build-music-assets
Build staged instrumental and supplied-lyric tracks through the independent MUSIC pipeline with exact lyric rights, native provenance, full-track listening and separate runtime promotion.
- License 许可
- MIT
- 最近更新
- 2026-11-08
- Stars
- ★ 4
- Forks
- 3
01 前言 Front Matter
- name
- build-music-assets
- engines
- [ "AGNOSTIC" ]
- description
- Build staged instrumental and supplied-lyric tracks through the independent MUSIC pipeline with exact lyric rights, native provenance, full-track listening and separate runtime promotion.
02 资源文件 70
- 参考文档agents/openai.yaml381 B
- 参考文档data/guides/AGENTIC-DEVELOPMENT-GUIDE.md9.5 KB
- 参考文档data/guides/CREATION-GUIDE.md26.4 KB
- 参考文档data/guides/EXECUTION-PRINCIPLES.md2.5 KB
- 参考文档data/guides/FEEDBACK-PROTOCOL.md2.8 KB
- 参考文档data/guides/FILE-INDEX.md6.7 KB
- 参考文档data/guides/INLINE-TESTING-GUIDE.md6.8 KB
- 参考文档data/guides/PROTOTYPE-ANALYSIS.md20.6 KB
- 参考文档data/guides/PROTOTYPE-INITIATION-DIALOG.md10.6 KB
- 参考文档data/guides/SEO-VALIDATION-GUIDE.md14.6 KB
- 参考文档data/guides/SESSION-PROTOCOL.md1.4 KB
- 参考文档data/issue-templates.md3.8 KB
- 参考文档data/test-result-templates.md3.6 KB
- 参考文档data/testing-guide.md13.5 KB
- 参考文档steps-a/step-01-define-question.md5.6 KB
- 参考文档steps-a/step-02-scan-codebase.md6.1 KB
- 参考文档steps-a/step-03-map-architecture.md7.1 KB
- 参考文档steps-a/step-04-document-findings.md7.5 KB
- 参考文档steps-d/step-01-scope-and-plan.md5.9 KB
- 参考文档steps-d/step-02-setup-environment.md6.1 KB
- 参考文档steps-d/step-03-implement.md6.8 KB
- 参考文档steps-d/step-04-verify.md7.0 KB
- 参考文档steps-d/step-05-finalize.md6.7 KB
- 参考文档steps-e/step-01-scope-change.md5.2 KB
- 参考文档steps-e/step-02-analyze-impact.md5.2 KB
- 参考文档steps-e/step-03-plan-implementation.md5.4 KB
- 参考文档steps-e/step-04-implement.md5.3 KB
- 参考文档steps-e/step-05-verify-and-document.md5.6 KB
- 参考文档steps-f/step-01-reproduce.md5.1 KB
- 参考文档steps-f/step-02-investigate.md5.0 KB
- 参考文档steps-f/step-03-fix.md4.8 KB
- 参考文档steps-f/step-04-verify.md4.9 KB
- 参考文档steps-f/step-05-document.md4.8 KB
- 参考文档steps-p/1-prototype-setup.md5.3 KB
- 参考文档steps-p/2-scenario-analysis.md4.8 KB
- 参考文档steps-p/3-logical-view-breakdown.md4.6 KB
- 参考文档steps-p/4a-announce-and-gather.md4.2 KB
- 参考文档steps-p/4b-create-story-file.md4.3 KB
- 参考文档steps-p/4c-implement-section.md4.7 KB
- 参考文档steps-p/4d-present-for-testing.md5.1 KB
- 参考文档steps-p/4e-handle-issue.md4.4 KB
- 参考文档steps-p/4f-handle-improvement.md4.4 KB
- 参考文档steps-p/4g-section-approved.md4.4 KB
- 参考文档steps-p/5-finalization.md4.6 KB
- 参考文档steps-r/step-01-identify-target.md5.7 KB
- 参考文档steps-r/step-02-explore-and-capture.md5.7 KB
- 参考文档steps-r/step-03-generate-specs.md5.4 KB
- 参考文档steps-r/step-04-extract-design-system.md5.6 KB
- 参考文档steps-t/step-01-prepare.md5.8 KB
- 参考文档steps-t/step-02-execute.md5.5 KB
- 参考文档steps-t/step-03-document-issues.md4.7 KB
- 参考文档steps-t/step-04-report.md4.3 KB
- 参考文档steps-t/step-05-iterate.md4.5 KB
- 参考文档templates/components/DEV-MODE-GUIDE.md5.1 KB
- 其他templates/components/dev-mode.css4.0 KB
- 参考文档templates/components/dev-mode.html923 B
- 脚本templates/components/dev-mode.js12.9 KB
- 参考文档templates/demo-data-template.json1.8 KB
- 参考文档templates/page-template.html20.5 KB
- 参考文档templates/PROTOTYPE-ROADMAP-template.md8.6 KB
- 参考文档templates/story-file-template.md4.1 KB
- 参考文档templates/work-file-template.yaml8.1 KB
- 参考文档workflow-acceptance-testing.md1.8 KB
- 参考文档workflow-analysis.md2.4 KB
- 参考文档workflow-bugfixing.md2.1 KB
- 参考文档workflow-development.md3.5 KB
- 参考文档workflow-evolution.md2.4 KB
- 参考文档workflow-prototyping.md2.8 KB
- 参考文档workflow-reverse-engineering.md2.9 KB
- 参考文档workflow.md3.0 KB
03 SKILL.md 正文
Build Music Assets
When to use
Use for instrumental and supplied-lyric music. Route sound effects/ambience to AUDIO and spoken speech/cloning to VOICE. MUSIC loads independently alongside the selected visual workflow without replacing STYLE.md.
Workflow
- Resolve this skill and
resolve-media-pipeline.sh --modality instrumentalorsupplied-lyrics. Read optional MUSIC.md, shared MEDIA.md and.media/pipelines/music/PIPELINE.md. Configure only the requested missing contract. Configuration and advertised capabilities do not prove native/provider readiness. - Define an
hephaera-music-brief/v1using the schema/examples. Record instrumental/song intent, purpose, caption with mood/instrumentation/structure, explicit provider, whole 10..600 second duration, variations, spatialization/loop intent, exact installation/settings and finite budgets. For supplied lyrics preserve exact UTF-8 text/order and source-backedlyricsRights; require supported language and exact per-item lyric hashes. Never write or revise lyrics automatically. - Use
music-pipeline.sh brief,init/reviseand read-onlystatus/doctor. Preserve task/domain/asset/version identities and rejected/failed ancestry. Setup planning is dry-run; installation, license acceptance and generation are separate authorizations. Ordinary discovery loads no model. - LOCAL dispatch delegates the exact verified Bubo music request using cuda:0/bfloat16/no offload, guidance 1, 1..8 steps, nonnegative int32 seeds and the shared approval/attempt root. Planning LM, automatic lyrics, reference audio, stems, mastering/editing, normalization and fallback are disabled or unsupported. Current-task prompt and lyric generation permission are required. CLOUD uses actual provenance import; unavailable unattended execution never selects LOCAL.
validaterechecks exact native ancestry, build/catalogue identities, complete 48000Hz stereo output measurements, actual music/conditioning settings, disabled planning/normalization and disclosed cleanup. Keep raw amplitudes and threshold failures. Metadata proves neither acoustic lyric fidelity nor musical quality; missing authoritative analysis stays ineligible.- Record actual complete-track human listening for intended instrumental/vocal content, brief, artifacts and head/tail; songs require every supplied line reviewed. Intended loops require a separate actual seam verdict. Bind the complete current output set, fingerprint, human source, reviewer and reasons. An instrumental cannot satisfy a song; old/synthetic evidence is not current acceptance.
- Hand off through the compatible selected-engine owner using actual playback, load/dispose, spatialization/loop and format/budget evidence. Record separate current-task distribution permission and rehash its source plus lyric-rights sources. Generation-only MUSIC requires no invented style or engine.
- Promote only after current technical/content/runtime evidence and separate explicit exact-output/target authorization. Shared no-overwrite copying/recovery retains intents and failures. Missing permission/readiness/evidence keeps outputs staged; source delivery grants no asset promotion.
Output
- Immutable briefs/versions with exact lyrics, source rights, provider and native identities.
- Staged candidates, technical reports and actual complete-track/line/loop review.
- Separately reviewed target handoff and explicitly authorized promotion receipt when requested.
Guardrails
- Preserve one physical approval-bound native ledger across domains/tasks/workspaces; never replenish an existing candidate/revision allowance.
- Preserve original tracks and lyrics. Do not infer generation/distribution permission from license metadata or historical approval.
- Do not fabricate human verdicts, CUDA readiness, allocator/driver measurements or quality claims from hashes.
- Stop an unavailable selected path; no silent provider, device, precision, backend or workflow fallback.
04 同仓库更多 Skills
verify-web3-game-lifecycle
Verify a game's selected Web3 asset, wallet, ownership and trading lifecycle with contract properties, canonical recovery, actual target evidence and separate release readiness.
verify-onchain-game-assets
Verify exact on-chain game collection ownership and quantities at canonical blocks, reconcile inventory events, and design honest match admission. Use for ERC721/ERC1155 inventory, reorg recovery, reservations, or transfer-during-match rules.
plan-web3-game-assets
Define an opt-in Ethereum, Base or Immutable game-asset lifecycle, including token identity, supply, rights, custody, game eligibility and chain-specific dependencies.
integrate-game-wallets
Integrate explicit player-wallet connection, scoped SIWE authentication, authority invalidation and reviewed target-specific handoff without application-held player keys.
integrate-game-asset-trading
Integrate explicitly selected game asset settlement with exact unsigned intents, scoped approvals, idempotent operations and canonical receipt reconciliation. Use for NFT listing, buying, cancellation, retries or marketplace integration.
build-evm-game-contracts
Author and verify host-owned EVM game collections and explicit mint, burn, craft or admin rules with pinned Solidity tooling. Use for contract source and deployment candidates; deployment and player signing require separate authorization.