AGENT SKILL

golang-concurrency

Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.

License 许可
MIT
最近更新
2026-05-06
Stars
★ 14
Forks
1

01 前言 Front Matter

name
golang-concurrency
license
MIT
metadata
{ "author": "samber", "version": "1.1.3", "openclaw": { "emoji": "⚡", "install": [], "homepage": "https://github.com/samber/cc-skills-golang", "requires": { "bins": [ "go" ] } } }
description
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.
allowed-tools
Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion
compatibility
Designed for Claude Code or similar AI coding agents, and for projects using Golang.
user-invocable
true

02 资源文件 6

03 SKILL.md 正文

Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.

Modes:

  • Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
  • Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
  • Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-concurrency skill takes precedence.

Go Concurrency Best Practices

Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.

Core Principles

  1. Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
  2. Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
  3. Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
  4. Only the sender closes a channel — closing from the receiver side panics if the sender writes after close
  5. Specify channel direction (chan<-, <-chan) — the compiler prevents misuse at build time
  6. Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification
  7. Always include ctx.Done() in select — without it, goroutines leak after caller cancellation
  8. Never use time.After in loops — each call creates a timer that lives until it fires, accumulating memory. Use time.NewTimer + Reset
  9. Track goroutine leaks in tests with go.uber.org/goleak

For detailed channel/select code examples, see Channels and Select Patterns.

Channel vs Mutex vs Atomic

Scenario Use Why
Passing data between goroutines Channel Communicates ownership transfer
Coordinating goroutine lifecycle Channel + context Clean shutdown with select
Protecting shared struct fields sync.Mutex / sync.RWMutex Simple critical sections
Simple counters, flags sync/atomic Lock-free, lower overhead
Many readers, few writers on a map sync.Map Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash
Caching expensive computations sync.Once / singleflight Execute once or deduplicate

WaitGroup vs errgroup

Need Use Why
Wait for goroutines, errors not needed sync.WaitGroup Fire-and-forget
Wait + collect first error errgroup.Group Error propagation
Wait + cancel siblings on first error errgroup.WithContext Context cancellation on error
Wait + limit concurrency errgroup.SetLimit(n) Built-in worker pool

Sync Primitives Quick Reference

Primitive Use case Key notes
sync.Mutex Protect shared state Keep critical sections short; never hold across I/O
sync.RWMutex Many readers, few writers Never upgrade RLock to Lock (deadlock)
sync/atomic Simple counters, flags Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool
sync.Map Concurrent map, read-heavy No explicit locking; use RWMutex+map when writes dominate
sync.Pool Reuse temporary objects Always Reset() before Put(); reduces GC pressure
sync.Once One-time initialization Go 1.21+: OnceFunc, OnceValue, OnceValues
sync.WaitGroup Wait for goroutine completion Add before go; Go 1.24+: wg.Go() simplifies usage
x/sync/singleflight Deduplicate concurrent calls Cache stampede prevention
x/sync/errgroup Goroutine group + errors SetLimit(n) replaces hand-rolled worker pools

For detailed examples and anti-patterns, see Sync Primitives Deep Dive.

Concurrency Checklist

Before spawning a goroutine, answer:

  • [ ] How will it exit? — context cancellation, channel close, or explicit signal
  • [ ] Can I signal it to stop? — pass context.Context or done channel
  • [ ] Can I wait for it? — sync.WaitGroup or errgroup
  • [ ] Who owns the channels? — creator/sender owns and closes
  • [ ] Should this be synchronous instead? — don't add concurrency without measured need

Pipelines and Worker Pools

For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, samber/ro), see Pipelines and Worker Pools.

Parallelizing Concurrency Audits

When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):

  1. Find all goroutine spawns (go func, go method) and verify shutdown mechanisms
  2. Search for mutable globals and shared state without synchronization
  3. Audit channel usage — ownership, direction, closure, buffer sizes
  4. Find time.After in loops, missing ctx.Done() in select, unbounded spawning
  5. Check mutex usage, sync.Map, atomics, and thread-safety documentation

Common Mistakes

Mistake Fix
Fire-and-forget goroutine Provide stop mechanism (context, done channel)
Closing channel from receiver Only the sender closes
time.After in hot loop Reuse time.NewTimer + Reset
Missing ctx.Done() in select Always select on context to allow cancellation
Unbounded goroutine spawning Use errgroup.SetLimit(n) or semaphore
Sharing pointer via channel Send copies or immutable values
wg.Add inside goroutine Call Add before go — Wait may return early otherwise
Forgetting -race in CI Always run go test -race ./...
Mutex held across I/O Keep critical sections short

Cross-References

  • -> See samber/cc-skills-golang@golang-performance skill for false sharing, cache-line padding, sync.Pool hot-path patterns
  • -> See samber/cc-skills-golang@golang-context skill for cancellation propagation and timeout patterns
  • -> See samber/cc-skills-golang@golang-safety skill for concurrent map access and race condition prevention
  • -> See samber/cc-skills-golang@golang-troubleshooting skill for debugging goroutine leaks and deadlocks
  • -> See samber/cc-skills-golang@golang-design-patterns skill for graceful shutdown patterns
  • -> See samber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelines

References

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