[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6DXKZPKKQD2TYD1XPWZGBFX":3,"skill-same:01M6DXKZPKKQD2TYD1XPWZGBFX":63},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":29,"linkOnly":30,"markdownContent":31,"markdownBody":32,"frontMatter":33,"refName":35,"commitSha":36,"skillDirectory":37,"forksCount":14,"repositoryHtmlUrl":38,"repositoryHomepageUrl":6,"ownerHtmlUrl":39,"ownerBlogUrl":40,"ownerDescription":41,"updatedAt":42,"install":43,"resources":56},"01M6DXKZPKKQD2TYD1XPWZGBFX","vr-ar",null,"VR\u002FAR development principles. Comfort, interaction, performance requirements.","EthanSheehan\u002FGrid-Sentinel","EthanSheehan","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F174215275?v=4","01M6DX9589ENESB2AYW9YK4Y50","Ethan Sheehan","01M6DX95P06JXASASFQZRFQ1NM",0,"MIT","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fgame-development\u002Fvr-ar\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28],"vr ar","ar","performance","development","grep","read","write","edit","requirements","interaction","2026-11-10 10:12:30",false,"---\nname: vr-ar\ndescription: VR\u002FAR development principles. Comfort, interaction, performance requirements.\nallowed-tools: Read, Write, Edit, Glob, Grep\n---\n\n# VR\u002FAR Development\n\n> Immersive experience principles.\n\n---\n\n## 1. Platform Selection\n\n### VR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **Quest** | Standalone, wireless |\n| **PCVR** | High fidelity |\n| **PSVR** | Console market |\n| **WebXR** | Browser-based |\n\n### AR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **ARKit** | iOS devices |\n| **ARCore** | Android devices |\n| **WebXR** | Browser AR |\n| **HoloLens** | Enterprise |\n\n---\n\n## 2. Comfort Principles\n\n### Motion Sickness Prevention\n\n| Cause | Solution |\n|-------|----------|\n| **Locomotion** | Teleport, snap turn |\n| **Low FPS** | Maintain 90 FPS |\n| **Camera shake** | Avoid or minimize |\n| **Rapid acceleration** | Gradual movement |\n\n### Comfort Settings\n\n- Vignette during movement\n- Snap vs smooth turning\n- Seated vs standing modes\n- Height calibration\n\n---\n\n## 3. Performance Requirements\n\n### Target Metrics\n\n| Platform | FPS | Resolution |\n|----------|-----|------------|\n| Quest 2 | 72-90 | 1832x1920 |\n| Quest 3 | 90-120 | 2064x2208 |\n| PCVR | 90 | 2160x2160+ |\n| PSVR2 | 90-120 | 2000x2040 |\n\n### Frame Budget\n\n- VR requires consistent frame times\n- Single dropped frame = visible judder\n- 90 FPS = 11.11ms budget\n\n---\n\n## 4. Interaction Principles\n\n### Controller Interaction\n\n| Type | Use |\n|------|-----|\n| **Point + click** | UI, distant objects |\n| **Grab** | Manipulation |\n| **Gesture** | Magic, special actions |\n| **Physical** | Throwing, swinging |\n\n### Hand Tracking\n\n- More immersive but less precise\n- Good for: social, casual\n- Challenging for: action, precision\n\n---\n\n## 5. Spatial Design\n\n### World Scale\n\n- 1 unit = 1 meter (critical)\n- Objects must feel right size\n- Test with real measurements\n\n### Depth Cues\n\n| Cue | Importance |\n|-----|------------|\n| Stereo | Primary depth |\n| Motion parallax | Secondary |\n| Shadows | Grounding |\n| Occlusion | Layering |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Move camera without player | Player controls camera |\n| Drop below 90 FPS | Maintain frame rate |\n| Use tiny UI text | Large, readable text |\n| Ignore arm length | Scale to player reach |\n\n---\n\n> **Remember:** Comfort is not optional. Sick players don't play.\n","# VR\u002FAR Development\n\n> Immersive experience principles.\n\n---\n\n## 1. Platform Selection\n\n### VR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **Quest** | Standalone, wireless |\n| **PCVR** | High fidelity |\n| **PSVR** | Console market |\n| **WebXR** | Browser-based |\n\n### AR Platforms\n\n| Platform | Use Case |\n|----------|----------|\n| **ARKit** | iOS devices |\n| **ARCore** | Android devices |\n| **WebXR** | Browser AR |\n| **HoloLens** | Enterprise |\n\n---\n\n## 2. Comfort Principles\n\n### Motion Sickness Prevention\n\n| Cause | Solution |\n|-------|----------|\n| **Locomotion** | Teleport, snap turn |\n| **Low FPS** | Maintain 90 FPS |\n| **Camera shake** | Avoid or minimize |\n| **Rapid acceleration** | Gradual movement |\n\n### Comfort Settings\n\n- Vignette during movement\n- Snap vs smooth turning\n- Seated vs standing modes\n- Height calibration\n\n---\n\n## 3. Performance Requirements\n\n### Target Metrics\n\n| Platform | FPS | Resolution |\n|----------|-----|------------|\n| Quest 2 | 72-90 | 1832x1920 |\n| Quest 3 | 90-120 | 2064x2208 |\n| PCVR | 90 | 2160x2160+ |\n| PSVR2 | 90-120 | 2000x2040 |\n\n### Frame Budget\n\n- VR requires consistent frame times\n- Single dropped frame = visible judder\n- 90 FPS = 11.11ms budget\n\n---\n\n## 4. Interaction Principles\n\n### Controller Interaction\n\n| Type | Use |\n|------|-----|\n| **Point + click** | UI, distant objects |\n| **Grab** | Manipulation |\n| **Gesture** | Magic, special actions |\n| **Physical** | Throwing, swinging |\n\n### Hand Tracking\n\n- More immersive but less precise\n- Good for: social, casual\n- Challenging for: action, precision\n\n---\n\n## 5. Spatial Design\n\n### World Scale\n\n- 1 unit = 1 meter (critical)\n- Objects must feel right size\n- Test with real measurements\n\n### Depth Cues\n\n| Cue | Importance |\n|-----|------------|\n| Stereo | Primary depth |\n| Motion parallax | Secondary |\n| Shadows | Grounding |\n| Occlusion | Layering |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Move camera without player | Player controls camera |\n| Drop below 90 FPS | Maintain frame rate |\n| Use tiny UI text | Large, readable text |\n| Ignore arm length | Scale to player reach |\n\n---\n\n> **Remember:** Comfort is not optional. Sick players don't play.\n",{"name":5,"description":7,"allowed-tools":34},"Read, Write, Edit, Glob, Grep","main","33d99efaac9ea5758fc27120b467eca96ad020d9",".agent\u002Fskills\u002Fgame-development\u002Fvr-ar","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel","https:\u002F\u002Fgithub.com\u002FEthanSheehan","https:\u002F\u002Fwww.linkedin.com\u002Fin\u002Fethan-sheehan\u002F","Aerospace Engineering Student at the University of Bristol \u002F\u002F Propulsion Lead at HyPower Bristol","2026-05-22 21:19:23",{"source":8,"skillName":5,"commands":44,"prompt":54,"zipAvailable":55},[45,48,51],{"tool":46,"command":47},"npx","npx skills add EthanSheehan\u002FGrid-Sentinel --skill vr-ar",{"tool":49,"command":50},"bunx","bunx skills add EthanSheehan\u002FGrid-Sentinel --skill vr-ar",{"tool":52,"command":53},"pnpm","pnpm dlx skills add EthanSheehan\u002FGrid-Sentinel --skill vr-ar","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fgame-development\u002Fvr-ar\u002FSKILL.md",true,[57],{"path":58,"resourceType":59,"resourceTypeDesc":60,"sizeBytes":61,"sourceHtmlUrl":62},"index.json","REFERENCE","参考文档",676,"https:\u002F\u002Fgithub.com\u002FDCx7C5\u002Fai-marketplace\u002Fblob\u002Fmain\u002Fskills\u002Fnetwork\u002Fflow\u002Fc2beaconing\u002Fdetect\u002Findex.json",[64,96,129,149,162,187],{"skillNo":65,"name":66,"nameZh":6,"description":67,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":68,"categories":69,"keywords":75,"publishedAt":29},"01M6DY3X97YDSKHCCZG9KMASHA","zapier-make-patterns","No-code automation democratizes workflow building. Zapier and Make (formerly Integromat) let non-developers automate business processes without writing code. But no-code doesn't mean no-complexity - these platforms have their own patterns, pitfalls, and breaking points.  This skill covers when to use which platform, how to build reliable automations, and when to graduate to code-based solutions. Key insight: Zapier optimizes for simplicity and integrations (7000+ apps), Make optimizes for power","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fzapier-make-patterns\u002FSKILL.md",[70],{"categoryNo":71,"categoryName":72,"taxonomyType":73,"taxonomyTypeDesc":74},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95],"zapier make patterns","patterns","workflow","integrations","how to","apps","platform","but","build","complexity","power","simplicity","use","business","automate","how","apache","code","automation","writing",{"skillNo":97,"name":98,"nameZh":6,"description":99,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":100,"categories":101,"keywords":108,"publishedAt":29},"01M6DY3SVP128ZZPF2478H9JYZ","Cross-Site Scripting and HTML Injection Testing","This skill should be used when the user asks to \"test for XSS vulnerabilities\", \"perform cross-site scripting attacks\", \"identify HTML injection flaws\", \"exploit client-side injection vulnerabilities\", \"steal cookies via XSS\", or \"bypass content security policies\". It provides comprehensive techniques for detecting, exploiting, and understanding XSS and HTML injection attack vectors in web applications.","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fxss-html-injection\u002FSKILL.md",[102,105],{"categoryNo":103,"categoryName":104,"taxonomyType":73,"taxonomyTypeDesc":74},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":106,"categoryName":107,"taxonomyType":73,"taxonomyTypeDesc":74},"01JBSEEDCAT000000000000009","前端开发",[109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128],"html injection testing","Cross Site Scripting and HTML Injection Testing","injection","scripting","site","html","testing","exploit","user","applications","xss","cookies","content","web","test","vectors","via","steal","security","vulnerabilities",{"skillNo":130,"name":131,"nameZh":6,"description":132,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":133,"categories":134,"keywords":144,"publishedAt":29},"01M6DY3D694G80Y5N79CD1J575","writing-skills","Use when creating new skills, editing existing skills, or verifying skills work before deployment","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fwriting-skills\u002FSKILL.md",[135,136,139],{"categoryNo":103,"categoryName":104,"taxonomyType":73,"taxonomyTypeDesc":74},{"categoryNo":137,"categoryName":138,"taxonomyType":73,"taxonomyTypeDesc":74},"01JBSEEDCAT000000000000018","写作与文案",{"categoryNo":140,"categoryName":141,"taxonomyType":142,"taxonomyTypeDesc":143},"01JBSEEDCAT000000000000036","内容创作者","PROFESSION","适用职业",[95,145,146,88,147,148],"writing skills","deployment","editing","work",{"skillNo":150,"name":151,"nameZh":6,"description":152,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":153,"categories":154,"keywords":157,"publishedAt":29},"01M6DY3A7BM31W5Q2QARW00JHS","writing-plans","Use when you have a spec or requirements for a multi-step task, before touching code","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fwriting-plans\u002FSKILL.md",[155,156],{"categoryNo":137,"categoryName":138,"taxonomyType":73,"taxonomyTypeDesc":74},{"categoryNo":140,"categoryName":141,"taxonomyType":142,"taxonomyTypeDesc":143},[158,95,159,27,160,88,93,161],"writing plans","plans","task","spec",{"skillNo":163,"name":164,"nameZh":6,"description":165,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":166,"categories":167,"keywords":169,"publishedAt":29},"01M6DY36NSATM95HR7HMVZJYB3","workflow-automation","Workflow automation is the infrastructure that makes AI agents reliable. Without durable execution, a network hiccup during a 10-step payment flow means lost money and angry customers. With it, workflows resume exactly where they left off.  This skill covers the platforms (n8n, Temporal, Inngest) and patterns (sequential, parallel, orchestrator-worker) that turn brittle scripts into production-grade automation.  Key insight: The platforms make different tradeoffs. n8n optimizes for accessibility","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fworkflow-automation\u002FSKILL.md",[168],{"categoryNo":71,"categoryName":72,"taxonomyType":73,"taxonomyTypeDesc":74},[170,94,78,171,172,173,92,174,175,176,177,178,179,180,181,182,183,184,185,186],"Workflow Automation","Production","flow","network","workflows","accessibility","ai agents","execution","scripts","worker","payment","n8n","money","resume","orchestrator","parallel","inngest",{"skillNo":188,"name":189,"nameZh":6,"description":190,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":191,"categories":192,"keywords":194,"publishedAt":29},"01M6DY32QTGD80MQHJ8TPDH53H","WordPress Penetration Testing","This skill should be used when the user asks to \"pentest WordPress sites\", \"scan WordPress for vulnerabilities\", \"enumerate WordPress users, themes, or plugins\", \"exploit WordPress vulnerabilities\", or \"use WPScan\". It provides comprehensive WordPress security assessment methodologies.","https:\u002F\u002Fgithub.com\u002FEthanSheehan\u002FGrid-Sentinel\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fwordpress-penetration-testing\u002FSKILL.md",[193],{"categoryNo":103,"categoryName":104,"taxonomyType":73,"taxonomyTypeDesc":74},[115,189,195,196,197,198,199,200,116,88,117,201,202,128,127],"penetration testing","wordpress","security assessment","sites","scan","pentest","plugins","assessment"]