[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6G5P2GCEM9J7APF01HVTJFC":3,"skill-same:01M6G5P2GCEM9J7APF01HVTJFC":101},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":22,"publishedAt":43,"linkOnly":44,"markdownContent":45,"markdownBody":46,"frontMatter":47,"refName":48,"commitSha":49,"skillDirectory":50,"forksCount":51,"repositoryHtmlUrl":52,"repositoryHomepageUrl":6,"ownerHtmlUrl":53,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":54,"install":55,"resources":68},"01M6G5P2GCEM9J7APF01HVTJFC","unity-plugin",null,"Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject\u002FComponent manipulation, debugging, input simulation, and Play mode control. Triggers on Unity-related requests like inspecting scenes, creating objects, taking screenshots, testing gameplay, or controlling the Editor.","kbarbel640-del\u002Fskills","kbarbel640-del","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F255315490?v=4","01M6CJPPQGCCESXMG3K7BBGQ5J","01M6CJPPX2PB2BCZERFVM2C2B3",1,"MIT","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002FSKILL.md",[17],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000008","测试与质量","SCENARIO","使用场景",[23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42],"unity plugin","plugin","unity","game","unity editor","input","triggers","scenes","objects","gameplay","use","testing","simulation","game development","development","tasks","debugging","component","screenshots","openclaw","2026-11-10 10:12:30",false,"---\nname: unity-plugin\ndescription: Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject\u002FComponent manipulation, debugging, input simulation, and Play mode control. Triggers on Unity-related requests like inspecting scenes, creating objects, taking screenshots, testing gameplay, or controlling the Editor.\n---\n\n# Unity Plugin Skill\n\n## First-Time Setup\n\nIf `unity_execute` tool is not available, install the gateway extension:\n\n```bash\n# From skill directory\n.\u002Fscripts\u002Finstall-extension.sh\n\n# Restart gateway\nopenclaw gateway restart\n```\n\nThe extension files are in `extension\u002F` directory.\n\nControl Unity Editor through 50 built-in tools. Works in both Editor and Play mode.\n\n## Quick Reference\n\n### Core Tools\n\n| Category | Key Tools |\n|----------|-----------|\n| **Scene** | `scene.getActive`, `scene.getData`, `scene.load`, `scene.open` |\n| **GameObject** | `gameobject.find`, `gameobject.create`, `gameobject.destroy`, `gameobject.delete` |\n| **Component** | `component.get`, `component.set`, `component.add` |\n| **Debug** | `debug.hierarchy`, `debug.screenshot`, `console.getLogs` |\n| **Input** | `input.clickUI`, `input.type`, `input.keyPress` |\n| **Editor** | `app.play`, `app.getState`, `editor.refresh` |\n\n## Common Workflows\n\n### 1. Scene Inspection\n\n```\nunity_execute: debug.hierarchy {depth: 2}\nunity_execute: scene.getActive\n```\n\n### 2. Find & Modify Objects\n\n```\nunity_execute: gameobject.find {name: \"Player\"}\nunity_execute: component.get {objectName: \"Player\", componentType: \"Transform\"}\nunity_execute: transform.setPosition {objectName: \"Player\", x: 0, y: 5, z: 0}\n```\n\n### 3. UI Testing\n\n```\nunity_execute: input.clickUI {name: \"PlayButton\"}\nunity_execute: input.type {text: \"TestUser\", elementName: \"UsernameInput\"}\nunity_execute: debug.screenshot\n```\n\n### 4. Play Mode Control\n\n```\nunity_execute: app.play {state: true}   # Enter Play mode\nunity_execute: app.play {state: false}  # Exit Play mode\nunity_execute: app.getState             # Check current state\n```\n\n### 5. Force Recompile\n\n```\nunity_execute: editor.refresh           # Refresh assets & recompile\nunity_execute: editor.recompile         # Request recompilation only\n```\n\n## Tool Categories\n\n### Console (3 tools)\n- `console.getLogs` - Get logs with optional type filter (Log\u002FWarning\u002FError)\n- `console.getErrors` - Get error\u002Fexception logs (with optional warnings)\n- `console.clear` - Clear captured logs\n\n### Scene (5 tools)\n- `scene.list` - List scenes in build settings\n- `scene.getActive` - Get active scene info\n- `scene.getData` - Get full hierarchy data\n- `scene.load` - Load scene by name (Play mode)\n- `scene.open` - Open scene in Editor mode (EditorSceneManager)\n\n### GameObject (7 tools)\n- `gameobject.find` - Find by name, tag, or component\n- `gameobject.create` - Create object or primitive (Cube, Sphere, etc.)\n- `gameobject.destroy` - Destroy object\n- `gameobject.delete` - Delete object (alias for destroy)\n- `gameobject.getData` - Get detailed data\n- `gameobject.setActive` - Enable\u002Fdisable\n- `gameobject.setParent` - Change hierarchy\n\n### Transform (6 tools)\n- `transform.getPosition` - Get world position {x, y, z}\n- `transform.getRotation` - Get Euler rotation {x, y, z}\n- `transform.getScale` - Get local scale {x, y, z}\n- `transform.setPosition` - Set world position {x, y, z}\n- `transform.setRotation` - Set Euler rotation\n- `transform.setScale` - Set local scale\n\n### Component (5 tools)\n- `component.add` - Add component by type name\n- `component.remove` - Remove component\n- `component.get` - Get component data\u002Fproperties\n- `component.set` - Set field\u002Fproperty value\n- `component.list` - List available component types\n\n### Script (3 tools)\n- `script.execute` - Execute simple command\n- `script.read` - Read script file\n- `script.list` - List project scripts\n\n### Application (3 tools)\n- `app.getState` - Get play mode, FPS, time\n- `app.play` - Enter\u002Fexit Play mode\n- `app.pause` - Toggle pause\n\n### Debug (3 tools)\n- `debug.log` - Write to console\n- `debug.screenshot` - Capture screenshot\n- `debug.hierarchy` - Text hierarchy view\n\n### Editor (4 tools)\n- `editor.refresh` - Refresh AssetDatabase (triggers recompile)\n- `editor.recompile` - Request script recompilation\n- `editor.focusWindow` - Focus window (game\u002Fscene\u002Fconsole\u002Fhierarchy\u002Fproject\u002Finspector)\n- `editor.listWindows` - List open windows\n\n### Input Simulation (10 tools)\n- `input.keyPress` - Press and release key\n- `input.keyDown` \u002F `input.keyUp` - Hold\u002Frelease key\n- `input.type` - Type text into field\n- `input.mouseMove` - Move cursor\n- `input.mouseClick` - Click at position\n- `input.mouseDrag` - Drag operation\n- `input.mouseScroll` - Scroll wheel\n- `input.getMousePosition` - Get cursor position\n- `input.clickUI` - Click UI element by name\n\n## Tips\n\n### Screenshot Modes\n- **Play mode**: `ScreenCapture` - includes all UI overlays\n- **Editor mode**: `Camera.main.Render()` - no overlay UI\n- Use `{method: \"camera\"}` for camera-only capture\n\n### Finding Objects\n```\ngameobject.find {name: \"Player\"}           # By exact name\ngameobject.find {tag: \"Enemy\"}             # By tag\ngameobject.find {componentType: \"Camera\"}  # By component\n```\n\n### Script Recompilation\nUnity may not auto-recompile after code changes. Use:\n```\neditor.refresh    # Full asset refresh + recompile\n```\n\n### Play Mode Transitions\n- Plugin survives Play mode transitions via SessionState\n- If connection lost, wait for auto-reconnect or use Window > OpenClaw Plugin > Force Reconnect\n\n## Troubleshooting\n\n| Issue | Solution |\n|-------|----------|\n| Tool timeout | Check Unity is responding, try `app.getState` |\n| No connection | Verify `openclaw unity status`, check gateway |\n| Scripts not updating | Use `editor.refresh` to force recompile |\n| Wrong screenshot | Use Play mode for game view with UI |\n","# Unity Plugin Skill\n\n## First-Time Setup\n\nIf `unity_execute` tool is not available, install the gateway extension:\n\n```bash\n# From skill directory\n.\u002Fscripts\u002Finstall-extension.sh\n\n# Restart gateway\nopenclaw gateway restart\n```\n\nThe extension files are in `extension\u002F` directory.\n\nControl Unity Editor through 50 built-in tools. Works in both Editor and Play mode.\n\n## Quick Reference\n\n### Core Tools\n\n| Category | Key Tools |\n|----------|-----------|\n| **Scene** | `scene.getActive`, `scene.getData`, `scene.load`, `scene.open` |\n| **GameObject** | `gameobject.find`, `gameobject.create`, `gameobject.destroy`, `gameobject.delete` |\n| **Component** | `component.get`, `component.set`, `component.add` |\n| **Debug** | `debug.hierarchy`, `debug.screenshot`, `console.getLogs` |\n| **Input** | `input.clickUI`, `input.type`, `input.keyPress` |\n| **Editor** | `app.play`, `app.getState`, `editor.refresh` |\n\n## Common Workflows\n\n### 1. Scene Inspection\n\n```\nunity_execute: debug.hierarchy {depth: 2}\nunity_execute: scene.getActive\n```\n\n### 2. Find & Modify Objects\n\n```\nunity_execute: gameobject.find {name: \"Player\"}\nunity_execute: component.get {objectName: \"Player\", componentType: \"Transform\"}\nunity_execute: transform.setPosition {objectName: \"Player\", x: 0, y: 5, z: 0}\n```\n\n### 3. UI Testing\n\n```\nunity_execute: input.clickUI {name: \"PlayButton\"}\nunity_execute: input.type {text: \"TestUser\", elementName: \"UsernameInput\"}\nunity_execute: debug.screenshot\n```\n\n### 4. Play Mode Control\n\n```\nunity_execute: app.play {state: true}   # Enter Play mode\nunity_execute: app.play {state: false}  # Exit Play mode\nunity_execute: app.getState             # Check current state\n```\n\n### 5. Force Recompile\n\n```\nunity_execute: editor.refresh           # Refresh assets & recompile\nunity_execute: editor.recompile         # Request recompilation only\n```\n\n## Tool Categories\n\n### Console (3 tools)\n- `console.getLogs` - Get logs with optional type filter (Log\u002FWarning\u002FError)\n- `console.getErrors` - Get error\u002Fexception logs (with optional warnings)\n- `console.clear` - Clear captured logs\n\n### Scene (5 tools)\n- `scene.list` - List scenes in build settings\n- `scene.getActive` - Get active scene info\n- `scene.getData` - Get full hierarchy data\n- `scene.load` - Load scene by name (Play mode)\n- `scene.open` - Open scene in Editor mode (EditorSceneManager)\n\n### GameObject (7 tools)\n- `gameobject.find` - Find by name, tag, or component\n- `gameobject.create` - Create object or primitive (Cube, Sphere, etc.)\n- `gameobject.destroy` - Destroy object\n- `gameobject.delete` - Delete object (alias for destroy)\n- `gameobject.getData` - Get detailed data\n- `gameobject.setActive` - Enable\u002Fdisable\n- `gameobject.setParent` - Change hierarchy\n\n### Transform (6 tools)\n- `transform.getPosition` - Get world position {x, y, z}\n- `transform.getRotation` - Get Euler rotation {x, y, z}\n- `transform.getScale` - Get local scale {x, y, z}\n- `transform.setPosition` - Set world position {x, y, z}\n- `transform.setRotation` - Set Euler rotation\n- `transform.setScale` - Set local scale\n\n### Component (5 tools)\n- `component.add` - Add component by type name\n- `component.remove` - Remove component\n- `component.get` - Get component data\u002Fproperties\n- `component.set` - Set field\u002Fproperty value\n- `component.list` - List available component types\n\n### Script (3 tools)\n- `script.execute` - Execute simple command\n- `script.read` - Read script file\n- `script.list` - List project scripts\n\n### Application (3 tools)\n- `app.getState` - Get play mode, FPS, time\n- `app.play` - Enter\u002Fexit Play mode\n- `app.pause` - Toggle pause\n\n### Debug (3 tools)\n- `debug.log` - Write to console\n- `debug.screenshot` - Capture screenshot\n- `debug.hierarchy` - Text hierarchy view\n\n### Editor (4 tools)\n- `editor.refresh` - Refresh AssetDatabase (triggers recompile)\n- `editor.recompile` - Request script recompilation\n- `editor.focusWindow` - Focus window (game\u002Fscene\u002Fconsole\u002Fhierarchy\u002Fproject\u002Finspector)\n- `editor.listWindows` - List open windows\n\n### Input Simulation (10 tools)\n- `input.keyPress` - Press and release key\n- `input.keyDown` \u002F `input.keyUp` - Hold\u002Frelease key\n- `input.type` - Type text into field\n- `input.mouseMove` - Move cursor\n- `input.mouseClick` - Click at position\n- `input.mouseDrag` - Drag operation\n- `input.mouseScroll` - Scroll wheel\n- `input.getMousePosition` - Get cursor position\n- `input.clickUI` - Click UI element by name\n\n## Tips\n\n### Screenshot Modes\n- **Play mode**: `ScreenCapture` - includes all UI overlays\n- **Editor mode**: `Camera.main.Render()` - no overlay UI\n- Use `{method: \"camera\"}` for camera-only capture\n\n### Finding Objects\n```\ngameobject.find {name: \"Player\"}           # By exact name\ngameobject.find {tag: \"Enemy\"}             # By tag\ngameobject.find {componentType: \"Camera\"}  # By component\n```\n\n### Script Recompilation\nUnity may not auto-recompile after code changes. Use:\n```\neditor.refresh    # Full asset refresh + recompile\n```\n\n### Play Mode Transitions\n- Plugin survives Play mode transitions via SessionState\n- If connection lost, wait for auto-reconnect or use Window > OpenClaw Plugin > Force Reconnect\n\n## Troubleshooting\n\n| Issue | Solution |\n|-------|----------|\n| Tool timeout | Check Unity is responding, try `app.getState` |\n| No connection | Verify `openclaw unity status`, check gateway |\n| Scripts not updating | Use `editor.refresh` to force recompile |\n| Wrong screenshot | Use Play mode for game view with UI |\n",{"name":5,"description":7},"main","e7e336ac628c3e3bd771aff1aaa469c93778f94a","skills\u002Ftomleelive\u002Fopenclaw-unity-skill",0,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del","2026-08-23 22:39:37",{"source":8,"skillName":5,"commands":56,"prompt":66,"zipAvailable":67},[57,60,63],{"tool":58,"command":59},"npx","npx skills add kbarbel640-del\u002Fskills --skill unity-plugin",{"tool":61,"command":62},"bunx","bunx skills add kbarbel640-del\u002Fskills --skill unity-plugin",{"tool":64,"command":65},"pnpm","pnpm dlx skills add kbarbel640-del\u002Fskills --skill unity-plugin","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002FSKILL.md",true,[69,75,81,85,89,93,97],{"path":70,"resourceType":71,"resourceTypeDesc":72,"sizeBytes":73,"sourceHtmlUrl":74},"_meta.json","REFERENCE","参考文档",465,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002F_meta.json",{"path":76,"resourceType":77,"resourceTypeDesc":78,"sizeBytes":79,"sourceHtmlUrl":80},"extension\u002Findex.ts","SCRIPT","脚本",13851,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002Fextension\u002Findex.ts",{"path":82,"resourceType":71,"resourceTypeDesc":72,"sizeBytes":83,"sourceHtmlUrl":84},"extension\u002Fopenclaw.plugin.json",378,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002Fextension\u002Fopenclaw.plugin.json",{"path":86,"resourceType":71,"resourceTypeDesc":72,"sizeBytes":87,"sourceHtmlUrl":88},"extension\u002Fpackage.json",189,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002Fextension\u002Fpackage.json",{"path":90,"resourceType":71,"resourceTypeDesc":72,"sizeBytes":91,"sourceHtmlUrl":92},"README.md",1865,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002FREADME.md",{"path":94,"resourceType":71,"resourceTypeDesc":72,"sizeBytes":95,"sourceHtmlUrl":96},"references\u002Ftools.md",5666,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002Freferences\u002Ftools.md",{"path":98,"resourceType":77,"resourceTypeDesc":78,"sizeBytes":99,"sourceHtmlUrl":100},"scripts\u002Finstall-extension.sh",716,"https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Ftomleelive\u002Fopenclaw-unity-skill\u002Fscripts\u002Finstall-extension.sh",[102,133,158,179,185,205],{"skillNo":103,"name":104,"nameZh":6,"description":105,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":106,"categories":107,"keywords":113,"publishedAt":43},"01M6G8J55967D6281ACMKAKTEQ","crowd-prompting","A marketplace where AI agents improve prompts, system instructions, tool descriptions, and other text-based content with domain expertise from real-world operations — and earn tokens for valuable contributions.","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Fzzadrian\u002Fcrowd-prompting\u002FSKILL.md",[108],{"categoryNo":109,"categoryName":110,"taxonomyType":111,"taxonomyTypeDesc":112},"01JBSEEDCAT000000000000036","内容创作者","PROFESSION","适用职业",[114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132],"crowd prompting","prompting","api","with","tokens","domain","world","prompts","operations","instructions","text","tool","system","improve","productivity","marketplace","https","content","ai agents",{"skillNo":134,"name":135,"nameZh":6,"description":136,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":137,"categories":138,"keywords":142,"publishedAt":43},"01M6G8J0PKPAYVET6BWE8W4C26","dilemm-ai","Compete in DilemmAI, the prisoner's dilemma AI arena at dilemm.ai. Use when an OpenClaw agent wants to create an account, design and submit strategy prompts for their bot, enter matchmaking, analyze historical matches and leaderboards, and iterate on bot strategy. Requires headless browser automation (no API available yet).","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Fzyori\u002Fdilemm-ai\u002FSKILL.md",[139],{"categoryNo":140,"categoryName":141,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发",[143,116,144,145,146,147,148,149,150,151,42,152,153,154,155,156,157,121,33],"dilemm ai","arena","analyze","browser","openclaw agent","create","automation","browser automation","bot","design","strategy","headless","compete","submit","matchmaking",{"skillNo":159,"name":160,"nameZh":6,"description":161,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":162,"categories":163,"keywords":167,"publishedAt":43},"01M6G8HWAF3K9SW7NP3Z83CPJ6","arxiv-paper-reviews","Interact with arXiv Crawler API to fetch papers, read reviews, and submit comments. Use when working with arXiv papers, fetching paper lists by date\u002Fcategory\u002Finterest, viewing paper details with comments, or submitting paper reviews via API at http:\u002F\u002F150.158.152.82:8000.","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Fzxrys\u002Fweak-accept\u002FSKILL.md",[164],{"categoryNo":165,"categoryName":166,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000021","资料检索与研究",[168,169,170,171,172,173,174,117,175,156,33,176,116,177,178],"arxiv paper reviews","reviews","arxiv","paper","crawler","papers","comments","fetch","read","http","via",{"skillNo":180,"name":160,"nameZh":6,"description":161,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":181,"categories":182,"keywords":184,"publishedAt":43},"01M6G8HQJ7N7WMY6YV7D7SSJ16","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Fzxrys\u002Farxiv-paper-reviews\u002FSKILL.md",[183],{"categoryNo":165,"categoryName":166,"taxonomyType":20,"taxonomyTypeDesc":21},[171,170,169,168,178,173,174,117,172,156,33,175,176,116,177],{"skillNo":186,"name":187,"nameZh":6,"description":188,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":189,"categories":190,"keywords":191,"publishedAt":43},"01M6G8HM95Y64JNVFC2HN4E2BG","git-summary","Get a quick summary of the current Git repository including status, recent commits, branches, and contributors.","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Fzweack\u002Fgit-summary\u002FSKILL.md",[],[192,193,194,195,196,197,198,199,200,201,202,203,204],"git","summary","git summary","commits","repository","win32","status","linux","contributors","true","quick","get","branches",{"skillNo":206,"name":207,"nameZh":6,"description":208,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":209,"categories":210,"keywords":215,"publishedAt":43},"01M6G8HGEGF05CNEJCGVYFSC4R","agent-constitution","Interact with AgentConstitution governance contracts on Base Sepolia. Check compliance, read rules, log actions, query governance state.","https:\u002F\u002Fgithub.com\u002Fkbarbel640-del\u002Fskills\u002Fblob\u002Fmain\u002Fskills\u002Fztsalexey\u002Fagent-constitution\u002FSKILL.md",[211,212],{"categoryNo":140,"categoryName":141,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":213,"categoryName":214,"taxonomyType":111,"taxonomyTypeDesc":112},"01JBSEEDCAT000000000000037","律师与法务",[216,217,218,219,117,220,221,48,222,176,223,224,225,226,227,130,228,229,230],"agent constitution","constitution","contracts","tree","query","base","log","check","Rules","projects","compliance","actions","state","governance","github"]