026-03-25","main","a50a3aa6b39fb0e1b7db88bef1bfc9c93606e126","modules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fswiftui-liquid-glass",0,"https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant","https:\u002F\u002Fgithub.com\u002FSam-06060","Mobile Application Developer | Kotlin | Flutter, KMP, Swfit, Android,Swift UI | Building at Saar It Resources | Creator 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