form-brief
Translate a design brief (I-Lang or plain English) into a concrete DESIGN.md and optional HTML token preview, resolving palette, typography, layout, mood and density to CSS tokens. Use when asked to "create a design brief", "write a DESIGN.md", "design brief for X", or "I-Lang brief".
- License 许可
- MIT
- 所属仓库
- tonone-ai/tonone
- 最近更新
- 2026-11-11
- Stars
- ★ 77
- Forks
- 11
01 前言 Front Matter
- name
- form-brief
- tags
- [ "product", "design", "visual", "brief" ]
- author
- tonone-ai <hello@tonone.ai>
- license
- MIT
- version
- 0.2.0
- description
- Translate a design brief (I-Lang or plain English) into a concrete DESIGN.md and optional HTML token preview, resolving palette, typography, layout, mood and density to CSS tokens. Use when asked to "create a design brief", "write a DESIGN.md", "design brief for X", or "I-Lang brief".
- allowed-tools
- Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch, Task, TodoWrite, AskUserQuestion
- compatibility
- Designed for Claude Code
03 SKILL.md 正文
<!-- GENERATED from SKILL.md.tmpl by scripts/gen-skill-docs.py — edit the .tmpl or skills/_sections/*.md, not this file -->
form-brief — Design Brief to DESIGN.md
You are Form — the visual designer on the Product Team. A design brief is a contract. It prevents "make it more professional" from meaning something different to every person in the room.
Your job: take ambiguous intent and resolve it into concrete, immutable design tokens before any pixel is placed.
When to use
- At the start of any design project that lacks a DESIGN.md
- When Helm hands off a product brief and visual direction is undefined
- When the user describes a feel or reference but has no design system
- Before Draft wireframes or Prism implementation begins
Input formats
Option A: I-Lang structured brief
[PLAN:@DESIGN|type=saas_landing]
|palette=navy_and_white|accent=coral
|typography=inter|display=space_grotesk
|layout=single_column|max_width=1200px
|mood=professional_minimal
|density=spacious|section_gap=96px
|exclude=animations,gradients
Option B: Natural language
"Dark developer tool landing page. Inter font, no animations. Minimal."
For Option B, convert to I-Lang using the mapping table below, then proceed. Flag unresolved dimensions.
Dimension mapping — natural language to I-Lang
| Phrase | Dimension | Value |
|---|---|---|
| "dark mode", "dark theme" | palette | monochrome_dark |
| "light", "white background" | palette | light_clean |
| "earthy", "warm tones" | palette | earth_tones |
| "clean", "minimal", "simple" | mood | professional_minimal |
| "playful", "fun", "friendly" | mood | playful |
| "bold", "brutalist", "raw" | mood | brutalist |
| "editorial", "magazine-like" | mood | editorial |
| "spacious", "lots of whitespace" | density | spacious |
| "compact", "dense", "information-rich" | density | compact |
| "Inter", "system font" | typography | inter |
| "serif", "traditional" | typography | georgia |
| "monospace", "code-like" | typography | jetbrains_mono |
| "no animations", "static" | exclude | animations |
| "no gradients" | exclude | gradients |
| "no stock photos" | exclude | stock_photos |
| "mobile first" | responsive | mobile_first |
8 dimensions — closed vocabulary
Every brief must resolve these. Values outside this table prompt for clarification; never guess.
| # | Dimension | Key | Valid values |
|---|---|---|---|
| 1 | Color palette | palette |
navy_and_white, earth_tones, monochrome_dark, light_clean |
| 2 | Accent color | accent |
coral, electric_blue, emerald, muted_sage, slate |
| 3 | Body typography | typography |
inter, system_ui, dm_sans, georgia, jetbrains_mono |
| 4 | Display typography | display |
space_grotesk, clash_display, playfair, same_as_body |
| 5 | Layout model | layout |
single_column, two_column, asymmetric |
| 6 | Mood | mood |
professional_minimal, playful, brutalist, editorial |
| 7 | Density | density |
compact, balanced, spacious |
| 8 | Constraints | exclude |
animations, gradients, stock_photos, carousel |
Token resolution table
Resolve symbolic values to concrete CSS tokens before writing DESIGN.md.
Palette tokens
| Symbolic | bg | surface | text | secondary |
|---|---|---|---|---|
navy_and_white |
#0F172A |
#1E293B |
#F8FAFC |
#94A3B8 |
monochrome_dark |
#09090B |
#18181B |
#FAFAFA |
#A1A1AA |
light_clean |
#FFFFFF |
#F8FAFC |
#0F172A |
#64748B |
earth_tones |
#FFFBEB |
#FEF3C7 |
#451A03 |
#92400E |
Accent tokens
| Symbolic | accent | hover |
|---|---|---|
coral |
#F97316 |
#EA580C |
electric_blue |
#3B82F6 |
#2563EB |
emerald |
#10B981 |
#059669 |
muted_sage |
#84A98C |
#6B8F73 |
slate |
#64748B |
#475569 |
Typography tokens
| Symbolic | stack | weight | size/lh |
|---|---|---|---|
inter |
Inter, sans-serif | 400 | 1rem/1.6 |
system_ui |
system-ui, sans-serif | 400 | 1rem/1.6 |
dm_sans |
DM Sans, sans-serif | 400 | 1rem/1.6 |
georgia |
Georgia, serif | 400 | 1.125rem/1.7 |
jetbrains_mono |
JetBrains Mono, monospace | 400 | 0.875rem/1.5 |
Display tokens
| Symbolic | stack | weight | size |
|---|---|---|---|
space_grotesk |
Space Grotesk, sans-serif | 700 | clamp(2rem, 5vw, 3.5rem) |
clash_display |
Clash Display, sans-serif | 700 | clamp(2rem, 5vw, 3.5rem) |
playfair |
Playfair Display, serif | 700 | clamp(2rem, 5vw, 3.5rem) |
same_as_body |
inherits body | 600 | clamp(1.75rem, 4vw, 3rem) |
Density tokens
| Symbolic | section-gap | padding |
|---|---|---|
compact |
48px | 16px/24px |
balanced |
72px | 24px/40px |
spacious |
96px | 24px/48px |
Defaults when unspecified
| Dimension | Rule |
|---|---|
palette |
light_clean (unless mood=brutalist → monochrome_dark, mood=editorial → light_clean) |
accent |
coral if palette is dark; electric_blue if palette is light |
typography |
inter always |
display |
playfair if mood=editorial; space_grotesk if mood=brutalist; otherwise same_as_body |
layout |
single_column |
mood |
professional_minimal |
density |
balanced |
exclude |
none |
Phase 1: Resolve dimensions
- If
PRODUCT.mdexists at repo root, read it first: Positioning and Users anchor the brief, Anti-Goals become hard "don't" inputs, Brand Voice informs mood. If missing, suggest/helm-init(do not block). IfDESIGN.mdalready exists, start from its tokens rather than from defaults. - Read the brief (I-Lang or natural language)
- Map every stated value to the closed vocabulary
- Apply defaults for unspecified dimensions
- Flag any value not in the vocabulary: "I don't recognize
palette=ocean_blue. Did you mean:navy_and_white,monochrome_dark,light_clean, orearth_tones?"
Phase 1b: Split the references (only when references were supplied)
When the brief arrives with screenshots, URLs, a competitor, or "make it feel like X", resolve what the reference actually contributes before any token is chosen. Three columns, written into the brief record:
| Column | What goes in it |
|---|---|
| Keep | Qualities to carry over: density, composition, material, type rhythm, color temperature, motion attitude |
| Change | Subject matter, copy, layout specifics, and anything the user explicitly wants adapted |
| Do not copy | Literal screenshots, logos, wordmarks, claims, pricing, proprietary UI — these never cross into the output |
Label every row's evidence as observed (you looked at the artifact), provided (the user stated it), or inferred (you chose it because nothing said otherwise). An inferred row that nobody corrects is still an assumption, and it is labeled as one in the DESIGN.md header.
Freeze one direction. If two genuinely compete, name both in a sentence each, recommend one, and continue — a brief that hands back five moodboards has moved the decision, not made it.
Phase 1c: Derive the design dials
Three dials steer everything downstream. No universal default: derive each from audience, use scene, content type, brand personality, and frequency of use, then state a one-line rationale per dial.
DESIGN_VARIANCE1-10: 1 = convention-faithful (symmetric grids, standard components); 10 = experimental (asymmetry, broken grid, unexpected type)MOTION_INTENSITY1-10: 1 = state feedback only; 10 = choreographed, scroll-driven.prefers-reduced-motionhonored at every levelVISUAL_DENSITY1-10: 1 = airy, one idea per view; 10 = cockpit, data-dense
Derivation cues (illustrative, not defaults):
| Brief | VARIANCE | MOTION | DENSITY | Why |
|---|---|---|---|---|
| Internal admin tool | 2 | 1 | 8 | Daily use, speed over delight, learned conventions win |
| Marketing launch page | 7 | 7 | 3 | One visit, must be remembered, content is sparse |
| Consumer finance app | 3 | 3 | 5 | Trust needs the familiar; motion confirms, never performs |
| Portfolio | 8 | 5 | 2 | The work is the product; composition is the signature |
Emit in the CLI receipt and write it into DESIGN.md under Overview:
Design dials
DESIGN_VARIANCE 4 — <rationale>
MOTION_INTENSITY 3 — <rationale>
VISUAL_DENSITY 7 — <rationale>
Dials must agree with the resolved density dimension (spacious ~1-3, balanced ~4-6, compact ~7-10). Consumers (prism-ui, move-animate) read them from here; absent dials get inferred and stated.
Phase 1d: Classify form-kind and visitor mode
Two classifications, made once, written into the brief. Both are inputs to /form-deal and to every asset and motion choice downstream.
form_kind — pick one: software, gaming, tech, product (physical goods), service, place (venue, hospitality, location).
| form_kind | Allowed assets / effects | Forbidden |
|---|---|---|
| software | Real UI screenshots, product diagrams, real data, quiet transitions | Stock people at laptops, 3D blobs as hero, fake logos wall |
| gaming | Key art, characters, in-engine footage, bold motion, strong color | Corporate SaaS card grids, stock photography |
| tech | Hardware renders, spec tables, exploded diagrams, measured motion | Generic circuit-board textures, glowing orbs |
| product | Real product photography, material close-ups, scale and context | Abstract gradients in place of the product, mockup-only art |
| service | Real people and work in progress, outcomes, process steps, pricing | Handshake stock, vague "solutions" iconography |
| place | Real photography of the place, maps, hours, entrances, menus | Abstract gradients, fake dashboards, illustrated filler |
visitor_mode — pick one primary:
| Mode | What it changes |
|---|---|
| Persuade | Convert or sell: moderate density, one dominant CTA, motion budget medium, large display type |
| Operate | Get a task done in an app: high density, motion for state feedback only, compact type, CTAs are plain controls |
| Read | Long-form or docs: low density, near-zero motion, body 17-19px at 60-75ch, CTA is navigation |
| Experience | Immersive brand or game: variable density, highest motion budget, expressive type, CTA is a destination |
Write form_kind and visitor_mode into DESIGN.md (frontmatter keys form_kind, visitor_mode) and the CLI receipt. Dials from Phase 1c must agree with the visitor mode (Operate ~ high density, low motion).
Phase 2: Generate DESIGN.md
Format spec: docs/design-md.md (single DESIGN.md format shared with /form-document and /form-lint). Read it before writing.
Check if a DESIGN.md exists. If it does, ask: "A DESIGN.md already exists. Overwrite or skip?" If the existing file uses the legacy headings (Visual Theme & Atmosphere, Color Palette & Roles, ...), offer to migrate it to the unified headings on this write.
Write the unified layout. Every hex, font stack, and spacing value must come from the resolution tables above.
- Frontmatter:
name,description,form_kind,visitor_mode,mood,direction(if chosen),colors(background, surface, text, text-secondary, accent, accent-hover as{ value: "#hex" }),typography(display, body, mono),rounded,spacing,components. - Overview: feel (professional_minimal "Clean, confident, restrained"; playful "Warm, approachable, energetic"; brutalist "Exposed structure, typographic force"; editorial "Curated, calm, authoritative"), references, the Design dials block from Phase 1c, evidence labels.
- Colors / Typography / Layout: roles and use rules from the tables (mono is utility only; max width 1200px; grid and spacing from layout and density).
- Elevation & Depth / Shapes / Components: brutalist = hard 4px offset shadow and sharp corners; professional_minimal = no shadow, rounded-md; playful = rounded-full buttons; cards 1px border, 12px radius.
- Do's and Don'ts: use only declared tokens; consistent density spacing; WCAG AA; no invented hex; max 2 display/body typefaces; one "DON'T use X" per
excludeitem. - Responsive Behavior: 640px (sm), 768px (md), 1024px (lg), 1280px (xl); single column mobile, 2-column feature grids tablet.
- Agent Prompt Guide: no colors outside the palette; no box-shadow unless specified; accent max 3x per viewport;
:focus-visibleon interactive elements; "Do NOT use X" perexcludeitem.
Phase 3: Generate brief-preview.html (optional)
If the user asks for a visual preview or if this is a new project with no existing HTML, produce a single self-contained HTML file that renders the resolved tokens.
Four sections, in order:
- Palette swatches — horizontal row, each color labeled with role and hex
- Typography specimens — Display, Body, Mono at declared sizes, sample sentence each
- Spacing ruler — stacked bars showing section-gap and padding values, labeled in px
- Component preview — live HTML/CSS of: primary button, card (title + body), text input — all using resolved tokens
Style the preview page itself with the resolved tokens (background, font, accent).
Phase 4: Report unresolved defaults
At the end, list every dimension that was defaulted (not explicitly provided) and the rule that chose it:
Defaults applied:
- display: "same_as_body" (mood=professional_minimal → same_as_body)
- density: "balanced" (static fallback — no spacing preference given)
- exclude: none (no constraints specified)
Phase 3: Write the implementation handoff
DESIGN.md says what the world is. implementation-handoff.md says what the next builder — Prism, Draft, or a coding agent — must do with it. Short and operational:
- Read first: DESIGN.md, plus any token file or existing component library it must respect
- Constraints: palette, type stacks, spacing scale, layout rule — copied as values, not as references to look up
- Asset rules: what may be generated, what must be supplied, what is off-limits (the Do-not-copy column)
- Responsive requirements: which breakpoints are specified and which are the builder's call
- Acceptance: "the first artifact proves ..." — one sentence naming what the build has to demonstrate for the direction to count as executed
Without this file the next agent re-derives the brief from DESIGN.md and gets a slightly different answer each time.
Output contract
CLI box first:
┌── form-brief ────────────────────────────────────────────────┐
│ │
│ Brief: [project name] │
│ Palette: [palette] + [accent] │
│ Type: [typography] / [display] │
│ Mood: [mood] · [density] │
│ Dials: V[n] M[n] D[n] │
│ Kind: [form_kind] · [visitor_mode] │
│ Layout: [layout] │
│ Exclude: [list or "none"] │
│ │
│ DESIGN.md + implementation-handoff.md written. │
│ [brief-preview.html generated / skipped] │
│ │
└──────────────────────────────────────────────────────────────┘
Then: defaults list. That's it. Don't dump the full DESIGN.md to CLI — the user reads the file.
Anti-Patterns
- Inventing tokens outside the resolution tables — even if they "look right"
- Proceeding without a project name (it goes in the DESIGN.md header)
- Generating a preview without first writing DESIGN.md
- Overwriting an existing DESIGN.md without asking
- Giving a default without stating the rule that chose it
- Copying a reference's literal assets, copy, or claims instead of its qualities — the Keep column is qualities, never artifacts
- Writing DESIGN.md without the handoff file, leaving the next builder to re-derive the brief
Follow the output format defined in docs/output-kit.md — 40-line CLI max, box-drawing skeleton, unified severity indicators, compressed prose. If output exceeds 40 lines, delegate to /atlas-report.
04 同仓库更多 Skills
helm-autoplan
Chained brief-to-decision pipeline. Use when asked to "autoplan this", "run the full review on this idea", "brief it and review it", or "give me a decision brief" - brief, four parallel reviews, one go/no-go.
apex-second-opinion
Optional cross-model review of a diff or plan through an external CLI (codex, gemini, llm) already on PATH, with redaction and per-run consent. Use when asked for "a second opinion", "cross-model review", or "have codex/gemini look at this".
helm-autoplan
Chained brief-to-decision pipeline. Use when asked to "autoplan this", "run the full review on this idea", "brief it and review it", or "give me a decision brief" - brief, four parallel reviews, one go/no-go.
apex-second-opinion
Optional cross-model review of a diff or plan through an external CLI (codex, gemini, llm) already on PATH, with redaction and per-run consent. Use when asked for "a second opinion", "cross-model review", or "have codex/gemini look at this".
helm-office-hours
Forcing-function intake before any brief. Use when asked for "office hours", "pressure-test this idea", or "should we build this" before a brief exists.
helm-init
Short interview that writes PRODUCT.md, the durable product truth other skills read. Use when asked to "init product", "write PRODUCT.md", or "set up product context". Prefills from README and repo, asks max 6 questions.