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This skill covers the Resolve Scripting API (Python and Lua) for programmatic control of projects, timelines, media pools, color grades, render jobs, and Fusion compositions. Build batch workflows, automate repetitive edits, manage render queues, and integrate Resolve into production pipelines.\n\n## Instructions\n\n### Step 1: Scripting API Setup\n\nDaVinci Resolve exposes a Python\u002FLua API when running. Scripts connect to the running instance.\n\n```python\n# Module paths vary by OS:\n# macOS: \u002FLibrary\u002FApplication Support\u002FBlackmagic Design\u002FDaVinci Resolve\u002FDeveloper\u002FScripting\u002FModules\u002F\n# Linux: \u002Fopt\u002Fresolve\u002FDeveloper\u002FScripting\u002FModules\u002F\n# Windows: %PROGRAMDATA%\u002FBlackmagic Design\u002FDaVinci Resolve\u002FSupport\u002FDeveloper\u002FScripting\u002FModules\u002F\n\nimport sys\nsys.path.append(\"\u002Fopt\u002Fresolve\u002FDeveloper\u002FScripting\u002FModules\u002F\")\nimport DaVinciResolveScript as dvr\n\nresolve = dvr.scriptapp(\"Resolve\")\nprojectManager = resolve.GetProjectManager()\nproject = projectManager.GetCurrentProject()\nmediaPool = project.GetMediaPool()\ntimeline = project.GetCurrentTimeline()\n```\n\nRun scripts from: Workspace > Scripts, CLI (`python3 my_script.py`), or Workspace > Console.\n\n### Step 2: Project & Media Pool\n\n```python\n# Project management\npm = resolve.GetProjectManager()\npm.CreateProject(\"New Project\")\nproject = pm.GetCurrentProject()\nproject.SetSetting(\"timelineResolutionWidth\", \"3840\")\nproject.SetSetting(\"timelineResolutionHeight\", \"2160\")\nproject.SetSetting(\"timelineFrameRate\", \"24\")\n\n# Media Pool — create bins and import\nmediaPool = project.GetMediaPool()\nrootFolder = mediaPool.GetRootFolder()\ndailies_bin = mediaPool.AddSubFolder(rootFolder, \"Dailies\")\nmediaPool.SetCurrentFolder(dailies_bin)\nclips = mediaPool.ImportMedia([\n    \"\u002Fpath\u002Fto\u002Ffootage\u002Fscene01_take01.mov\",\n    \"\u002Fpath\u002Fto\u002Ffootage\u002Fscene01_take02.mov\",\n])\n\n# Set clip metadata\nclip = clips[0]\nclip.SetClipProperty(\"Comments\", \"Best take\")\nclip.SetClipColor(\"Green\")\n```\n\n### Step 3: Timeline Operations\n\n```python\n# Create and populate timelines\ntimeline = mediaPool.CreateEmptyTimeline(\"Assembly Edit v1\")\nmediaPool.AppendToTimeline([clips[0], clips[1]])\n\n# Append subclip with in\u002Fout points\nmediaPool.AppendToTimeline([{\n    \"mediaPoolItem\": clips[0],\n    \"startFrame\": 0,\n    \"endFrame\": 120,  # First 5 seconds at 24fps\n}])\n\n# Inspect timeline\nitems = timeline.GetItemListInTrack(\"video\", 1)\nfor item in items:\n    print(f\"  Frame {item.GetStart()}-{item.GetEnd()}: {item.GetName()}\")\n\n# Markers\ntimeline.AddMarker(1000, \"Blue\", \"Review Point\", \"Check color here\", 1, \"reviewTag\")\nmarkers = timeline.GetMarkers()\n```\n\n### Step 4: Color Grading Automation\n\n```python\nresolve.OpenPage(\"color\")\nitems = timeline.GetItemListInTrack(\"video\", 1)\n\nfor item in items:\n    item.SetLUT(1, \"\u002Fpath\u002Fto\u002Fluts\u002FFilmLook.cube\")\n    item.SetCDL({\n        \"NodeIndex\": 1,\n        \"Slope\": [1.1, 1.0, 0.95],\n        \"Offset\": [0.0, 0.0, 0.02],\n        \"Power\": [1.0, 1.0, 1.05],\n        \"Saturation\": 1.1,\n    })\n\n# Copy grade from one clip to all others\nsource_item = items[0]\nfor item in items[1:]:\n    timeline.ApplyGradeFromTimelineClip(item, source_item)\n```\n\n### Step 5: Render Queue & Batch Export\n\n```python\nproject.SetRenderSettings({\n    \"SelectAllFrames\": True,\n    \"TargetDir\": \"\u002Fpath\u002Fto\u002Frenders\u002F\",\n    \"CustomName\": \"MyProject_v1\",\n    \"FormatWidth\": 3840,\n    \"FormatHeight\": 2160,\n    \"FrameRate\": 24,\n    \"ExportVideo\": True,\n    \"ExportAudio\": True,\n})\nproject.LoadRenderPreset(\"YouTube 4K\")\nproject.AddRenderJob()\n\n# Batch: add all timelines to render queue\nfor i in range(1, project.GetTimelineCount() + 1):\n    tl = project.GetTimelineByIndex(i)\n    project.SetCurrentTimeline(tl)\n    project.SetRenderSettings({\"TargetDir\": f\"\u002Frenders\u002F{tl.GetName()}\u002F\"})\n    project.AddRenderJob()\n\nproject.StartRendering()\n\n# Monitor progress\nimport time\nwhile project.IsRenderingInProgress():\n    for job in project.GetRenderJobList():\n        status = project.GetRenderJobStatus(job[\"JobId\"])\n        print(f\"  {job['TimelineName']}: {status.get('CompletionPercentage', 0)}%\")\n    time.sleep(5)\n```\n\n### Step 6: Fusion Scripting & Integration\n\n```python\n# Add Fusion text overlay to a clip\nresolve.OpenPage(\"fusion\")\nitem = timeline.GetItemListInTrack(\"video\", 1)[0]\nfusion_comp = item.GetFusionCompByIndex(1)\n\ntext_node = fusion_comp.AddTool(\"TextPlus\", -32768, -32768)\ntext_node.StyledText = \"Episode 1\"\ntext_node.Font = \"Arial\"\ntext_node.Size = 0.08\ntext_node.Center = {\"x\": 0.5, \"y\": 0.9}\n```\n\n**Timeline import\u002Fexport:**\n```python\nmediaPool.ImportTimelineFromFile(\"\u002Fpath\u002Fto\u002Fedit.edl\", {\n    \"timelineName\": \"Imported Edit\",\n    \"importSourceClips\": True,\n    \"sourceClipsPath\": \"\u002Fpath\u002Fto\u002Fmedia\u002F\",\n})\ntimeline.Export(\"\u002Fpath\u002Fto\u002Fexport\u002Ftimeline.fcpxml\", resolve.EXPORT_FCPXML)\n# Formats: EXPORT_EDL, EXPORT_AAF, EXPORT_DRT, EXPORT_FCPXML\n```\n\n## Examples\n\n### Example 1: Batch render all projects in a database folder as ProRes 422 HQ\n**User prompt:** \"Write a Python script that loops through every project in the current Resolve database folder, renders each timeline as ProRes 422 HQ to \u002Fmnt\u002Frenders\u002F\u003Cproject>\u002F\u003Ctimeline>\u002F, and prints a summary when done.\"\n\nThe agent will write a script that calls `GetProjectListInCurrentFolder()`, iterates through each project with `LoadProject()`, loops over timelines with `GetTimelineByIndex()`, applies render settings with `LoadRenderPreset(\"ProRes 422 HQ\")` and a target directory based on project and timeline names, adds render jobs, calls `StartRendering()`, polls `IsRenderingInProgress()` in a loop, and prints completion stats.\n\n### Example 2: Apply a LUT and color grade to all clips on the first video track\n**User prompt:** \"I have a FilmLook.cube LUT at \u002Fhome\u002Feditor\u002Fluts\u002FFilmLook.cube. Write a Resolve script that applies this LUT to node 1 of every clip on video track 1, then bumps saturation to 1.15 and adds a slight warm offset.\"\n\nThe agent will create a Python script that switches to the Color page with `resolve.OpenPage(\"color\")`, gets all items from video track 1, applies the LUT via `item.SetLUT(1, \"\u002Fhome\u002Feditor\u002Fluts\u002FFilmLook.cube\")`, then calls `item.SetCDL()` with saturation set to 1.15 and a warm offset of `[0.01, 0.005, 0.0]` on each clip.\n\n## Guidelines\n\n- DaVinci Resolve must be running for the scripting API to work; scripts connect to the active instance and cannot launch Resolve headlessly\n- Always call `pm.SaveProject()` after making changes to avoid losing work if Resolve or the script crashes\n- The Resolve scripting module path varies by OS; set `sys.path` correctly or use the `RESOLVE_SCRIPT_API` environment variable\n- Use `project.GetRenderJobStatus()` in a polling loop with `time.sleep()` to monitor renders rather 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