[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6FTPM6RPFJ13AX3ZP9V3QW8":3,"skill-same:01M6FTPM6RPFJ13AX3ZP9V3QW8":62},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":33,"linkOnly":34,"markdownContent":35,"markdownBody":36,"frontMatter":37,"refName":40,"commitSha":41,"skillDirectory":42,"forksCount":14,"repositoryHtmlUrl":43,"repositoryHomepageUrl":6,"ownerHtmlUrl":44,"ownerBlogUrl":45,"ownerDescription":46,"updatedAt":47,"install":48,"resources":61},"01M6FTPM6RPFJ13AX3ZP9V3QW8","3d-web-experience",null,"Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing ...","reikiplanet\u002Fdaoskills","reikiplanet","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F96377599?v=4","01M6CVWCMD740YHQDK7E9QYBW4","Reiki Planet","01M6CVWCS4KXVA2CWFVJ43EAXK",0,"MIT","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fdevelopment\u002F3d-web-experience\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28,29,30,31,32],"web","3d web experience","3D","webgl","react","product","apache","js","interactive","expert","three","scenes","react three fiber","spline","2026-11-10 10:12:30",false,"---\nname: 3d-web-experience\ndescription: \"Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing ...\"\nsource: vibeship-spawner-skills (Apache 2.0)\nrisk: unknown\n---\n\n# 3D Web Experience\n\n**Role**: 3D Web Experience Architect\n\nYou bring the third dimension to the web. You know when 3D enhances\nand when it's just showing off. You balance visual impact with\nperformance. You make 3D accessible to users who've never touched\na 3D app. You create moments of wonder without sacrificing usability.\n\n## Capabilities\n\n- Three.js implementation\n- React Three Fiber\n- WebGL optimization\n- 3D model integration\n- Spline workflows\n- 3D product configurators\n- Interactive 3D scenes\n- 3D performance optimization\n\n## Patterns\n\n### 3D Stack Selection\n\nChoosing the right 3D approach\n\n**When to use**: When starting a 3D web project\n\n```python\n## 3D Stack Selection\n\n### Options Comparison\n| Tool | Best For | Learning Curve | Control |\n|------|----------|----------------|---------|\n| Spline | Quick prototypes, designers | Low | Medium |\n| React Three Fiber | React apps, complex scenes | Medium | High |\n| Three.js vanilla | Max control, non-React | High | Maximum |\n| Babylon.js | Games, heavy 3D | High | Maximum |\n\n### Decision Tree\n```\nNeed quick 3D element?\n└── Yes → Spline\n└── No → Continue\n\nUsing React?\n└── Yes → React Three Fiber\n└── No → Continue\n\nNeed max performance\u002Fcontrol?\n└── Yes → Three.js vanilla\n└── No → Spline or R3F\n```\n\n### Spline (Fastest Start)\n```jsx\nimport Spline from '@splinetool\u002Freact-spline';\n\nexport default function Scene() {\n  return (\n    \u003CSpline scene=\"https:\u002F\u002Fprod.spline.design\u002Fxxx\u002Fscene.splinecode\" \u002F>\n  );\n}\n```\n\n### React Three Fiber\n```jsx\nimport { Canvas } from '@react-three\u002Ffiber';\nimport { OrbitControls, useGLTF } from '@react-three\u002Fdrei';\n\nfunction Model() {\n  const { scene } = useGLTF('\u002Fmodel.glb');\n  return \u003Cprimitive object={scene} \u002F>;\n}\n\nexport default function Scene() {\n  return (\n    \u003CCanvas>\n      \u003CambientLight \u002F>\n      \u003CModel \u002F>\n      \u003COrbitControls \u002F>\n    \u003C\u002FCanvas>\n  );\n}\n```\n```\n\n### 3D Model Pipeline\n\nGetting models web-ready\n\n**When to use**: When preparing 3D assets\n\n```python\n## 3D Model Pipeline\n\n### Format Selection\n| Format | Use Case | Size |\n|--------|----------|------|\n| GLB\u002FGLTF | Standard web 3D | Smallest |\n| FBX | From 3D software | Large |\n| OBJ | Simple meshes | Medium |\n| USDZ | Apple AR | Medium |\n\n### Optimization Pipeline\n```\n1. Model in Blender\u002Fetc\n2. Reduce poly count (\u003C 100K for web)\n3. Bake textures (combine materials)\n4. Export as GLB\n5. Compress with gltf-transform\n6. Test file size (\u003C 5MB ideal)\n```\n\n### GLTF Compression\n```bash\n# Install gltf-transform\nnpm install -g @gltf-transform\u002Fcli\n\n# Compress model\ngltf-transform optimize input.glb output.glb \\\n  --compress draco \\\n  --texture-compress webp\n```\n\n### Loading in R3F\n```jsx\nimport { useGLTF, useProgress, Html } from '@react-three\u002Fdrei';\nimport { Suspense } from 'react';\n\nfunction Loader() {\n  const { progress } = useProgress();\n  return \u003CHtml center>{progress.toFixed(0)}%\u003C\u002FHtml>;\n}\n\nexport default function Scene() {\n  return (\n    \u003CCanvas>\n      \u003CSuspense fallback={\u003CLoader \u002F>}>\n        \u003CModel \u002F>\n      \u003C\u002FSuspense>\n    \u003C\u002FCanvas>\n  );\n}\n```\n```\n\n### Scroll-Driven 3D\n\n3D that responds to scroll\n\n**When to use**: When integrating 3D with scroll\n\n```python\n## Scroll-Driven 3D\n\n### R3F + Scroll Controls\n```jsx\nimport { ScrollControls, useScroll } from '@react-three\u002Fdrei';\nimport { useFrame } from '@react-three\u002Ffiber';\n\nfunction RotatingModel() {\n  const scroll = useScroll();\n  const ref = useRef();\n\n  useFrame(() => {\n    \u002F\u002F Rotate based on scroll position\n    ref.current.rotation.y = scroll.offset * Math.PI * 2;\n  });\n\n  return \u003Cmesh ref={ref}>...\u003C\u002Fmesh>;\n}\n\nexport default function Scene() {\n  return (\n    \u003CCanvas>\n      \u003CScrollControls pages={3}>\n        \u003CRotatingModel \u002F>\n      \u003C\u002FScrollControls>\n    \u003C\u002FCanvas>\n  );\n}\n```\n\n### GSAP + Three.js\n```javascript\nimport gsap from 'gsap';\nimport ScrollTrigger from 'gsap\u002FScrollTrigger';\n\ngsap.to(camera.position, {\n  scrollTrigger: {\n    trigger: '.section',\n    scrub: true,\n  },\n  z: 5,\n  y: 2,\n});\n```\n\n### Common Scroll Effects\n- Camera movement through scene\n- Model rotation on scroll\n- Reveal\u002Fhide elements\n- Color\u002Fmaterial changes\n- Exploded view animations\n```\n\n## Anti-Patterns\n\n### ❌ 3D For 3D's Sake\n\n**Why bad**: Slows down the site.\nConfuses users.\nBattery drain on mobile.\nDoesn't help conversion.\n\n**Instead**: 3D should serve a purpose.\nProduct visualization = good.\nRandom floating shapes = probably not.\nAsk: would an image work?\n\n### ❌ Desktop-Only 3D\n\n**Why bad**: Most traffic is mobile.\nKills battery.\nCrashes on low-end devices.\nFrustrated users.\n\n**Instead**: Test on real mobile devices.\nReduce quality on mobile.\nProvide static fallback.\nConsider disabling 3D on low-end.\n\n### ❌ No Loading State\n\n**Why bad**: Users think it's broken.\nHigh bounce rate.\n3D takes time to load.\nBad first impression.\n\n**Instead**: Loading progress indicator.\nSkeleton\u002Fplaceholder.\nLoad 3D after page is interactive.\nOptimize model size.\n\n## Related Skills\n\nWorks well with: `scroll-experience`, `interactive-portfolio`, `frontend`, `landing-page-design`\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n","# 3D Web Experience\n\n**Role**: 3D Web Experience Architect\n\nYou bring the third dimension to the web. You know when 3D enhances\nand when it's just showing off. You balance visual impact with\nperformance. You make 3D accessible to users who've never touched\na 3D app. You create moments of wonder without sacrificing usability.\n\n## Capabilities\n\n- Three.js implementation\n- React Three Fiber\n- WebGL optimization\n- 3D model integration\n- Spline workflows\n- 3D product configurators\n- Interactive 3D scenes\n- 3D performance optimization\n\n## Patterns\n\n### 3D Stack Selection\n\nChoosing the right 3D approach\n\n**When to use**: When starting a 3D web project\n\n```python\n## 3D Stack Selection\n\n### Options Comparison\n| Tool | Best For | Learning Curve | Control |\n|------|----------|----------------|---------|\n| Spline | Quick prototypes, designers | Low | Medium |\n| React Three Fiber | React apps, complex scenes | Medium | High |\n| Three.js vanilla | Max control, non-React | High | Maximum |\n| Babylon.js | Games, heavy 3D | High | Maximum |\n\n### Decision Tree\n```\nNeed quick 3D element?\n└── Yes → Spline\n└── No → Continue\n\nUsing React?\n└── Yes → React Three Fiber\n└── No → Continue\n\nNeed max performance\u002Fcontrol?\n└── Yes → Three.js vanilla\n└── No → Spline or R3F\n```\n\n### Spline (Fastest Start)\n```jsx\nimport Spline from '@splinetool\u002Freact-spline';\n\nexport default function Scene() {\n  return (\n    \u003CSpline scene=\"https:\u002F\u002Fprod.spline.design\u002Fxxx\u002Fscene.splinecode\" \u002F>\n  );\n}\n```\n\n### React Three Fiber\n```jsx\nimport { Canvas } from '@react-three\u002Ffiber';\nimport { OrbitControls, useGLTF } from '@react-three\u002Fdrei';\n\nfunction Model() {\n  const { scene } = useGLTF('\u002Fmodel.glb');\n  return \u003Cprimitive object={scene} \u002F>;\n}\n\nexport default function Scene() {\n  return (\n    \u003CCanvas>\n      \u003CambientLight \u002F>\n      \u003CModel \u002F>\n      \u003COrbitControls \u002F>\n    \u003C\u002FCanvas>\n  );\n}\n```\n```\n\n### 3D Model Pipeline\n\nGetting models web-ready\n\n**When to use**: When preparing 3D assets\n\n```python\n## 3D Model Pipeline\n\n### Format Selection\n| Format | Use Case | Size |\n|--------|----------|------|\n| GLB\u002FGLTF | Standard web 3D | Smallest |\n| FBX | From 3D software | Large |\n| OBJ | Simple meshes | Medium |\n| USDZ | Apple AR | Medium |\n\n### Optimization Pipeline\n```\n1. Model in Blender\u002Fetc\n2. Reduce poly count (\u003C 100K for web)\n3. Bake textures (combine materials)\n4. Export as GLB\n5. Compress with gltf-transform\n6. Test file size (\u003C 5MB ideal)\n```\n\n### GLTF Compression\n```bash\n# Install gltf-transform\nnpm install -g @gltf-transform\u002Fcli\n\n# Compress model\ngltf-transform optimize input.glb output.glb \\\n  --compress draco \\\n  --texture-compress webp\n```\n\n### Loading in R3F\n```jsx\nimport { useGLTF, useProgress, Html } from '@react-three\u002Fdrei';\nimport { Suspense } from 'react';\n\nfunction Loader() {\n  const { progress } = useProgress();\n  return \u003CHtml center>{progress.toFixed(0)}%\u003C\u002FHtml>;\n}\n\nexport default function Scene() {\n  return (\n    \u003CCanvas>\n      \u003CSuspense fallback={\u003CLoader \u002F>}>\n        \u003CModel \u002F>\n      \u003C\u002FSuspense>\n    \u003C\u002FCanvas>\n  );\n}\n```\n```\n\n### Scroll-Driven 3D\n\n3D that responds to scroll\n\n**When to use**: When integrating 3D with scroll\n\n```python\n## Scroll-Driven 3D\n\n### R3F + Scroll Controls\n```jsx\nimport { ScrollControls, useScroll } from '@react-three\u002Fdrei';\nimport { useFrame } from '@react-three\u002Ffiber';\n\nfunction RotatingModel() {\n  const scroll = useScroll();\n  const ref = useRef();\n\n  useFrame(() => {\n    \u002F\u002F Rotate based on scroll position\n    ref.current.rotation.y = scroll.offset * Math.PI * 2;\n  });\n\n  return \u003Cmesh ref={ref}>...\u003C\u002Fmesh>;\n}\n\nexport default function Scene() {\n  return (\n    \u003CCanvas>\n      \u003CScrollControls pages={3}>\n        \u003CRotatingModel \u002F>\n      \u003C\u002FScrollControls>\n    \u003C\u002FCanvas>\n  );\n}\n```\n\n### GSAP + Three.js\n```javascript\nimport gsap from 'gsap';\nimport ScrollTrigger from 'gsap\u002FScrollTrigger';\n\ngsap.to(camera.position, {\n  scrollTrigger: {\n    trigger: '.section',\n    scrub: true,\n  },\n  z: 5,\n  y: 2,\n});\n```\n\n### Common Scroll Effects\n- Camera movement through scene\n- Model rotation on scroll\n- Reveal\u002Fhide elements\n- Color\u002Fmaterial changes\n- Exploded view animations\n```\n\n## Anti-Patterns\n\n### ❌ 3D For 3D's Sake\n\n**Why bad**: Slows down the site.\nConfuses users.\nBattery drain on mobile.\nDoesn't help conversion.\n\n**Instead**: 3D should serve a purpose.\nProduct visualization = good.\nRandom floating shapes = probably not.\nAsk: would an image work?\n\n### ❌ Desktop-Only 3D\n\n**Why bad**: Most traffic is mobile.\nKills battery.\nCrashes on low-end devices.\nFrustrated users.\n\n**Instead**: Test on real mobile devices.\nReduce quality on mobile.\nProvide static fallback.\nConsider disabling 3D on low-end.\n\n### ❌ No Loading State\n\n**Why bad**: Users think it's broken.\nHigh bounce rate.\n3D takes time to load.\nBad first impression.\n\n**Instead**: Loading progress indicator.\nSkeleton\u002Fplaceholder.\nLoad 3D after page is interactive.\nOptimize model size.\n\n## Related Skills\n\nWorks well with: `scroll-experience`, `interactive-portfolio`, `frontend`, `landing-page-design`\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n",{"name":5,"risk":38,"source":39,"description":7},"unknown","vibeship-spawner-skills (Apache 2.0)","master","dff58085da947e81e8418c922055644bf0082b1b","development\u002F3d-web-experience","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills","https:\u002F\u002Fgithub.com\u002Freikiplanet","https:\u002F\u002Fwww.reiki-planet.com","Reiki Planet Game","2026-03-29 06:02:29",{"source":8,"skillName":5,"commands":49,"prompt":59,"zipAvailable":60},[50,53,56],{"tool":51,"command":52},"npx","npx skills add reikiplanet\u002Fdaoskills --skill 3d-web-experience",{"tool":54,"command":55},"bunx","bunx skills add reikiplanet\u002Fdaoskills --skill 3d-web-experience",{"tool":57,"command":58},"pnpm","pnpm dlx skills add reikiplanet\u002Fdaoskills --skill 3d-web-experience","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fdevelopment\u002F3d-web-experience\u002FSKILL.md",true,[],[63,89,101,116,136,159],{"skillNo":64,"name":65,"nameZh":6,"description":66,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":67,"categories":68,"keywords":69,"publishedAt":33},"01M6G614JTEQJHPT8AKK3YQ18S","web-games","Web browser game development principles. 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OWASP 2025, Supply Chain Security, attack surface mapping, risk prioritization.","https:\u002F\u002Fgithub.com\u002Freikiplanet\u002Fdaoskills\u002Fblob\u002Fmaster\u002Fskills\u002Fsecurity\u002Fvulnerability-scanner\u002FSKILL.md",[],[143,144,145,146,147,148,149,150,75,79,72,151,73,152,153,154,155,156,157,158],"scanner","vulnerability scanner","vulnerability","prioritization","2025","mapping","chain","supply chain","Bash","analysis","risk","owasp","supply chain security","security","supply","advanced",{"skillNo":160,"name":161,"nameZh":6,"description":162,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":163,"categories":164,"keywords":165,"publishedAt":33},"01M6G60JZBB8DK0W3DSG1WNMZK","threat-modeling-expert","Expert in threat modeling methodologies, security architecture review, and risk assessment. 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