[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6ES5EFN90Q01Q2FBA2YSRMB":3,"skill-same:01M6ES5EFN90Q01Q2FBA2YSRMB":81},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":44,"linkOnly":45,"markdownContent":46,"markdownBody":47,"frontMatter":48,"refName":51,"commitSha":52,"skillDirectory":53,"forksCount":54,"repositoryHtmlUrl":55,"repositoryHomepageUrl":56,"ownerHtmlUrl":57,"ownerBlogUrl":58,"ownerDescription":59,"updatedAt":60,"install":61,"resources":74},"01M6ES5EFN90Q01Q2FBA2YSRMB","profile-application-performance",null,"Plan and execute evidence-driven performance profiling using tools supported by the host architecture. Use for slow startup, CPU spikes, memory growth, hangs, jank, high I\u002FO, thermal cost, battery impact, or regressions that require measured diagnosis.","TimothyMeadows\u002FHephaera","TimothyMeadows","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F4072037?v=4","01M6ERVE3WV9X55S1NT4W5FDGA","Timothy D Meadows II","01M6ERVE8H7CBATH6KYFDKG5CJ",4,"MIT","https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fprofile-application-performance\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43],"performance","profile application performance","profile","application","plan and execute","memory","for","high","battery","thermal","CPU","impact","diagnosis","host","cost","evidence","use","growth","execute","profiling","plan","performance profiling","Tools","startup","architecture","2026-11-10 10:12:30",false,"---\nname: profile-application-performance\ndescription: Plan and execute evidence-driven performance profiling using tools supported by the host architecture. Use for slow startup, CPU spikes, memory growth, hangs, jank, high I\u002FO, thermal cost, battery impact, or regressions that require measured diagnosis.\nengines: [AGNOSTIC]\n---\n\n# Profile Application Performance\n\n## When to use\n\n- A performance problem is reproducible but its limiting resource is unknown.\n- A change needs before-and-after performance evidence.\n- A release requires explicit budgets and residual-risk reporting.\n\n## Workflow\n\n1. Define the user-visible symptom, workload, environment, warmup, duration, and success threshold.\n2. Choose profilers supported by the active architecture; prefer built-in diagnostics before adding dependencies.\n3. Capture a baseline across CPU, allocation or memory, I\u002FO, network, startup, and frame timing as relevant.\n4. Form one hypothesis from the dominant evidence and change one ownership boundary or hot path at a time.\n5. Repeat the same workload and compare distributions rather than one sample.\n6. Record measurement limitations, regressions, and monitoring recommendations.\n\n## Output\n\n- A reproducible profiling protocol.\n- Baseline and comparison evidence with units and environment.\n- Root-cause confidence, remediation, residual risk, and regression thresholds.\n\n## References\n\n- Read `skills\u002Fbuild-gameplay-runtime\u002Freferences\u002Fbounded-world-work.md` in the resolved Hephaera baseline (`.hephaera\u002Fskills\u002Fbuild-gameplay-runtime\u002Freferences\u002Fbounded-world-work.md` from an installed host's root) when profiling identifies world-query, queue, navigation, allocation, or residency costs. Use comparable workloads and distinguish fixture correctness from actual engine\u002Fdevice performance before selecting a custom technique.\n- Read `skills\u002Fbuild-gameplay-runtime\u002Freferences\u002Frendering-diagnostics.md` in the resolved Hephaera baseline (`.hephaera\u002Fskills\u002Fbuild-gameplay-runtime\u002Freferences\u002Frendering-diagnostics.md` from an installed host's root) when render cost or visual defects need paired CPU\u002FGPU\u002Fmemory and visual evidence. Keep renderer, workload, quality, and target conditions comparable.\n\n## Guardrails\n\n- Do not optimize from intuition alone.\n- Do not compare runs with materially different workloads or environments.\n- Do not add production telemetry that captures secrets or personal data.\n\n## Engine and feedback budgets\n\nResolve ENGINE.md and compatible feature skills before engine APIs. Declare target device, build, frame\u002FCPU\u002FGPU\u002Fmemory\u002Floading budgets and measurement windows; do not impose universal 60 FPS. Measure representative UI layout, HUD lifecycle, overlapping effects and shader\u002Faudio\u002Fhaptic requests, including disabled accessibility settings and interruption. Browser profiling requires a browser build; native engines need native tooling. Feedback cannot determine authoritative outcomes and physical haptics require hardware evidence.\n","# Profile Application Performance\n\n## When to use\n\n- A performance problem is reproducible but its limiting resource is unknown.\n- A change needs before-and-after performance evidence.\n- A release requires explicit budgets and residual-risk reporting.\n\n## Workflow\n\n1. Define the user-visible symptom, workload, environment, warmup, duration, and success threshold.\n2. Choose profilers supported by the active architecture; prefer built-in diagnostics before adding dependencies.\n3. Capture a baseline across CPU, allocation or memory, I\u002FO, network, startup, and frame timing as relevant.\n4. Form one hypothesis from the dominant evidence and change one ownership boundary or hot path at a time.\n5. Repeat the same workload and compare distributions rather than one sample.\n6. Record measurement limitations, regressions, and monitoring recommendations.\n\n## Output\n\n- A reproducible profiling protocol.\n- Baseline and comparison evidence with units and environment.\n- Root-cause confidence, remediation, residual risk, and regression thresholds.\n\n## References\n\n- Read `skills\u002Fbuild-gameplay-runtime\u002Freferences\u002Fbounded-world-work.md` in the resolved Hephaera baseline (`.hephaera\u002Fskills\u002Fbuild-gameplay-runtime\u002Freferences\u002Fbounded-world-work.md` from an installed host's root) when profiling identifies world-query, queue, navigation, allocation, or residency costs. Use comparable workloads and distinguish fixture correctness from actual engine\u002Fdevice performance before selecting a custom technique.\n- Read `skills\u002Fbuild-gameplay-runtime\u002Freferences\u002Frendering-diagnostics.md` in the resolved Hephaera baseline (`.hephaera\u002Fskills\u002Fbuild-gameplay-runtime\u002Freferences\u002Frendering-diagnostics.md` from an installed host's root) when render cost or visual defects need paired CPU\u002FGPU\u002Fmemory and visual evidence. Keep renderer, workload, quality, and target conditions comparable.\n\n## Guardrails\n\n- Do not optimize from intuition alone.\n- Do not compare runs with materially different workloads or environments.\n- Do not add production telemetry that captures secrets or personal data.\n\n## Engine and feedback budgets\n\nResolve ENGINE.md and compatible feature skills before engine APIs. Declare target device, build, frame\u002FCPU\u002FGPU\u002Fmemory\u002Floading budgets and measurement windows; do not impose universal 60 FPS. Measure representative UI layout, HUD lifecycle, overlapping effects and shader\u002Faudio\u002Fhaptic requests, including disabled accessibility settings and interruption. Browser profiling requires a browser build; native engines need native tooling. Feedback cannot determine authoritative outcomes and physical haptics require hardware evidence.\n",{"name":5,"engines":49,"description":7},[50],"AGNOSTIC","main","f819d9a9c7d641d8c7e14b59560a4fd358ec4630","skills\u002Fprofile-application-performance",3,"https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera","https:\u002F\u002Fhephaera.com\u002F","https:\u002F\u002Fgithub.com\u002FTimothyMeadows","http:\u002F\u002Fwww.timothymeadows.com","Software & AI Systems Architect | Distributed Systems & Agentic Platforms","2026-11-13 03:52:23",{"source":8,"skillName":5,"commands":62,"prompt":72,"zipAvailable":73},[63,66,69],{"tool":64,"command":65},"npx","npx skills add TimothyMeadows\u002FHephaera --skill profile-application-performance",{"tool":67,"command":68},"bunx","bunx skills add TimothyMeadows\u002FHephaera --skill profile-application-performance",{"tool":70,"command":71},"pnpm","pnpm dlx skills add TimothyMeadows\u002FHephaera --skill profile-application-performance","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fprofile-application-performance\u002FSKILL.md",true,[75],{"path":76,"resourceType":77,"resourceTypeDesc":78,"sizeBytes":79,"sourceHtmlUrl":80},"agents\u002Fopenai.yaml","REFERENCE","参考文档",261,"https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fprofile-application-performance\u002Fagents\u002Fopenai.yaml",[82,106,128,146,164,183],{"skillNo":83,"name":84,"nameZh":6,"description":85,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":86,"categories":87,"keywords":88,"publishedAt":44},"01M70V3EJ7JDFDFJ3XTKRGKRBP","verify-web3-game-lifecycle","Verify a game's selected Web3 asset, wallet, ownership and trading lifecycle with contract properties, canonical recovery, actual target evidence and separate release readiness.","https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fverify-web3-game-lifecycle\u002FSKILL.md",[],[89,90,91,92,93,94,34,95,96,97,98,99,100,101,102,103,104,105],"game","verify","lifecycle","verify web3 game lifecycle","web3","with","readiness","release readiness","Wallet","recovery","properties","release","contract","canonical","asset","ownership","trading",{"skillNo":107,"name":108,"nameZh":6,"description":109,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":110,"categories":111,"keywords":112,"publishedAt":44},"01M70V3CS767H4M1FP4C2A7K51","verify-onchain-game-assets","Verify exact on-chain game collection ownership and quantities at canonical blocks, reconcile inventory events, and design honest match admission. Use for ERC721\u002FERC1155 inventory, reorg recovery, reservations, or transfer-during-match rules.","https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fverify-onchain-game-assets\u002FSKILL.md",[],[89,113,90,114,115,116,117,25,118,119,120,121,35,122,123,124,98,125,126,127],"onchain","game assets","assets","verify onchain game assets","chain","inventory","reservations","design","erc721","Rules","collection","on-chain","at","blocks","reconcile",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":134,"publishedAt":44},"01M70TZYWE48MTM8CGGDMWSJDN","plan-web3-game-assets","Define an opt-in Ethereum, Base or Immutable game-asset lifecycle, including token identity, supply, rights, custody, game eligibility and chain-specific dependencies.","https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fplan-web3-game-assets\u002FSKILL.md",[],[89,39,114,115,135,93,136,137,138,139,117,140,91,141,142,143,144,103,145],"plan web3 game assets","supply","opt","immutable","rights","dependencies","token","base","define","ethereum","identity",{"skillNo":147,"name":148,"nameZh":6,"description":149,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":150,"categories":151,"keywords":152,"publishedAt":44},"01M70TYYZ7SPZ7PE6A6GQ5RXQ9","integrate-game-wallets","Integrate explicit player-wallet connection, scoped SIWE authentication, authority invalidation and reviewed target-specific handoff without application-held player keys.","https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fintegrate-game-wallets\u002FSKILL.md",[],[89,153,154,155,156,97,157,158,159,160,161,162,22,163],"integrate game wallets","integrate","wallets","siwe","keys","authentication","player","scoped","connection","authority","handoff",{"skillNo":165,"name":166,"nameZh":6,"description":167,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":168,"categories":169,"keywords":170,"publishedAt":44},"01M70TYX656BP1R0KWMYRX437R","integrate-game-asset-trading","Integrate explicitly selected game asset settlement with exact unsigned intents, scoped approvals, idempotent operations and canonical receipt reconciliation. Use for NFT listing, buying, cancellation, retries or marketplace integration.","https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fintegrate-game-asset-trading\u002FSKILL.md",[],[89,171,154,103,105,172,173,25,160,174,35,175,176,94,177,178,179,180,181,182],"integrate game asset trading","reconciliation","idempotent operations","retries","listing","idempotent","nft","approvals","operations","marketplace","integration","intents",{"skillNo":184,"name":185,"nameZh":6,"description":186,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":187,"categories":188,"keywords":189,"publishedAt":44},"01M70TWV3J83RAJMA7BC62CPAH","build-evm-game-contracts","Author and verify host-owned EVM game collections and explicit mint, burn, craft or admin rules with pinned Solidity tooling. Use for contract source and deployment candidates; deployment and player signing require separate authorization.","https:\u002F\u002Fgithub.com\u002FTimothyMeadows\u002FHephaera\u002Fblob\u002Fmain\u002Fskills\u002Fbuild-evm-game-contracts\u002FSKILL.md",[],[89,190,191,192,193,25,194,159,195,101,32,35,122,196,94,197,198,90,199,200],"evm","build","build evm game contracts","contracts","deployment","collections","author","admin","signing","mint","tooling"]