AGENT SKILL

game-playtest-metrics

Use only for video game projects; define playtest metrics for time-to-fun, replay, confusion, quit points, sharing, and retention

License 许可
MIT
最近更新
2026-11-10
Stars
★ 1
Forks
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01 前言 Front Matter

name
game-playtest-metrics
type
analysis
version
v0.2
description
Use only for video game projects; define playtest metrics for time-to-fun, replay, confusion, quit points, sharing, and retention
visual_tier
visual
context_intake
artifact_only
required_conventions
[ "alignment-page" ]

02 资源文件 2

03 SKILL.md 正文

Game Playtest Metrics

Alignment-YAML Routing

While an alignment page is in review, the only next action is section-feedback YAML or final compiled YAML from the bottom compile controls. Do not include Recommended next skill, Recommended next command, or downstream routing language. The approval request itself is the next action. Only emit next-skill routing after the approved artifact has been written or updated.

Invoke as $game-playtest-metrics.

Define what evidence will prove the game is legible, compelling, replayable, and shareable.

Output

Write or update research/game-playtest-metrics.md with first-session completion, time-to-fun, replay rate, confusion points, quit points, clip/share moments, demo conversion, wishlist conversion, and retention metrics where relevant.

Next-Step Routing

After writing the artifact, recommend the next contextual game-pack skill in the final response as Recommended next skill: <command>.

Default recommendation: $game-store-page-test.

If prototype, playtest, or market evidence invalidates an upstream assumption, route back to the earliest affected artifact ($game-audience, $game-fantasy, $game-genre-map, or $game-comparables) and explain the evidence. Otherwise, follow the default game sequence:

$game-audience -> $game-fantasy -> $game-genre-map -> $game-comparables -> $game-core-loop -> $game-prototype-test -> $game-playtest-metrics -> $game-store-page-test -> $game-launch -> $game-roadmap

If the next artifact already exists and is current, recommend $game-workflow to identify the first missing or stale game-pack artifact.

Task Classification

When this skill produces follow-up work, file it by execution semantics:

  • Immediately actionable implementation or documentation work goes in tasks/todo.md.
  • Human-only external actions tied to automated steps go in tasks/manual-todo.md with _(blocks: Step N.X)_ or _(after: Step N.X)_; repo edits, SDK wiring, generated assets, local commands, tests, audits, and authenticated CLI/API work stay in tasks/todo.md.
  • One-time condition-gated records, baselines, or future measurements go in tasks/record-todo.md with source, condition, non-blocking reason, evidence, and promotion rule.
  • Cadence-based reviews, playtests, adoption checks, investor updates, retros, or docs-health checks go in tasks/recurring-todo.md with cadence, owner/agent, next due, evidence path, and escalation conditions.
  • Do not put non-blocking records or recurring obligations in tasks/todo.md unless they have been explicitly promoted into current execution work.

Alignment Page

Follow the shared alignment-page convention via the packaged convention resolver; output path is alignment/game-playtest-metrics-{topic}.html.

Default Shipping Contract

Follow the shared shipping contract convention in CLAUDE.md.

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