[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6FWSZBDEWCXDNZX667PCREE":3,"skill-same:01M6FWSZBDEWCXDNZX667PCREE":65},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":36,"linkOnly":37,"markdownContent":38,"markdownBody":39,"frontMatter":40,"refName":43,"commitSha":44,"skillDirectory":45,"forksCount":14,"repositoryHtmlUrl":46,"repositoryHomepageUrl":6,"ownerHtmlUrl":47,"ownerBlogUrl":48,"ownerDescription":49,"updatedAt":50,"install":51,"resources":64},"01M6FWSZBDEWCXDNZX667PCREE","mobile-games",null,"Mobile game development principles. Touch input, battery, performance, app stores.","reikiplanet\u002Fdaoskills","reikiplanet","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F96377599?v=4","01M6CVWCMD740YHQDK7E9QYBW4","Reiki Planet","01M6CVWCS4KXVA2CWFVJ43EAXK",0,"MIT","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fother\u002Fgame-development\u002Fmobile-games\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35],"games","mobile games","mobile","edit","battery","principles","touch","input","app","community","performance","write","read","grep","game","game development","development","2026-11-10 10:12:30",false,"---\nname: mobile-games\ndescription: \"Mobile game development principles. Touch input, battery, performance, app stores.\"\nallowed-tools: Read, Write, Edit, Glob, Grep\nrisk: unknown\nsource: community\n---\n\n# Mobile Game Development\n\n> Platform constraints and optimization principles.\n\n---\n\n## 1. Platform Considerations\n\n### Key Constraints\n\n| Constraint | Strategy |\n|------------|----------|\n| **Touch input** | Large hit areas, gestures |\n| **Battery** | Limit CPU\u002FGPU usage |\n| **Thermal** | Throttle when hot |\n| **Screen size** | Responsive UI |\n| **Interruptions** | Pause on background |\n\n---\n\n## 2. Touch Input Principles\n\n### Touch vs Controller\n\n| Touch | Desktop\u002FConsole |\n|-------|-----------------|\n| Imprecise | Precise |\n| Occludes screen | No occlusion |\n| Limited buttons | Many buttons |\n| Gestures available | Buttons\u002Fsticks |\n\n### Best Practices\n\n- Minimum touch target: 44x44 points\n- Visual feedback on touch\n- Avoid precise timing requirements\n- Support both portrait and landscape\n\n---\n\n## 3. Performance Targets\n\n### Thermal Management\n\n| Action | Trigger |\n|--------|---------|\n| Reduce quality | Device warm |\n| Limit FPS | Device hot |\n| Pause effects | Critical temp |\n\n### Battery Optimization\n\n- 30 FPS often sufficient\n- Sleep when paused\n- Minimize GPS\u002Fnetwork\n- Dark mode saves OLED battery\n\n---\n\n## 4. App Store Requirements\n\n### iOS (App Store)\n\n| Requirement | Note |\n|-------------|------|\n| Privacy labels | Required |\n| Account deletion | If account creation exists |\n| Screenshots | For all device sizes |\n\n### Android (Google Play)\n\n| Requirement | Note |\n|-------------|------|\n| Target API | Current year's SDK |\n| 64-bit | Required |\n| App bundles | Recommended |\n\n---\n\n## 5. Monetization Models\n\n| Model | Best For |\n|-------|----------|\n| **Premium** | Quality games, loyal audience |\n| **Free + IAP** | Casual, progression-based |\n| **Ads** | Hyper-casual, high volume |\n| **Subscription** | Content updates, multiplayer |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Desktop controls on mobile | Design for touch |\n| Ignore battery drain | Monitor thermals |\n| Force landscape | Support player preference |\n| Always-on network | Cache and sync |\n\n---\n\n> **Remember:** Mobile is the most constrained platform. Respect battery and attention.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n","# Mobile Game Development\n\n> Platform constraints and optimization principles.\n\n---\n\n## 1. Platform Considerations\n\n### Key Constraints\n\n| Constraint | Strategy |\n|------------|----------|\n| **Touch input** | Large hit areas, gestures |\n| **Battery** | Limit CPU\u002FGPU usage |\n| **Thermal** | Throttle when hot |\n| **Screen size** | Responsive UI |\n| **Interruptions** | Pause on background |\n\n---\n\n## 2. Touch Input Principles\n\n### Touch vs Controller\n\n| Touch | Desktop\u002FConsole |\n|-------|-----------------|\n| Imprecise | Precise |\n| Occludes screen | No occlusion |\n| Limited buttons | Many buttons |\n| Gestures available | Buttons\u002Fsticks |\n\n### Best Practices\n\n- Minimum touch target: 44x44 points\n- Visual feedback on touch\n- Avoid precise timing requirements\n- Support both portrait and landscape\n\n---\n\n## 3. Performance Targets\n\n### Thermal Management\n\n| Action | Trigger |\n|--------|---------|\n| Reduce quality | Device warm |\n| Limit FPS | Device hot |\n| Pause effects | Critical temp |\n\n### Battery Optimization\n\n- 30 FPS often sufficient\n- Sleep when paused\n- Minimize GPS\u002Fnetwork\n- Dark mode saves OLED battery\n\n---\n\n## 4. App Store Requirements\n\n### iOS (App Store)\n\n| Requirement | Note |\n|-------------|------|\n| Privacy labels | Required |\n| Account deletion | If account creation exists |\n| Screenshots | For all device sizes |\n\n### Android (Google Play)\n\n| Requirement | Note |\n|-------------|------|\n| Target API | Current year's SDK |\n| 64-bit | Required |\n| App bundles | Recommended |\n\n---\n\n## 5. Monetization Models\n\n| Model | Best For |\n|-------|----------|\n| **Premium** | Quality games, loyal audience |\n| **Free + IAP** | Casual, progression-based |\n| **Ads** | Hyper-casual, high volume |\n| **Subscription** | Content updates, multiplayer |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Desktop controls on mobile | Design for touch |\n| Ignore battery drain | Monitor thermals |\n| Force landscape | Support player preference |\n| Always-on network | Cache and sync |\n\n---\n\n> **Remember:** Mobile is the most constrained platform. Respect battery and attention.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n",{"name":5,"risk":41,"source":28,"description":7,"allowed-tools":42},"unknown","Read, Write, Edit, Glob, Grep","master","dff58085da947e81e8418c922055644bf0082b1b","other\u002Fgame-development\u002Fmobile-games","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills","https:\u002F\u002Fgithub.com\u002Freikiplanet","https:\u002F\u002Fwww.reiki-planet.com","Reiki Planet Game","2026-03-29 06:02:29",{"source":8,"skillName":5,"commands":52,"prompt":62,"zipAvailable":63},[53,56,59],{"tool":54,"command":55},"npx","npx skills add reikiplanet\u002Fdaoskills --skill mobile-games",{"tool":57,"command":58},"bunx","bunx skills add reikiplanet\u002Fdaoskills --skill mobile-games",{"tool":60,"command":61},"pnpm","pnpm dlx skills add reikiplanet\u002Fdaoskills --skill mobile-games","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fother\u002Fgame-development\u002Fmobile-games\u002FSKILL.md",true,[],[66,83,94,109,129,152],{"skillNo":67,"name":68,"nameZh":6,"description":69,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":70,"categories":71,"keywords":72,"publishedAt":36},"01M6G614JTEQJHPT8AKK3YQ18S","web-games","Web browser game development principles. Framework selection, WebGPU, optimization, PWA.","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fweb-games\u002FSKILL.md",[],[19,73,74,32,24,75,28,76,22,30,31,77,33,78,34,79,80,81,35,82],"web games","web","selection","framework selection","pwa","web browser","Optimization","framework","browser","webgpu",{"skillNo":84,"name":85,"nameZh":6,"description":86,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":87,"categories":88,"keywords":89,"publishedAt":36},"01M6G611H2YGV0GZFP90D38ZMJ","vr-ar","VR\u002FAR development principles. Comfort, interaction, performance requirements.","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fvr-ar\u002FSKILL.md",[],[90,91,35,92,93,28,22,30,31,32,29,24],"ar","vr ar","interaction","requirements",{"skillNo":95,"name":96,"nameZh":6,"description":97,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":98,"categories":99,"keywords":100,"publishedAt":36},"01M6G60XNMHAMV1SV0EJ1CX0AY","templates","Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Ftemplates\u002FSKILL.md",[],[96,101,102,103,104,105,28,106,31,107,108,32],"project scaffolding","From Scratch","tech","project","scaffolding","use","projects","applications",{"skillNo":110,"name":111,"nameZh":6,"description":112,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":113,"categories":114,"keywords":115,"publishedAt":36},"01M6G60T0GATMK3Q5H8GDC1Z8S","wcag-audit-patterns","Conduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance. Use when auditing websites for accessibility, fixing WCAG violations, or implementing ac...","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fskills\u002Fsecurity\u002Fwcag-audit-patterns\u002FSKILL.md",[],[116,117,118,119,120,28,121,122,123,124,106,125,126,127,128],"wcag audit patterns","wcag audit","patterns","WCAG","audit","manual","with","automated testing","guidance","remediation","verification","accessibility","testing",{"skillNo":130,"name":131,"nameZh":6,"description":132,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":133,"categories":134,"keywords":135,"publishedAt":36},"01M6G60PMCHW1FRZ63F931QK3R","vulnerability-scanner","Advanced vulnerability analysis principles. OWASP 2025, Supply Chain Security, attack surface mapping, risk prioritization.","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fskills\u002Fsecurity\u002Fvulnerability-scanner\u002FSKILL.md",[],[136,137,138,139,140,141,142,143,28,31,32,144,24,145,146,147,148,149,150,151],"scanner","vulnerability scanner","vulnerability","prioritization","2025","mapping","chain","supply chain","Bash","analysis","risk","owasp","supply chain security","security","supply","advanced",{"skillNo":153,"name":154,"nameZh":6,"description":155,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":156,"categories":157,"keywords":158,"publishedAt":36},"01M6G60JZBB8DK0W3DSG1WNMZK","threat-modeling-expert","Expert in threat modeling methodologies, security architecture review, and risk assessment. Masters STRIDE, PASTA, attack trees, and security requirement extraction. Use for security architecture r...","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fskills\u002Fsecurity\u002Fthreat-modeling-expert\u002FSKILL.md",[],[159,160,161,162,163,164,165,166,149,106,167,168,169,28,170,171,172,146,173,174],"modeling","threat modeling expert","threat modeling","expert","threat","risk assessment","architecture review","architecture","security architecture review","trees","security architecture","security requirement extraction","assessment","extraction","review","stride"]