[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6EZB56VWMJ8GZMPNM7YHTJX":3,"skill-same:01M6EZB56VWMJ8GZMPNM7YHTJX":96},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":26,"publishedAt":47,"linkOnly":48,"markdownContent":49,"markdownBody":50,"frontMatter":51,"refName":60,"commitSha":61,"skillDirectory":62,"forksCount":63,"repositoryHtmlUrl":64,"repositoryHomepageUrl":6,"ownerHtmlUrl":65,"ownerBlogUrl":6,"ownerDescription":66,"updatedAt":67,"install":68,"resources":81},"01M6EZB56VWMJ8GZMPNM7YHTJX","audio-engineering-patterns",null,"Audio production concepts, DSP fundamentals, mixing\u002Fmastering techniques, and DAW workflows. Bridges modular synthesis philosophy with practical audio engineering. Triggers on audio production, mixing, sound design, DSP, or music technology requests.","luokai0\u002Fai-agent-skills-by-luo-kai","luokai0","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F266954973?v=4","01M6E16VNT42JB8B3X3254QWJ7","luo kai","01M6E16VTFVP6S5XJF1V1MPV90",14,"MIT","https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F21-external-registries\u002F18-organvm-skills\u002Fcreative\u002Faudio-engineering-patterns\u002FSKILL.md",[18,23],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000015","视觉设计","SCENARIO","使用场景",{"categoryNo":24,"categoryName":25,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000016","图像与多媒体",[27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46],"audio engineering patterns","engineering patterns","engineering","Audio","patterns","Synthesis","with","about","triggers","technology","philosophy","practical","build","design","user","context","music","Production","modular","workflows","2026-11-10 10:12:30",false,"---\nname: audio-engineering-patterns\ndescription: Audio production concepts, DSP fundamentals, mixing\u002Fmastering techniques, and DAW workflows. Bridges modular synthesis philosophy with practical audio engineering. Triggers on audio production, mixing, sound design, DSP, or music technology requests.\nlicense: MIT\ngovernance_phases: [build]\norgan_affinity: [organ-ii]\ntriggers: [user-asks-about-audio, user-asks-about-dsp, user-asks-about-mixing, context:audio-production]\n---\n\n# Audio Engineering Patterns\n\nTechnical foundations for audio production and sound design.\n\n## Signal Flow Fundamentals\n\n### The Audio Chain\n\n```\nSource → Processing → Summing → Output\n\n[Mic\u002FSynth] → [EQ\u002FComp\u002FFX] → [Mix Bus] → [Master] → [Playback]\n```\n\n### Gain Staging\n\nMaintain optimal levels at each stage:\n\n| Stage | Target Level | Headroom |\n|-------|--------------|----------|\n| Recording | -18 to -12 dBFS | 12-18 dB |\n| Processing | -18 to -12 dBFS | 12-18 dB |\n| Mix Bus | -6 to -3 dBFS | 3-6 dB |\n| Master | -1 to -0.3 dBFS | True peak limit |\n\n**Rule**: If a plugin sounds bad, check your input level first.\n\n---\n\n## Frequency Fundamentals\n\n### The Spectrum\n\n| Range | Frequency | Character | Instruments |\n|-------|-----------|-----------|-------------|\n| Sub Bass | 20-60 Hz | Felt, not heard | Kick, bass, 808 |\n| Bass | 60-250 Hz | Foundation, warmth | Bass, low vocals |\n| Low Mids | 250-500 Hz | Body, mud | Guitars, vocals |\n| Mids | 500-2000 Hz | Presence, honk | Vocals, snare |\n| Upper Mids | 2-4 kHz | Clarity, harshness | Vocals, guitars |\n| Presence | 4-6 kHz | Definition, sibilance | Vocals, cymbals |\n| Brilliance | 6-10 kHz | Air, shimmer | Cymbals, strings |\n| Air | 10-20 kHz | Sparkle, hiss | Room, breath |\n\n### EQ Patterns\n\n**Subtractive First**:\n1. Find problem frequencies (boost, sweep, identify)\n2. Cut problems (narrow Q)\n3. Boost characteristics (wide Q)\n\n**Common Problem Areas**:\n| Issue | Frequency | Action |\n|-------|-----------|--------|\n| Mud | 200-400 Hz | Cut |\n| Boxiness | 400-600 Hz | Cut |\n| Honk | 800-1000 Hz | Cut |\n| Harshness | 2-4 kHz | Cut or dip |\n| Sibilance | 5-8 kHz | De-ess or cut |\n\n---\n\n## Dynamics Processing\n\n### Compression Parameters\n\n| Parameter | Function | Typical Range |\n|-----------|----------|---------------|\n| Threshold | When compression starts | -30 to 0 dB |\n| Ratio | How much compression | 2:1 to 20:1 |\n| Attack | How fast it engages | 0.1-100 ms |\n| Release | How fast it lets go | 50-1000 ms |\n| Knee | Soft\u002Fhard transition | 0-12 dB |\n| Makeup | Compensate for gain reduction | As needed |\n\n### Compression Archetypes\n\n| Style | Attack | Release | Ratio | Use |\n|-------|--------|---------|-------|-----|\n| Transparent | Fast | Auto | 2-3:1 | Vocals, mix bus |\n| Punchy | Slow | Medium | 4-6:1 | Drums, bass |\n| Glue | Medium | Slow | 2-4:1 | Mix bus, groups |\n| Limiting | Fast | Fast | 10:1+ | Peaks, protection |\n| Pumping | Slow | Fast | High | Creative effect |\n\n### Sidechain Patterns\n\n```\nTrigger Source → Sidechain Input → Compressor → Target\n\n[Kick] → [SC Input] → [Comp on Bass] → [Ducked Bass]\n```\n\nUse for:\n- Kick\u002Fbass separation\n- Vocal ducking\n- Rhythmic pumping\n- De-essing (high-pass SC)\n\n---\n\n## Spatial Processing\n\n### Reverb Types\n\n| Type | Character | Use |\n|------|-----------|-----|\n| Room | Small, tight | Drums, guitars |\n| Hall | Large, long | Orchestral, pads |\n| Plate | Dense, bright | Vocals, snare |\n| Chamber | Warm, smooth | Strings, vocals |\n| Spring | Bouncy, lo-fi | Guitars, vintage |\n| Convolution | Realistic spaces | Film, realism |\n| Algorithmic | Controllable | Everything |\n\n### Reverb Parameters\n\n| Parameter | Effect |\n|-----------|--------|\n| Pre-delay | Separation from source (20-80ms typical) |\n| Decay\u002FRT60 | Length of tail |\n| Size | Room dimensions |\n| Damping | High-frequency absorption |\n| Diffusion | Density of reflections |\n| Mix\u002FWet | Blend with dry signal |\n\n### Delay Patterns\n\n| Pattern | Timing | Use |\n|---------|--------|-----|\n| Slapback | 75-150 ms | Vocals, rockabilly |\n| Doubling | 20-50 ms | Width, thickness |\n| Rhythmic | Tempo-synced | Groove, production |\n| Ping-pong | L\u002FR alternating | Width, movement |\n| Ambient | Long, diffused | Atmosphere |\n\n**Tempo Sync Formula**:\n```\nms = 60000 \u002F BPM\n\n1\u002F4 note = 60000 \u002F BPM\n1\u002F8 note = 30000 \u002F BPM\n1\u002F16 note = 15000 \u002F BPM\nDotted = value × 1.5\nTriplet = value × 0.667\n```\n\n---\n\n## Mix Architecture\n\n### Bus Structure\n\n```\n                    ┌─────────────┐\n                    │  Master Bus │\n                    └──────┬──────┘\n           ┌───────────────┼───────────────┐\n           ▼               ▼               ▼\n    ┌──────────┐    ┌──────────┐    ┌──────────┐\n    │ Drum Bus │    │Music Bus │    │Vocal Bus │\n    └────┬─────┘    └────┬─────┘    └────┬─────┘\n         │               │               │\n    ┌────┴────┐     ┌────┴────┐     ┌────┴────┐\n    │K│S│H│OH│     │B│G│K│Pd│     │Ld│BV│Fx│\n    └─────────┘     └─────────┘     └─────────┘\n```\n\n### Mix in Mono First\n\n1. Get balance right in mono\n2. Check phase relationships\n3. Add stereo width last\n4. Always reference in mono\n\n### Static Mix Workflow\n\n1. **Faders only**: Get rough balance\n2. **Pan**: Create space left\u002Fright\n3. **EQ**: Carve frequency space\n4. **Compression**: Control dynamics\n5. **Reverb\u002FDelay**: Add depth\n6. **Automation**: Movement and interest\n\n---\n\n## Mastering Fundamentals\n\n### Chain Order\n\n```\nEQ → Compression → Saturation → Stereo Enhancement → Limiting\n```\n\n### Target Levels\n\n| Platform | Target LUFS | True Peak |\n|----------|-------------|-----------|\n| Streaming (general) | -14 LUFS | -1 dB |\n| Apple Music | -16 LUFS | -1 dB |\n| YouTube | -14 LUFS | -1 dB |\n| Club\u002FDJ | -6 to -9 LUFS | -0.3 dB |\n| Podcast | -16 LUFS | -1 dB |\n| Broadcast | -24 LUFS | -2 dB |\n\n### Metering\n\n| Meter Type | Measures | Use For |\n|------------|----------|---------|\n| Peak | Instantaneous max | Clipping prevention |\n| RMS | Average level | Perceived loudness |\n| LUFS | Perceptual loudness | Streaming compliance |\n| Phase | L\u002FR correlation | Mono compatibility |\n| Spectrum | Frequency content | Balance verification |\n\n---\n\n## DSP Fundamentals\n\n### Basic DSP Operations\n\n| Operation | Effect |\n|-----------|--------|\n| Gain | Multiply signal amplitude |\n| Sum | Add signals together |\n| Delay | Time offset (samples) |\n| Filter | Frequency-dependent gain |\n| Convolution | Apply impulse response |\n\n### Filter Types\n\n| Type | Effect | Use |\n|------|--------|-----|\n| Low-pass (LPF) | Removes highs | Warmth, lo-fi |\n| High-pass (HPF) | Removes lows | Clarity, cleanup |\n| Band-pass (BPF) | Isolates range | Radio, telephone |\n| Notch | Removes specific freq | Feedback, hum |\n| All-pass | Phase shift only | Phasers |\n| Comb | Periodic peaks\u002Fnotches | Flanging |\n\n### Common Sample Rates\n\n| Rate | Use | Nyquist |\n|------|-----|---------|\n| 44.1 kHz | CD, streaming | 22.05 kHz |\n| 48 kHz | Video, broadcast | 24 kHz |\n| 88.2 kHz | High-res (2× 44.1) | 44.1 kHz |\n| 96 kHz | High-res production | 48 kHz |\n\n---\n\n## Sound Design Patterns\n\n### Synthesis Types\n\n| Type | Method | Character |\n|------|--------|-----------|\n| Subtractive | Filter harmonics | Classic analog |\n| Additive | Sum partials | Precise, digital |\n| FM | Modulate frequency | Complex, metallic |\n| Wavetable | Morph waveforms | Evolving, digital |\n| Granular | Micro-samples | Textural, ambient |\n| Physical Modeling | Simulate physics | Realistic |\n| Sampling | Recorded audio | Any source |\n\n### Layering Strategy\n\n```\nLayer 1: Sub (20-80 Hz) - Foundation\nLayer 2: Body (100-400 Hz) - Weight\nLayer 3: Character (400-2000 Hz) - Identity\nLayer 4: Presence (2-6 kHz) - Cut-through\nLayer 5: Air (8-16 kHz) - Sparkle\n```\n\n### Movement Techniques\n\n- LFO modulation (filter, pitch, amplitude)\n- Envelope shaping (attack, decay curves)\n- Automation (any parameter over time)\n- Randomization (subtle variation)\n- Sidechain (rhythmic pumping)\n\n---\n\n## References\n\n- `references\u002Ffrequency-chart.md` - Detailed frequency guide\n- `references\u002Fplugin-chains.md` - Common processing chains\n- `references\u002Fdaw-shortcuts.md` - DAW workflow tips\n","# Audio Engineering Patterns\n\nTechnical foundations for audio production and sound design.\n\n## Signal Flow Fundamentals\n\n### The Audio Chain\n\n```\nSource → Processing → Summing → Output\n\n[Mic\u002FSynth] → [EQ\u002FComp\u002FFX] → [Mix Bus] → [Master] → [Playback]\n```\n\n### Gain Staging\n\nMaintain optimal levels at each stage:\n\n| Stage | Target Level | Headroom |\n|-------|--------------|----------|\n| Recording | -18 to -12 dBFS | 12-18 dB |\n| Processing | -18 to -12 dBFS | 12-18 dB |\n| Mix Bus | -6 to -3 dBFS | 3-6 dB |\n| Master | -1 to -0.3 dBFS | True peak limit |\n\n**Rule**: If a plugin sounds bad, check your input level first.\n\n---\n\n## Frequency Fundamentals\n\n### The Spectrum\n\n| Range | Frequency | Character | Instruments |\n|-------|-----------|-----------|-------------|\n| Sub Bass | 20-60 Hz | Felt, not heard | Kick, bass, 808 |\n| Bass | 60-250 Hz | Foundation, warmth | Bass, low vocals |\n| Low Mids | 250-500 Hz | Body, mud | Guitars, vocals |\n| Mids | 500-2000 Hz | Presence, honk | Vocals, snare |\n| Upper Mids | 2-4 kHz | Clarity, harshness | Vocals, guitars |\n| Presence | 4-6 kHz | Definition, sibilance | Vocals, cymbals |\n| Brilliance | 6-10 kHz | Air, shimmer | Cymbals, strings |\n| Air | 10-20 kHz | Sparkle, hiss | Room, breath |\n\n### EQ Patterns\n\n**Subtractive First**:\n1. Find problem frequencies (boost, sweep, identify)\n2. Cut problems (narrow Q)\n3. Boost characteristics (wide Q)\n\n**Common Problem Areas**:\n| Issue | Frequency | Action |\n|-------|-----------|--------|\n| Mud | 200-400 Hz | Cut |\n| Boxiness | 400-600 Hz | Cut |\n| Honk | 800-1000 Hz | Cut |\n| Harshness | 2-4 kHz | Cut or dip |\n| Sibilance | 5-8 kHz | De-ess or cut |\n\n---\n\n## Dynamics Processing\n\n### Compression Parameters\n\n| Parameter | Function | Typical Range |\n|-----------|----------|---------------|\n| Threshold | When compression starts | -30 to 0 dB |\n| Ratio | How much compression | 2:1 to 20:1 |\n| Attack | How fast it engages | 0.1-100 ms |\n| Release | How fast it lets go | 50-1000 ms |\n| Knee | Soft\u002Fhard transition | 0-12 dB |\n| Makeup | Compensate for gain reduction | As needed |\n\n### Compression Archetypes\n\n| Style | Attack | Release | Ratio | Use |\n|-------|--------|---------|-------|-----|\n| Transparent | Fast | Auto | 2-3:1 | Vocals, mix bus |\n| Punchy | Slow | Medium | 4-6:1 | Drums, bass |\n| Glue | Medium | Slow | 2-4:1 | Mix bus, groups |\n| Limiting | Fast | Fast | 10:1+ | Peaks, protection |\n| Pumping | Slow | Fast | High | Creative effect |\n\n### Sidechain Patterns\n\n```\nTrigger Source → Sidechain Input → Compressor → Target\n\n[Kick] → [SC Input] → [Comp on Bass] → [Ducked Bass]\n```\n\nUse for:\n- Kick\u002Fbass separation\n- Vocal ducking\n- Rhythmic pumping\n- De-essing (high-pass SC)\n\n---\n\n## Spatial Processing\n\n### Reverb Types\n\n| Type | Character | Use |\n|------|-----------|-----|\n| Room | Small, tight | Drums, guitars |\n| Hall | Large, long | Orchestral, pads |\n| Plate | Dense, bright | Vocals, snare |\n| Chamber | Warm, smooth | Strings, vocals |\n| Spring | Bouncy, lo-fi | Guitars, vintage |\n| Convolution | Realistic spaces | Film, realism |\n| Algorithmic | Controllable | Everything |\n\n### Reverb Parameters\n\n| Parameter | Effect |\n|-----------|--------|\n| Pre-delay | Separation from source (20-80ms typical) |\n| Decay\u002FRT60 | Length of tail |\n| Size | Room dimensions |\n| Damping | High-frequency absorption |\n| Diffusion | Density of reflections |\n| Mix\u002FWet | Blend with dry signal |\n\n### Delay Patterns\n\n| Pattern | Timing | Use |\n|---------|--------|-----|\n| Slapback | 75-150 ms | Vocals, rockabilly |\n| Doubling | 20-50 ms | Width, thickness |\n| Rhythmic | Tempo-synced | Groove, production |\n| Ping-pong | L\u002FR alternating | Width, movement |\n| Ambient | Long, diffused | Atmosphere |\n\n**Tempo Sync Formula**:\n```\nms = 60000 \u002F BPM\n\n1\u002F4 note = 60000 \u002F BPM\n1\u002F8 note = 30000 \u002F BPM\n1\u002F16 note = 15000 \u002F BPM\nDotted = value × 1.5\nTriplet = value × 0.667\n```\n\n---\n\n## Mix Architecture\n\n### Bus Structure\n\n```\n                    ┌─────────────┐\n                    │  Master Bus │\n                    └──────┬──────┘\n           ┌───────────────┼───────────────┐\n           ▼               ▼               ▼\n    ┌──────────┐    ┌──────────┐    ┌──────────┐\n    │ Drum Bus │    │Music Bus │    │Vocal Bus │\n    └────┬─────┘    └────┬─────┘    └────┬─────┘\n         │               │               │\n    ┌────┴────┐     ┌────┴────┐     ┌────┴────┐\n    │K│S│H│OH│     │B│G│K│Pd│     │Ld│BV│Fx│\n    └─────────┘     └─────────┘     └─────────┘\n```\n\n### Mix in Mono First\n\n1. Get balance right in mono\n2. Check phase relationships\n3. Add stereo width last\n4. Always reference in mono\n\n### Static Mix Workflow\n\n1. **Faders only**: Get rough balance\n2. **Pan**: Create space left\u002Fright\n3. **EQ**: Carve frequency space\n4. **Compression**: Control dynamics\n5. **Reverb\u002FDelay**: Add depth\n6. **Automation**: Movement and interest\n\n---\n\n## Mastering Fundamentals\n\n### Chain Order\n\n```\nEQ → Compression → Saturation → Stereo Enhancement → Limiting\n```\n\n### Target Levels\n\n| Platform | Target LUFS | True Peak |\n|----------|-------------|-----------|\n| Streaming (general) | -14 LUFS | -1 dB |\n| Apple Music | -16 LUFS | -1 dB |\n| YouTube | -14 LUFS | -1 dB |\n| Club\u002FDJ | -6 to -9 LUFS | -0.3 dB |\n| Podcast | -16 LUFS | -1 dB |\n| Broadcast | -24 LUFS | -2 dB |\n\n### Metering\n\n| Meter Type | Measures | Use For |\n|------------|----------|---------|\n| Peak | Instantaneous max | Clipping prevention |\n| RMS | Average level | Perceived loudness |\n| LUFS | Perceptual loudness | Streaming compliance |\n| Phase | L\u002FR correlation | Mono compatibility |\n| Spectrum | Frequency content | Balance verification |\n\n---\n\n## DSP Fundamentals\n\n### Basic DSP Operations\n\n| Operation | Effect |\n|-----------|--------|\n| Gain | Multiply signal amplitude |\n| Sum | Add signals together |\n| Delay | Time offset (samples) |\n| Filter | Frequency-dependent gain |\n| Convolution | Apply impulse response |\n\n### Filter Types\n\n| Type | Effect | Use |\n|------|--------|-----|\n| Low-pass (LPF) | Removes highs | Warmth, lo-fi |\n| High-pass (HPF) | Removes lows | Clarity, cleanup |\n| Band-pass (BPF) | Isolates range | Radio, telephone |\n| Notch | Removes specific freq | Feedback, hum |\n| All-pass | Phase shift only | Phasers |\n| Comb | Periodic peaks\u002Fnotches | Flanging |\n\n### Common Sample Rates\n\n| Rate | Use | Nyquist |\n|------|-----|---------|\n| 44.1 kHz | CD, streaming | 22.05 kHz |\n| 48 kHz | Video, broadcast | 24 kHz |\n| 88.2 kHz | High-res (2× 44.1) | 44.1 kHz |\n| 96 kHz | High-res production | 48 kHz |\n\n---\n\n## Sound Design Patterns\n\n### Synthesis Types\n\n| Type | Method | Character |\n|------|--------|-----------|\n| Subtractive | Filter harmonics | Classic analog |\n| Additive | Sum partials | Precise, digital |\n| FM | Modulate frequency | Complex, metallic |\n| Wavetable | Morph waveforms | Evolving, digital |\n| Granular | Micro-samples | Textural, ambient |\n| Physical Modeling | Simulate physics | Realistic |\n| Sampling | Recorded audio | Any source |\n\n### Layering Strategy\n\n```\nLayer 1: Sub (20-80 Hz) - Foundation\nLayer 2: Body (100-400 Hz) - Weight\nLayer 3: Character (400-2000 Hz) - Identity\nLayer 4: Presence (2-6 kHz) - Cut-through\nLayer 5: Air (8-16 kHz) - Sparkle\n```\n\n### Movement Techniques\n\n- LFO modulation (filter, pitch, amplitude)\n- Envelope shaping (attack, decay curves)\n- Automation (any parameter over time)\n- Randomization (subtle variation)\n- Sidechain (rhythmic pumping)\n\n---\n\n## References\n\n- `references\u002Ffrequency-chart.md` - Detailed frequency guide\n- `references\u002Fplugin-chains.md` - Common processing chains\n- `references\u002Fdaw-shortcuts.md` - DAW workflow tips\n",{"name":5,"license":15,"triggers":52,"description":7,"organ_affinity":57,"governance_phases":59},[53,54,55,56],"user-asks-about-audio","user-asks-about-dsp","user-asks-about-mixing","context:audio-production",[58],"organ-ii",[39],"main","4d2fb89cdfb75f3f6fd3c6c5ec9ad90ea129eb3c","ai-agent-skills\u002F21-external-registries\u002F18-organvm-skills\u002Fcreative\u002Faudio-engineering-patterns",2,"https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai","https:\u002F\u002Fgithub.com\u002Fluokai0","a solo builder.","2026-05-06 04:29:04",{"source":8,"skillName":5,"commands":69,"prompt":79,"zipAvailable":80},[70,73,76],{"tool":71,"command":72},"npx","npx skills add luokai0\u002Fai-agent-skills-by-luo-kai --skill audio-engineering-patterns",{"tool":74,"command":75},"bunx","bunx skills add luokai0\u002Fai-agent-skills-by-luo-kai --skill audio-engineering-patterns",{"tool":77,"command":78},"pnpm","pnpm dlx skills add luokai0\u002Fai-agent-skills-by-luo-kai --skill audio-engineering-patterns","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F21-external-registries\u002F18-organvm-skills\u002Fcreative\u002Faudio-engineering-patterns\u002FSKILL.md",true,[82,88,92],{"path":83,"resourceType":84,"resourceTypeDesc":85,"sizeBytes":86,"sourceHtmlUrl":87},"references\u002Fdaw-shortcuts.md","REFERENCE","参考文档",5902,"https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F21-external-registries\u002F18-organvm-skills\u002Fcreative\u002Faudio-engineering-patterns\u002Freferences\u002Fdaw-shortcuts.md",{"path":89,"resourceType":84,"resourceTypeDesc":85,"sizeBytes":90,"sourceHtmlUrl":91},"references\u002Ffrequency-chart.md",2962,"https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F21-external-registries\u002F18-organvm-skills\u002Fcreative\u002Faudio-engineering-patterns\u002Freferences\u002Ffrequency-chart.md",{"path":93,"resourceType":84,"resourceTypeDesc":85,"sizeBytes":94,"sourceHtmlUrl":95},"references\u002Fplugin-chains.md",5389,"https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F21-external-registries\u002F18-organvm-skills\u002Fcreative\u002Faudio-engineering-patterns\u002Freferences\u002Fplugin-chains.md",[97,124,141,168,200,237],{"skillNo":98,"name":99,"nameZh":6,"description":100,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":101,"categories":102,"keywords":103,"publishedAt":47},"01M6F2SKTE208174C7S7JJCZC7","write-contracts","Generates secure Aptos Move V2 smart contracts with Object model, Digital Asset integration, security patterns, and storage type guidance. Includes comprehensive storage decision framework for optimal data structure selection. Triggers on: 'write contract', 'create NFT collection', 'build marketplace', 'implement minting', 'generate Move module', 'create token contract', 'build DAO', 'implement staking'. Ask storage questions when: 'store', 'track', 'registry', 'mapping', 'list', 'collection'.","https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F22-clawhub-skills\u002Fwrite-contracts\u002FSKILL.md",[],[104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123],"write","contracts","write contracts","storage","secure","create","generate","collection","model","decision","ask","smart-contracts","selection","objects","structure","nft","token","aptos","critical","move",{"skillNo":125,"name":126,"nameZh":6,"description":127,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":128,"categories":129,"keywords":130,"publishedAt":47},"01M6F2RFXJ6T9MKW0A7N7GM45B","web-search","通用网络搜索技能，支持多引擎搜索（百度、必应、DuckDuckGo），无需API密钥即可获取实时信息","https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F22-clawhub-skills\u002Fweb-search-ex-skill\u002FSKILL.md",[],[131,132,133,134,135,136,137,138,139,140],"web","search","web search","搜索","baidu","bing","duckduckgo","百度","多引擎","internet",{"skillNo":142,"name":143,"nameZh":6,"description":144,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":145,"categories":146,"keywords":150,"publishedAt":47},"01M6F2K968G1FZEZFPW2E6B222","solo-build","Execute implementation plan tasks with TDD workflow, auto-commit, and phase gates. Use when user says \"build it\", \"start building\", \"execute plan\", \"implement tasks\", \"ship it\", or references a track ID. Do NOT use for planning (use \u002Fplan) or scaffolding (use \u002Fscaffold).","https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F22-clawhub-skills\u002Fsolo-build\u002FSKILL.md",[147],{"categoryNo":148,"categoryName":149,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000023","Skill与智能体开发",[39,151,152,153,154,155,156,157,132,158,159,160,104,161,162,163,164,165,166,167],"solo","solo build","MCP","workflow","commit","tasks","code","Bash","plan","read","auto","references","context7","query","scaffolding","ship it","project",{"skillNo":169,"name":170,"nameZh":6,"description":171,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":172,"categories":173,"keywords":180,"publishedAt":47},"01M6F2GKN39SGHSPWYB3662YC8","react-email","Use when building HTML email templates with React components, adding a visual email editor to an application using the React Email visual editor, rendering emails to HTML, or sending emails with Resend. Covers welcome emails, password resets, notifications, order confirmations, newsletters, transactional emails, and the embeddable email editor component.","https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F22-clawhub-skills\u002Freact-email-skills\u002FSKILL.md",[174,177],{"categoryNo":175,"categoryName":176,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000005","邮件与沟通",{"categoryNo":178,"categoryName":179,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000009","前端开发",[181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,33],"react","email","react email","github","editor","components","react components","component","welcome","https","notifications","password","node","use","html","resend","visual","emails","rendering",{"skillNo":201,"name":202,"nameZh":6,"description":203,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":204,"categories":205,"keywords":218,"publishedAt":47},"01M6F2FBVGVDFSG8SSFJGXA40C","APITester Agent-Driven API Testing","Test API endpoints and document responses. Define tests in plain English, run them, get formatted results. Agent-driven Postman alternative.","https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F22-clawhub-skills\u002Fopenclaw-api-tester\u002FSKILL.md",[206,209,212,213],{"categoryNo":207,"categoryName":208,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":210,"categoryName":211,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000010","后端与接口",{"categoryNo":148,"categoryName":149,"taxonomyType":21,"taxonomyTypeDesc":22},{"categoryNo":214,"categoryName":215,"taxonomyType":216,"taxonomyTypeDesc":217},"01JBSEEDCAT000000000000030","开发工程师","PROFESSION","适用职业",[219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236],"testing","api","api testing","driven","APITester Agent Driven API Testing","test","run","postman","results","plain english","tester","endpoints","document","get","define","tests","english","api-tester",{"skillNo":238,"name":239,"nameZh":6,"description":240,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":241,"categories":242,"keywords":243,"publishedAt":47},"01M6F273Y3NGAPVJZ608BC0G9G","hubspot-implementation-plan","Generate a phased implementation plan from a HubSpot audit report. Creates prioritized, sequenced cleanup processes with effort estimates, dependencies, and automation feasibility. Use after running \u002Fhubspot-audit.","https:\u002F\u002Fgithub.com\u002Fluokai0\u002Fai-agent-skills-by-luo-kai\u002Fblob\u002Fmain\u002Fai-agent-skills\u002F22-clawhub-skills\u002Fhubspot-implementation-plan\u002FSKILL.md",[],[159,244,245,246,247,248,249,110,250,251,252,253,254,194,255,256,33,257],"implementation","hubspot","hubspot implementation plan","automation","feasibility","cleanup","planning","report","audit","audit report","phased implementation","dependencies","processes","hubspot audit"]