[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6DYKXEN5NX7AH6D11YMT726":3,"skill-same:01M6DYKXEN5NX7AH6D11YMT726":62},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":29,"linkOnly":30,"markdownContent":31,"markdownBody":32,"frontMatter":33,"refName":35,"commitSha":36,"skillDirectory":37,"forksCount":14,"repositoryHtmlUrl":38,"repositoryHomepageUrl":39,"ownerHtmlUrl":40,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":41,"install":42,"resources":55},"01M6DYKXEN5NX7AH6D11YMT726","2d-games",null,"2D game development principles. Sprites, tilemaps, physics, camera.","Aceryoung\u002Ffamilyproject","Aceryoung","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F75876477?v=4","01M6DY8Q14MHFC0JX3G14KK9CW","kkong","01M6DY8Q58SY27PE2AH6GFZP9Y",0,"MIT","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fgame-development\u002F2d-games\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28],"2d games","development","game development","game","grep","read","write","edit","camera","physics","2026-11-10 10:12:30",false,"---\nname: 2d-games\ndescription: 2D game development principles. Sprites, tilemaps, physics, camera.\nallowed-tools: Read, Write, Edit, Glob, Grep\n---\n\n# 2D Game Development\n\n> Principles for 2D game systems.\n\n---\n\n## 1. Sprite Systems\n\n### Sprite Organization\n\n| Component | Purpose |\n|-----------|---------|\n| **Atlas** | Combine textures, reduce draw calls |\n| **Animation** | Frame sequences |\n| **Pivot** | Rotation\u002Fscale origin |\n| **Layering** | Z-order control |\n\n### Animation Principles\n\n- Frame rate: 8-24 FPS typical\n- Squash and stretch for impact\n- Anticipation before action\n- Follow-through after action\n\n---\n\n## 2. Tilemap Design\n\n### Tile Considerations\n\n| Factor | Recommendation |\n|--------|----------------|\n| **Size** | 16x16, 32x32, 64x64 |\n| **Auto-tiling** | Use for terrain |\n| **Collision** | Simplified shapes |\n\n### Layers\n\n| Layer | Content |\n|-------|---------|\n| Background | Non-interactive scenery |\n| Terrain | Walkable ground |\n| Props | Interactive objects |\n| Foreground | Parallax overlay |\n\n---\n\n## 3. 2D Physics\n\n### Collision Shapes\n\n| Shape | Use Case |\n|-------|----------|\n| Box | Rectangular objects |\n| Circle | Balls, rounded |\n| Capsule | Characters |\n| Polygon | Complex shapes |\n\n### Physics Considerations\n\n- Pixel-perfect vs physics-based\n- Fixed timestep for consistency\n- Layers for filtering\n\n---\n\n## 4. Camera Systems\n\n### Camera Types\n\n| Type | Use |\n|------|-----|\n| **Follow** | Track player |\n| **Look-ahead** | Anticipate movement |\n| **Multi-target** | Two-player |\n| **Room-based** | Metroidvania |\n\n### Screen Shake\n\n- Short duration (50-200ms)\n- Diminishing intensity\n- Use sparingly\n\n---\n\n## 5. Genre Patterns\n\n### Platformer\n\n- Coyote time (leniency after edge)\n- Jump buffering\n- Variable jump height\n\n### Top-down\n\n- 8-directional or free movement\n- Aim-based or auto-aim\n- Consider rotation or not\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Separate textures | Use atlases |\n| Complex collision shapes | Simplified collision |\n| Jittery camera | Smooth following |\n| Pixel-perfect on physics | Choose one approach |\n\n---\n\n> **Remember:** 2D is about clarity. Every pixel should communicate.\n","# 2D Game Development\n\n> Principles for 2D game systems.\n\n---\n\n## 1. Sprite Systems\n\n### Sprite Organization\n\n| Component | Purpose |\n|-----------|---------|\n| **Atlas** | Combine textures, reduce draw calls |\n| **Animation** | Frame sequences |\n| **Pivot** | Rotation\u002Fscale origin |\n| **Layering** | Z-order control |\n\n### Animation Principles\n\n- Frame rate: 8-24 FPS typical\n- Squash and stretch for impact\n- Anticipation before action\n- Follow-through after action\n\n---\n\n## 2. Tilemap Design\n\n### Tile Considerations\n\n| Factor | Recommendation |\n|--------|----------------|\n| **Size** | 16x16, 32x32, 64x64 |\n| **Auto-tiling** | Use for terrain |\n| **Collision** | Simplified shapes |\n\n### Layers\n\n| Layer | Content |\n|-------|---------|\n| Background | Non-interactive scenery |\n| Terrain | Walkable ground |\n| Props | Interactive objects |\n| Foreground | Parallax overlay |\n\n---\n\n## 3. 2D Physics\n\n### Collision Shapes\n\n| Shape | Use Case |\n|-------|----------|\n| Box | Rectangular objects |\n| Circle | Balls, rounded |\n| Capsule | Characters |\n| Polygon | Complex shapes |\n\n### Physics Considerations\n\n- Pixel-perfect vs physics-based\n- Fixed timestep for consistency\n- Layers for filtering\n\n---\n\n## 4. Camera Systems\n\n### Camera Types\n\n| Type | Use |\n|------|-----|\n| **Follow** | Track player |\n| **Look-ahead** | Anticipate movement |\n| **Multi-target** | Two-player |\n| **Room-based** | Metroidvania |\n\n### Screen Shake\n\n- Short duration (50-200ms)\n- Diminishing intensity\n- Use sparingly\n\n---\n\n## 5. Genre Patterns\n\n### Platformer\n\n- Coyote time (leniency after edge)\n- Jump buffering\n- Variable jump height\n\n### Top-down\n\n- 8-directional or free movement\n- Aim-based or auto-aim\n- Consider rotation or not\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Separate textures | Use atlases |\n| Complex collision shapes | Simplified collision |\n| Jittery camera | Smooth following |\n| Pixel-perfect on physics | Choose one approach |\n\n---\n\n> **Remember:** 2D is about clarity. Every pixel should communicate.\n",{"name":5,"description":7,"allowed-tools":34},"Read, Write, Edit, Glob, Grep","main","483e87f6ad1460beac541f70200e988102e5c385","antigravity-awesome-skills-main\u002Fskills\u002Fgame-development\u002F2d-games","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject","https:\u002F\u002Ffamilyproject-iota.vercel.app","https:\u002F\u002Fgithub.com\u002FAceryoung","2026-09-04 09:36:44",{"source":8,"skillName":5,"commands":43,"prompt":53,"zipAvailable":54},[44,47,50],{"tool":45,"command":46},"npx","npx skills add Aceryoung\u002Ffamilyproject --skill 2d-games",{"tool":48,"command":49},"bunx","bunx skills add Aceryoung\u002Ffamilyproject --skill 2d-games",{"tool":51,"command":52},"pnpm","pnpm dlx skills add Aceryoung\u002Ffamilyproject --skill 2d-games","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fgame-development\u002F2d-games\u002FSKILL.md",true,[56],{"path":57,"resourceType":58,"resourceTypeDesc":59,"sizeBytes":60,"sourceHtmlUrl":61},"references\u002Fexample-audit.md","REFERENCE","参考文档",2431,"https:\u002F\u002Fgithub.com\u002Foutcomeeng\u002Fplugins\u002Fblob\u002Fmain\u002Fsrc\u002Fplugins\u002Ftypescript\u002Fskills\u002Faudit-typescript-architecture\u002Freferences\u002Fexample-audit.md",[63,95,128,148,162,187],{"skillNo":64,"name":65,"nameZh":6,"description":66,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":67,"categories":68,"keywords":74,"publishedAt":29},"01M6DZ9PNJVNQ1M7196KMPEHZC","zapier-make-patterns","No-code automation democratizes workflow building. Zapier and Make (formerly Integromat) let non-developers automate business processes without writing code. But no-code doesn't mean no-complexity - these platforms have their own patterns, pitfalls, and breaking points.  This skill covers when to use which platform, how to build reliable automations, and when to graduate to code-based solutions. Key insight: Zapier optimizes for simplicity and integrations (7000+ apps), Make optimizes for power","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fzapier-make-patterns\u002FSKILL.md",[69],{"categoryNo":70,"categoryName":71,"taxonomyType":72,"taxonomyTypeDesc":73},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94],"zapier make patterns","patterns","workflow","integrations","how to","apps","platform","but","build","complexity","power","simplicity","use","business","automate","how","apache","code","automation","writing",{"skillNo":96,"name":97,"nameZh":6,"description":98,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":99,"categories":100,"keywords":107,"publishedAt":29},"01M6DZ9K3385QP8QC2F3ZHZH1W","Cross-Site Scripting and HTML Injection Testing","This skill should be used when the user asks to \"test for XSS vulnerabilities\", \"perform cross-site scripting attacks\", \"identify HTML injection flaws\", \"exploit client-side injection vulnerabilities\", \"steal cookies via XSS\", or \"bypass content security policies\". It provides comprehensive techniques for detecting, exploiting, and understanding XSS and HTML injection attack vectors in web applications.","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fxss-html-injection\u002FSKILL.md",[101,104],{"categoryNo":102,"categoryName":103,"taxonomyType":72,"taxonomyTypeDesc":73},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":105,"categoryName":106,"taxonomyType":72,"taxonomyTypeDesc":73},"01JBSEEDCAT000000000000009","前端开发",[108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127],"html injection testing","Cross Site Scripting and HTML Injection Testing","injection","scripting","site","html","testing","vectors","exploit","applications","xss","cookies","content","web","test","steal","client","via","security","vulnerabilities",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":143,"publishedAt":29},"01M6DZ9B72D51Q21DTFD63TVEN","writing-skills","Use when creating new skills, editing existing skills, or verifying skills work before deployment","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fwriting-skills\u002FSKILL.md",[134,135,138],{"categoryNo":102,"categoryName":103,"taxonomyType":72,"taxonomyTypeDesc":73},{"categoryNo":136,"categoryName":137,"taxonomyType":72,"taxonomyTypeDesc":73},"01JBSEEDCAT000000000000018","写作与文案",{"categoryNo":139,"categoryName":140,"taxonomyType":141,"taxonomyTypeDesc":142},"01JBSEEDCAT000000000000036","内容创作者","PROFESSION","适用职业",[94,144,145,87,146,147],"writing skills","deployment","editing","work",{"skillNo":149,"name":150,"nameZh":6,"description":151,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":152,"categories":153,"keywords":156,"publishedAt":29},"01M6DZ98HBB74FXZS78BATF6P5","writing-plans","Use when you have a spec or requirements for a multi-step task, before touching code","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fwriting-plans\u002FSKILL.md",[154,155],{"categoryNo":136,"categoryName":137,"taxonomyType":72,"taxonomyTypeDesc":73},{"categoryNo":139,"categoryName":140,"taxonomyType":141,"taxonomyTypeDesc":142},[157,94,158,159,160,87,92,161],"writing plans","plans","requirements","task","spec",{"skillNo":163,"name":164,"nameZh":6,"description":165,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":166,"categories":167,"keywords":169,"publishedAt":29},"01M6DZ94C3FCDXCTV795CTRP1V","workflow-automation","Workflow automation is the infrastructure that makes AI agents reliable. Without durable execution, a network hiccup during a 10-step payment flow means lost money and angry customers. With it, workflows resume exactly where they left off.  This skill covers the platforms (n8n, Temporal, Inngest) and patterns (sequential, parallel, orchestrator-worker) that turn brittle scripts into production-grade automation.  Key insight: The platforms make different tradeoffs. n8n optimizes for accessibility","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fworkflow-automation\u002FSKILL.md",[168],{"categoryNo":70,"categoryName":71,"taxonomyType":72,"taxonomyTypeDesc":73},[170,93,77,171,172,173,91,174,175,176,177,178,179,180,181,182,183,184,185,186],"Workflow Automation","Production","flow","network","workflows","accessibility","ai agents","execution","scripts","worker","payment","n8n","money","resume","orchestrator","parallel","inngest",{"skillNo":188,"name":189,"nameZh":6,"description":190,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":191,"categories":192,"keywords":194,"publishedAt":29},"01M6DZ90RQ8GCWE9CGPCMHMNDD","WordPress Penetration Testing","This skill should be used when the user asks to \"pentest WordPress sites\", \"scan WordPress for vulnerabilities\", \"enumerate WordPress users, themes, or plugins\", \"exploit WordPress vulnerabilities\", or \"use WPScan\". It provides comprehensive WordPress security assessment methodologies.","https:\u002F\u002Fgithub.com\u002FAceryoung\u002Ffamilyproject\u002Fblob\u002Fmain\u002Fantigravity-awesome-skills-main\u002Fskills\u002Fwordpress-penetration-testing\u002FSKILL.md",[193],{"categoryNo":102,"categoryName":103,"taxonomyType":72,"taxonomyTypeDesc":73},[114,189,195,196,197,198,199,200,116,87,201,202,203,127,126],"penetration testing","wordpress","security assessment","sites","scan","pentest","user","plugins","assessment"]