AGENT SKILL

design-studio

ONE entry to the whole design pipeline over a running app (Reframe, momentstudio, WebCoder, bilbo) — the mode-routed successor to design-review-loop. Runs the full TCR design-review loop (8 gates, G0 PRIME to G7 VERIFY, revert-gate) plus a thin mode router to jump to one stage — direct (scope, define good, pick a direction, palette/font), audit (a11y/contrast/dead-button UI audit, visual review), mirror (code-to-canvas transpose to Figma), critique (design-critique persona panel), iterate (Figma branch, design tokens), implement (Figma-to-code), verify (re-audit delta), loop (the whole pass), drive (drive/point/interact the live app, to ui-drive), session (interactive restyle of a live element, to design-studio-session). Absorbs the folded design skills' triggers — design review, design system audit, frontend design direction, visual review, mirror to Figma, implement design, drive the app, interactive tweak. NOT for a design DOCUMENT (metaswarm review-design) nor rubric math (ui-audit, critique-panel).

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2026-11-02
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01 前言 Front Matter

name
design-studio
metadata
{ "origin": "user" }
description
ONE entry to the whole design pipeline over a running app (Reframe, momentstudio, WebCoder, bilbo) — the mode-routed successor to design-review-loop. Runs the full TCR design-review loop (8 gates, G0 PRIME to G7 VERIFY, revert-gate) plus a thin mode router to jump to one stage — direct (scope, define good, pick a direction, palette/font), audit (a11y/contrast/dead-button UI audit, visual review), mirror (code-to-canvas transpose to Figma), critique (design-critique persona panel), iterate (Figma branch, design tokens), implement (Figma-to-code), verify (re-audit delta), loop (the whole pass), drive (drive/point/interact the live app, to ui-drive), session (interactive restyle of a live element, to design-studio-session). Absorbs the folded design skills' triggers — design review, design system audit, frontend design direction, visual review, mirror to Figma, implement design, drive the app, interactive tweak. NOT for a design DOCUMENT (metaswarm review-design) nor rubric math (ui-audit, critique-panel).

03 SKILL.md 正文

<!-- origin: user (design-SOTA research, 2026-06-30); RENAMED from design-review-loop -> design-studio + thin mode router (gem-hunt 2026-07-12, item C1, evidence MASTER C.1 / UIUX C.1). Implements DESIGN-WORKFLOW.md §0/§2/§3 (the 8 gates + per-gate method + the transpose->discuss->revert micro-loop), DESIGN-SKILLS-AND-EVAL.md §1.2 (the orchestrator row) + §3 (engagement discipline, revert is first-class), FIGMA-SETUP.md (G2/G5/G6 Figma surface). -->

design-studio Skill

The design pipeline entry point — the ONE named surface for the whole design workflow, and the TCR Loop orchestrator underneath it. design-studio is the renamed, mode-routed successor to design-review-loop: it drives a design-review pass as 8 sequenced gates AND exposes a thin mode router so you can jump straight to a single stage instead of the whole loop. TCR = Transpose · Critique · Reconcile — the three verbs that ARE the transpose → discuss → revert motion (gates G2 → G3 → G6).

Skill location: ~/.claude/skills/design-studio/

Implements DESIGN-WORKFLOW.md §0 (the 8-gate headline + table), §2 (each gate's canonical named method + standard questions), §3 (the transpose→discuss→revert micro-loop); DESIGN-SKILLS-AND-EVAL.md §1.2 (the orchestrator row — keep it thin; it orchestrates, the gates live in the leaf skills) + §3 (engagement discipline). Figma surface (G2/G5/G6): FIGMA-SETUP.md. Consolidation rationale: UIUX-CONSOLIDATION §1.1.


The unified entry — the mode router (the ONE surface)

design-studio is the single entry to the whole design pipeline. Invoke it as a skill, or drive the harness with a mode:

/design-studio <mode> --app <app> [--flow <path>] [--out <dir>]
  modes: direct | audit | mirror | critique | iterate | implement | verify | loop | drive | session

Why one surface (UIUX C.1): six overlapping design skills collapse to one discovery surface; the leaves stay lazy in the ~/.agents/skills vault behind the semantic router (frees description-budget slots). Do NOT invoke /design-review — that name collides with metaswarm's review-design, which reviews design documents, a different thing.

The router table — mode → gate → leaf → absorbed trigger vocab

Mode Jumps to Runs (leaf skill / harness) Absorbs the trigger vocab of Emits
direct G0 PRIME + G4 DIRECT ui-ux-pro-max · frontend-design-direction (prose) "design direction", "define good", "pick a direction", "style / palette / font", "make interfaces feel better" scope + persona + one committed direction
audit G1 AUDIT (+ G7 re-audit) ui-audit (Track-A numbers + Track-B VLM) "audit the UI", "a11y / contrast check", "dead buttons", "visual review", "screenshot the screens" (metaswarm visual-review) severity-ranked audit.json + shots
mirror G2 TRANSPOSE transpose-to-figma (+ use_figma surgical) · design-sync (alt target) "transpose to figma", "code to canvas", "mirror the UI to figma / claude design" transpose-record.json + mirror-manifest.json
critique G3 CRITIQUE critique-panel "design critique", "persona panel", "I like / I wish / what if", "slop check" typed, severity-rated verdict list
iterate G5 ITERATE figma (use_figma) · design-tokens-pipeline "iterate in figma", "design tokens", "figma branch" node-diff + token-diff on a branch
implement G6 RECONCILE figma-implement-design + revert-gate "implement the design", "figma to code", "build from figma" code diff (kept only if it passes)
verify G7 VERIFY re-run ui-audit + /self-reflect + basic-memory "verify the design change", "did the score move", "re-audit" before/after rubric delta + durable decisions
loop G0 → … → G7 (full) the state machine (init/gate/advance/revert) "design review", "TCR loop", "run the whole design pass" loop-state.json across all gates
drive — (routes OUT) ui-drive skill "drive the app", "point at an element", "interact with the running app", "preview a CSS tweak" drive-ledger + proposed patch
session — (routes OUT) design-studio-session skill "interactive modify", "restyle a live element", "tweak the UI live", "micro-commit a style" scoped micro-commit + delta re-audit

Two modes route OUT of this skill (not gates)

drive and session are not loop gates — they are the low-level app-driving and interactive-modify capabilities. The router hands off rather than running a gate:

  • design-studio drive → invoke the ui-drive skill (attach / point / preview / apply on the vendored playwright-core@1.61.1; never edits app source).
  • design-studio session → invoke the design-studio-session skill (overlay-preview → element→source pick → scoped micro-commit → incremental re-audit → the SAME revertDecision() revert-gate).

Both reuse this skill's loop-state.json, the DESIGN-EVAL rubric, and the revert-gate — they do not fork a second pipeline (that overlap is exactly what the consolidation kills).

How an in-loop mode maps to the harness

The eight in-loop modes are thin jumps into the existing state machine — a mode is init (if no pass yet) + gate --gate <G> for that mode's gate + run the named leaf + advance:

Mode Harness call
loop node loop.mjs init … then gate → run leaf → advance (G0→G7→G1)
direct node loop.mjs gate --gate G0 (and --gate G4)
audit node loop.mjs gate --gate G1 (or --gate G7)
mirror node loop.mjs gate --gate G2
critique node loop.mjs gate --gate G3
iterate node loop.mjs gate --gate G5
implement node loop.mjs gate --gate G6 then node loop.mjs revert …
verify node loop.mjs gate --gate G7
drive → ui-drive skill (no gate)
session → design-studio-session skill (no gate)

Implementation note (honest): the mode router is a documentation-level dispatch today — the SKILL tells you which gate/leaf a mode maps to, and you invoke the existing loop.mjs subcommands (init/gate/advance/revert) accordingly. A native node loop.mjs mode <mode> sugar subcommand is a ~40-LOC follow-on (UIUX C.1) that only wraps these same calls; it is out of scope for this rename. The loop-state terminal marker id-prefix remains design-review-<id> (emitted by the unchanged loop.mjs) for loop-state backward-compat — the entry / skill name is design-studio.


Overview — keep the orchestrator THIN

This skill sequences gates and holds the question banks + the revert-gate. It does not re-implement audit, critique, transpose, or implementation — those are leaf skills. The harness (loop.mjs) is pure plumbing: it never calls a model, never measures pixels, never edits app source. It tracks which gate you are on, prints that gate's canonical method + leaf skill + standard questions, advances with ordering checks, and runs the G6 revert decision (DESIGN-SKILLS-AND-EVAL.md §1.2).

The honesty note (cite it): the building-block methods are canonical and primary-sourced (Nielsen's 10 heuristics, NN/g heuristic-evaluation + design-critique rituals, CDS-30, severity 0–4, Figma branching/Dev Mode/Code Connect, W3C DTCG tokens). The 8-gate packaging and the "TCR" name are a synthesis — there is no single industry-blessed "design-review loop" product; the SOTA is the assembly of named primitives (DESIGN-WORKFLOW.md preamble).


When to use

  • You want one entry to the design pipeline — pick a mode (above) for a single stage, or loop to run the whole G0–G7 pass on one flow of Reframe / momentstudio / WebCoder / bilbo.
  • You need a systematic, named, repeatable pass (severity 0–4 + Nielsen crit + CDS-30) so scores are comparable app-to-app and cycle-to-cycle — that comparability is the "systematic, named" property (DESIGN-WORKFLOW.md §4).
  • You want the transpose → discuss → revert motion driven end-to-end with a real revert-gate, not vibes.
  • You want to drive the live app / point at an element (drive → ui-drive) or interactively restyle a live element with micro-commits (session → design-studio-session).

When NOT to use:

  • Reviewing a design document (a spec/PRD) → that is metaswarm review-design (/review-design), NOT this skill.
  • A single leaf gate in deep isolation → you may call that skill directly (ui-audit, critique-panel, transpose-to-figma, figma-implement-design) — but the mode router is the preferred surface so the artifact contract stays unified.
  • The eval-rubric math (per-dimension 0–4, weighted composite, critical-error override) → that lives in ui-audit Track-B + critique-panel (DESIGN-SKILLS-AND-EVAL.md §2).

The headline — the 8 named gates

G0 PRIME → G1 AUDIT → G2 TRANSPOSE → G3 CRITIQUE → G4 DIRECT → G5 ITERATE → G6 RECONCILE → G7 VERIFY → (back to G1)

  • Transpose edge = G2 (and the G6 return capture).
  • Discuss edge = G3 (+ G4 decide).
  • Revert edge = G6 (the revert-gate: every apply-back is a reversible commit; revert if any tracked axis regresses).

Run cheaply-automatable gates (G1 audit, G7 verify) continuously; run G3 critique per feature; run G5–G6 per approved change-set. Cadence borrows NN/g's 1-hour-critique rhythm — narrow scope per pass, do not boil the ocean (DESIGN-WORKFLOW.md §0).

Gate Name Mode Canonical named method Leaf skill / tool (invoked) Emits
G0 PRIME direct scope-setting + source-of-truth decision (loop altitude) prime · design-system (Mode 2) · design-sync scope + persona + "truth: repo or Figma?" + altitude
G1 AUDIT audit NN/g Heuristic Evaluation (Prepare→Evaluate→Consolidate); Nielsen 10 + severity 0–4 ui-audit (Track-A numbers + Track-B VLM) severity-ranked, de-duped findings
G2 TRANSPOSE mirror code→Figma capture ("Code to Canvas"), altitude-selected transpose-to-figma editable Figma frames w/ Code Connect IDs + token refs
G3 CRITIQUE critique NN/g Design Critique + CDS-30 + "I Like / I Wish / What If" critique-panel (named personas) typed, severity-rated verdict list
G4 DIRECT direct severity-prioritized decision; define "good" (Judge/Evaluate/Iterate) frontend-design-direction — human decides one committed direction + explicit out-of-scope
G5 ITERATE iterate Figma branch (safe iterate-then-revert); Tokens Studio for tokens figma (use_figma) · design-tokens-pipeline Figma node-diff + token-diff on a branch
G6 RECONCILE implement Dev Mode + Code Connect; token PR; the revert-gate figma-implement-design + verification-before-completion code diff on a branch — kept only if it passes
G7 VERIFY verify re-audit delta; capture learnings (no self-certify) re-run ui-audit · /self-reflect + basic-memory before/after rubric delta + durable decisions

The single load-bearing truth: the round-trip is LOSSY

"code → Figma → code" is not byte-preserving (DESIGN-WORKFLOW.md §1). The only things that round-trip cleanly: W3C DTCG design tokens and Code-Connected components. Design→code transfers visual structure; business logic, state, API calls do NOT. Code→design captures rendering; React state, routing, integrations vanish.

Consequence — why "revert" is a first-class gate (G6): treat every apply-back as a reversible commit on a branch; diff for logic regressions; keep only the visual delta, revert anything that re-touched state/routing/data. Figma is the source of truth for visual decisions only. The harness encodes this in the revert subcommand.


Driving the loop (the harness)

loop.mjs keeps a loop-state.json so a pass survives across turns/compaction. Every subcommand prints a terminal-state marker (AGENTS.md §4).

$DR = "$HOME/.claude/skills/design-studio/loop.mjs"
$OUT = "./dr-out"

# G0 — start a pass (records scope + source-of-truth + altitude; opens at G0 PRIME)
node $DR init --app reframe --flow /editor --truth repo --altitude system --out $OUT
#   -> prints the G0 question bank; SUCCESS:design-review-<id>-G0

# Show the CURRENT gate's method + leaf skill + standard questions (the next thing to run)
node $DR gate --out $OUT
#   or a specific gate:  node $DR gate --gate G3 --out $OUT

# After you've actually run the gate's leaf skill, advance (ordering-checked; G7 -> G1)
node $DR advance --out $OUT

# Where am I?
node $DR status --out $OUT

# Just dump a gate's standard question bank (no state needed)
node $DR questions --gate G1

The orchestration contract: gate tells you which leaf skill to invoke and what to ask; you run that leaf skill; then advance. The orchestrator never does the gate's work — it sequences and re-anchors. (A mode maps to one or two of these calls — see the router table above.)


The gates in detail — method + standard questions

Each gate's canonical named method and standard question bank are encoded in gates.mjs and printed by loop.mjs gate / questions. Verbatim intent from DESIGN-WORKFLOW.md §2:

G0 — PRIME (scope + source-of-truth) — mode direct

Method: scope-setting + the source-of-truth decision; pick loop altitude — system loop (components + tokens exist → bind to them) vs audit loop (greenfield → extract tokens first). The lens rewards maturity; it does not manufacture it. Standard questions: Who is the user and the top job in this flow? · Where is the source of truth — repo or Figma library? · Which ONE flow is in scope this pass? · System loop or audit loop? Invoke: prime / design-system (Mode 2 Visual Audit) · design-sync (@dsCard repo→Claude Design).

G1 — AUDIT (find problems, objectively) — mode audit

Method: NN/g Heuristic Evaluation (Prepare→Evaluate→Consolidate); Nielsen 10 + severity 0–4 (severity = frequency × impact × persistence). VLMs are a recall amplifier, NOT a judge (~21% expert overlap, ~24% false-positive). Standard questions: the Nielsen-10 yes/no gates · the a11y gate (AA contrast, focus order, ≥44px/48dp targets, alt text) · the token gate (every value bound, no raw hex) · severity per violation · functional-broken vs sub-optimal. Invoke: ui-audit — Track-A deterministic numbers + Track-B VLM critique → audit.json + screenshots.

G2 — TRANSPOSE (code → Figma) — the transpose edge — mode mirror

Method: "Code to Canvas" capture, altitude-selected — story.to.design (system loop, low drift) · generate_figma_design (live/localhost, medium drift) · html.to.design (audit record only, high drift). Lift the running UI onto canvas so you discuss reality, not a stale design file. Standard questions: Does the imported frame match the live render (incl. real states: empty/error/loading)? · Which screens carry the experience? · Do nodes carry Code Connect IDs + token refs (system loop) or are they flat (audit only)? Invoke: transpose-to-figma (the altitude selector + driver).

G3 — CRITIQUE (discuss) — the discuss edge — mode critique

Method: NN/g Design Critique ritual — silent individual feedback first (kills loudest-voice capture) → "I Like / I Wish / What If" → CDS-30 across 6 perspectives (User · Environment · Interface · Components · Design · Visual Marks — go broad before pixels) → ask "why?" on every reaction. Optional multi-agent persona panel (Nielsen / Refactoring-UI / WCAG / Brand-consistency). The panel TRIAGES; the human is the decider. Enforce the quota (≥2 wins + 1 fix per screen) even solo. Standard questions: the framing bank · I Like (protect) / I Wish (heuristic # + sev) / What If (alternative) · the CDS-30 6-perspective bank · "ask why". Invoke: critique-panel → typed, severity-rated, deduped + ranked verdict.

G4 — DIRECT (converge / decide) — mode direct

Method: severity-prioritized decision; define "good" before building (Judge/Evaluate/Iterate); Impact/Effort or RICE. DEFER DIRECTION TO THE HUMAN — VLMs are near-random at picking the better design (WiserUI-Bench); agents enumerate + rank, the user chooses (DESIGN-SKILLS-AND-EVAL.md §3.2). Standard questions: must-fix sev-3/4 vs nice-to-have sev-1/2? · which ONE direction? · the success criterion (how will we know it is better)? · what is explicitly out of scope? Invoke: frontend-design-direction / make-interfaces-feel-better — human decides.

G5 — ITERATE (in Figma, on a branch) — mode iterate

Method: open a Figma branch off main (the safe iterate-then-revert mechanism); apply the agreed direction; keep main untouched. Token changes go through Tokens Studio (structural, not one-off pixel tweaks). Re-critique on the branch. Standard questions: Does the branch resolve sev-3/4 without new violations? · page-grouped diff vs main — every change intentional? · on-system? · merge, or discard the branch (= the clean revert) and re-branch? Invoke: figma (use_figma) · design-tokens-pipeline / Tokens Studio.

G6 — RECONCILE (Figma → code) — the revert edge — mode implement

Method: Dev Mode + Code Connect so generated code reuses your real components; system-wide changes ride the token PR. THE REVERT-GATE: commit the variant before measuring → re-run G1 audit + a11y/lint + your test/coverage gate → auto-revert if any tracked axis regresses or the round-trip re-touched state/routing/data (verification-before-completion / autoresearch discipline). Standard questions: 1:1 parity vs intent? · tokens/components reused (Code Connect), no new hardcoded values / icon packs? · all states implemented? · did the round-trip touch state/routing/data — kept or reverted? · did contrast/focus/token gates stay green and the audit score improve (or not worsen)? Invoke: figma-implement-design + verification-before-completion; then the harness:

node $DR revert --before 62 --after 81 --critical-before 2 --critical-after 0 --out $OUT
#   -> KEEP   ; SUCCESS:design-review-<id>-G6
node $DR revert --before 62 --after 81 --logic-touched --out $OUT
#   -> REVERT ; FAILED:design-review-<id>-G6  (logic touch not approved)
# flags: --critical-before/--critical-after N | --gates-red | --tests-red | --logic-touched | --logic-approved

G7 — VERIFY (+ capture) — mode verify

Method: re-audit the shipped build; confirm the delta moved (per-dimension Δ on 0–4; critical-error burndown). Do not self-certify — peer-review (≥1–2 reviewers). Capture durable decisions via /self-reflect + basic-memory so the next loop does not re-litigate. Then return to G1. Standard questions: Did the change move the rubric score? · any regression? · does the live app match the Figma intent? · what design decisions are now durable? Invoke: re-run ui-audit (G1) · /self-reflect + basic-memory.


The G6 revert-gate — the decision logic (load-bearing)

revertDecision() in gates.mjs is the named, testable revert rule. An apply-back is KEPT only when every tracked axis holds or improves and no logic was re-touched (unless explicitly approved); otherwise REVERT:

Tracked axis KEEP requires REVERT trigger
composite audit score (0–100) after >= before composite dropped
critical errors criticalAfter <= criticalBefore a new critical appeared
contrast / focus / token gate green red
tests / coverage green red
state / routing / data touch not touched, OR explicitly approved unapproved logic touch (round-trip is lossy for logic)

The point (DESIGN-WORKFLOW.md §3): the delta between the before-audit and the after-audit IS the evidence the change improved, not moved laterally. A redesign that "feels better" but moves no dimension is suspect. In Figma the literal revert = discard the branch; in code = git + token diff rollback. The session mode routes its accepted micro-commits through this SAME revertDecision().


Design-engagement discipline (enforced across all gates and modes)

From DESIGN-SKILLS-AND-EVAL.md §3 (forge-discipline applied):

  1. Systematic, not vibes. Run the named gates with the standard question banks every time; emit typed per-gate artifacts. No ad-hoc "looks good to me."
  2. Defer redesign DIRECTION to the user. The human is the decider at G4 / critique only. Agents triage (audit, enumerate violations, propose 1–3 directions + rationale); they do not unilaterally pick the new direction.
  3. No over-design / minimal intervention. Fix sev-3/4; don't gold-plate. Emphasize by de-emphasizing peers. A change that moves no rubric dimension is suspect.
  4. Anti-tunnel-vision. Enforce the quota (≥2 wins + 1 fix per screen) even solo; re-read the original goal every few gates; go broad before pixels (CDS-30 6 perspectives).
  5. Never self-certify; revert is first-class. Every G6 apply-back is a reversible commit; re-audit; revert anything that regresses a tracked axis or re-touched state/routing/data. Peer-review before "done."
  6. Don't let a beta gate the loop. Code-to-Canvas is render-mediated beta; if it flakes, degrade to screenshot → critique → MCP-fed edit. The Figma round-trip is a nicety.

Terminal-state outputs

Every subcommand prints a marker on its last line (AGENTS.md §4 anti-degeneration). The loop-state marker id-prefix stays design-review-* (emitted by the unchanged loop.mjs) for state backward-compat; the skill/entry is design-studio:

  • SUCCESS:design-review-<id>-G0 … -G7 (init / gate / advance / questions)
  • SUCCESS:design-review-<id>-G6 (revert KEEP) / FAILED:design-review-<id>-G6 <reason> (REVERT)
  • SUCCESS:design-review-<id>-status

The per-gate marker is the typed terminal-state artifact the orchestrator emits (DESIGN-SKILLS-AND-EVAL.md §1.2). The drive / session modes emit their own markers (SUCCESS:ui-drive-<verb>-<id>, SUCCESS:design-studio-session-<id>) from their skills.


Where this sits — the leaf skills each mode wires

direct    ─ ui-ux-pro-max / frontend-design-direction (G0/G4 — human decides)
audit     ─ ui-audit (Track-A + Track-B)                 (G1/G7)
mirror    ─ transpose-to-figma (+ use_figma / design-sync) ◀ transpose edge (G2)
critique  ─ critique-panel                                ◀ discuss edge (G3)
iterate   ─ figma (use_figma) / design-tokens-pipeline    (G5)
implement ─ figma-implement-design + revert-gate (this harness) ◀ revert edge (G6)
verify    ─ ui-audit (re-run) + /self-reflect + basic-memory (G7)
loop      ─ the full G0→G7 state machine ──── loop back to G1 ────┘
drive     ─▶ ui-drive skill                (attach / point / preview / apply)
session   ─▶ design-studio-session skill   (overlay → pick → micro-commit → revert-gate)

REQUIRED NEIGHBORS: ui-audit (G1/G7) · transpose-to-figma (G2) · critique-panel (G3) · figma + figma-implement-design (G5/G6) · design-sync (G0) · design-tokens-pipeline (G5/G6 token spine) · verification-before-completion (G6 gate) · ui-drive (drive mode) · design-studio-session (session mode). This skill is the entry + sequencer + question-bank + revert-gate only — the gates' work lives in those leaves (DESIGN-SKILLS-AND-EVAL.md §1.2: keep the orchestrator thin).


TDD

cd ~/.claude/skills/design-studio
node --test tests/gates.test.mjs

Covers: all 8 gates defined with method + question bank · canonical name sequence · the three TCR edges tagged on G2/G3/G4/G6 · nextGate cycle + G7→G1 wrap · initPass / advancePass full walk + pass-bump · renderGate content · and the revert-gate decision matrix (KEEP on improvement; REVERT on composite regression / new critical / red gate / red tests / unapproved logic touch; KEEP on approved logic touch).

Smoke-test the CLI (no browser, no MCP):

node loop.mjs init --app reframe --flow /editor --truth repo --altitude system --out ./_dr
node loop.mjs gate --gate G3 --out ./_dr      # -> CRITIQUE method + question bank
node loop.mjs advance --out ./_dr             # -> G0 -> G1
node loop.mjs revert --before 62 --after 81 --out ./_dr   # -> KEEP
node loop.mjs revert --before 80 --after 74 --out ./_dr   # -> REVERT

Expect a SUCCESS:design-review-* / FAILED:design-review-* marker on the last line of each.

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