AGENT SKILL

unity-plugin

Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control. Triggers on Unity-related requests like inspecting scenes, creating objects, taking screenshots, testing gameplay, or controlling the Editor.

使用场景测试与质量
License 许可
MIT
最近更新
2026-08-23
Stars
★ 1
Forks
0

01 前言 Front Matter

name
unity-plugin
description
Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control. Triggers on Unity-related requests like inspecting scenes, creating objects, taking screenshots, testing gameplay, or controlling the Editor.

02 资源文件 7

03 SKILL.md 正文

Unity Plugin Skill

First-Time Setup

If unity_execute tool is not available, install the gateway extension:

# From skill directory
./scripts/install-extension.sh

# Restart gateway
openclaw gateway restart

The extension files are in extension/ directory.

Control Unity Editor through 50 built-in tools. Works in both Editor and Play mode.

Quick Reference

Core Tools

Category Key Tools
Scene scene.getActive, scene.getData, scene.load, scene.open
GameObject gameobject.find, gameobject.create, gameobject.destroy, gameobject.delete
Component component.get, component.set, component.add
Debug debug.hierarchy, debug.screenshot, console.getLogs
Input input.clickUI, input.type, input.keyPress
Editor app.play, app.getState, editor.refresh

Common Workflows

1. Scene Inspection

unity_execute: debug.hierarchy {depth: 2}
unity_execute: scene.getActive

2. Find & Modify Objects

unity_execute: gameobject.find {name: "Player"}
unity_execute: component.get {objectName: "Player", componentType: "Transform"}
unity_execute: transform.setPosition {objectName: "Player", x: 0, y: 5, z: 0}

3. UI Testing

unity_execute: input.clickUI {name: "PlayButton"}
unity_execute: input.type {text: "TestUser", elementName: "UsernameInput"}
unity_execute: debug.screenshot

4. Play Mode Control

unity_execute: app.play {state: true}   # Enter Play mode
unity_execute: app.play {state: false}  # Exit Play mode
unity_execute: app.getState             # Check current state

5. Force Recompile

unity_execute: editor.refresh           # Refresh assets & recompile
unity_execute: editor.recompile         # Request recompilation only

Tool Categories

Console (3 tools)

  • console.getLogs - Get logs with optional type filter (Log/Warning/Error)
  • console.getErrors - Get error/exception logs (with optional warnings)
  • console.clear - Clear captured logs

Scene (5 tools)

  • scene.list - List scenes in build settings
  • scene.getActive - Get active scene info
  • scene.getData - Get full hierarchy data
  • scene.load - Load scene by name (Play mode)
  • scene.open - Open scene in Editor mode (EditorSceneManager)

GameObject (7 tools)

  • gameobject.find - Find by name, tag, or component
  • gameobject.create - Create object or primitive (Cube, Sphere, etc.)
  • gameobject.destroy - Destroy object
  • gameobject.delete - Delete object (alias for destroy)
  • gameobject.getData - Get detailed data
  • gameobject.setActive - Enable/disable
  • gameobject.setParent - Change hierarchy

Transform (6 tools)

  • transform.getPosition - Get world position {x, y, z}
  • transform.getRotation - Get Euler rotation {x, y, z}
  • transform.getScale - Get local scale {x, y, z}
  • transform.setPosition - Set world position {x, y, z}
  • transform.setRotation - Set Euler rotation
  • transform.setScale - Set local scale

Component (5 tools)

  • component.add - Add component by type name
  • component.remove - Remove component
  • component.get - Get component data/properties
  • component.set - Set field/property value
  • component.list - List available component types

Script (3 tools)

  • script.execute - Execute simple command
  • script.read - Read script file
  • script.list - List project scripts

Application (3 tools)

  • app.getState - Get play mode, FPS, time
  • app.play - Enter/exit Play mode
  • app.pause - Toggle pause

Debug (3 tools)

  • debug.log - Write to console
  • debug.screenshot - Capture screenshot
  • debug.hierarchy - Text hierarchy view

Editor (4 tools)

  • editor.refresh - Refresh AssetDatabase (triggers recompile)
  • editor.recompile - Request script recompilation
  • editor.focusWindow - Focus window (game/scene/console/hierarchy/project/inspector)
  • editor.listWindows - List open windows

Input Simulation (10 tools)

  • input.keyPress - Press and release key
  • input.keyDown / input.keyUp - Hold/release key
  • input.type - Type text into field
  • input.mouseMove - Move cursor
  • input.mouseClick - Click at position
  • input.mouseDrag - Drag operation
  • input.mouseScroll - Scroll wheel
  • input.getMousePosition - Get cursor position
  • input.clickUI - Click UI element by name

Tips

Screenshot Modes

  • Play mode: ScreenCapture - includes all UI overlays
  • Editor mode: Camera.main.Render() - no overlay UI
  • Use {method: "camera"} for camera-only capture

Finding Objects

gameobject.find {name: "Player"}           # By exact name
gameobject.find {tag: "Enemy"}             # By tag
gameobject.find {componentType: "Camera"}  # By component

Script Recompilation

Unity may not auto-recompile after code changes. Use:

editor.refresh    # Full asset refresh + recompile

Play Mode Transitions

  • Plugin survives Play mode transitions via SessionState
  • If connection lost, wait for auto-reconnect or use Window > OpenClaw Plugin > Force Reconnect

Troubleshooting

Issue Solution
Tool timeout Check Unity is responding, try app.getState
No connection Verify openclaw unity status, check gateway
Scripts not updating Use editor.refresh to force recompile
Wrong screenshot Use Play mode for game view with UI

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