[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6FWH3PTP1J3CPWK2FETAQMN":3,"skill-same:01M6FWH3PTP1J3CPWK2FETAQMN":66},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":23,"publishedAt":36,"linkOnly":37,"markdownContent":38,"markdownBody":39,"frontMatter":40,"refName":42,"commitSha":43,"skillDirectory":44,"forksCount":45,"repositoryHtmlUrl":46,"repositoryHomepageUrl":47,"ownerHtmlUrl":48,"ownerBlogUrl":49,"ownerDescription":50,"updatedAt":51,"install":52,"resources":65},"01M6FWH3PTP1J3CPWK2FETAQMN","game-comparables",null,"Use only for video game projects; research comparable titles, tags, prices, player signals, and positioning patterns","GeorgeQLe\u002Fagentic-skills","GeorgeQLe","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F21134126?v=4","01M6D2JP418S0VGJGF8M93EC3H","George Le","01M6D2JPBAKYD82TA5FS6HKQ3D",1,"MIT","https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Fpacks\u002Fgame\u002Fcodex\u002Fgame-comparables\u002Farchive\u002Fv0.2\u002FSKILL.md",[18],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000021","资料检索与研究","SCENARIO","使用场景",[24,25,26,27,28,29,30,31,32,33,34,35],"game","game comparables","research","Video","projects","v0","use","only","patterns","positioning","signals","tags","2026-11-10 10:12:30",false,"---\nname: game-comparables\ndescription: Use only for video game projects; research comparable titles, tags, prices, player signals, and positioning patterns\ntype: research\nversion: v0.2\n---\n\n# Game Comparables\n\nInvoke as `$game-comparables`.\n\n## Report-First Approval Gate\n\nDefault to report-only: present findings, evidence coverage, assumptions, recommended artifact path, and proposed file changes in a pre-approval alignment page plus a concise conversation summary for user approval before creating or updating canonical research, spec, or task files.\n\nDo not write or overwrite synthesized deliverables until the user explicitly approves, unless the user invoked an explicit write\u002Fupdate\u002Ffix mode or clearly asked to write files upfront. Raw evidence capture may be persisted before analysis when reproducibility requires it; report those raw paths separately and still gate synthesized research\u002Freport writes.\n\nWhen stopping for approval, build and attempt to open the alignment preview page first, then ask the user to review it and approve, question, or request adjustments. Do not include `Recommended next skill`, `Recommended next command`, or downstream routing language. The approval request itself is the next action. Only emit next-skill routing after the approved artifact has been written or updated.\n\nResearch comparable games as market teachers, not just competitors.\n\n## Evidence And Feedback Handling\n\nTreat user feedback as input to evaluate, not as automatic ground truth.\n\n- For factual, evidentiary, technical, or source-backed claims: verify against available evidence. If the user appears to misunderstand the evidence or states something factually incorrect, push back clearly and cite the evidence. Do not rewrite findings merely to agree.\n- For taste, brand, positioning preference, risk appetite, prioritization, or other subjective judgment calls: weigh user feedback heavily and adapt the recommendation unless it conflicts with verified evidence.\n- When feedback mixes facts and preference, separate them explicitly: correct the factual part, then incorporate the preference where it is a legitimate judgment call.\n- When uncertain, say what is known, what is inferred, and what would change the conclusion.\n\n## Output\n\nWrite or update `research\u002Fgame-comparables.md` with comparable titles, tags, price points, review signals, update cadence, creator traction, and the positioning frame `X meets Y, but Z`.\n\n## Next-Skill Routing\n\nAfter writing the artifact, recommend the next contextual game-pack skill in the final response as `Recommended next skill: \u003Ccommand>`.\n\nDefault recommendation: `$game-core-loop`.\n\nIf prototype, playtest, or market evidence invalidates an upstream assumption, route back to the earliest affected artifact (`$game-audience`, `$game-fantasy`, `$game-genre-map`, or `$game-comparables`) and explain the evidence. Otherwise, follow the default game sequence:\n\n`$game-audience` -> `$game-fantasy` -> `$game-genre-map` -> `$game-comparables` -> `$game-core-loop` -> `$game-prototype-test` -> `$game-playtest-metrics` -> `$game-store-page-test` -> `$game-launch` -> `$game-roadmap`\n\nIf the next artifact already exists and is current, recommend `$game-workflow` to identify the first missing or stale game-pack artifact.\n\n## Task Classification\n\nWhen this skill produces follow-up work, file it by execution semantics:\n\n- Immediately actionable implementation or documentation work goes in `tasks\u002Ftodo.md`.\n- Human-only external actions tied to automated steps go in `tasks\u002Fmanual-todo.md` with `_(blocks: Step N.X)_` or `_(after: Step N.X)_`; repo edits, SDK wiring, generated assets, local commands, tests, audits, and authenticated CLI\u002FAPI work stay in `tasks\u002Ftodo.md`.\n- One-time condition-gated records, baselines, or future measurements go in `tasks\u002Frecord-todo.md` with source, condition, non-blocking reason, evidence, and promotion rule.\n- Cadence-based reviews, playtests, adoption checks, investor updates, retros, or docs-health checks go in `tasks\u002Frecurring-todo.md` with cadence, owner\u002Fagent, next due, evidence path, and escalation conditions.\n- Do not put non-blocking records or recurring obligations in `tasks\u002Ftodo.md` unless they have been explicitly promoted into current execution work.\n\n## Alignment Page\n\nWhen this skill produces durable deliverables (research, specs, plans, reports, prototypes, or any document output), build a full-depth HTML alignment page following `ALIGNMENT-PAGE.md` in this skill's directory. Output: `alignment\u002Fgame-comparables-{topic}.html`.\n","# Game Comparables\n\nInvoke as `$game-comparables`.\n\n## Report-First Approval Gate\n\nDefault to report-only: present findings, evidence coverage, assumptions, recommended artifact path, and proposed file changes in a pre-approval alignment page plus a concise conversation summary for user approval before creating or updating canonical research, spec, or task files.\n\nDo not write or overwrite synthesized deliverables until the user explicitly approves, unless the user invoked an explicit write\u002Fupdate\u002Ffix mode or clearly asked to write files upfront. Raw evidence capture may be persisted before analysis when reproducibility requires it; report those raw paths separately and still gate synthesized research\u002Freport writes.\n\nWhen stopping for approval, build and attempt to open the alignment preview page first, then ask the user to review it and approve, question, or request adjustments. Do not include `Recommended next skill`, `Recommended next command`, or downstream routing language. The approval request itself is the next action. Only emit next-skill routing after the approved artifact has been written or updated.\n\nResearch comparable games as market teachers, not just competitors.\n\n## Evidence And Feedback Handling\n\nTreat user feedback as input to evaluate, not as automatic ground truth.\n\n- For factual, evidentiary, technical, or source-backed claims: verify against available evidence. If the user appears to misunderstand the evidence or states something factually incorrect, push back clearly and cite the evidence. Do not rewrite findings merely to agree.\n- For taste, brand, positioning preference, risk appetite, prioritization, or other subjective judgment calls: weigh user feedback heavily and adapt the recommendation unless it conflicts with verified evidence.\n- When feedback mixes facts and preference, separate them explicitly: correct the factual part, then incorporate the preference where it is a legitimate judgment call.\n- When uncertain, say what is known, what is inferred, and what would change the conclusion.\n\n## Output\n\nWrite or update `research\u002Fgame-comparables.md` with comparable titles, tags, price points, review signals, update cadence, creator traction, and the positioning frame `X meets Y, but Z`.\n\n## Next-Skill Routing\n\nAfter writing the artifact, recommend the next contextual game-pack skill in the final response as `Recommended next skill: \u003Ccommand>`.\n\nDefault recommendation: `$game-core-loop`.\n\nIf prototype, playtest, or market evidence invalidates an upstream assumption, route back to the earliest affected artifact (`$game-audience`, `$game-fantasy`, `$game-genre-map`, or `$game-comparables`) and explain the evidence. Otherwise, follow the default game sequence:\n\n`$game-audience` -> `$game-fantasy` -> `$game-genre-map` -> `$game-comparables` -> `$game-core-loop` -> `$game-prototype-test` -> `$game-playtest-metrics` -> `$game-store-page-test` -> `$game-launch` -> `$game-roadmap`\n\nIf the next artifact already exists and is current, recommend `$game-workflow` to identify the first missing or stale game-pack artifact.\n\n## Task Classification\n\nWhen this skill produces follow-up work, file it by execution semantics:\n\n- Immediately actionable implementation or documentation work goes in `tasks\u002Ftodo.md`.\n- Human-only external actions tied to automated steps go in `tasks\u002Fmanual-todo.md` with `_(blocks: Step N.X)_` or `_(after: Step N.X)_`; repo edits, SDK wiring, generated assets, local commands, tests, audits, and authenticated CLI\u002FAPI work stay in `tasks\u002Ftodo.md`.\n- One-time condition-gated records, baselines, or future measurements go in `tasks\u002Frecord-todo.md` with source, condition, non-blocking reason, evidence, and promotion rule.\n- Cadence-based reviews, playtests, adoption checks, investor updates, retros, or docs-health checks go in `tasks\u002Frecurring-todo.md` with cadence, owner\u002Fagent, next due, evidence path, and escalation conditions.\n- Do not put non-blocking records or recurring obligations in `tasks\u002Ftodo.md` unless they have been explicitly promoted into current execution work.\n\n## Alignment Page\n\nWhen this skill produces durable deliverables (research, specs, plans, reports, prototypes, or any document output), build a full-depth HTML alignment page following `ALIGNMENT-PAGE.md` in this skill's directory. Output: `alignment\u002Fgame-comparables-{topic}.html`.\n",{"name":5,"type":26,"version":41,"description":7},"v0.2","master","96e2912af886dd1606b1b97df707715aef062b02","packs\u002Fgame\u002Fcodex\u002Fgame-comparables\u002Farchive\u002Fv0.2",0,"https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills","https:\u002F\u002Fagentic-skills-blush.vercel.app","https:\u002F\u002Fgithub.com\u002FGeorgeQLe","georgeqle.com","George Le is a futurist and serial tech entrepreneur who wants to work toward a world where humanity is free from robotic tasks.","2026-11-10 04:07:24",{"source":8,"skillName":5,"commands":53,"prompt":63,"zipAvailable":64},[54,57,60],{"tool":55,"command":56},"npx","npx skills add GeorgeQLe\u002Fagentic-skills --skill game-comparables",{"tool":58,"command":59},"bunx","bunx skills add GeorgeQLe\u002Fagentic-skills --skill game-comparables",{"tool":61,"command":62},"pnpm","pnpm dlx skills add GeorgeQLe\u002Fagentic-skills --skill game-comparables","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Fpacks\u002Fgame\u002Fcodex\u002Fgame-comparables\u002Farchive\u002Fv0.2\u002FSKILL.md",true,[],[67,78,88,100,113,124],{"skillNo":68,"name":69,"nameZh":6,"description":70,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":71,"categories":72,"keywords":73,"publishedAt":36},"01M6G0NJES15RJKZE6YZ0TSYGF","source-checkout-allowed","Valid source-checkout-only fixture.","https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Ftests\u002Ffixtures\u002Fskill-install-routing\u002Fvalid\u002Fsource-checkout-allowed\u002FSKILL.md",[],[74,75,76,31,29,77],"source checkout allowed","checkout","fixture","valid",{"skillNo":79,"name":80,"nameZh":6,"description":81,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":82,"categories":83,"keywords":84,"publishedAt":36},"01M6G0NFZ3R1MNB1E3DVTM0WB7","deck-install-valid","Valid deck install fixture.","https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Ftests\u002Ffixtures\u002Fskill-install-routing\u002Fvalid\u002Fdeck-install\u002FSKILL.md",[],[85,86,87,77,76,29],"deck install valid","deck","install",{"skillNo":89,"name":90,"nameZh":6,"description":91,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":92,"categories":93,"keywords":94,"publishedAt":36},"01M6G0ND3QZQC4MDZ9NVB97PT2","codex-pack-guard-valid","Valid Codex Pack Availability Guard fixture.","https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Ftests\u002Ffixtures\u002Fskill-install-routing\u002Fvalid\u002Fcodex-pack-guard\u002FSKILL.md",[],[95,96,97,77,98,99,76,29],"codex pack guard valid","pack","guard","codex","availability",{"skillNo":101,"name":102,"nameZh":6,"description":103,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":104,"categories":105,"keywords":109,"publishedAt":36},"01M6G0NA9YB3NKGZKD3S96JMNB","codex-missing-skill-valid","Valid Codex missing skill fallback fixture.","https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Ftests\u002Ffixtures\u002Fskill-install-routing\u002Fvalid\u002Fcodex-missing-skill-fallback\u002FSKILL.md",[106],{"categoryNo":107,"categoryName":108,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000023","Skill与智能体开发",[110,111,77,98,29,112,76],"codex missing skill valid","missing","fallback",{"skillNo":114,"name":115,"nameZh":6,"description":116,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":117,"categories":118,"keywords":120,"publishedAt":36},"01M6G0N7PC0EKFD40ZWQAXSAQ9","codex-base-skill-fallback-valid","Valid Codex base skill fallback fixture.","https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Ftests\u002Ffixtures\u002Fskill-install-routing\u002Fvalid\u002Fcodex-base-skill-fallback\u002FSKILL.md",[119],{"categoryNo":107,"categoryName":108,"taxonomyType":21,"taxonomyTypeDesc":22},[77,98,112,121,122,123,29,76],"base skill","codex base skill fallback valid","base",{"skillNo":125,"name":126,"nameZh":6,"description":127,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":128,"categories":129,"keywords":130,"publishedAt":36},"01M6G0N4VRR2YKZQ6N3Y6S2BQA","claude-pack-guard-valid","Valid Claude Pack Availability Guard fixture.","https:\u002F\u002Fgithub.com\u002FGeorgeQLe\u002Fagentic-skills\u002Fblob\u002Fmaster\u002Ftests\u002Ffixtures\u002Fskill-install-routing\u002Fvalid\u002Fclaude-pack-guard\u002FSKILL.md",[],[77,97,96,131,99,29,76],"claude pack guard valid"]